Packageflash.display3D.textures
Classpublic final class CubeTexture
InheritanceCubeTexture Inheritance TextureBase Inheritance EventDispatcher Inheritance Object

The CubeTexture class represents a cube texture uploaded to a rendering context.

Defines a cube map texture for use during rendering. Cube mapping is used for many rendering techniques, such as environment maps, skyboxes, and skylight illumination.

You cannot create a CubeTexture object directly; use the Context3D createCubeTexture() instead.

See also

flash.display3D.Context3D.createCubeTexture()
flash.display3D.Context3D.setTextureAt()
http://en.wikipedia.org/wiki/Cube_mapping


Public Properties
 PropertyDefined by
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
 Inheritedprototype : Object
[static] A reference to the prototype object of a class or function object.
Object
Public Methods
 MethodDefined by
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event.
EventDispatcher
 Inherited
Dispatches an event into the event flow.
EventDispatcher
 Inherited
Frees all GPU resources associated with this texture.
TextureBase
 Inherited
Checks whether the EventDispatcher object has any listeners registered for a specific type of event.
EventDispatcher
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object.
EventDispatcher
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
 Inherited
Returns the string representation of the specified object.
Object
  
uploadCompressedTextureFromByteArray(data:ByteArray, byteArrayOffset:uint, async:Boolean = false):void
Uploads a cube texture in Adobe Texture Format (ATF) from a byte array.
CubeTexture
  
uploadFromBitmapData(source:BitmapData, side:uint, miplevel:uint = 0):void
Uploads a component of a cube map texture from a BitmapData object.
CubeTexture
  
uploadFromByteArray(data:ByteArray, byteArrayOffset:uint, side:uint, miplevel:uint = 0):void
Uploads a component of a cube map texture from a ByteArray object.
CubeTexture
 Inherited
Returns the primitive value of the specified object.
Object
 Inherited
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.
EventDispatcher
Events
 EventSummaryDefined by
 Inherited [broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active.EventDispatcher
 Inherited [broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive.EventDispatcher
Method detail
uploadCompressedTextureFromByteArray()method
public function uploadCompressedTextureFromByteArray(data:ByteArray, byteArrayOffset:uint, async:Boolean = false):void

Language version: ActionScript 3.0
Runtime version: AIR 3

Uploads a cube texture in Adobe Texture Format (ATF) from a byte array.

The byte array must contain all faces and mipmaps for the texture.

Parameters
data:ByteArray — a byte array that containing a compressed cube texture including mipmaps. The ByteArray object must use the little endian format.
 
byteArrayOffset:uint — an optional offset at which to start reading the texture data.
 
async:Boolean (default = false) — If true, this function returns immediately. Any draw method which attempts to use the texture will fail until the upload completes successfully. Upon successful upload, this Texture object dispatches Event.TEXTURE_READY. Default value: false.

Throws
TypeError — Null Pointer Error: when data is null.
 
ArgumentError — Texture Decoding Failed: when the compression format of this object cannot be derived from the format of the compressed data in data.
 
ArgumentError — Texture Needs To Be Square: when the decompressed texture does not have equal width and height.
 
ArgumentError — Texture Size Does Not Match: when the width and height of the decompressed texture do not equal the length of the texture's edge.
 
ArgumentError — Miplevel Too Large: if the mip level of the decompressed texture is greater than that implied by the length of the texture's edge.
 
ArgumentError — Texture Format Mismatch: if the decoded ATF bytes don't contain a texture compatible with this texture's format or is not a cube texture.
 
Error — 3768: The Stage3D API may not be used during background execution.
 
RangeError — Bad Input Size: when there is integer overflow of byteArrayOffset or if byteArrayOffset + 6 is greater than the length of data, or if the number of bytes available from byteArrayOffset to the end of the data byte array is less than the amount of data required for ATF texture.

See also

uploadFromBitmapData()method 
public function uploadFromBitmapData(source:BitmapData, side:uint, miplevel:uint = 0):void

Language version: ActionScript 3.0
Runtime version: AIR 3

Uploads a component of a cube map texture from a BitmapData object.

This function uploads one mip level of one side of the cube map. Call uploadFromBitmapData() as necessary to upload each mip level and face of the cube map.

Parameters
source:BitmapData — a bitmap.
 
side:uint — A code indicating which side of the cube to upload:

    positive X : 0
    negative X : 1
    positive Y : 2
    negative Y : 3
    positive Z : 4
    negative Z : 5

 
miplevel:uint (default = 0) — the mip level to be loaded, level zero being the top-level full-resolution image. The default value is zero.

Throws
TypeError — Null Pointer Error: if source is null.
 
ArgumentError — Miplevel Too Large: if the specified mip level is greater than that implied by the the texture's dimensions.
 
ArgumentError — Invalid Cube Side: if side is greater than 5.
 
ArgumentError — Invalid BitmapData Error: if source if the BitmapData object does not contain a valid cube texture face. The image must be square, with sides equal to a power of two, and the correct size for the miplevel specified.
 
ArgumentError — Texture Format Mismatch: if the texture format is Context3DTextureFormat.COMPRESSED or Context3DTextureFormat.COMPRESSED_ALPHA and the code is executing on a mobile platform where runtime texture compression is not supported.
 
Error — 3768: The Stage3D API may not be used during background execution.
uploadFromByteArray()method 
public function uploadFromByteArray(data:ByteArray, byteArrayOffset:uint, side:uint, miplevel:uint = 0):void

Language version: ActionScript 3.0
Runtime version: AIR 3

Uploads a component of a cube map texture from a ByteArray object.

This function uploads one mip level of one side of the cube map. Call uploadFromByteArray() as neccessary to upload each mip level and face of the cube map.

Parameters
data:ByteArray — a byte array containing the image in the format specified when this CubeTexture object was created. The ByteArray object must use the little endian format.
 
byteArrayOffset:uint — reading of the byte array starts there.
 
side:uint — A code indicating which side of the cube to upload:

    positive X : 0
    negative X : 1
    positive Y : 2
    negative Y : 3
    positive Z : 4
    negative Z : 5

 
miplevel:uint (default = 0) — the mip level to be loaded, level zero is the top-level, full-resolution image.

Throws
TypeError — Null Pointer Error: when data is null.
 
ArgumentError — Miplevel Too Large: if the specified mip level is greater than that implied by the Texture's dimensions.
 
RangeError — Bad Input Size: if the number of bytes available from byteArrayOffset to the end of the data byte array is less than the amount of data required for a texture of this mip level or if byteArrayOffset is greater than or equal to the length of data.
 
ArgumentError — Texture Format Mismatch: if the texture format is Context3DTextureFormat.COMPRESSED or Context3DTextureFormat.COMPRESSED_ALPHA and the code is executing on a mobile platform where runtime texture compression is not supported.
 
Error — 3768: The Stage3D API may not be used during background execution.