Package | flash.desktop |
Class | public class DockIcon |
Inheritance | DockIcon InteractiveIcon Icon EventDispatcher Object |
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.0 |
AIR profile support: This feature is supported on
all desktop operating systems, but it is not supported on mobile devices or AIR for TV devices. You can test
for support at run time using the NativeApplication.supportsDockIcon
property. See
AIR Profile Support for more information regarding API support across multiple profiles.
You can use the DockIcon class to change the appearance of the standard icon; for example, to animate the icon or add informational graphics. You can also add items to the dock icon menu. The menu items that you add are displayed above the standard menu items.
An instance of the DockIcon class cannot be created. Get the object
representing the operating system dock icon from NativeApplication.icon
.
Not all operating systems have dock icons. Check NativeApplication.supportsDockIcon
to determine whether dock icons are supported on the current system. If dock
icons are supported, the NativeApplication.icon
property is of type
DockIcon. Otherwise, the type of NativeApplication.icon
is another
subclass of InteractiveIcon, typically SystemTrayIcon.
Important: Attempting to call a DockIcon class method on the
NativeApplication.icon
object on an operating system for which AIR does not support dock icons
generates a run-time exception.
See also
Property | Defined by | ||
---|---|---|---|
bitmaps : Array | DockIcon | ||
constructor : Object
A reference to the class object or constructor function for a given object instance.
| Object | ||
height : int
[read-only]
The current display height of the icon in pixels.
| DockIcon | ||
menu : NativeMenu
The system-supplied menu of this dock icon.
| DockIcon | ||
prototype : Object
[static]
A reference to the prototype object of a class or function object.
| Object | ||
width : int
[read-only]
The current display width of the icon in pixels.
| DockIcon |
Method | Defined by | ||
---|---|---|---|
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event.
| EventDispatcher | ||
Notifies the user that an event has occurred that may require attention.
| DockIcon | ||
Dispatches an event into the event flow.
| EventDispatcher | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event.
| EventDispatcher | ||
Indicates whether an object has a specified property defined.
| Object | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter.
| Object | ||
Indicates whether the specified property exists and is enumerable.
| Object | ||
Removes a listener from the EventDispatcher object.
| EventDispatcher | ||
Sets the availability of a dynamic property for loop operations.
| Object | ||
Returns the string representation of this object, formatted according to locale-specific conventions.
| Object | ||
Returns the string representation of the specified object.
| Object | ||
Returns the primitive value of the specified object.
| Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type.
| EventDispatcher |
bitmaps | property |
bitmaps:Array
[read-write]Implementation
public function get bitmaps():Array
public function set bitmaps(value:Array):void
height | property |
height:int
[read-only]
Runtime version: | AIR 1.0 |
The current display height of the icon in pixels.
Some icon contexts support dynamic sizes.
The height
property indicates the height of the icon chosen from the bitmaps
array
for the current context. The actual display height may be different if the operating system
has scaled the icon.
public function get height():int
menu | property |
menu:NativeMenu
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.0 |
The system-supplied menu of this dock icon.
Any items in the menu are displayed above the standard items. The standard items cannot be modified or removed.
Implementation public function get menu():NativeMenu
public function set menu(value:NativeMenu):void
import flash.desktop.NativeApplication; import flash.events.Event; private function createDockIconMenu():void{ if(NativeApplication.supportsDockIcon){ var dockIcon:DockIcon = NativeApplication.nativeApplication.icon as DockIcon; var dockMenu:NativeMenu = new NativeMenu(); var command:NativeMenuItem = dockMenu.addItem(new NativeMenuItem("Command")); command.addEventListener(Event.SELECT, onCommand); dockIcon.menu = dockMenu; } } private function onCommand(event:Event):void{ //do command... }
width | property |
width:int
[read-only]
Runtime version: | AIR 1.0 |
The current display width of the icon in pixels.
Some icon contexts support dynamic sizes.
The width
property indicates the width of the icon chosen from the bitmaps
array
for the current context. The actual display width may be different if the operating system
has scaled the icon.
public function get width():int
bounce | () | method |
public function bounce(priority:String = "informational"):void
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.0 |
Notifies the user that an event has occurred that may require attention.
Calling this method bounces the dock icon if, and only if, the
application is in the background. If the priority
is
NotificationType.Informational
then the icon bounces once.
If the priority
is NotificationType.Critical
then the
icon bounces until the application is brought to the foreground.
priority:String (default = "informational ") — The urgency with which to bounce the dock.
|
See also
import flash.display.DockIcon; import flash.display.NotificationType; import flash.desktop.NativeApplication; if(NativeApplication.supportsDockIcon){ var dockIcon:DockIcon = NativeApplication.nativeApplication.icon As DockIcon; dockIcon.bounce(NotificationType.CRITICAL); }
package { import flash.desktop.DockIcon; import flash.desktop.NativeApplication; import flash.display.Loader; import flash.display.NativeMenu; import flash.display.NativeMenuItem; import flash.display.Sprite; import flash.events.Event; import flash.events.TimerEvent; import flash.net.URLRequest; import flash.utils.Timer; public class AnimatedDockIcon extends Sprite { private var imageURLs:Array = ['gfx/frame01.png', 'gfx/frame02.png', 'gfx/frame03.png', 'gfx/frame04.png']; private var images:Array = new Array(); private var animTimer:Timer = new Timer(100); public function AnimatedDockIcon() { NativeApplication.nativeApplication.autoExit = false; addEventListener(Event.COMPLETE, loadImages); loadImages(); animTimer.addEventListener(TimerEvent.TIMER,advanceFrame); addMenu(); stage.nativeWindow.close(); } private function addMenu():void{ var menu:NativeMenu = new NativeMenu(); var start:NativeMenuItem = menu.addItem(new NativeMenuItem("Start animation")); var stop:NativeMenuItem = menu.addItem(new NativeMenuItem("Stop animation")); start.addEventListener(Event.SELECT, startTimer); stop.addEventListener(Event.SELECT, stopTimer); var dockIcon:DockIcon = NativeApplication.nativeApplication.icon as DockIcon; dockIcon.menu = menu; } private function startTimer(event:Event):void{ animTimer.start(); } private function stopTimer(event:Event):void{ animTimer.stop(); } private var currentFrame:int = 0; private function advanceFrame(event:Event):void{ if(currentFrame < images.length){ currentFrame++; } else { currentFrame = 0; } NativeApplication.nativeApplication.icon.bitmaps = [images[currentFrame]]; } private function loadImages(event:Event = null):void{ if(event != null){ images.push(event.target.content.bitmapData); } if(imageURLs.length > 0){ var urlString:String = imageURLs.pop(); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadImages, false, 0, true); loader.load(new URLRequest(urlString)); } else { var complete:Event = new Event(Event.COMPLETE,false,false); dispatchEvent(complete); } } } }