Packageflash.net
Classpublic final class ObjectEncoding
InheritanceObjectEncoding Inheritance Object

Language version: ActionScript 3.0
Runtime version: 

The ObjectEncoding class is used in defining serialization settings in classes that serialize objects (such as FileStream, NetStream, NetConnection, SharedObject, and ByteArray) to work with prior versions of ActionScript.

Object encoding controls how objects are represented in Action Message Format (AMF). Flash Player uses AMF to enable efficient communication between an application and a remote server. AMF encodes remote procedure calls into a compact binary representation that can be transferred over HTTP/HTTPS or the RTMP/RTMPS protocol used by Flash Media Server. Objects and data values are serialized into this binary format, which is generally more compact than other representations, such as XML.

Adobe AIR and Flash Player 9 can serialize in two different formats: AMF3 and AMF0. AMF3, the default serialization developed for ActionScript 3.0, provides various advantages over AMF0, which is used for ActionScript 1.0 and 2.0. AMF3 sends data over the network more efficiently than AMF0. AMF3 supports sending int and uint objects as integers and supports data types that are available only in ActionScript 3.0, such as ByteArray, XML, and IExternalizable. It is available only in ActionScript 3.0 and with servers that use AMF3 encoding, such as Flex 2.

The ByteArray, FileStream, NetConnection, NetStream, SharedObject, Socket, and URLStream classes contain an objectEncoding property that is assigned a constant from the ObjectEncoding class. The behavior of the objectEncoding property differs depending on the object; each class's objectEncoding property description explains the behavior more thoroughly.



Public Properties
 PropertyDefined by
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
  dynamicPropertyWriter : IDynamicPropertyWriter
[static] Allows greater control over the serialization of dynamic properties of dynamic objects.
ObjectEncoding
 Inheritedprototype : Object
[static] A reference to the prototype object of a class or function object.
Object
Public Methods
 MethodDefined by
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
 Inherited
Returns the string representation of the specified object.
Object
 Inherited
Returns the primitive value of the specified object.
Object
Public Constants
 ConstantDefined by
  AMF0 : uint = 0
[static] Specifies that objects are serialized using the Action Message Format for ActionScript 1.0 and 2.0.
ObjectEncoding
  AMF3 : uint = 3
[static] Specifies that objects are serialized using the Action Message Format for ActionScript 3.0.
ObjectEncoding
  DEFAULT : uint = 3
[static] Specifies the default (latest) format for the current runtime (either Flash Player or AIR).
ObjectEncoding
Property detail
dynamicPropertyWriterproperty
dynamicPropertyWriter:IDynamicPropertyWriter  [read-write]

Language version: ActionScript 3.0
Runtime version: 

Allows greater control over the serialization of dynamic properties of dynamic objects. When this property is set to null, the default value, dynamic properties are serialized using native code, which writes all dynamic properties excluding those whose value is a function.

This value is called only for properties of a dynamic object (objects declared within a dynamic class) or for objects declared using the new operator.

You can use this property to exclude properties of dynamic objects from serialization; to write values to properties of dynamic objects; or to create new properties for dynamic objects. To do so, set this property to an object that implements the IDynamicPropertyWriter interface. For more information, see the IDynamicPropertyWriter interface.

Implementation
    public static function get dynamicPropertyWriter():IDynamicPropertyWriter
    public function set dynamicPropertyWriter(value:IDynamicPropertyWriter):void

See also

Constant detail
AMF0constant
public static const AMF0:uint = 0

Language version: ActionScript 3.0
Runtime version: 

Specifies that objects are serialized using the Action Message Format for ActionScript 1.0 and 2.0.

AMF3constant 
public static const AMF3:uint = 3

Language version: ActionScript 3.0
Runtime version: 

Specifies that objects are serialized using the Action Message Format for ActionScript 3.0.

DEFAULTconstant 
public static const DEFAULT:uint = 3

Language version: ActionScript 3.0
Runtime version: 

Specifies the default (latest) format for the current runtime (either Flash Player or AIR). Because object encoding control is only available in Flash Player 9 and later and Adobe AIR, the earliest format used will be the Action Message Format for ActionScript 3.0.

For example, if an object has the objectEncoding property set to ObjectEncoding.DEFAULT, AMF3 encoding is used. If, in the future, a later version of Flash Player or Adobe AIR introduces a new AMF version and you republish your content, the application will use that new AMF version. You can use this constant only if you're not concerned at all about interoperability with previous versions.