Packageflash.display3D
Classpublic final class Context3DTextureFilter
InheritanceContext3DTextureFilter Inheritance Object

Language version: ActionScript 3.0
Runtime version: AIR 3.6

Defines the values to use for sampler filter mode.

See also

flash.display3D.Context3D.setSamplerStateAt()


Public Properties
 PropertyDefined by
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
 Inheritedprototype : Object
[static] A reference to the prototype object of a class or function object.
Object
Public Methods
 MethodDefined by
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
 Inherited
Returns the string representation of the specified object.
Object
 Inherited
Returns the primitive value of the specified object.
Object
Public Constants
 ConstantDefined by
  ANISOTROPIC16X : String = "anisotropic16x"
[static] Use anisotropic filter with radio 16 when upsampling textures
Context3DTextureFilter
  ANISOTROPIC2X : String = "anisotropic2x"
[static] Use anisotropic filter with radio 2 when upsampling textures
Context3DTextureFilter
  ANISOTROPIC4X : String = "anisotropic4x"
[static] Use anisotropic filter with radio 4 when upsampling textures
Context3DTextureFilter
  ANISOTROPIC8X : String = "anisotropic8x"
[static] Use anisotropic filter with radio 8 when upsampling textures
Context3DTextureFilter
  LINEAR : String = "linear"
[static] Use linear interpolation when upsampling textures (gives a smooth, blurry look).
Context3DTextureFilter
  NEAREST : String = "nearest"
[static] Use nearest neighbor sampling when upsampling textures (gives a pixelated, sharp mosaic look).
Context3DTextureFilter
Constant detail
ANISOTROPIC16Xconstant
public static const ANISOTROPIC16X:String = "anisotropic16x"

Language version: ActionScript 3.0
Runtime version: AIR 14.0

Use anisotropic filter with radio 16 when upsampling textures

ANISOTROPIC2Xconstant 
public static const ANISOTROPIC2X:String = "anisotropic2x"

Language version: ActionScript 3.0
Runtime version: AIR 14.0

Use anisotropic filter with radio 2 when upsampling textures

ANISOTROPIC4Xconstant 
public static const ANISOTROPIC4X:String = "anisotropic4x"

Language version: ActionScript 3.0
Runtime version: AIR 14.0

Use anisotropic filter with radio 4 when upsampling textures

ANISOTROPIC8Xconstant 
public static const ANISOTROPIC8X:String = "anisotropic8x"

Language version: ActionScript 3.0
Runtime version: AIR 14.0

Use anisotropic filter with radio 8 when upsampling textures

LINEARconstant 
public static const LINEAR:String = "linear"

Language version: ActionScript 3.0
Runtime version: AIR 3.6

Use linear interpolation when upsampling textures (gives a smooth, blurry look).

NEARESTconstant 
public static const NEAREST:String = "nearest"

Language version: ActionScript 3.0
Runtime version: AIR 3.6

Use nearest neighbor sampling when upsampling textures (gives a pixelated, sharp mosaic look).