Packageflash.display3D.textures
Classpublic final class RectangleTexture
InheritanceRectangleTexture Inheritance TextureBase Inheritance EventDispatcher Inheritance Object

The Rectangle Texture class represents a 2-dimensional texture uploaded to a rendering context.

Defines a 2D texture for use during rendering.

Texture cannot be instantiated directly. Create instances by using Context3D createRectangleTexture() method.

See also

flash.display3D.Context3D.createRectangleTexture()
flash.display3D.Context3D.setTextureAt()


Public Properties
 PropertyDefined by
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
 Inheritedprototype : Object
[static] A reference to the prototype object of a class or function object.
Object
Public Methods
 MethodDefined by
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event.
EventDispatcher
 Inherited
Dispatches an event into the event flow.
EventDispatcher
 Inherited
Frees all GPU resources associated with this texture.
TextureBase
 Inherited
Checks whether the EventDispatcher object has any listeners registered for a specific type of event.
EventDispatcher
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object.
EventDispatcher
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
 Inherited
Returns the string representation of the specified object.
Object
  
Uploads a texture from a BitmapData object.
RectangleTexture
  
Uploads a texture from a BitmapData object.
RectangleTexture
  
uploadFromByteArray(data:ByteArray, byteArrayOffset:uint):void
Uploads a texture from a ByteArray.
RectangleTexture
  
uploadFromByteArrayAsync(data:ByteArray, byteArrayOffset:uint):void
Uploads a texture from a ByteArray.
RectangleTexture
 Inherited
Returns the primitive value of the specified object.
Object
 Inherited
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.
EventDispatcher
Events
 EventSummaryDefined by
 Inherited [broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active.EventDispatcher
 Inherited [broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive.EventDispatcher
Method detail
uploadFromBitmapData()method
public function uploadFromBitmapData(source:BitmapData):void

Language version: ActionScript 3.0
Runtime version: AIR 3.8

Uploads a texture from a BitmapData object.

Parameters
source:BitmapData — a bitmap.

Throws
TypeError — Null Pointer Error: when source is null.
 
ArgumentError — Invalid BitmapData Error: when source does not contain a valid texture. The maximum allowed size in any dimension is 4096 or the size of the backbuffer, whichever is greater.
 
Error — 3768: The Stage3D API may not be used during background execution.
uploadFromBitmapDataAsync()method 
public function uploadFromBitmapDataAsync(source:BitmapData):void

Language version: ActionScript 3.0
Runtime version: AIR 24

Uploads a texture from a BitmapData object.

Parameters
source:BitmapData — a bitmap. This function asynchronously uploads texture data. Any draw method which attempts to use the texture will fail until the upload completes successfully. Upon successful upload, this Texture object dispatches Event.TEXTURE_UPLOADED. Event.TEXTURE_READY is a callback to indicate that the asynchronous call received for the texture object have been executed successfully. Upon any error during the background upload , this Texture object dispatches Event.ERROREVENT.

Throws
TypeError — Null Pointer Error: when source is null.
 
ArgumentError — Invalid BitmapData Error: when source does not contain a valid texture. The maximum allowed size in any dimension is 4096 or the size of the backbuffer, whichever is greater.
 
Error — 3768: The Stage3D API may not be used during background execution.

See also

uploadFromByteArray()method 
public function uploadFromByteArray(data:ByteArray, byteArrayOffset:uint):void

Language version: ActionScript 3.0
Runtime version: AIR 3.8

Uploads a texture from a ByteArray.

Parameters
data:ByteArray — a byte array that is contains enough bytes in the textures internal format to fill the texture. rgba textures are read as bytes per texel component (1 or 4). float textures are read as floats per texel component (1 or 4). The ByteArray object must use the little endian format.
 
byteArrayOffset:uint — the position in the byte array object at which to start reading the texture data.

Throws
TypeError — Null Pointer Error: when data is null.
 
RangeError — Bad Input Size: if the number of bytes available from byteArrayOffset to the end of data byte array is less than the amount of data required for a texture, or if byteArrayOffset is greater than or equal to the length of data.
 
Error — 3768: The Stage3D API may not be used during background execution.
uploadFromByteArrayAsync()method 
public function uploadFromByteArrayAsync(data:ByteArray, byteArrayOffset:uint):void

Language version: ActionScript 3.0
Runtime version: AIR 24

Uploads a texture from a ByteArray.

Parameters
data:ByteArray — a byte array that is contains enough bytes in the textures internal format to fill the texture. rgba textures are read as bytes per texel component (1 or 4). float textures are read as floats per texel component (1 or 4). The ByteArray object must use the little endian format.
 
byteArrayOffset:uint — the position in the byte array object at which to start reading the texture data. This function asynchronously uploads texture data. Any draw method which attempts to use the texture will fail until the upload completes successfully. Upon successful upload, this Texture object dispatches Event.TEXTURE_UPLOADED. Event.TEXTURE_READY is a callback to indicate that the asynchronous call received for the texture object have been executed successfully. Upon any error during the background upload , this Texture object dispatches Event.ERROREVENT.

Throws
TypeError — Null Pointer Error: when data is null.
 
RangeError — Bad Input Size: if the number of bytes available from byteArrayOffset to the end of data byte array is less than the amount of data required for a texture, or if byteArrayOffset is greater than or equal to the length of data.
 
Error — 3768: The Stage3D API may not be used during background execution.