| Package | flash.display |
| Class | public final dynamic class ShaderInput |
| Inheritance | ShaderInput Object |
| Language version: | ActionScript 3.0 |
| Runtime version: | AIR 1.5 |
input property.
The ShaderInput instance representing a Shader instance's input image
is accessed as a property of the Shader instance's
data property. The ShaderInput property has the same name
as the input's name in the shader code.
For example, if a shader defines an input named src,
the ShaderInput instance representing the src input
is available as the src property, as this example shows:
myShader.data.src.input = new BitmapData(50, 50, true, 0xFF990000);
For some uses of a Shader instance, you do not need to specify an input image, because it is automatically specified by the operation. You only need to specify an input when a Shader is used for the following:
If the shader is being executed using a ShaderJob instance to process a
ByteArray containing a linear array of data, set the ShaderInput instance's
height to 1 and width to the number of 32-bit floating
point values in the ByteArray. In that case, the input in the shader must be defined with
the image1 data type.
Generally, developer code does not create a ShaderInput instance directly. A ShaderInput instance is created for each of a shader's inputs when the Shader instance is created.
See also
| Property | Defined by | ||
|---|---|---|---|
| channels : int
[read-only]
The number of channels that a shader input expects.
| ShaderInput | ||
![]() | constructor : Object
A reference to the class object or constructor function for a given object instance.
| Object | |
| height : int
The height of the shader input.
| ShaderInput | ||
| index : int
[read-only]
The zero-based index of the input in the shader, indicating the order
of the input definitions in the shader.
| ShaderInput | ||
| input : Object
The input data that is used when the shader executes.
| ShaderInput | ||
![]() | prototype : Object
[static]
A reference to the prototype object of a class or function object.
| Object | |
| width : int
The width of the shader input.
| ShaderInput | ||
| Method | Defined by | ||
|---|---|---|---|
|
Creates a ShaderInput instance.
| ShaderInput | ||
![]() |
Indicates whether an object has a specified property defined.
| Object | |
![]() |
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter.
| Object | |
![]() |
Indicates whether the specified property exists and is enumerable.
| Object | |
![]() |
Sets the availability of a dynamic property for loop operations.
| Object | |
![]() |
Returns the string representation of this object, formatted according to locale-specific conventions.
| Object | |
![]() |
Returns the string representation of the specified object.
| Object | |
![]() |
Returns the primitive value of the specified object.
| Object | |
| channels | property |
channels:int [read-only]
| Language version: | ActionScript 3.0 |
| Runtime version: | AIR 1.5 |
The number of channels that a shader input expects. This property must be accounted for when the input data is a ByteArray or Vector.<Number> instance.
Implementation public function get channels():int
| height | property |
height:int [read-write]
| Language version: | ActionScript 3.0 |
| Runtime version: | AIR 1.5 |
The height of the shader input. This property is only used when the input data is a ByteArray or Vector.<Number> instance. When the input is a BitmapData instance the height is automatically determined.
Implementation public function get height():int
public function set height(value:int):void
| index | property |
index:int [read-only]
| Language version: | ActionScript 3.0 |
| Runtime version: | AIR 1.5 |
The zero-based index of the input in the shader, indicating the order of the input definitions in the shader.
Implementation public function get index():int
| input | property |
input:Object [read-write]
| Language version: | ActionScript 3.0 |
| Runtime version: | AIR 1.5 |
The input data that is used when the shader executes. This property can be a BitmapData instance, a ByteArray instance, or a Vector.<Number> instance.
If a ByteArray value is assigned to the input property, the following
conditions must be met:
height and width properties must be set.ByteArray.writeFloat() method.width times
height times channels times 4.endian property must be Endian.LITTLE_ENDIAN.If a Vector.<Number> instance is assigned to the input property, the
length of the Vector must be equal to width times height times
channels.
public function get input():Object
public function set input(value:Object):void
| width | property |
width:int [read-write]
| Language version: | ActionScript 3.0 |
| Runtime version: | AIR 1.5 |
The width of the shader input. This property is only used when the input data is a ByteArray or Vector.<Number> instance. When the input is a BitmapData instance the width is automatically determined.
Implementation public function get width():int
public function set width(value:int):void
| ShaderInput | () | constructor |
public function ShaderInput()
| Language version: | ActionScript 3.0 |
| Runtime version: | AIR 1.5 |
Creates a ShaderInput instance. Developer code does not call the ShaderInput constructor directly. A ShaderInput instance is created for each of a shader's inputs when the Shader instance is created.