Language version: | ActionScript 3.0 |
Defines the values to use for sampler filter mode.
public static const ANISOTROPIC16X:String = "anisotropic16x"
Language version: | ActionScript 3.0 |
Runtime version: | AIR 14.0
|
Use anisotropic filter with radio 16 when upsampling textures
public static const ANISOTROPIC2X:String = "anisotropic2x"
Language version: | ActionScript 3.0 |
Runtime version: | AIR 14.0
|
Use anisotropic filter with radio 2 when upsampling textures
public static const ANISOTROPIC4X:String = "anisotropic4x"
Language version: | ActionScript 3.0 |
Runtime version: | AIR 14.0
|
Use anisotropic filter with radio 4 when upsampling textures
public static const ANISOTROPIC8X:String = "anisotropic8x"
Language version: | ActionScript 3.0 |
Runtime version: | AIR 14.0
|
Use anisotropic filter with radio 8 when upsampling textures
public static const LINEAR:String = "linear"
Language version: | ActionScript 3.0 |
Use linear interpolation when upsampling textures
(gives a smooth, blurry look).
public static const NEAREST:String = "nearest"
Language version: | ActionScript 3.0 |
Use nearest neighbor sampling when upsampling textures
(gives a pixelated, sharp mosaic look).
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Wed Sep 28 2022, 6:12 PM GMT+01:00