Package | flash.display |
Class | public final class NativeWindowRenderMode |
Inheritance | NativeWindowRenderMode Object |
Language version: | ActionScript 3.0 |
Runtime version: | AIR 3.0 |
renderMode
property of the
NativeWindowInitOptions object used to create a native window.
Note: The renderMode value is specified when a window is created and cannot be changed.
See also
Constant | Defined by | ||
---|---|---|---|
AUTO : String = "auto" [static]
A typical window.
| NativeWindowRenderMode | ||
CPU : String = "cpu" [static]
A cpu mode window.
| NativeWindowRenderMode | ||
DIRECT : String = "direct" [static]
A direct mode window.
| NativeWindowRenderMode | ||
GPU : String = "gpu" [static]
A gpu mode window.
| NativeWindowRenderMode |
AUTO | constant |
public static const AUTO:String = "auto"
Runtime version: | AIR 3.0 |
A typical window. The rendermode will be set to whatever is most appropriate on the underlying device. Compositing with StageVideo or Stage3D may or may not be supported. This is the default.
CPU | constant |
public static const CPU:String = "cpu"
Runtime version: | AIR 3.0 |
A cpu mode window. Vectors are rendered using the software renderer and blitting is done with the CPU, so compositing with StageVideo or Stage3D is not supported.
Note: Currently, to specify this mode for a new NativeWindow, the <renderMode> tag in the application descriptor must be "cpu", "auto" or "direct", otherwise an IllegalOperationError exception will be thrown.
DIRECT | constant |
public static const DIRECT:String = "direct"
Runtime version: | AIR 3.0 |
A direct mode window. Direct mode windows render vectors using the software renderer, but blit using the GPU to allow compositing with StageVideo or Stage3D.
Note: Currently, to specify this mode for a new NativeWindow, the <renderMode> tag in the application descriptor must be "cpu" or "auto" or "direct", otherwise an IllegalOperationError exception will be thrown.
GPU | constant |
public static const GPU:String = "gpu"
Runtime version: | AIR 3.0 |
A gpu mode window. Vectors are rendered using the GPU and blitting is done with the GPU, so compositing with StageVideo or Stage3D is supported.
Note: Currently, to specify this mode for a new NativeWindow, the <renderMode> tag in the application descriptor must also be "gpu", otherwise an IllegalOperationError exception will be thrown.