Language version: | ActionScript 3.0 |
The GraphicsPathWinding class provides values for the
flash.display.GraphicsPath.winding
property
and the
flash.display.Graphics.drawPath()
method
to determine the direction to draw a path.
A clockwise path is positively wound, and
a counter-clockwise path is negatively wound:
When paths intersect or overlap, the winding
direction determines the rules for filling the areas created by the intersection or overlap:
public static const EVEN_ODD:String = "evenOdd"
Language version: | ActionScript 3.0 |
Establishes the even-odd winding type. The even-odd winding type is the rule used by all of the
original drawing API and is the default type for the flash.display.Graphics.drawPath()
method.
Any overlapping paths will alternate between open and closed fills. If two squares drawn with the same fill
intersect, the area of the intersection is not filled. Adjacent areas are not the same (neither both filled nor both unfilled).
public static const NON_ZERO:String = "nonZero"
Language version: | ActionScript 3.0 |
Establishes the non-zero winding type. The non-zero winding type determines that
when paths of opposite winding intersect, the intersection area is unfilled (as with the even-odd winding type).
For paths of the same winding, the intersection area is filled.
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Wed Sep 28 2022, 6:12 PM GMT+01:00