Language version: | ActionScript 3.0
|
The int class lets you work with the data type representing a 32-bit signed integer.
The range of values represented by the int class is -2,147,483,648 (-2^31) to 2,147,483,647 (2^31-1).
The constant properties of the int class, MAX_VALUE
and MIN_VALUE
, are static, which means that you don't need an object to use them, so you don't need to use the constructor. The methods, however, are not static, which means that you do need an object to use them. You can create an int object by using the int class constructor or by declaring a variable of type int and assigning the variable a literal value.
The int data type is useful for loop counters and other situations where a floating point number is not needed, and is similar to the int data type in Java and C++. The default value of a variable typed as int is 0
If you are working with numbers that exceed int.MAX_VALUE
, consider using Number.
The following example calls the toString()
method of the int class, which returns the string 1234
:
var myint:int = 1234;
myint.toString();
The following example assigns the value of the MIN_VALUE
property to a variable declared without the use of the constructor:
var smallest:int = int.MIN_VALUE;
View the examples.
public function int(num:Object)
Language version: | ActionScript 3.0
|
Constructor; creates a new int object. You must use the int constructor when using int.toString()
and int.valueOf()
. You do not use a constructor when using the properties of an int object. The new int
constructor is primarily used as a placeholder. An int object is not the same as the int()
function that converts a parameter to a primitive value.
Parameters
| num:Object — The numeric value of the int object being created or a value to be converted to a number. The default value is 0 if value is not provided.
|
See also
Example
AS3 function toExponential(fractionDigits:uint):String
Language version: | ActionScript 3.0
|
Returns a string representation of the number in exponential notation. The string contains
one digit before the decimal point and up to 20 digits after the decimal point, as
specified by the fractionDigits
parameter.
Parameters
| fractionDigits:uint — An integer between 0 and 20, inclusive, that represents the desired number of decimal places.
|
Returns
Throws
| RangeError — Throws an exception if the fractionDigits argument is outside the range 0 to 20.
|
Example
The following example shows how
toExponential(2)
returns a string in
exponential notation.
var num:Number = 315003;
trace(num.toExponential(2)); // 3.15e+5
AS3 function toFixed(fractionDigits:uint):String
Language version: | ActionScript 3.0
|
Returns a string representation of the number in fixed-point notation.
Fixed-point notation means that the string will contain a specific number of digits
after the decimal point, as specified in the fractionDigits
parameter.
The valid range for the fractionDigits
parameter is from 0 to 20.
Specifying a value outside this range throws an exception.
Parameters
| fractionDigits:uint — An integer between 0 and 20, inclusive, that represents the desired number of decimal places.
|
Returns
Throws
| RangeError — Throws an exception if the fractionDigits argument is outside the range 0 to 20.
|
Example
The following example shows how
toFixed(3)
returns a string that rounds
to three decimal places.
var num:Number = 7.31343;
trace(num.toFixed(3)); // 7.313
The following example shows how
toFixed(2)
returns a string that adds
trailing zeroes.
var num:Number = 4;
trace(num.toFixed(2)); // 4.00
AS3 function toPrecision(precision:uint):String
Language version: | ActionScript 3.0
|
Returns a string representation of the number either in exponential notation or in
fixed-point notation. The string will contain the number of digits specified in the
precision
parameter.
Parameters
| precision:uint — An integer between 1 and 21, inclusive, that represents the desired number of digits to represent in the resulting string.
|
Returns
Throws
| RangeError — Throws an exception if the precision argument is outside the range 1 to 21.
|
Example
The following example shows how
toPrecision(3)
returns a string with
only three digits. The string is in fixed-point notation because exponential notation is not required.
var num:Number = 31.570;
trace(num.toPrecision(3)); // 31.6
The following example shows how
toPrecision(3)
returns a string with
only three digits. The string is in exponential notation because the resulting number does not
contain enough digits for fixed-point notation.
var num:Number = 4000;
trace(num.toPrecision(3)); // 4.00e+3
AS3 function toString(radix:uint):String
Language version: | ActionScript 3.0
|
Returns the string representation of an int
object.
Parameters
| radix:uint — Specifies the numeric base (from 2 to 36) to use for the number-to-string conversion. If you do not specify the radix parameter, the default value is 10.
|
Returns
Example
AS3 function valueOf():int
Language version: | ActionScript 3.0
|
Returns the primitive value of the specified int object.
Returns
Example
public static const MAX_VALUE:int = 2147483647
Language version: | ActionScript 3.0
|
The largest representable 32-bit signed integer, which is 2,147,483,647.
Example
public static const MIN_VALUE:int = -2147483648
Language version: | ActionScript 3.0
|
The smallest representable 32-bit signed integer, which is -2,147,483,648.
Example
The following example uses the
IntExample
class to show how
to work with and check the validity of int data types:
- Two int variables
a
and b
are declared in the constructor.
- The two ints are added using the method
addIntegers()
.
- A third int variable
c
is assigned the outcome of parseInteger()
,
which checks the validity of the string passed to it to ensure that it is an integer value
in the acceptable range for int data types and returns an int equal to the integer value
of the string if it is valid.
- The int variables
a
and c
are added together using addIntegers()
.
package {
import flash.display.Sprite;
public class IntExample extends Sprite {
public function IntExample() {
var a:int = 512;
var b:int = -128;
trace(addIntegers(a, b)); // 384
var c:int = parseInteger("32");
trace(addIntegers(a, c)); // 544
}
public function addIntegers(a:int, b:int):int {
return a + b;
}
public function parseInteger(str:String):int {
var num:Number = parseInt(str);
if(!isNaN(num) && num <= int.MAX_VALUE && num >= int.MIN_VALUE) {
return int(num);
}
return 0;
}
}
}
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Wed Sep 28 2022, 6:12 PM GMT+01:00