Printing example: Scaling, cropping, and responding
In some cases, you want to adjust the size (or other properties) of a display
object when printing it to accommodate differences between the way it appears on
screen and the way it appears printed on paper. When you adjust the properties
of a display object before printing (for example, by using the scaleX
and
scaleY
properties), be aware that if the object scales larger than the defined
rectangle for the print area, the object is cropped. You will also probably want
to reset the properties after the pages have been printed.
The following code scales the dimensions of the txt
display object (but not
the green box background), and the text field ends up cropped by the dimensions
of the specified rectangle. After printing, the text field is returned to its
original size for display on screen. If the user cancels the print job from the
operating system's Print dialog box, the content in the Flash runtime changes to
alert the user that the job has been canceled.
package
{
import flash.printing.PrintJob;
import flash.display.Sprite;
import flash.text.TextField;
import flash.display.Stage;
import flash.geom.Rectangle;
public class PrintScaleExample extends Sprite
{
private var bg:Sprite;
private var txt:TextField;
public function PrintScaleExample():void
{
init();
draw();
printPage();
}
private function printPage():void
{
var pj:PrintJob = new PrintJob();
txt.scaleX = 3;
txt.scaleY = 2;
if (pj.start())
{
trace(">> pj.orientation: " + pj.orientation);
trace(">> pj.pageWidth: " + pj.pageWidth);
trace(">> pj.pageHeight: " + pj.pageHeight);
trace(">> pj.paperWidth: " + pj.paperWidth);
trace(">> pj.paperHeight: " + pj.paperHeight);
try
{
pj.addPage(this, new Rectangle(0, 0, 100, 100));
}
catch (error:Error)
{
// Do nothing.
}
pj.send();
}
else
{
txt.text = "Print job canceled";
}
// Reset the txt scale properties.
txt.scaleX = 1;
txt.scaleY = 1;
}
private function init():void
{
bg = new Sprite();
bg.graphics.beginFill(0x00FF00);
bg.graphics.drawRect(0, 0, 100, 200);
bg.graphics.endFill();
txt = new TextField();
txt.border = true;
txt.text = "Hello World";
}
private function draw():void
{
addChild(bg);
addChild(txt);
txt.x = 50;
txt.y = 50;
}
}
}