Packageflash.media
Classpublic final class AudioPlaybackMode
InheritanceAudioPlaybackMode Inheritance Object

Language version: ActionScript 3.0
Runtime version: AIR 3.0

The AudioPlaybackMode class defines constants for the audioPlaybackMode property of the SoundMixer class.

Known Issue: No audio is played in the Media Playback mode for StageVideo, when the mute switch is ON.

Each of these constants represents a set of behavior for audio on mobile tailored to a particular use.

See also

flash.media.Sound
flash.media.SoundMixer


Public Properties
 PropertyDefined by
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
 Inheritedprototype : Object
[static] A reference to the prototype object of a class or function object.
Object
Public Methods
 MethodDefined by
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
 Inherited
Returns the string representation of the specified object.
Object
 Inherited
Returns the primitive value of the specified object.
Object
Public Constants
 ConstantDefined by
  AMBIENT : String = "ambient"
[static] A mode for playing ambient sound.
AudioPlaybackMode
  MEDIA : String = "media"
[static] A mode for playing media sounds.
AudioPlaybackMode
  VOICE : String = "voice"
[static] A mode for playing voice audio.
AudioPlaybackMode
Constant detail
AMBIENTconstant
public static const AMBIENT:String = "ambient"

Language version: ActionScript 3.0
Runtime version: AIR 3.4

A mode for playing ambient sound. Use this mode for playing sounds that are accompaniments to the actual purpose of the application and are not necessary for its successful use. When using this mode, audio is routed through the speakerphone. If headphones are plugged in, they override the speakerphone. The operating system uses defaults for ambient sound when deciding behavior and priority for audio.

This setting has no special effect on the desktop or TV.

On iOS, using this mode causes audio to be silenced by locking the screen (or sending the app to the background by any other means) and enabling the hardware Silent switch while the Microphone is not in use. If a Microphone is in use, audio is not affected by these actions.

Note:: Audio is not silenced by the Silent switch if a Headset is connected.

MEDIAconstant 
public static const MEDIA:String = "media"

Language version: ActionScript 3.0
Runtime version: AIR 3.0

A mode for playing media sounds. When using this mode on mobile, sound is routed through the speakerphone. If headphones are plugged in they override the speakerphone. The operating system uses defaults for media audio when deciding behavior and priority for audio.

This setting has no special effect on the desktop or TV.

This is the default.

VOICEconstant 
public static const VOICE:String = "voice"

Language version: ActionScript 3.0
Runtime version: AIR 3.0

A mode for playing voice audio. When using this mode, audio is routed through the phone earpiece by default. If headphones are plugged in they override the earpiece. If the SoundMixer.useSpeakerphoneForVoice property is set, sound goes to the speakerphone, overriding the earpiece/headphones. The operating system uses defaults for voice audio when deciding behavior and priority for audio.

Try to minimize usage of AudioPlaybackMode.VOICE, and try to switch to AudioPlaybackMode.MEDIA as soon as possible after a voice call ends, which allows other applications to play in media mode.

This setting has no special effect on the desktop or TV.