Package | Top Level |
Class | public class arguments |
Inheritance | arguments Object |
Language version: | ActionScript 3.0 |
Runtime version: |
The arguments are stored as array elements: the first is accessed as
arguments[0]
, the second as arguments[1]
, and so on. The
arguments.length
property indicates the number of arguments passed to
the function. There may be a different number of arguments passed than
the function declares.
Unlike previous versions of ActionScript, ActionScript 3.0 has no arguments.caller
property.
To get a reference to the function
that called the current function, you must pass a reference to that function as an
argument. An example of this technique can be found in the example for arguments.callee
.
ActionScript 3.0 includes a new ...(rest)
keyword that is recommended instead of the
arguments class.
See also
Property | Defined by | ||
---|---|---|---|
callee : Function
A reference to the currently executing function.
| arguments | ||
constructor : Object
A reference to the class object or constructor function for a given object instance.
| Object | ||
length : Number
The number of arguments passed to the function.
| arguments | ||
prototype : Object
[static]
A reference to the prototype object of a class or function object.
| Object |
callee | property |
public var callee:Function
Language version: | ActionScript 3.0 |
Runtime version: |
A reference to the currently executing function.
secondFunction()
. The firstFunction()
function has
the Boolean argument of true
to demonstrate that secondFunction()
successfully calls firstFunction()
and
to prevent an infinite loop of each function calling the other.
Because the callSecond
parameter is true
, firstFunction()
calls secondFunction()
and passes a reference to itself as the only
argument. The function secondFunction()
receives this argument and stores it
using a parameter named caller
, which is of data type Function. From within secondFunction()
, the
caller
parameter is then used to call the firstFunction
function,
but this time with the callSecond
argument set to false
.
When execution returns to firstFunction()
, the trace()
statement is executed because callSecond
is false
.
package { import flash.display.Sprite; public class ArgumentsExample extends Sprite { private var count:int = 1; public function ArgumentsExample() { firstFunction(true); } public function firstFunction(callSecond:Boolean) { trace(count + ": firstFunction"); if(callSecond) { secondFunction(arguments.callee); } else { trace("CALLS STOPPED"); } } public function secondFunction(caller:Function) { trace(count + ": secondFunction\n"); count++; caller(false); } } }
length | property |
public var length:Number
Language version: | ActionScript 3.0 |
Runtime version: |
The number of arguments passed to the function. This may be more or less than the function declares.
arguments
properties,
such as callee
and length
.
package { import flash.display.Sprite; public class ArgumentsExample extends Sprite { public function ArgumentsExample() { println("Hello World"); } public function println(str:String):void { trace(arguments.callee == this.println); // true trace(arguments.length); // 1 trace(arguments[0]); // Hello World trace(str); // Hello World } } }