Setting an opaque background color
You can set an opaque background for a display object. For example, when your SWF has a background that contains complex vector art, you can set the opaqueBackground property to a specified color (typically the same color as the Stage). The color is specified as a number (commonly a hexadecimal color value). The background is then treated as a bitmap, which helps optimize performance.
When you set cacheAsBitmap
to true
, and also set the opaqueBackground
property to a specified color, the opaqueBackground
property allows the internal bitmap to be opaque and rendered faster. If you do not set cacheAsBitmap
to true
, the opaqueBackground
property adds an opaque vector-square shape to the background of the display object. It does not create a bitmap automatically.
The following example shows how to set the background of a display object to optimize performance:
myShape.cacheAsBitmap = true;
myShape.opaqueBackground = 0xFF0000;
In this case, the background color of the Shape named myShape is set to red ( 0xFF0000
). Assuming the Shape instance contains a drawing of a green triangle, on a Stage with a white background, this would show up as a green triangle with red in the empty space in the Shape instance's bounding box (the rectangle that completely encloses the Shape).
Of course, this code would make more sense if it were used with a Stage with a solid red background. On another colored background, that color would be specified instead. For example, in a SWF with a white background, the opaqueBackground
property would most likely be set to 0xFFFFFF
, or pure white.