Language version: | ActionScript 3.0 |
The KeyLocation class contains constants that indicate the location of a key pressed on
the keyboard or keyboard-like input device.
The KeyLocation constants are used in the KeyboardEvent.keyLocation
property.
public static const D_PAD:uint = 4
Language version: | ActionScript 3.0 |
Indicates the key activation originated on a directional pad of input device.
Example: The trackball on a mobile device or the left arrow on a remote control.
public static const LEFT:uint = 1
Language version: | ActionScript 3.0 |
Indicates the key activated is in the left key location (there is more than one possible location for this
key).
Example: The left Shift key on a PC 101 Key US keyboard.
public static const NUM_PAD:uint = 3
Language version: | ActionScript 3.0 |
Indicates the key activation originated on the numeric keypad or with a virtual key corresponding
to the numeric keypad. Example: The 1 key on a PC 101 Key US keyboard located on the numeric pad.
public static const RIGHT:uint = 2
Language version: | ActionScript 3.0 |
Indicates the key activated is in the right key location (there is more than one possible location for this
key).
Example: The right Shift key on a PC 101 Key US keyboard.
public static const STANDARD:uint = 0
Language version: | ActionScript 3.0 |
Indicates the key activation is not distinguished as the left or right version of the key,
and did not originate on the numeric keypad (or did not originate with a virtual
key corresponding to the numeric keypad). Example: The Q key on a PC 101 Key US keyboard.
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Wed Sep 28 2022, 6:12 PM GMT+01:00