Package | flash.display |
Class | public final class TriangleCulling |
Inheritance | TriangleCulling Object |
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.5 |
The terms POSITIVE
and NEGATIVE
refer to the sign of a triangle's normal along the z-axis.
The normal is a 3D vector that is perpendicular to the surface of the triangle.
A triangle whose vertices 0, 1, and 2 are arranged in a clockwise order has a positive normal value. That is,
its normal points in a positive z-axis direction, away from the current view point.
When the TriangleCulling.POSITIVE
algorithm is used, triangles with positive normals
are not rendered. Another term for this is backface culling.
A triangle whose vertices are arranged in a counter-clockwise order has a negative normal value. That is,
its normal points in a negative z-axis direction, toward the current view point.
When the TriangleCulling.NEGATIVE
algorithm is used, triangles with negative normals will not
be rendered.
See also
Constant | Defined by | ||
---|---|---|---|
NEGATIVE : String = "negative" [static]
Specifies culling of all triangles facing toward the current view point.
| TriangleCulling | ||
NONE : String = "none" [static]
Specifies no culling.
| TriangleCulling | ||
POSITIVE : String = "positive" [static]
Specifies culling of all triangles facing away from the current view point.
| TriangleCulling |
NEGATIVE | constant |
public static const NEGATIVE:String = "negative"
Specifies culling of all triangles facing toward the current view point.
NONE | constant |
public static const NONE:String = "none"
Specifies no culling. All triangles in the path are rendered.
POSITIVE | constant |
public static const POSITIVE:String = "positive"
Specifies culling of all triangles facing away from the current view point. This is also known as backface culling.