Package | flash.display3D.textures |
Class | public final class RectangleTexture |
Inheritance | RectangleTexture TextureBase EventDispatcher Object |
Defines a 2D texture for use during rendering.
Texture cannot be instantiated directly. Create instances by using
Context3D createRectangleTexture()
method.
See also
Method | Defined by | ||
---|---|---|---|
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event.
| EventDispatcher | ||
Dispatches an event into the event flow.
| EventDispatcher | ||
Frees all GPU resources associated with this texture.
| TextureBase | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event.
| EventDispatcher | ||
Indicates whether an object has a specified property defined.
| Object | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter.
| Object | ||
Indicates whether the specified property exists and is enumerable.
| Object | ||
Removes a listener from the EventDispatcher object.
| EventDispatcher | ||
Sets the availability of a dynamic property for loop operations.
| Object | ||
Returns the string representation of this object, formatted according to locale-specific conventions.
| Object | ||
Returns the string representation of the specified object.
| Object | ||
Uploads a texture from a BitmapData object.
| RectangleTexture | ||
Uploads a texture from a BitmapData object.
| RectangleTexture | ||
Uploads a texture from a ByteArray.
| RectangleTexture | ||
Uploads a texture from a ByteArray.
| RectangleTexture | ||
Returns the primitive value of the specified object.
| Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type.
| EventDispatcher |
uploadFromBitmapData | () | method |
public function uploadFromBitmapData(source:BitmapData):void
Language version: | ActionScript 3.0 |
Runtime version: | AIR 3.8 |
Uploads a texture from a BitmapData object.
Parameterssource:BitmapData — a bitmap.
|
TypeError — Null Pointer Error: when source is null.
|
|
ArgumentError — Invalid BitmapData Error: when source
does not contain a valid texture. The maximum allowed size in any dimension is 4096 or the size
of the backbuffer, whichever is greater.
|
|
Error — 3768: The Stage3D API may not be used during background execution.
|
uploadFromBitmapDataAsync | () | method |
public function uploadFromBitmapDataAsync(source:BitmapData):void
Language version: | ActionScript 3.0 |
Runtime version: | AIR 24 |
Uploads a texture from a BitmapData object.
Parameterssource:BitmapData — a bitmap.
This function asynchronously uploads texture data.
Any draw method which attempts to use the texture will fail until the upload completes successfully.
Upon successful upload, this Texture object dispatches Event.TEXTURE_UPLOADED .
Event.TEXTURE_READY is a callback to indicate that the asynchronous call received for the texture object have been executed successfully.
Upon any error during the background upload , this Texture object dispatches Event.ERROREVENT .
|
TypeError — Null Pointer Error: when source is null.
|
|
ArgumentError — Invalid BitmapData Error: when source
does not contain a valid texture. The maximum allowed size in any dimension is 4096 or the size
of the backbuffer, whichever is greater.
|
|
Error — 3768: The Stage3D API may not be used during background execution.
|
See also
uploadFromByteArray | () | method |
public function uploadFromByteArray(data:ByteArray, byteArrayOffset:uint):void
Language version: | ActionScript 3.0 |
Runtime version: | AIR 3.8 |
Uploads a texture from a ByteArray.
Parametersdata:ByteArray — a byte array that is contains enough bytes in the textures internal format to fill the texture.
rgba textures are read as bytes per texel component (1 or 4).
float textures are read as floats per texel component (1 or 4).
The ByteArray object must use the little endian format.
|
|
byteArrayOffset:uint — the position in the byte array object at which to start reading the texture data.
|
TypeError — Null Pointer Error: when data is null.
|
|
RangeError — Bad Input Size: if the number of bytes available from byteArrayOffset
to the end of data byte array is less than the amount of data required for a texture, or if byteArrayOffset
is greater than or equal to the length of data .
|
|
Error — 3768: The Stage3D API may not be used during background execution.
|
uploadFromByteArrayAsync | () | method |
public function uploadFromByteArrayAsync(data:ByteArray, byteArrayOffset:uint):void
Language version: | ActionScript 3.0 |
Runtime version: | AIR 24 |
Uploads a texture from a ByteArray.
Parametersdata:ByteArray — a byte array that is contains enough bytes in the textures internal format to fill the texture.
rgba textures are read as bytes per texel component (1 or 4).
float textures are read as floats per texel component (1 or 4).
The ByteArray object must use the little endian format.
|
|
byteArrayOffset:uint — the position in the byte array object at which to start reading the texture data.
This function asynchronously uploads texture data.
Any draw method which attempts to use the texture will fail until the upload completes successfully.
Upon successful upload, this Texture object dispatches Event.TEXTURE_UPLOADED .
Event.TEXTURE_READY is a callback to indicate that the asynchronous call received for the texture object have been executed successfully.
Upon any error during the background upload , this Texture object dispatches Event.ERROREVENT .
|
TypeError — Null Pointer Error: when data is null.
|
|
RangeError — Bad Input Size: if the number of bytes available from byteArrayOffset
to the end of data byte array is less than the amount of data required for a texture, or if byteArrayOffset
is greater than or equal to the length of data .
|
|
Error — 3768: The Stage3D API may not be used during background execution.
|