Working with bitmaps
In addition to its vector drawing capabilities, ActionScript 3.0 includes the ability to create bitmap images or manipulate the pixel data of external bitmap images that are loaded into a SWF. With the ability to access and change individual pixel values, you can create your own filter-like image effects and use the built-in noise functions to create textures and random noise.
- Basics of working with bitmaps
- The Bitmap and BitmapData classes
- Manipulating pixels
- Copying bitmap data
- Compressing bitmap data
- Making textures with noise functions
- Scrolling bitmaps
- Taking advantage of mipmapping
- Bitmap example: Animated spinning moon
- Asynchronous decoding of bitmap images
More Help Topics
flash.display.BitmapData class
Adobe Recommends
Renaun Erickson: Rendering game assets in ActionScript using blitting techniques
Bitmap programming: Chapter 26 of Essential ActionScript 3 by Colin Moock (O'Reilly Media, 2007)