Packageflash.filters
Classpublic final class BitmapFilterQuality
InheritanceBitmapFilterQuality Inheritance Object

Language version: ActionScript 3.0
Runtime version: 

The BitmapFilterQuality class contains values to set the rendering quality of a BitmapFilter object.

View the examples.

See also

BevelFilter
BlurFilter
GlowFilter
DropShadowFilter
GradientBevelFilter
GradientGlowFilter


Public Properties
 PropertyDefined by
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
 Inheritedprototype : Object
[static] A reference to the prototype object of a class or function object.
Object
Public Methods
 MethodDefined by
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
 Inherited
Returns the string representation of the specified object.
Object
 Inherited
Returns the primitive value of the specified object.
Object
Public Constants
 ConstantDefined by
  HIGH : int = 3
[static] Defines the high quality filter setting.
BitmapFilterQuality
  LOW : int = 1
[static] Defines the low quality filter setting.
BitmapFilterQuality
  MEDIUM : int = 2
[static] Defines the medium quality filter setting.
BitmapFilterQuality
Constant detail
HIGHconstant
public static const HIGH:int = 3

Language version: ActionScript 3.0
Runtime version: 

Defines the high quality filter setting.

LOWconstant 
public static const LOW:int = 1

Language version: ActionScript 3.0
Runtime version: 

Defines the low quality filter setting.

MEDIUMconstant 
public static const MEDIUM:int = 2

Language version: ActionScript 3.0
Runtime version: 

Defines the medium quality filter setting.

Examples
examples\BitmapFilterQualityExample
The following example draws a gray square and applies a BevelFilter object to it. The example sets the quality property by using the constant BitmapFilterQuality.HIGH.

package {
    import flash.display.Sprite;
    import flash.filters.BevelFilter;
    import flash.filters.BitmapFilter;
    import flash.filters.BitmapFilterQuality;
    import flash.filters.BitmapFilterType;

    public class BitmapFilterQualityExample extends Sprite {
        private var bgColor:uint = 0x999999;
        private var size:uint    = 80;
        private var offset:uint  = 50;

        public function BitmapFilterQualityExample() {
            draw();
            var filter:BitmapFilter = getBitmapFilter();
            var myFilters:Array = new Array();
            myFilters.push(filter);
            filters = myFilters;
        }

        private function getBitmapFilter():BitmapFilter {
            var distance:Number       = 5;
            var angleInDegrees:Number = 45;
            var highlightColor:Number = 0xCCCCCC;
            var highlightAlpha:Number = 0.8;
            var shadowColor:Number    = 0x808080;
            var shadowAlpha:Number    = 0.8;
            var blurX:Number          = 5;
            var blurY:Number          = 5;
            var strength:Number       = 5;
            var quality:Number        = BitmapFilterQuality.HIGH;
            var type:String           = BitmapFilterType.INNER;
            var knockout:Boolean      = false;

            return new BevelFilter(distance,
                                   angleInDegrees,
                                   highlightColor,
                                   highlightAlpha,
                                   shadowColor,
                                   shadowAlpha,
                                   blurX,
                                   blurY,
                                   strength,
                                   quality,
                                   type,
                                   knockout);
        }

        private function draw():void {
            graphics.beginFill(bgColor);
            graphics.drawRect(offset, offset, size, size);
            graphics.endFill();
        }
    }
}