Package | flash.display3D.textures |
Class | public final class CubeTexture |
Inheritance | CubeTexture TextureBase EventDispatcher Object |
Defines a cube map texture for use during rendering. Cube mapping is used for many rendering techniques, such as environment maps, skyboxes, and skylight illumination.
You cannot create a CubeTexture object directly; use the
Context3D createCubeTexture()
instead.
See also
Method | Defined by | ||
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addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event.
| EventDispatcher | ||
Dispatches an event into the event flow.
| EventDispatcher | ||
Frees all GPU resources associated with this texture.
| TextureBase | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event.
| EventDispatcher | ||
Indicates whether an object has a specified property defined.
| Object | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter.
| Object | ||
Indicates whether the specified property exists and is enumerable.
| Object | ||
Removes a listener from the EventDispatcher object.
| EventDispatcher | ||
Sets the availability of a dynamic property for loop operations.
| Object | ||
Returns the string representation of this object, formatted according to locale-specific conventions.
| Object | ||
Returns the string representation of the specified object.
| Object | ||
uploadCompressedTextureFromByteArray(data:ByteArray, byteArrayOffset:uint, async:Boolean = false):void
Uploads a cube texture in Adobe Texture Format (ATF) from a byte array.
| CubeTexture | ||
Uploads a component of a cube map texture from a BitmapData object.
| CubeTexture | ||
Uploads a component of a cube map texture from a ByteArray object.
| CubeTexture | ||
Returns the primitive value of the specified object.
| Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type.
| EventDispatcher |
uploadCompressedTextureFromByteArray | () | method |
public function uploadCompressedTextureFromByteArray(data:ByteArray, byteArrayOffset:uint, async:Boolean = false):void
Language version: | ActionScript 3.0 |
Runtime version: | AIR 3 |
Uploads a cube texture in Adobe Texture Format (ATF) from a byte array.
The byte array must contain all faces and mipmaps for the texture.
Parametersdata:ByteArray — a byte array that containing a compressed cube texture
including mipmaps. The ByteArray object must use the little endian format.
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byteArrayOffset:uint — an optional offset at which to start reading the
texture data.
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async:Boolean (default = false ) — If true, this function returns immediately. Any draw method
which attempts to use the texture will fail until the upload completes successfully. Upon successful
upload, this Texture object dispatches Event.TEXTURE_READY .
Default value: false.
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TypeError — Null Pointer Error: when data is null.
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ArgumentError — Texture Decoding Failed: when the compression format of this object cannot be
derived from the format of the compressed data in data .
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ArgumentError — Texture Needs To Be Square: when the decompressed texture does not have
equal width and height.
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ArgumentError — Texture Size Does Not Match: when the width and height of the decompressed
texture do not equal the length of the texture's edge.
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ArgumentError — Miplevel Too Large: if the mip level of the decompressed texture is greater
than that implied by the length of the texture's edge.
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ArgumentError — Texture Format Mismatch: if the decoded ATF bytes don't contain a texture
compatible with this texture's format or is not a cube texture.
|
|
Error — 3768: The Stage3D API may not be used during background execution.
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RangeError — Bad Input Size: when there is integer overflow of byteArrayOffset or
if byteArrayOffset + 6 is greater than the length of data , or if the
number of bytes available from byteArrayOffset to the end of the data byte array
is less than the amount of data required for ATF texture.
|
See also
uploadFromBitmapData | () | method |
public function uploadFromBitmapData(source:BitmapData, side:uint, miplevel:uint = 0):void
Language version: | ActionScript 3.0 |
Runtime version: | AIR 3 |
Uploads a component of a cube map texture from a BitmapData object.
This function uploads one mip level of one side of the cube map.
Call uploadFromBitmapData()
as necessary to upload each mip level and face of the
cube map.
source:BitmapData — a bitmap.
|
|
side:uint — A code indicating which side of the cube to upload:
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miplevel:uint (default = 0 ) — the mip level to be loaded, level zero being the top-level
full-resolution image. The default value is zero.
|
TypeError — Null Pointer Error: if source is null .
|
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ArgumentError — Miplevel Too Large: if the specified mip level is greater than
that implied by the the texture's dimensions.
|
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ArgumentError — Invalid Cube Side: if side is greater than 5.
|
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ArgumentError — Invalid BitmapData Error: if source if the BitmapData
object does not contain a valid cube texture face. The image must be square, with sides
equal to a power of two, and the correct size for the miplevel specified.
|
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ArgumentError — Texture Format Mismatch: if the texture format is Context3DTextureFormat.COMPRESSED or
Context3DTextureFormat.COMPRESSED_ALPHA and the code is executing on a mobile platform where runtime texture compression is not supported.
|
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Error — 3768: The Stage3D API may not be used during background execution.
|
uploadFromByteArray | () | method |
public function uploadFromByteArray(data:ByteArray, byteArrayOffset:uint, side:uint, miplevel:uint = 0):void
Language version: | ActionScript 3.0 |
Runtime version: | AIR 3 |
Uploads a component of a cube map texture from a ByteArray object.
This function uploads one mip level of one side of the cube map.
Call uploadFromByteArray()
as neccessary to upload each mip level and face of the
cube map.
data:ByteArray — a byte array containing the image in the format specified when this CubeTexture object
was created. The ByteArray object must use the little endian format.
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byteArrayOffset:uint — reading of the byte array starts there.
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side:uint — A code indicating which side of the cube to upload:
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miplevel:uint (default = 0 ) — the mip level to be loaded, level zero is the top-level,
full-resolution image.
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TypeError — Null Pointer Error: when data is null.
|
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ArgumentError — Miplevel Too Large: if the specified mip level is greater than that
implied by the Texture's dimensions.
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RangeError — Bad Input Size: if the number of bytes available from byteArrayOffset
to the end of the data byte array is less than the amount of data required
for a texture of this mip level or if byteArrayOffset is greater than or equal to the length of data .
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ArgumentError — Texture Format Mismatch: if the texture format is Context3DTextureFormat.COMPRESSED or
Context3DTextureFormat.COMPRESSED_ALPHA and the code is executing on a mobile platform where runtime texture compression is not supported.
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Error — 3768: The Stage3D API may not be used during background execution.
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