Compressing bitmap data
The flash.display.BitmapData.encode()
method lets you natively compress bitmap
data into one of the following image compression formats:
PNG - Uses PNG compression, optionally using fast compression, which emphasizes compression speed over file size. To use PNG compression, pass a new
flash.display.PNGEncoderOptions
object as the second parameter of theBitmapData.encode()
method.JPEG - Uses JPEG compression, optionally specifying image quality. To use JPEG compression, pass a new
flash.display.JPEGEncoderOptions
object as the second parameter of theBitmapData.encode()
method.JPEGXR - Uses JPEG Extended Range (XR) compression, optionally specifying color channel, lossy, and entropy settings. To use JPEGXR compression, pass a new
flash.display.JPEGXREncoderOptions
object as the second parameter of theBitmapData.encode()
method.
You can use this feature for image processing as part of a server upload or download workflow.
The following example snippet compresses a BitmapData object using
JPEGEncoderOptions
:
// Compress a BitmapData object as a JPEG file.
var bitmapData:BitmapData = new BitmapData(640,480,false,0x00FF00);
var byteArray:ByteArray = new ByteArray();
bitmapData.encode(new Rectangle(0,0,640,480), new flash.display.JPEGEncoderOptions(), byteArray);