Package | flash.display |
Class | public final class Graphics |
Inheritance | Graphics Object |
Language version: | ActionScript 3.0 |
Runtime version: |
graphics
property that is a Graphics object.
The following are among those helper functions provided for ease of use:
drawRect()
, drawRoundRect()
,
drawCircle()
, and drawEllipse()
.
You cannot create a Graphics object directly from ActionScript code.
If you call new Graphics()
, an exception is thrown.
The Graphics class is final; it cannot be subclassed.
Method | Defined by | ||
---|---|---|---|
beginBitmapFill(bitmap:BitmapData, matrix:Matrix = null, repeat:Boolean = true, smooth:Boolean = false):void
Fills a drawing area with a bitmap image.
| Graphics | ||
Specifies a simple one-color fill that subsequent calls to other
Graphics methods (such as
lineTo() or drawCircle() ) use when drawing. | Graphics | ||
beginGradientFill(type:String, colors:Array, alphas:Array, ratios:Array, matrix:Matrix = null, spreadMethod:String = "pad", interpolationMethod:String = "rgb", focalPointRatio:Number = 0):void
Specifies a gradient fill used by subsequent calls to other
Graphics methods (such as
lineTo() or drawCircle() ) for the object. | Graphics | ||
Specifies a shader fill used by subsequent calls to other Graphics methods
(such as
lineTo() or drawCircle() ) for the object. | Graphics | ||
Clears the graphics that were drawn to this Graphics object, and resets fill and
line style settings.
| Graphics | ||
Copies all of drawing commands from the source Graphics object into the
calling Graphics object.
| Graphics | ||
cubicCurveTo(controlX1:Number, controlY1:Number, controlX2:Number, controlY2:Number, anchorX:Number, anchorY:Number):void
Draws a cubic Bezier curve from the current drawing position to the specified anchor point.
| Graphics | ||
Draws a quadratic Bezier curve using the current line style from the current drawing position
to (anchorX, anchorY) and using the control point that (
controlX ,
controlY ) specifies. | Graphics | ||
Draws a circle.
| Graphics | ||
Draws an ellipse.
| Graphics | ||
Submits a series of IGraphicsData instances for drawing.
| Graphics | ||
Submits a series of commands for drawing.
| Graphics | ||
Draws a rectangle.
| Graphics | ||
drawRoundRect(x:Number, y:Number, width:Number, height:Number, ellipseWidth:Number, ellipseHeight:Number):void
Draws a rounded rectangle.
| Graphics | ||
drawTriangles(vertices:Vector.<Number>, indices:Vector.<int> = null, uvtData:Vector.<Number> = null, culling:String = "none"):void
Renders a set of triangles, typically to distort bitmaps and give them a three-dimensional appearance.
| Graphics | ||
Applies a fill to the lines and curves that were added since the last call to the
beginFill() , beginGradientFill() , or
beginBitmapFill() method. | Graphics | ||
Indicates whether an object has a specified property defined.
| Object | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter.
| Object | ||
lineBitmapStyle(bitmap:BitmapData, matrix:Matrix = null, repeat:Boolean = true, smooth:Boolean = false):void
Specifies a bitmap to use for the line stroke when drawing lines.
| Graphics | ||
lineGradientStyle(type:String, colors:Array, alphas:Array, ratios:Array, matrix:Matrix = null, spreadMethod:String = "pad", interpolationMethod:String = "rgb", focalPointRatio:Number = 0):void
Specifies a gradient to use for the stroke when drawing lines.
| Graphics | ||
Specifies a shader to use for the line stroke when drawing lines.
| Graphics | ||
lineStyle(thickness:Number, color:uint = 0, alpha:Number = 1.0, pixelHinting:Boolean = false, scaleMode:String = "normal", caps:String = null, joints:String = null, miterLimit:Number = 3):void
Specifies a line style used for subsequent calls to
Graphics methods such as the
lineTo() method or the drawCircle() method. | Graphics | ||
Draws a line using the current line style from the current drawing position to (
x , y );
the current drawing position is then set to (x , y ). | Graphics | ||
Moves the current drawing position to (
x , y ). | Graphics | ||
Indicates whether the specified property exists and is enumerable.
| Object | ||
Queries a Sprite or Shape object (and optionally, its children) for its vector
graphics content.
| Graphics | ||
Sets the availability of a dynamic property for loop operations.
| Object | ||
Returns the string representation of this object, formatted according to locale-specific conventions.
| Object | ||
Returns the string representation of the specified object.
| Object | ||
Returns the primitive value of the specified object.
| Object |
beginBitmapFill | () | method |
public function beginBitmapFill(bitmap:BitmapData, matrix:Matrix = null, repeat:Boolean = true, smooth:Boolean = false):void
Language version: | ActionScript 3.0 |
Runtime version: |
Fills a drawing area with a bitmap image. The bitmap can be repeated or tiled to fill
the area. The fill remains in effect until you call the beginFill()
,
beginBitmapFill()
, beginGradientFill()
, or beginShaderFill()
method.
Calling the clear()
method clears the fill.
The application renders the fill whenever three or more points are drawn, or when
the endFill()
method is called.
bitmap:BitmapData — A transparent or opaque bitmap image that contains the bits to be displayed.
|
|
matrix:Matrix (default = null ) — A matrix object (of the flash.geom.Matrix class), which you can use to
define transformations on the bitmap. For example, you can use the following matrix
to rotate a bitmap by 45 degrees (pi/4 radians):
matrix = new flash.geom.Matrix(); matrix.rotate(Math.PI / 4); |
|
repeat:Boolean (default = true ) — If true , the bitmap image repeats in a tiled pattern. If
false , the bitmap image does not repeat, and the edges of the bitmap are
used for any fill area that extends beyond the bitmap.
For example, consider the following bitmap (a 20 x 20-pixel checkerboard pattern): When When |
|
smooth:Boolean (default = false ) — If false , upscaled bitmap images are rendered by using a
nearest-neighbor algorithm and look pixelated. If true , upscaled
bitmap images are rendered by using a bilinear algorithm. Rendering by using the nearest
neighbor algorithm is faster.
|
See also
image1.jpg
) that is rotated and repeated to fill in a rectangle.
image1.jpg
) is loaded using the Loader
and URLRequest
objects.
Here the file is in the same directory as the SWF file. The SWF file needs to be compiled with Local Playback
Security set to Access Local Files Only.Event
is complete), the drawImage()
method is called.
The ioErrorHandler()
method writes a trace comment if the image was not loaded properly.drawImage()
method, a BitmapData
object is instantiated and its width and height
are set to the image (image1.jpg
). Then the source image is drawn into the BitmapData
object. Next, a rectangle is drawn in the mySprite
Sprite object and the BitmapData object is used to
fill it. Using a Matrix
object, the beginBitmapFill()
method rotates the image 45 degrees,
then it begins filling the rectangle with the image until it is finished.package { import flash.display.Sprite; import flash.display.BitmapData; import flash.display.Loader; import flash.net.URLRequest; import flash.events.Event; import flash.events.IOErrorEvent; import flash.geom.Matrix; public class Graphics_beginBitmapFillExample extends Sprite { private var url:String = "image1.jpg"; private var loader:Loader = new Loader(); public function Graphics_beginBitmapFillExample() { var request:URLRequest = new URLRequest(url); loader.load(request); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, drawImage); loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); } private function drawImage(event:Event):void { var mySprite:Sprite = new Sprite(); var myBitmap:BitmapData = new BitmapData(loader.width, loader.height, false); myBitmap.draw(loader, new Matrix()); var matrix:Matrix = new Matrix(); matrix.rotate(Math.PI/4); mySprite.graphics.beginBitmapFill(myBitmap, matrix, true); mySprite.graphics.drawRect(100, 50, 200, 90); mySprite.graphics.endFill(); addChild(mySprite); } private function ioErrorHandler(event:IOErrorEvent):void { trace("Unable to load image: " + url); } } }
beginFill | () | method |
public function beginFill(color:uint, alpha:Number = 1.0):void
Language version: | ActionScript 3.0 |
Runtime version: |
Specifies a simple one-color fill that subsequent calls to other
Graphics methods (such as lineTo()
or drawCircle()
) use when drawing.
The fill remains in effect until you call the beginFill()
,
beginBitmapFill()
, beginGradientFill()
, or beginShaderFill()
method.
Calling the clear()
method clears the fill.
The application renders the fill whenever three or more points are drawn, or when
the endFill()
method is called.
color:uint — The color of the fill (0xRRGGBB).
|
|
alpha:Number (default = 1.0 ) — The alpha value of the fill (0.0 to 1.0).
|
See also
beginGradientFill | () | method |
public function beginGradientFill(type:String, colors:Array, alphas:Array, ratios:Array, matrix:Matrix = null, spreadMethod:String = "pad", interpolationMethod:String = "rgb", focalPointRatio:Number = 0):void
Language version: | ActionScript 3.0 |
Runtime version: |
Specifies a gradient fill used by subsequent calls to other
Graphics methods (such as lineTo()
or drawCircle()
) for the object.
The fill remains in effect until you call the beginFill()
,
beginBitmapFill()
, beginGradientFill()
, or beginShaderFill()
method.
Calling the clear()
method clears the fill.
The application renders the fill whenever three or more points are drawn, or when
the endFill()
method is called.
type:String — A value from the GradientType class that
specifies which gradient type to use: GradientType.LINEAR or
GradientType.RADIAL .
|
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colors:Array — An array of RGB hexadecimal color values used in the gradient; for example,
red is 0xFF0000, blue is 0x0000FF, and so on. You can specify up to 15 colors.
For each color, specify a corresponding value in the alphas and ratios parameters.
|
|||||||||
alphas:Array — An array of alpha values for the corresponding colors in the colors array;
valid values are 0 to 1. If the value is less than 0, the default is 0. If the value is
greater than 1, the default is 1.
|
|||||||||
ratios:Array — An array of color distribution ratios; valid values are 0-255. This value
defines the percentage of the width where the color is sampled at 100%. The value 0 represents
the left position in the gradient box, and 255 represents the right position in the
gradient box.
Note: This value represents positions in the gradient box, not the
coordinate space of the final gradient, which can be wider or thinner than the gradient box.
Specify a value for each value in the For example, for a linear gradient that includes two colors, blue and green, the
following example illustrates the placement of the colors in the gradient based on different values
in the
The values in the array must increase sequentially; for example,
|
|||||||||
matrix:Matrix (default = null ) — A transformation matrix as defined by the
flash.geom.Matrix class. The flash.geom.Matrix class includes a
createGradientBox() method, which lets you conveniently set up
the matrix for use with the beginGradientFill() method.
|
|||||||||
spreadMethod:String (default = "pad ") — A value from the SpreadMethod class that
specifies which spread method to use, either: SpreadMethod.PAD ,
SpreadMethod.REFLECT , or SpreadMethod.REPEAT .
For example, consider a simple linear gradient between two colors: import flash.geom.* import flash.display.* var fillType:String = GradientType.LINEAR; var colors:Array = [0xFF0000, 0x0000FF]; var alphas:Array = [1, 1]; var ratios:Array = [0x00, 0xFF]; var matr:Matrix = new Matrix(); matr.createGradientBox(20, 20, 0, 0, 0); var spreadMethod:String = SpreadMethod.PAD; this.graphics.beginGradientFill(fillType, colors, alphas, ratios, matr, spreadMethod); this.graphics.drawRect(0,0,100,100); This example uses If you use If you use |
|||||||||
interpolationMethod:String (default = "rgb ") — A value from the InterpolationMethod class that
specifies which value to use: InterpolationMethod.LINEAR_RGB or
InterpolationMethod.RGB
For example, consider a simple linear gradient between two colors (with the
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focalPointRatio:Number (default = 0 ) — A number that controls the
location of the focal point of the gradient. 0 means that the focal point is in the center. 1
means that the focal point is at one border of the gradient circle. -1 means that the focal point
is at the other border of the gradient circle. A value less than -1 or greater than
1 is rounded to -1 or 1. For example, the following example
shows a focalPointRatio set to 0.75:
|
ArgumentError — If the type parameter is not valid.
|
See also
beginShaderFill | () | method |
public function beginShaderFill(shader:Shader, matrix:Matrix = null):void
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.5 |
Specifies a shader fill used by subsequent calls to other Graphics methods
(such as lineTo()
or drawCircle()
) for the object.
The fill remains in effect until you call the beginFill()
,
beginBitmapFill()
, beginGradientFill()
, or beginShaderFill()
method.
Calling the clear()
method clears the fill.
The application renders the fill whenever three or more points are drawn, or when
the endFill()
method is called.
Shader fills are not supported under GPU rendering; filled areas will be colored cyan.
Parametersshader:Shader — The shader to use for the fill. This Shader instance is not required to
specify an image input. However, if an image input is specified in the shader, the input
must be provided manually. To specify the input, set the input property
of the corresponding ShaderInput
property of the Shader.data property.
When you pass a Shader instance as an argument the shader is copied internally. The drawing fill operation uses that internal copy, not a reference to the original shader. Any changes made to the shader, such as changing a parameter value, input, or bytecode, are not applied to the copied shader that's used for the fill. |
|
matrix:Matrix (default = null ) — A matrix object (of the flash.geom.Matrix class), which you can use to
define transformations on the shader. For example, you can use the following matrix
to rotate a shader by 45 degrees (pi/4 radians):
matrix = new flash.geom.Matrix(); matrix.rotate(Math.PI / 4); The coordinates received in the shader are based on the matrix that is specified
for the |
ArgumentError — When the shader output type is not compatible with this operation
(the shader must specify a pixel3 or pixel4
output).
|
|
ArgumentError — When the shader specifies an image input that isn't provided.
|
|
ArgumentError — When a ByteArray or Vector.<Number> instance is used as
an input and the width
and height properties aren't specified for the
ShaderInput, or the specified values don't match the amount of
data in the input object. See the ShaderInput.input
property for more information.
|
See also
clear | () | method |
public function clear():void
Language version: | ActionScript 3.0 |
Runtime version: |
Clears the graphics that were drawn to this Graphics object, and resets fill and line style settings.
copyFrom | () | method |
public function copyFrom(sourceGraphics:Graphics):void
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.5 |
Copies all of drawing commands from the source Graphics object into the calling Graphics object.
ParameterssourceGraphics:Graphics — The Graphics object from which to copy the drawing commands.
|
cubicCurveTo | () | method |
public function cubicCurveTo(controlX1:Number, controlY1:Number, controlX2:Number, controlY2:Number, anchorX:Number, anchorY:Number):void
Language version: | ActionScript 3.0 |
Runtime version: | AIR 3 |
Draws a cubic Bezier curve from the current drawing position to the specified anchor point. Cubic Bezier curves consist of two anchor points and two control points. The curve interpolates the two anchor points and curves toward the two control points.
The four points you use to draw a cubic Bezier curve with the cubicCurveTo()
method are as follows:
anchorX
and anchorY
parameters specify the second anchor point.controlX1
and controlY1
parameters specify the first control point.controlX2
and controlY2
parameters specify the second control point.
If you call the cubicCurveTo()
method before calling the moveTo()
method,
your curve starts at position (0, 0).
If the cubicCurveTo()
method succeeds, the Flash runtime sets the current drawing position to
(anchorX
, anchorY
). If the cubicCurveTo()
method fails, the current
drawing position remains unchanged.
If your movie clip contains content created with the Flash drawing tools, the results of calls to the
cubicCurveTo()
method are drawn underneath that content.
controlX1:Number — Specifies the horizontal position of the first control
point relative to the registration point of the parent display object.
|
|
controlY1:Number — Specifies the vertical position of the first control
point relative to the registration point of the parent display object.
|
|
controlX2:Number — Specifies the horizontal position of the second control
point relative to the registration point of the parent display object.
|
|
controlY2:Number — Specifies the vertical position of the second control
point relative to the registration point of the parent display object.
|
|
anchorX:Number — Specifies the horizontal position of the anchor
point relative to the registration point of the parent display object.
|
|
anchorY:Number — Specifies the vertical position of the anchor
point relative to the registration point of the parent display object.
|
** * @exampleText The following example draws a blue circular object with a width and height of 100 * pixels, 250 pixels to the right from the registration point (0, 0) of Sprite display object. * * <p>Draw four curves to produce a circle and fill it blue.</p> * * <p>Note that due to the nature of the cubic Bezier equation, this is not a perfect circle. * The best way to draw a circle is to use the Graphics class's <code>drawCircle()</code> method.</p> */ package { import flash.display.Sprite; import flash.display.Shape; public class Graphics_cubicCurveToExample extends Sprite { public function Graphics_cubicCurveToExample():void { var rounderObject:Shape = new Shape(); rounderObject.graphics.beginFill(0x0000FF); rounderObject.graphics.moveTo(250, 0); rounderObject.graphics.cubicCurveTo(275, 0, 300, 25, 300, 50); rounderObject.graphics.cubicCurveTo(300, 75, 275, 100, 250, 100); rounderObject.graphics.cubicCurveTo(225, 100, 200, 75, 200, 50); rounderObject.graphics.cubicCurveTo(200, 25, 225, 0, 250, 0); rounderObject.graphics.endFill(); this.addChild(rounderObject); } } }
curveTo | () | method |
public function curveTo(controlX:Number, controlY:Number, anchorX:Number, anchorY:Number):void
Language version: | ActionScript 3.0 |
Runtime version: |
Draws a quadratic Bezier curve using the current line style from the current drawing position
to (anchorX, anchorY) and using the control point that (controlX
,
controlY
) specifies. The current drawing position is then set to
(anchorX
, anchorY
). If the movie clip in which you are
drawing contains content created with the Flash drawing tools, calls to the
curveTo()
method are drawn underneath this content. If you call the
curveTo()
method before any calls to the moveTo()
method,
the default of the current drawing position is (0, 0). If any of the parameters are
missing, this method fails and the current drawing position is not changed.
The curve drawn is a quadratic Bezier curve. Quadratic Bezier curves consist of two anchor points and one control point. The curve interpolates the two anchor points and curves toward the control point.
ParameterscontrolX:Number — A number that specifies the horizontal position of the control
point relative to the registration point of the parent display object.
|
|
controlY:Number — A number that specifies the vertical position of the control
point relative to the registration point of the parent display object.
|
|
anchorX:Number — A number that specifies the horizontal position of the next anchor
point relative to the registration point of the parent display object.
|
|
anchorY:Number — A number that specifies the vertical position of the next anchor
point relative to the registration point of the parent display object.
|
Draw four curves to produce a circle and fill it green.
Note that due to the nature of the quadratic Bezier equation, this is not a perfect circle.
The best way to draw a circle is to use the Graphics class's drawCircle()
method.
package { import flash.display.Sprite; import flash.display.Shape; public class Graphics_curveToExample1 extends Sprite { public function Graphics_curveToExample1():void { var roundObject:Shape = new Shape(); roundObject.graphics.beginFill(0x00FF00); roundObject.graphics.moveTo(250, 0); roundObject.graphics.curveTo(300, 0, 300, 50); roundObject.graphics.curveTo(300, 100, 250, 100); roundObject.graphics.curveTo(200, 100, 200, 50); roundObject.graphics.curveTo(200, 0, 250, 0); roundObject.graphics.endFill(); this.addChild(roundObject); } } }
curveTo()
method.
Two curve lines of 1 pixel are drawn and the space in between is filled white. The moveTo()
method is used to position the current drawing position to coordinates (100, 100). The first curve moves the drawing
position to (100, 200), its destination point. The second curve returns the position back to
the starting position (100, 100), its destination point. The horizontal control points determine
the different curve sizes.
package { import flash.display.Sprite; import flash.display.Shape; public class Graphics_curveToExample2 extends Sprite { public function Graphics_curveToExample2() { var newMoon:Shape = new Shape(); newMoon.graphics.lineStyle(1, 0); newMoon.graphics.beginFill(0xFFFFFF); newMoon.graphics.moveTo(100, 100); newMoon.graphics.curveTo(30, 150, 100, 200); newMoon.graphics.curveTo(50, 150, 100, 100); graphics.endFill(); this.addChild(newMoon); } } }
drawCircle | () | method |
public function drawCircle(x:Number, y:Number, radius:Number):void
Language version: | ActionScript 3.0 |
Runtime version: |
Draws a circle. Set the line style, fill, or both before
you call the drawCircle()
method, by calling the linestyle()
,
lineGradientStyle()
, beginFill()
, beginGradientFill()
,
or beginBitmapFill()
method.
x:Number — The x location of the center of the circle relative to the
registration point of the parent display object (in pixels).
|
|
y:Number — The y location of the center of the circle relative to the
registration point of the parent display object (in pixels).
|
|
radius:Number — The radius of the circle (in pixels).
|
See also
drawEllipse | () | method |
public function drawEllipse(x:Number, y:Number, width:Number, height:Number):void
Language version: | ActionScript 3.0 |
Runtime version: |
Draws an ellipse. Set the line style, fill, or both before
you call the drawEllipse()
method, by calling the linestyle()
,
lineGradientStyle()
, beginFill()
, beginGradientFill()
,
or beginBitmapFill()
method.
x:Number — The x location of the top-left of the bounding-box of the ellipse relative to the
registration point of the parent display object (in pixels).
|
|
y:Number — The y location of the top left of the bounding-box of the ellipse relative to the
registration point of the parent display object (in pixels).
|
|
width:Number — The width of the ellipse (in pixels).
|
|
height:Number — The height of the ellipse (in pixels).
|
See also
drawEgg()
to draw three different sized eggs
(three sizes of ellipses), depending on the eggSize
parameter.
drawEgg()
and passes the horizontal and vertical parameters for
where the egg should be drawn, plus the type of egg (eggSize
). (The height and width of the
eggs (the ellipses) can be used to decide where to display them.)drawEgg()
draws the different size ellipses and fills them white using
beginFill()
method. There is no advance error handling written for his function.package { import flash.display.Sprite; import flash.display.Shape; public class Graphics_drawEllipseExample extends Sprite { public static const SMALL:uint = 0; public static const MEDIUM:uint = 1; public static const LARGE:uint = 2; public function Graphics_drawEllipseExample() { drawEgg(SMALL, 0, 100); drawEgg(MEDIUM, 100, 60); drawEgg(LARGE, 250, 35); } public function drawEgg(eggSize:uint, x:Number, y:Number):void { var myEgg:Shape = new Shape(); myEgg.graphics.beginFill(0xFFFFFF); myEgg.graphics.lineStyle(1); switch(eggSize) { case SMALL: myEgg.graphics.drawEllipse(x, y, 60, 70); break; case MEDIUM: myEgg.graphics.drawEllipse(x, y, 120, 150); break; case LARGE: myEgg.graphics.drawEllipse(x, y, 150, 200); break; default: trace ("Wrong size! There is no egg."); break; } myEgg.graphics.endFill(); this.addChild(myEgg); } } }
drawGraphicsData | () | method |
public function drawGraphicsData(graphicsData:Vector.<IGraphicsData>):void
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.5 |
Submits a series of IGraphicsData instances for drawing. This method accepts a Vector containing objects including paths, fills, and strokes that implement the IGraphicsData interface. A Vector of IGraphicsData instances can refer to a part of a shape, or a complex fully defined set of data for rendering a complete shape.
Graphics paths can contain other graphics paths. If the graphicsData
Vector
includes a path, that path and all its sub-paths are rendered during this operation.
graphicsData:Vector.<IGraphicsData> — A Vector containing graphics objects, each of which much implement the IGraphicsData interface.
|
See also
drawGraphicsData()
command to render the shape.
package { import flash.display.*; import flash.geom.*; public class DrawGraphicsDataExample extends Sprite { public function DrawGraphicsDataExample() { // establish the fill properties var myFill:GraphicsGradientFill = new GraphicsGradientFill(); myFill.colors = [0xEEFFEE, 0x0000FF]; myFill.matrix = new Matrix(); myFill.matrix.createGradientBox(100, 100, 0); // establish the stroke properties var myStroke:GraphicsStroke = new GraphicsStroke(2); myStroke.fill = new GraphicsSolidFill(0x000000); // establish the path properties var pathCommands = new Vector.<int>(5, true); pathCommands[0] = GraphicsPathCommand.MOVE_TO; pathCommands[1] = GraphicsPathCommand.LINE_TO; pathCommands[2] = GraphicsPathCommand.LINE_TO; pathCommands[3] = GraphicsPathCommand.LINE_TO; pathCommands[4] = GraphicsPathCommand.LINE_TO; var pathCoordinates:Vector.<Number> = new Vector.<Number>(10, true); pathCoordinates.push(10,10, 10,100, 100,100, 100,10, 10,10); var myPath:GraphicsPath = new GraphicsPath(pathCommands, pathCoordinates); // populate the IGraphicsData Vector array var myDrawing:Vector.<IGraphicsData> = new Vector.<IGraphicsData>(3, true); myDrawing[0] = myFill; myDrawing[1] = myStroke; myDrawing[2] = myPath; // render the drawing graphics.drawGraphicsData(myDrawing); } } }
drawPath | () | method |
public function drawPath(commands:Vector.<int>, data:Vector.<Number>, winding:String = "evenOdd"):void
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.5 |
Submits a series of commands for drawing. The drawPath()
method accepts a Vector of
individual moveTo()
, lineTo()
, and curveTo()
drawing commands,
combining them into a single call. The drawPath()
method parameters combine drawing commands with x- and y-coordinate
value pairs and a drawing direction. The drawing commands are integers, represented as constants defined in the GraphicsPathCommand class. The
x- and y-coordinate value pairs are Numbers in an array where each pair defines a coordinate location. The drawing
direction is a value from the GraphicsPathWinding class.
Generally, drawings render faster with drawPath()
than with
a series of individual lineTo()
and curveTo()
method calls.
The drawPath()
method uses a uses a floating computation so rotation and scaling
of shapes is more accurate and gives better results. However, curves submitted using the
drawPath()
method can have small sub-pixel alignment errors when used in conjunction
with the lineTo()
and curveTo()
methods.
The drawPath()
method also uses slightly different rules for filling and drawing lines.
They are:
commands:Vector.<int> — A Vector of integers representing drawing commands. The set
of accepted values is defined by the constants in the GraphicsPathCommand class.
|
|
data:Vector.<Number> — A Vector of Number instances where each pair of numbers is treated as a coordinate location (an x, y pair).
The x- and y-coordinate value pairs are not Point objects; the data vector is
a series of numbers where each group of two numbers represents a coordinate location.
|
|
winding:String (default = "evenOdd ") — Specifies the winding rule using a value defined in the GraphicsPathWinding class.
|
See also
drawPath()
method to render a blue star. The first Vector, star_commands
, contains a series of
constants representing drawing commands from the GraphicsPathCommand class. The second Vector, star_coord
, contains 5 sets of x- and y-coordinate pairs.
The drawPath()
method matches the commands with the positions to draw a star.
package { import flash.display.*; public class DrawPathExample extends Sprite { public function DrawPathExample() { var star_commands:Vector.<int> = new Vector.<int>(5, true); star_commands[0] = GraphicsPathCommand.MOVE_TO; star_commands[1] = GraphicsPathCommand.LINE_TO; star_commands[2] = GraphicsPathCommand.LINE_TO; star_commands[3] = GraphicsPathCommand.LINE_TO; star_commands[4] = GraphicsPathCommand.LINE_TO; var star_coord:Vector.<Number> = new Vector.<Number>(10, true); star_coord[0] = 66; //x star_coord[1] = 10; //y star_coord[2] = 23; star_coord[3] = 127; star_coord[4] = 122; star_coord[5] = 50; star_coord[6] = 10; star_coord[7] = 49; star_coord[8] = 109; star_coord[9] = 127; graphics.beginFill(0x003366); graphics.drawPath(star_commands, star_coord); } } }
drawPath()
method uses the even-odd winding type. So,
the center of the star is not filled. Specify the non-zero winding type for the third parameter
to fill the center of the star:
graphics.drawPath(star_commands, star_coord, GraphicsPathWinding.NON_ZERO);
drawRect | () | method |
public function drawRect(x:Number, y:Number, width:Number, height:Number):void
Language version: | ActionScript 3.0 |
Runtime version: |
Draws a rectangle. Set the line style, fill, or both before
you call the drawRect()
method, by calling the linestyle()
,
lineGradientStyle()
, beginFill()
, beginGradientFill()
,
or beginBitmapFill()
method.
x:Number — A number indicating the horizontal position relative to the
registration point of the parent display object (in pixels).
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y:Number — A number indicating the vertical position relative to the
registration point of the parent display object (in pixels).
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|
width:Number — The width of the rectangle (in pixels).
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|
height:Number — The height of the rectangle (in pixels).
|
ArgumentError — If the width or height parameters
are not a number (Number.NaN ).
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See also
var movieClip:MovieClip = new MovieClip(); movieClip.graphics.beginFill(0xFF0000); movieClip.graphics.drawRect(0, 0, 100, 80); movieClip.graphics.endFill(); movieClip.x = 10; movieClip.y = 10; addChild(movieClip);
drawRoundRect | () | method |
public function drawRoundRect(x:Number, y:Number, width:Number, height:Number, ellipseWidth:Number, ellipseHeight:Number):void
Language version: | ActionScript 3.0 |
Runtime version: |
Draws a rounded rectangle. Set the line style, fill, or both before
you call the drawRoundRect()
method, by calling the linestyle()
,
lineGradientStyle()
, beginFill()
, beginGradientFill()
, or
beginBitmapFill()
method.
x:Number — A number indicating the horizontal position relative to the
registration point of the parent display object (in pixels).
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|
y:Number — A number indicating the vertical position relative to the
registration point of the parent display object (in pixels).
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width:Number — The width of the round rectangle (in pixels).
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|
height:Number — The height of the round rectangle (in pixels).
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ellipseWidth:Number — The width of the ellipse used to draw the rounded corners (in pixels).
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ellipseHeight:Number — The height of the ellipse used to draw the rounded corners (in pixels).
Optional; if no value is specified, the default value matches that provided for the
ellipseWidth parameter.
|
ArgumentError — If the width , height , ellipseWidth
or ellipseHeight parameters are not a number (Number.NaN ).
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See also
drawTriangles | () | method |
public function drawTriangles(vertices:Vector.<Number>, indices:Vector.<int> = null, uvtData:Vector.<Number> = null, culling:String = "none"):void
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.5 |
Renders a set of triangles, typically to distort bitmaps and give them a three-dimensional appearance. The
drawTriangles()
method maps either the current fill, or a bitmap fill, to the
triangle faces using a set of (u,v) coordinates.
Any type of fill can be used, but if the fill has a transform matrix that transform matrix is ignored.
A uvtData
parameter improves texture mapping when a bitmap fill is used.
vertices:Vector.<Number> — A Vector of Numbers where each pair of numbers is treated as a coordinate location (an x, y pair). The
vertices parameter is required.
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|
indices:Vector.<int> (default = null ) — A Vector of integers or indexes, where every three indexes define a triangle. If the indexes parameter
is null then every three vertices (six x,y pairs in the vertices Vector) defines a triangle.
Otherwise each index refers to a vertex, which is a pair of numbers in the vertices Vector.
For example indexes[1] refers to (vertices[2] , vertices[3] ).
The indexes parameter is optional, but indexes generally reduce the amount of data submitted
and the amount of data computed.
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uvtData:Vector.<Number> (default = null ) — A Vector of normalized coordinates used to apply texture mapping.
Each coordinate refers to a point on the bitmap used for the fill.
You must have one UV or one UVT coordinate per vertex.
In UV coordinates, (0,0) is the upper left of the bitmap, and (1,1) is the lower right of the bitmap.
If the length of this vector is twice the length of the If the length of this vector is three times the length of the If the |
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culling:String (default = "none ") — Specifies whether to render triangles that face in a specified direction. This parameter prevents
the rendering of triangles that cannot be seen in the current view.
This parameter can be set to any value defined by the TriangleCulling class.
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See also
endFill | () | method |
public function endFill():void
Language version: | ActionScript 3.0 |
Runtime version: |
Applies a fill to the lines and curves that were added since the last call to the
beginFill()
, beginGradientFill()
, or
beginBitmapFill()
method. Flash uses the fill that was specified in the previous
call to the beginFill()
, beginGradientFill()
, or beginBitmapFill()
method. If the current drawing position does not equal the previous position specified in a
moveTo()
method and a fill is defined, the path is closed with a line and then
filled.
See also
lineBitmapStyle | () | method |
public function lineBitmapStyle(bitmap:BitmapData, matrix:Matrix = null, repeat:Boolean = true, smooth:Boolean = false):void
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.5 |
Specifies a bitmap to use for the line stroke when drawing lines.
The bitmap line style is used for subsequent calls to Graphics
methods such as the lineTo()
method or the drawCircle()
method.
The line style remains in effect until you call the lineStyle()
or
lineGradientStyle()
methods, or the lineBitmapStyle()
method
again with different parameters.
You can call the lineBitmapStyle()
method in the middle of drawing a path
to specify different styles for different line segments within a path.
Call the lineStyle()
method before you call the
lineBitmapStyle()
method to enable a stroke, or else the value of the line style
is undefined
.
Calls to the clear()
method set the line style back to undefined
.
bitmap:BitmapData — The bitmap to use for the line stroke.
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|
matrix:Matrix (default = null ) — An optional transformation matrix as defined by the flash.geom.Matrix class.
The matrix can be used to scale or otherwise manipulate the bitmap before
applying it to the line style.
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repeat:Boolean (default = true ) — Whether to repeat the bitmap in a tiled fashion.
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smooth:Boolean (default = false ) — Whether smoothing should be applied to the bitmap.
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See also
lineGradientStyle | () | method |
public function lineGradientStyle(type:String, colors:Array, alphas:Array, ratios:Array, matrix:Matrix = null, spreadMethod:String = "pad", interpolationMethod:String = "rgb", focalPointRatio:Number = 0):void
Language version: | ActionScript 3.0 |
Runtime version: |
Specifies a gradient to use for the stroke when drawing lines.
The gradient line style is used for subsequent calls to Graphics
methods such as the lineTo()
methods or the drawCircle()
method.
The line style remains in effect until you call the lineStyle()
or
lineBitmapStyle()
methods, or the lineGradientStyle()
method
again with different parameters.
You can call the lineGradientStyle()
method in the middle of drawing a path
to specify different styles for different line segments within a path.
Call the lineStyle()
method before you call the
lineGradientStyle()
method to enable a stroke, or else the value of the line style
is undefined
.
Calls to the clear()
method set the line style back to undefined
.
type:String — A value from the GradientType class that
specifies which gradient type to use, either GradientType.LINEAR or GradientType.RADIAL.
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colors:Array — An array of RGB hex color values to be used in the gradient (for example,
red is 0xFF0000, blue is 0x0000FF, and so on).
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alphas:Array — An array of alpha values for the corresponding colors in the colors array;
valid values are 0 to 1. If the value is less than 0, the default is 0. If the value is
greater than 1, the default is 1.
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ratios:Array — An array of color distribution ratios; valid values are from 0 to 255. This value
defines the percentage of the width where the color is sampled at 100%. The value 0 represents
the left position in the gradient box, and 255 represents the right position in the
gradient box. This value represents positions in the gradient box, not the
coordinate space of the final gradient, which can be wider or thinner than the gradient box.
Specify a value for each value in the colors parameter.
For example, for a linear gradient that includes two colors, blue and green, the
following figure illustrates the placement of the colors in the gradient based on different values
in the
The values in the array must increase, sequentially; for example,
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matrix:Matrix (default = null ) — A transformation matrix as defined by the
flash.geom.Matrix class. The flash.geom.Matrix class includes a
createGradientBox() method, which lets you conveniently set up
the matrix for use with the lineGradientStyle() method.
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spreadMethod:String (default = "pad ") — A value from the SpreadMethod class that
specifies which spread method to use:
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interpolationMethod:String (default = "rgb ") — A value from the InterpolationMethod class that
specifies which value to use. For example, consider a simple linear gradient between two colors (with the spreadMethod
parameter set to SpreadMethod.REFLECT ). The different interpolation methods affect
the appearance as follows:
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focalPointRatio:Number (default = 0 ) — A number that controls the location of the focal
point of the gradient. The value 0 means the focal point is in the center. The value 1 means the focal
point is at one border of the gradient circle. The value -1 means that the focal point is
at the other border of the gradient circle. Values less than -1 or greater than 1 are
rounded to -1 or 1. The following image shows a gradient with a
focalPointRatio of -0.75:
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See also
The method createGradientBox()
from the Matrix
class is used to define the
gradient box to 200 width and 40 height. The thickness of line is set to 5 pixels. Thickness of the stroke
must be defined for lineGradientStyle()
method. The gradient is set to linear. Colors for the
gradient are set to red, green, and blue. Transparency (alpha value) for the colors is set to 1 (opaque).
The distribution of gradient is even, where the colors are sampled at 100% at 0 (left-hand position in the
gradient box), 128 (middle in the box) and 255 (right-hand position in the box). The width of the rectangle
encompasses all the spectrum of the gradient, while the circle encompasses 50% from the middle of the spectrum.
package { import flash.display.Sprite; import flash.display.Shape; import flash.geom.Matrix; import flash.display.GradientType; public class Graphics_lineGradientStyleExample extends Sprite { public function Graphics_lineGradientStyleExample() { var myShape:Shape = new Shape(); var gradientBoxMatrix:Matrix = new Matrix(); gradientBoxMatrix.createGradientBox(200, 40, 0, 0, 0); myShape.graphics.lineStyle(5); myShape.graphics.lineGradientStyle(GradientType.LINEAR, [0xFF0000, 0x00FF00, 0x0000FF], [1, 1, 1], [0, 128, 255], gradientBoxMatrix); myShape.graphics.drawRect(0, 0, 200, 40); myShape.graphics.drawCircle(100, 120, 50); this.addChild(myShape); } } }
lineShaderStyle | () | method |
public function lineShaderStyle(shader:Shader, matrix:Matrix = null):void
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.5 |
Specifies a shader to use for the line stroke when drawing lines.
The shader line style is used for subsequent calls to Graphics
methods such as the lineTo()
method or the drawCircle()
method.
The line style remains in effect until you call the lineStyle()
or
lineGradientStyle()
methods, or the lineBitmapStyle()
method
again with different parameters.
You can call the lineShaderStyle()
method in the middle of drawing a path
to specify different styles for different line segments within a path.
Call the lineStyle()
method before you call the
lineShaderStyle()
method to enable a stroke, or else the value of the line style
is undefined
.
Calls to the clear()
method set the line style back to undefined
.
shader:Shader — The shader to use for the line stroke.
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|
matrix:Matrix (default = null ) — An optional transformation matrix as defined by the flash.geom.Matrix class.
The matrix can be used to scale or otherwise manipulate the bitmap before
applying it to the line style.
|
See also
lineStyle | () | method |
public function lineStyle(thickness:Number, color:uint = 0, alpha:Number = 1.0, pixelHinting:Boolean = false, scaleMode:String = "normal", caps:String = null, joints:String = null, miterLimit:Number = 3):void
Language version: | ActionScript 3.0 |
Runtime version: |
Specifies a line style used for subsequent calls to
Graphics methods such as the lineTo()
method or the drawCircle()
method.
The line style remains in effect until you call the lineGradientStyle()
method, the lineBitmapStyle()
method, or the lineStyle()
method with different parameters.
You can call the lineStyle()
method in the middle of drawing a path to specify different
styles for different line segments within the path.
Note: Calls to the clear()
method set the line style back to
undefined
.
Note: Flash Lite 4 supports only the first three parameters (thickness
, color
, and alpha
).
thickness:Number — An integer that indicates the thickness of the line in
points; valid values are 0-255. If a number is not specified, or if the
parameter is undefined, a line is not drawn. If a value of less than 0 is passed,
the default is 0. The value 0 indicates hairline thickness; the maximum thickness
is 255. If a value greater than 255 is passed, the default is 255.
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color:uint (default = 0 ) — A hexadecimal color value of the line; for example, red is 0xFF0000, blue is
0x0000FF, and so on. If a value is not indicated, the default is 0x000000 (black). Optional.
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alpha:Number (default = 1.0 ) — A number that indicates the alpha value of the color of the line;
valid values are 0 to 1. If a value is not indicated, the default is 1 (solid). If
the value is less than 0, the default is 0. If the value is greater than 1, the default is 1.
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pixelHinting:Boolean (default = false ) — (Not supported in Flash Lite 4) A Boolean value that specifies whether to hint strokes
to full pixels. This affects both the position of anchors of a curve and the line stroke size
itself. With pixelHinting set to true , line widths are adjusted
to full pixel widths. With pixelHinting set to false , disjoints can
appear for curves and straight lines. For example, the following illustrations show how
Flash Player or Adobe AIR renders two rounded rectangles that are identical, except that the
pixelHinting parameter used in the lineStyle() method is set
differently (the images are scaled by 200%, to emphasize the difference):
If a value is not supplied, the line does not use pixel hinting. |
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scaleMode:String (default = "normal ") — (Not supported in Flash Lite 4) A value from the LineScaleMode class that
specifies which scale mode to use:
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caps:String (default = null ) — (Not supported in Flash Lite 4) A value from the CapsStyle class that specifies the type of caps at the end
of lines. Valid values are: CapsStyle.NONE , CapsStyle.ROUND , and CapsStyle.SQUARE .
If a value is not indicated, Flash uses round caps.
For example, the following illustrations show the different |
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joints:String (default = null ) — (Not supported in Flash Lite 4) A value from the JointStyle class that specifies the type of joint appearance
used at angles. Valid
values are: JointStyle.BEVEL , JointStyle.MITER , and JointStyle.ROUND .
If a value is not indicated, Flash uses round joints.
For example, the following illustrations show the different Note: For |
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miterLimit:Number (default = 3 ) — (Not supported in Flash Lite 4) A number that indicates the limit at which a miter is cut off.
Valid values range from 1 to 255 (and values outside that range are rounded to 1 or 255).
This value is only used if the jointStyle
is set to "miter" . The
miterLimit value represents the length that a miter can extend beyond the point
at which the lines meet to form a joint. The value expresses a factor of the line
thickness . For example, with a miterLimit factor of 2.5 and a
thickness of 10 pixels, the miter is cut off at 25 pixels.
For example, consider the following angled lines, each drawn with a Notice that a given
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See also
lineTo | () | method |
public function lineTo(x:Number, y:Number):void
Language version: | ActionScript 3.0 |
Runtime version: |
Draws a line using the current line style from the current drawing position to (x
, y
);
the current drawing position is then set to (x
, y
).
If the display object in which you are drawing contains content that was created with
the Flash drawing tools, calls to the lineTo()
method are drawn underneath the content. If
you call lineTo()
before any calls to the moveTo()
method, the
default position for the current drawing is (0, 0). If any of the parameters are missing, this
method fails and the current drawing position is not changed.
x:Number — A number that indicates the horizontal position relative to the
registration point of the parent display object (in pixels).
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y:Number — A number that indicates the vertical position relative to the
registration point of the parent display object (in pixels).
|
lineTo()
method, starting at
pixels (100, 100).
The line thickness is set to 10 pixels, color is gold and opaque, caps at the end of lines
is set to none (since all lines are jointed), and the joint between the lines is set to
MITER
with miter limit set to 10, to have sharp, pointed corners.
package { import flash.display.Sprite; import flash.display.LineScaleMode; import flash.display.CapsStyle; import flash.display.JointStyle; import flash.display.Shape; public class Graphics_lineToExample extends Sprite { public function Graphics_lineToExample() { var trapezoid:Shape = new Shape(); trapezoid.graphics.lineStyle(10, 0xFFD700, 1, false, LineScaleMode.VERTICAL, CapsStyle.NONE, JointStyle.MITER, 10); trapezoid.graphics.moveTo(100, 100); trapezoid.graphics.lineTo(120, 50); trapezoid.graphics.lineTo(200, 50); trapezoid.graphics.lineTo(220, 100); trapezoid.graphics.lineTo(100, 100); this.addChild(trapezoid); } } }
moveTo | () | method |
public function moveTo(x:Number, y:Number):void
Language version: | ActionScript 3.0 |
Runtime version: |
Moves the current drawing position to (x
, y
). If any of the parameters
are missing, this method fails and the current drawing position is not changed.
x:Number — A number that indicates the horizontal position relative to the
registration point of the parent display object (in pixels).
|
|
y:Number — A number that indicates the vertical position relative to the
registration point of the parent display object (in pixels).
|
moveTo()
and lineTo()
methods.
Using the lineStyle()
method, the line thickness is set to 3 pixels. It is also set not
to scale. Color is set to red with 25 percent opacity. The CapsStyle
property is set to
square (the default is round).
Since Graphics_moveToExample
is an instance of the Sprite
class, it has access
to all the Graphics class methods. The Graphics class methods can be used to directly draw on the
Graphic_moveToExample
Sprite object. However, not putting the vector drawing object in a
Shape
limits the way they can be managed, moved, or changed.
package { import flash.display.Sprite; import flash.display.CapsStyle; import flash.display.LineScaleMode; public class Graphics_moveToExample extends Sprite { public function Graphics_moveToExample() { graphics.lineStyle(3, 0x990000, 0.25, false, LineScaleMode.NONE, CapsStyle.SQUARE); graphics.moveTo(10, 20); graphics.lineTo(20, 20); graphics.moveTo(30, 20); graphics.lineTo(50, 20); graphics.moveTo(60, 20); graphics.lineTo(80, 20); graphics.moveTo(90, 20); graphics.lineTo(110, 20); graphics.moveTo(120, 20); graphics.lineTo(130, 20); } } }
readGraphicsData | () | method |
public function readGraphicsData(recurse:Boolean = true):Vector.<IGraphicsData>
Language version: | ActionScript 3.0 |
Runtime version: | AIR 3.6 |
Queries a Sprite or Shape object (and optionally, its children) for its vector graphics content. The result is a Vector of IGraphicsData objects. Transformations are applied to the display object before the query, so the returned paths are all in the same coordinate space. Coordinates in the result data set are relative to the stage, not the display object being sampled.
The result includes the following types of objects, with the specified limitations:
readGraphicsData()
.repeat
is always true.smooth
is always false.thickness
is supported.fill
supports GraphicsSolidFill,
GraphicsGradientFill, and GraphicsBitmapFill as described
previouslyThe following visual elements and transformations can't be represented and are not included in the result:
drawTriangles()
method)scrollrect
settingsvisible
property is
false
)recurse:Boolean (default = true ) — whether the runtime should also query display object children
of the current display object. A recursive query can take more time and memory
to execute. The results are returned in a single flattened result set, not
separated by display object.
|
Vector.<IGraphicsData> — A Vector of IGraphicsData objects representing the vector graphics
content of the related display object
|
See also
readGraphicsData()
method to retrieve the vector graphics content of a display object. It then
redraws that content into another object on the stage when the user clicks
the stage with the mouse.
Note that although the original vector content is drawn using the
drawGraphicsData()
method, the vector data objects retrieved by the
readGraphicsData()
method do not exactly match the ones passed
in to the drawGraphicsData()
method. For example, the result
data includes GraphicsSolidFill and GraphicsEndFill commands, both of which
are implied but not actually present in the original graphics data.
package { import flash.display.GraphicsPathCommand; import flash.display.IGraphicsData; import flash.display.Shape; import flash.display.Sprite; import flash.events.MouseEvent; public class ReadGraphicsDataExample extends Sprite { private var original:Shape; private var copy:Shape; public function ReadGraphicsDataExample() { original = new Shape(); original.x = 50; original.y = 100; addChild(original); drawSquare(); copy = new Shape(); copy.x = 250; copy.y = 100; addChild(copy); stage.addEventListener(MouseEvent.CLICK, drawCopyOnClick); } private function drawCopyOnClick(event:MouseEvent):void { // reset copy.graphics.clear(); // Sample the vector data. Move the original to 0,0 // before sampling so that the coordinates match the // relative coordinates of the original. var xPos:Number = original.x; var yPos:Number = original.y; original.x = 0; original.y = 0; var result:Vector.<IGraphicsData> = original.graphics.readGraphicsData(false); original.x = xPos; original.y = yPos; // re-draw copy.graphics.drawGraphicsData(result); } private function drawSquare():void { var squareCommands:Vector.<int> = new Vector.<int>(5, true); squareCommands[0] = GraphicsPathCommand.MOVE_TO; squareCommands[1] = GraphicsPathCommand.LINE_TO; squareCommands[2] = GraphicsPathCommand.LINE_TO; squareCommands[3] = GraphicsPathCommand.LINE_TO; var squareCoordinates:Vector.<Number> = new Vector.<Number>(8, true); squareCoordinates[0] = 0; squareCoordinates[1] = 0; squareCoordinates[2] = 50; squareCoordinates[3] = 0; squareCoordinates[4] = 50; squareCoordinates[5] = 50; squareCoordinates[6] = 0; squareCoordinates[7] = 50; original.graphics.beginFill(0x003366); original.graphics.drawPath(squareCommands, squareCoordinates); } } }
size
property for later use in determining the size of each shape.package { import flash.display.DisplayObject; import flash.display.Graphics; import flash.display.Shape; import flash.display.Sprite; public class GraphicsExample extends Sprite { private var size:uint = 80; private var bgColor:uint = 0xFFCC00; private var borderColor:uint = 0x666666; private var borderSize:uint = 0; private var cornerRadius:uint = 9; private var gutter:uint = 5; public function GraphicsExample() { doDrawCircle(); doDrawRoundRect(); doDrawRect(); refreshLayout(); } private function refreshLayout():void { var ln:uint = numChildren; var child:DisplayObject; var lastChild:DisplayObject = getChildAt(0); lastChild.x = gutter; lastChild.y = gutter; for (var i:uint = 1; i < ln; i++) { child = getChildAt(i); child.x = gutter + lastChild.x + lastChild.width; child.y = gutter; lastChild = child; } } private function doDrawCircle():void { var child:Shape = new Shape(); var halfSize:uint = Math.round(size / 2); child.graphics.beginFill(bgColor); child.graphics.lineStyle(borderSize, borderColor); child.graphics.drawCircle(halfSize, halfSize, halfSize); child.graphics.endFill(); addChild(child); } private function doDrawRoundRect():void { var child:Shape = new Shape(); child.graphics.beginFill(bgColor); child.graphics.lineStyle(borderSize, borderColor); child.graphics.drawRoundRect(0, 0, size, size, cornerRadius); child.graphics.endFill(); addChild(child); } private function doDrawRect():void { var child:Shape = new Shape(); child.graphics.beginFill(bgColor); child.graphics.lineStyle(borderSize, borderColor); child.graphics.drawRect(0, 0, size, size); child.graphics.endFill(); addChild(child); } } }