Symbolic operators are characters that specify how to combine, compare, or modify the values of an expression.


 Arithmetic
 +additionAdds numeric expressions.
 --decrementSubtracts 1 from the operand.
 /divisionDivides expression1 by expression2.
 ++incrementAdds 1 to an expression.
 %moduloCalculates the remainder of expression1 divided by expression2.
 *multiplicationMultiplies two numerical expressions.
 -subtractionUsed for negating or subtracting.
 Arithmetic compound assignment
 +=addition assignmentAssigns expression1 the value of expression1 + expression2.
 /=division assignmentAssigns expression1 the value of expression1 / expression2.
 %=modulo assignmentAssigns expression1 the value of expression1 % expression2.
 *=multiplication assignmentAssigns expression1 the value of expression1 * expression2.
 -=subtraction assignmentAssigns expression1 the value of expression1 - expression2.
 Assignment
 =assignmentAssigns the value of expression2 (the operand on the right) to the variable, array element, or property in expression1.
 Bitwise
 &bitwise ANDConverts expression1 and expression2 to 32-bit unsigned integers, and performs a Boolean AND operation on each bit of the integer parameters.
 <<bitwise left shiftConverts expression1 and shiftCount to 32-bit integers, and shifts all the bits in expression1 to the left by the number of places specified by the integer resulting from the conversion of shiftCount.
 ~bitwise NOTConverts expression to a 32-bit signed integer, and then applies a bitwise one's complement.
 |bitwise ORConverts expression1 and expression2 to 32-bit unsigned integers, and places a 1 in each bit position where the corresponding bits of either expression1 or expression2 are 1.
 >>bitwise right shiftConverts expression and shiftCount to 32-bit integers, and shifts all the bits in expression to the right by the number of places specified by the integer that results from the conversion of shiftCount.
 >>>bitwise unsigned right shiftThe same as the bitwise right shift (>>) operator except that it does not preserve the sign of the original expression because the bits on the left are always filled with 0.
 ^bitwise XORConverts expression1 and expression2 to 32-bit unsigned integers, and places a 1 in each bit position where the corresponding bits in expression1 or expression2, but not both, are 1.
 Bitwise compound assignment
 &=bitwise AND assignmentAssigns expression1 the value of expression1 & expression2.
 <<=bitwise left shift and assignmentPerforms a bitwise left shift (<<=) operation and stores the contents as a result in expression1.
 |=bitwise OR assignmentAssigns expression1 the value of expression1 | expression2.
 >>=bitwise right shift and assignmentPerforms a bitwise right-shift operation and stores the result in expression.
 >>>=bitwise unsigned right shift and assignmentPerforms an unsigned bitwise right-shift operation and stores the result in expression.
 ^=bitwise XOR assignmentAssigns expression1 the value of expression1 ^ expression2.
 Comment
 /*..*/block comment delimiterDelimits one or more lines of script comments.
 //line comment delimiterIndicates the beginning of a script comment.
 Comparison
 ==equalityTests two expressions for equality.
 >greater thanCompares two expressions and determines whether expression1 is greater than expression2; if it is, the result is true.
 >=greater than or equal toCompares two expressions and determines whether expression1 is greater than or equal to expression2 (true) or expression1 is less than expression2 (false).
 !=inequalityTests for the exact opposite of the equality (==) operator.
 <less thanCompares two expressions and determines whether expression1 is less than expression2; if so, the result is true.
 <=less than or equal toCompares two expressions and determines whether expression1 is less than or equal to expression2; if it is, the result is true.
 ===strict equalityTests two expressions for equality, but does not perform automatic data conversion.
 !==strict inequalityTests for the exact opposite of the strict equality (===) operator.
 Logical
 &&logical ANDReturns expression1 if it is false or can be converted to false, and expression2 otherwise.
 &&=logical AND assignmentAssigns expression1 the value of expression1 && expression2.
 !logical NOTInverts the Boolean value of a variable or expression.
 ||logical ORReturns expression1 if it is true or can be converted to true, and expression2 otherwise.
 ||=logical OR assignmentAssigns expression1 the value of expression1 || expression2.
 ??nullish coalescingReturns expression1 unless if it is null or undefined, and expression2 otherwise.
 Other
 []array accessInitializes a new array or multidimensional array with the specified elements (a0, and so on), or accesses elements in an array.
  asEvaluates whether an expression specified by the first operand is a member of the data type specified by the second operand.
 ,commaEvaluates expression1, then expression2, and so on.
 ?:conditionalEvaluates expression1, and if the value of expression1 is true, the result is the value of expression2; otherwise the result is the value of expression3.
  deleteDestroys the object property specified by reference; the result is true if the property does not exist after the operation completes, and false otherwise.
 .dotAccesses class variables and methods, gets and sets object properties, and delimits imported packages or classes.
  inEvaluates whether a property is part of a specific object.
  instanceofEvaluates whether an expression's prototype chain includes the prototype object for function.
  isEvaluates whether an object is compatible with a specific data type, class, or interface.
 ::name qualifierIdentifies the namespace of a property, a method, an XML property, or an XML attribute.
  newInstantiates a class instance.
 ?.null condition member accessAccesses class variables and methods, gets and sets object properties, with an inherent null-object check.
 {}object initializerCreates a new object and initializes it with the specified name and value property pairs.
 ()parenthesesPerforms a grouping operation on one or more parameters, performs sequential evaluation of expressions, or surrounds one or more parameters and passes them as arguments to a function that precedes the parentheses.
 /RegExp delimiterWhen used before and after characters, indicates that the characters have a literal value and are considered a regular expression (RegExp), not a variable, string, or other ActionScript element.
 :typeUsed for assigning a data type; this operator specifies the variable type, function return type, or function parameter type.
  typeofEvaluates expression and returns a string specifying the expression's data type.
  voidEvaluates an expression and then discards its value, returning undefined.
 String
 +concatenationConcatenates (combines) strings.
 +=concatenation assignmentAssigns expression1 the value of expression1 + expression2.
 "string delimiterWhen used before and after characters, indicates that the characters have a literal value and are considered a string, not a variable, numerical value, or other ActionScript element.
 XML
 @attribute identifierIdentifies attributes of an XML or XMLList object.
 { }braces (XML)Evaluates an expression that is used in an XML or XMLList initializer.
 [ ]brackets (XML)Accesses a property or attribute of an XML or XMLList object.
 +concatenation (XMLList)Concatenates (combines) XML or XMLList values into an XMLList object.
 +=concatenation assignment (XMLList)Assigns expression1, which is an XMLList object, the value of expression1 + expression2.
  delete (XML)Deletes the XML elements or attributes specified by reference.
 ..descendant accessorNavigates to descendant elements of an XML or XMLList object, or (combined with the @ operator) finds matching attributes of descendants.
 .dot (XML)Navigates to child elements of an XML or XMLList object, or (combined with the @ operator) returns attributes of an XML or XMLList object.
 ( )parentheses (XML)Evaluates an expression in an E4X XML construct.
 < >XML literal tag delimiterDefines an XML tag in an XML literal.
Operator detail
+ additionoperator
Usage
expression1 + expression2

Language version: ActionScript 3.0
Runtime version: 

Adds numeric expressions. If both expressions are integers, the sum is an integer; if either or both expressions are floating-point numbers, the sum is a floating-point number.

If one expression is a string, all other expressions are converted to strings and concatenated instead of summed. Otherwise, if an expression is not a number, Flash® Player converts it to a number.

Operands
expression1:Number — A value to be added.
expression2:Number — A value to be added.

Result
Number — An integer or floating-point number.

Example

See also

+= addition assignmentoperator 
Usage
expression1 += expression2

Language version: ActionScript 3.0
Runtime version: 

Assigns expression1 the value of expression1 + expression2. For example, the following two statements have the same result:

x += y; 
x = x + y; 
All the rules of the addition (+) operator apply to the addition assignment (+=) operator.

Operands
expression1:Number — A number.
expression2:Number — A number.

Result
Number — The result of the addition.

Example

See also

[] array accessoperator 
Usage
myArray = [a0, a1,...aN]
myArray[i] = value 
myObject[propertyName]

Runtime version: 

Initializes a new array or multidimensional array with the specified elements (a0, and so on), or accesses elements in an array. The array access operator lets you dynamically set and retrieve instance, variable, and object names. It also lets you access object properties.

Usage 1: An array is an object whose properties are called elements, which are each identified by a number called an index. When you create an array, you surround the elements with the array access ([]) operator (or brackets). An array can contain elements of various types. For example, the following array, called employee, has three elements; the first is a number and the second two are strings (inside quotation marks):

var employee:Array = [15, "Barbara", "Jay"]; 
You can nest brackets to simulate multidimensional arrays. You can nest arrays up to 256 levels deep. The following code creates an array called ticTacToe with three elements; each element is also an array with three elements:
var ticTacToe:Array = [[1, 2, 3], [4, 5, 6], [7, 8, 9]]; 
			
/* Select Debug > List Variables in test mode 
to see a list of the array elements.*/ 
Usage 2: Surround the index of each element with brackets ([]) to access it directly; you can add a new element to an array, or you can change or retrieve the value of an existing element. The first index in an array is always 0, as shown in the following example:
var my_array:Array = new Array(); 
my_array[0] = 15; 
my_array[1] = "Hello"; 
my_array[2] = true; 
You can use brackets to add a fourth element, as shown in the following example:
my_array[3] = "George"; 
You can use brackets to access an element in a multidimensional array. The first set of brackets identifies the element in the original array, and the second set identifies the element in the nested array. The following trace() statement finds the third element (index 2) of the second array (index 1).
var ticTacToe:Array = [[1, 2, 3], [4, 5, 6], [7, 8, 9]]; 
trace(ticTacToe[1][2]); // 6 
Usage 3: You can use the array access operator to dynamically set and retrieve values for a property of an object:
var obj:Object = new Object();
obj.prop1 = "foo";
trace(obj["prop" + 1]); // foo
obj.prop2 = "bar";
for (j in obj) {
	trace(obj[j]);
} 
/* Output of for loop: 
foo
bar */

Operands
myArray:Object — The name of an array.
a0, a1,...aN:Object — Elements in an array; any native type or object instance, including nested arrays.
i:Number — An integer index greater than or equal to 0.
myObject:Object — The name of an object.
propertyName:String — A string that names a property of the object.

Result
Object

Usage 1: A reference to an array.

Usage 2: A value from the array; either a native type or an object instance (including an Array instance).

Usage 3: A property from the object; either a native type or an object instance (including an Array instance).


Example

See also

asoperator 
Usage
expression as datatype

Language version: ActionScript 3.0
Runtime version: 

Evaluates whether an expression specified by the first operand is a member of the data type specified by the second operand. If the first operand is a member of the data type, the result is the first operand. Otherwise, the result is the value null.

The expression used for the second operand must evaluate to a data type.

Operands
expression:* — The value to check against the data type specified.
datatype:Class — The data type used to evaluate the expression operand. The special * type, which means untyped, cannot be used.

Result
Object — The result is expression if expression is a member of the data type specified in datatype. Otherwise, the result is the value null.

Example

See also

= assignmentoperator 
Usage
expression1 = expression2

Language version: ActionScript 3.0
Runtime version: 

Assigns the value of expression2 (the operand on the right) to the variable, array element, or property in expression1. Assignment can be either by value or by reference. Assignment by value copies the actual value of expression2 and stores it in expression1. Assignment by value is used when expression2 is a primitive value, which means that its data type is either Boolean, Number, int, uint, or String. Assignment by reference stores a reference to expression2 in expression1. Assignment by reference is commonly used with the new operator. The new operator creates an object in memory, and a reference to that location in memory is assigned to a variable.

Note: In ActionScript 3.0 all values (including primitive values) are objects, and all assignment is done by reference, but primitive objects have special operators that allow them to behave as if they are assigned by value.

Operands
expression1:* — A variable, element of an array, or property of an object.
expression2:* — A value of any type.

Result
Object — The assigned value, expression2.

Example

See also

@ attribute identifieroperator 
Usage
 myXML.@attributeName 

Language version: ActionScript 3.0
Runtime version: 

Identifies attributes of an XML or XMLList object. For example, myXML.@id identifies attributes named id for the myXML XML object. You can also use the following syntax to access attributes: myXML.attribute("id"), myXML["@id"], and myXML.@["id"]. The syntax myXML.@id is recommended. To return an XMLList object of all attribute names, use @*. To return an attribute with a name that matches an ActionScript reserved word, use the attribute() method instead of the @ operator.

Operands
attributeName:* — The name of the attribute.

Example

See also

& bitwise ANDoperator 
Usage
expression1 & expression2

Language version: ActionScript 3.0
Runtime version: 

Converts expression1 and expression2 to 32-bit unsigned integers, and performs a Boolean AND operation on each bit of the integer parameters. Floating-point numbers are converted to integers by discarding any digits after the decimal point. The result is a new 32-bit integer.

A positive integer is converted to an unsigned hexadecimal value with a maximum value of 4294967295 or 0xFFFFFFFF; a value larger than the maximum has its most significant digits discarded when it is converted so the value is still 32-bit. A negative number is converted to an unsigned hexadecimal value using the two's complement notation, with a minimum value of -2147483648 or 0x800000000; a number less than the minimum is converted to two's complement with greater precision before the most significant digits are discarded.

The result is interpreted as a 32-bit two's complement number, so the result is an integer in the range -2147483648 to 2147483647.

Operands
expression1:Number — A number or expression that evaluates to a number.
expression2:Number — A number or expression that evaluates to a number.

Result
int — The result of the bitwise operation.

Example

See also

&= bitwise AND assignmentoperator 
Usage
expression1 &= expression2

Language version: ActionScript 3.0
Runtime version: 

Assigns expression1 the value of expression1 & expression2. For example, the following two expressions are equivalent:

x &= y; 
x = x & y; 

Operands
expression1:Number — A number or expression that evaluates to a number.
expression2:Number — A number or expression that evaluates to a number.

Result
int — The value of expression1 & expression2.

Example

See also

<< bitwise left shiftoperator 
Usage
expression1 << shiftCount

Language version: ActionScript 3.0
Runtime version: 

Converts expression1 and shiftCount to 32-bit integers, and shifts all the bits in expression1 to the left by the number of places specified by the integer resulting from the conversion of shiftCount. The bit positions that are emptied as a result of this operation are filled in with 0 and bits shifted off the left end are discarded. Shifting a value left by one position is the equivalent of multiplying it by 2.

A floating-point number is converted to an integer by discarding any digits after the decimal point. A positive integer is converted to an unsigned hexadecimal value with a maximum value of 4294967295 or 0xFFFFFFFF; a value larger than the maximum has its most significant digits discarded when it is converted so the value is still 32-bit. A negative number is converted to an unsigned hexadecimal value using the two's complement notation, with a minimum value of -2147483648 or 0x800000000; a number less than the minimum is converted to two's complement with greater precision before the most significant digits are discarded.

The result is interpreted as a 32-bit two's complement number, so the result is an integer in the range -2147483648 to 2147483647.

If the result is a negative integer, a runtime error occurs if you attempt to assign the result to a variable of type uint. Although ActionScript has no "unsigned bitwise left shift" operator, you can achieve the same effect, and avoid the runtime error, by using uint(expression1 << shiftCount):

var num1:uint = 0xFF;
var num2:uint = uint(num1 << 24); // uint() prevents runtime error

Operands
expression1:Number — A number or expression to be shifted left.
shiftCount:Number — A number or expression that converts to an integer from 0 to 31.

Result
int — The result of the bitwise operation.

Example

See also

<<= bitwise left shift and assignmentoperator 
Usage
expression1 <<= expression2

Language version: ActionScript 3.0
Runtime version: 

Performs a bitwise left shift (<<=) operation and stores the contents as a result in expression1. The following two expressions are equivalent:

A <<= B
A = (A << B)

Operands
expression1:Number — A number or expression to be shifted left.
expression2:Number — A number or expression that converts to an integer from 0 to 31.

Result
int — The result of the bitwise operation.

Example

See also

~ bitwise NOToperator 
Usage
~expression

Language version: ActionScript 3.0
Runtime version: 

Converts expression to a 32-bit signed integer, and then applies a bitwise one's complement. That is, every bit that is a 0 is set to 1 in the result, and every bit that is a 1 is set to 0 in the result. The result is a signed 32-bit integer. This operator is also known as the one's complement operator or the bitwise complement operator.

For example, the hexadecimal value 0x7777 is represented as this binary number:

0111011101110111

The bitwise negation of that hexadecimal value, ~0x7777, is this binary number:

1000100010001000

In hexadecimal, this is 0x8888. Therefore, ~0x7777 is 0x8888.

The most common use of bitwise operators is for representing flag bits (Boolean values packed into 1 bit each).

A floating-point number is converted to an integer by discarding any digits after the decimal point. A positive integer is converted to an unsigned hexadecimal value with a maximum value of 4294967295 or 0xFFFFFFFF; a value larger than the maximum has its most significant digits discarded when it is converted so the value is still 32-bit. A negative number is converted to an unsigned hexadecimal value using the two's complement notation, with a minimum value of -2147483648 or 0x800000000; a number less than the minimum is converted to two's complement with greater precision before the most significant digits are discarded.

The result is interpreted as a 32-bit two's complement number, so the result is an integer in the range -2147483648 to 2147483647.

Operands
expression:Number — A number to be converted.

Result
int — The result of the bitwise operation.

Example

See also

| bitwise ORoperator 
Usage
expression1 | expression2

Language version: ActionScript 3.0
Runtime version: 

Converts expression1 and expression2 to 32-bit unsigned integers, and places a 1 in each bit position where the corresponding bits of either expression1 or expression2 are 1.

A floating-point number is converted to an integer by discarding any digits after the decimal point. A positive integer is converted to an unsigned hexadecimal value with a maximum value of 4294967295 or 0xFFFFFFFF; a value larger than the maximum has its most significant digits discarded when it is converted so the value is still 32-bit. A negative number is converted to an unsigned hexadecimal value using the two's complement notation, with a minimum value of -2147483648 or 0x800000000; a number less than the minimum is converted to two's complement with greater precision before the most significant digits are discarded.

The result is interpreted as a 32-bit two's complement number, so the result is an integer in the range -2147483648 to 2147483647.

Operands
expression1:Number — A number.
expression2:Number — A number.

Result
int — The result of the bitwise operation.

Example

See also

|= bitwise OR assignmentoperator 
Usage
expression1 |= expression2

Language version: ActionScript 3.0
Runtime version: 

Assigns expression1 the value of expression1 | expression2. For example, the following two statements are equivalent:

x |= y; 
x = x | y; 

Operands
expression1:Number — A number to be converted.
expression2:Number — A number to be converted.

Result
int — The result of the bitwise operation.

Example

See also

>> bitwise right shiftoperator 
Usage
expression >> shiftCount

Language version: ActionScript 3.0
Runtime version: 

Converts expression and shiftCount to 32-bit integers, and shifts all the bits in expression to the right by the number of places specified by the integer that results from the conversion of shiftCount. Bits that are shifted off the right end are discarded. To preserve the sign of the original expression, the bits on the left are filled in with 0 if the most significant bit (the bit farthest to the left) of expression is 0, and filled in with 1 if the most significant bit is 1. Shifting a value right by one position is the equivalent of dividing by 2 and discarding the remainder.

A floating-point number is converted to an integer by discarding any digits after the decimal point. A positive integer is converted to an unsigned hexadecimal value with a maximum value of 4294967295 or 0xFFFFFFFF; a value larger than the maximum has its most significant digits discarded when it is converted so the value is still 32-bit. A negative number is converted to an unsigned hexadecimal value using the two's complement notation, with a minimum value of -2147483648 or 0x800000000; a number less than the minimum is converted to two's complement with greater precision before the most significant digits are discarded.

The result is interpreted as a 32-bit two's complement number, so the result is an integer in the range -2147483648 to 2147483647.

Operands
expression:Number — A number or expression to be shifted right.
shiftCount:Number — A number or expression that converts to an integer from 0 to 31.

Result
int — The result of the bitwise operation.

Example

See also

>>= bitwise right shift and assignmentoperator 
Usage
expression >>= shiftCount

Language version: ActionScript 3.0
Runtime version: 

Performs a bitwise right-shift operation and stores the result in expression.

The following two statements are equivalent:

A >>= B; 
A = (A >> B);

Operands
expression:Number — A number or expression to be shifted right.
shiftCount:Number — A number or expression that converts to an integer from 0 to 31.

Result
int — The result of the bitwise operation.

Example

See also

>>> bitwise unsigned right shiftoperator 
Usage
expression >>> shiftCount

Language version: ActionScript 3.0
Runtime version: 

The same as the bitwise right shift (>>) operator except that it does not preserve the sign of the original expression because the bits on the left are always filled with 0.

A floating-point number is converted to an integer by discarding any digits after the decimal point. A positive integer is converted to an unsigned hexadecimal value with a maximum value of 4294967295 or 0xFFFFFFFF; a value larger than the maximum has its most significant digits discarded when it is converted so the value is still 32-bit. A negative number is converted to an unsigned hexadecimal value using the two's complement notation, with a minimum value of -2147483648 or 0x800000000; a number less than the minimum is converted to two's complement with greater precision before the most significant digits are discarded.

The result is interpreted as a 32-bit unsigned integer, so the result is an integer in the range 0 to 4294967295.

Note: ActionScript has no complementary "bitwise unsigned left shift" operator, but you can achieve the same effect by using uint(expression << shiftCount).

Operands
expression:Number — A number or expression to be shifted right.
shiftCount:Number — A number or expression that converts to an integer between 0 and 31.

Result
uint — The result of the bitwise operation.

Example

See also

>>>= bitwise unsigned right shift and assignmentoperator 
Usage
expression >>>= shiftCount

Language version: ActionScript 3.0
Runtime version: 

Performs an unsigned bitwise right-shift operation and stores the result in expression. The following two statements are equivalent:

A >>>= B; 
A = (A >>> B); 

Operands
expression:Number — A number or expression to be shifted right.
shiftCount:Number — A number or expression that converts to an integer from 0 to 31.

Result
uint — The result of the bitwise operation.

Example

See also

^ bitwise XORoperator 
Usage
expression1 ^ expression2

Language version: ActionScript 3.0
Runtime version: 

Converts expression1 and expression2 to 32-bit unsigned integers, and places a 1 in each bit position where the corresponding bits in expression1 or expression2, but not both, are 1.

A floating-point number is converted to an integer by discarding any digits after the decimal point. A positive integer is converted to an unsigned hexadecimal value with a maximum value of 4294967295 or 0xFFFFFFFF; a value larger than the maximum has its most significant digits discarded when it is converted so the value is still 32-bit. A negative number is converted to an unsigned hexadecimal value using the two's complement notation, with a minimum value of -2147483648 or 0x800000000; a number less than the minimum is converted to two's complement with greater precision before the most significant digits are discarded.

The result is interpreted as a 32-bit two's complement number, so the result is an integer in the range -2147483648 to 2147483647.

Operands
expression1:Number — A number or expression that evaluates to a number.
expression2:Number — A number or expression that evaluates to a number.

Result
int — The result of the bitwise operation.

Example

See also

^= bitwise XOR assignmentoperator 
Usage
expression1 ^= expression2

Language version: ActionScript 3.0
Runtime version: 

Assigns expression1 the value of expression1 ^ expression2. For example, the following two statements are equivalent:

x ^= y 
x = x ^ y 

Operands
expression1:Number — A number or expression that evaluates to a number.
expression2:Number — A number or expression that evaluates to a number.

Result
int — The result of the bitwise operation.

Example

See also

/*..*/ block comment delimiteroperator 
Usage
/* comment */
/* comment
   comment */

Language version: ActionScript 3.0
Runtime version: 

Delimits one or more lines of script comments. Characters that appear between the opening delimiter (/*) and the closing delimiter (*/) are interpreted as a comment and ignored by the ActionScript compiler. Use these delimiters to identify comments on multiple successive lines; for single-line comments, use the // delimiter.

You will receive an error message if you omit the closing block comment delimiter (*/), or if you attempt to nest comments. After an opening delimiter (/*) is used, the first closing delimiter (*/) ends the comment, regardless of the number of opening delimiters placed before it.

Operands
comment:* — Any characters.

Example

See also

{ } braces (XML)operator 
Usage
 myXML = <{tagName} {attributeName} = {attributeValue}>{content}</{tagName}>

Language version: ActionScript 3.0
Runtime version: 

Evaluates an expression that is used in an XML or XMLList initializer. An XML or XMLList initializer is a literal value that is assigned to a variable of type XML or XMLList. An expression that is delimited by the XML { and } operators can be used in an XML or XMLList initializer instead of literal names or values. An expression can be used in place of tagName, attributeName, attributeValue, and content.

Operands
myXML:* — An XML or XMLList object.
tagName:* — An expression that evaluates to the name of an XML tag.
attributeName:* — An expression that evaluates to the name of an XML attribute.
attributeValue:* — An expression that evaluates to the value of an XML attribute.
content:* — An expression that evaluates to the contents of an XML tag.

Example

See also

[ ] brackets (XML)operator 
Usage
 myXML[expression]

Language version: ActionScript 3.0
Runtime version: 

Accesses a property or attribute of an XML or XMLList object. The brackets operator allows you to access property names that are not accessible with the dot (.) operator.

Operands
myXML:* — An XML or XMLList object.
expression:* — An expression that evaluates to the name of an XML tag or attribute.

Example

See also

, commaoperator 
Usage
(expression1, expression2[, expressionN... ])

Language version: ActionScript 3.0
Runtime version: 

Evaluates expression1, then expression2, and so on. This operator is primarily used with the for loop statement and is often used with the parentheses () operator.

Operands
expression1:* — An expression to be evaluated.
expression2:* — An expression to be evaluated.
expressionN:* — Any number of additional expressions to be evaluated.

Result
Object — The values of the evaluated expressions.

Example

See also

+ concatenationoperator 
Usage
expression1 + expression2

Language version: ActionScript 3.0
Runtime version: 

Concatenates (combines) strings. If one expression is a string, all other expressions are converted to strings and concatenated.

If both expressions are numbers, this operator behaves as an addition operator.

Operands
expression1:String — A string to be concatenated.
expression2:String — A string to be concatenated.

Result
String — The concatenated string.

Example

See also

+ concatenation (XMLList)operator 
Usage
expression1 + expression2

Language version: ActionScript 3.0
Runtime version: 

Concatenates (combines) XML or XMLList values into an XMLList object. An XMLList object results only if both operands are XML or XMLList values.

Operands
expression1:* — An XML or XMLList value.
expression2:* — An XML or XMLList value.

Result
XMLList — The concatenated XMLList object.

Example

See also

+= concatenation assignmentoperator 
Usage
expression1 += expression2

Language version: ActionScript 3.0
Runtime version: 

Assigns expression1 the value of expression1 + expression2. For example, the following two statements have the same result:

x += y; 
x = x + y;
All the rules of the concatenation (+) operator apply to the concatenation assignment (+=) operator. Note that using concatenation assignment for the text property of a TextField (i.e. someTextField.text += moreText is much less efficient than TextField.appendText(), particularly with a TextField that contains a significant amount of content.

Operands
expression1:String — A string.
expression2:String — A string.

Result
Number — The result of the concatenation.

Example

See also

+= concatenation assignment (XMLList)operator 
Usage
expression1 += expression2

Language version: ActionScript 3.0
Runtime version: 

Assigns expression1, which is an XMLList object, the value of expression1 + expression2. For example, the following two statements have the same result:

x += y; 
x = x + y; 
All the rules of the XMLList concatenation (+) operator apply to the XMLList concatenation assignment (+=) operator.

Operands
expression1:XMLList — The XMLList object to which you are adding a new value.
expression2:* — An XML or XMLList value.

Example

See also

?: conditionaloperator 
Usage
expression1 ? expression2 : expression3

Language version: ActionScript 3.0
Runtime version: 

Evaluates expression1, and if the value of expression1 is true, the result is the value of expression2; otherwise the result is the value of expression3.

Operands
expression1:Boolean — An expression that evaluates to a Boolean value; usually a comparison expression, such as x < 5.
expression2:* — A value of any type.
expression3:* — A value of any type.

Result
* — The value of expression2 or expression3.

Example

-- decrementoperator 
Usage
--expression
expression--

Language version: ActionScript 3.0
Runtime version: 

Subtracts 1 from the operand. The operand can be a variable, element in an array, or property of an object. The pre-decrement form of the operator (--expression) subtracts 1 from expression and returns the result. The post-decrement form of the operator (expression--) subtracts 1 from expression and returns the initial value of expression (the value prior to the subtraction).

Operands
expression:Number — A number or a variable that evaluates to a number.

Result
Number — The result of the decremented value.

Example

deleteoperator 
Usage
 delete reference

Language version: ActionScript 3.0
Runtime version: 

Destroys the object property specified by reference; the result is true if the property does not exist after the operation completes, and false otherwise. The delete operator returns true if it is called on a nonexistent property or a dynamic property not defined in a class.

The delete operator can fail and return false if the reference parameter cannot be deleted. You cannot delete fixed properties or variables that are declared with the var statement. A fixed property is a variable or method defined in a class definition.

The delete operator cannot be used to destroy a property of a class, unless that class is a dynamic class added at runtime. Properties of sealed classes cannot be destroyed using delete. Set the property to null instead.

Note: You cannot delete an object, but you can make an object eligible for garbage collection by removing all references to the object. The most common reference to an object is a variable that points to it. You can remove such a reference by setting the variable to null. The garbage collector removes any object that has no references.

Operands
reference:* — The name of the property to eliminate.

Result
Boolean — The value true if the deletion succeeded and false if it failed.

Example

See also

var
delete (XML)operator 
Usage
 delete reference

Language version: ActionScript 3.0
Runtime version: 

Deletes the XML elements or attributes specified by reference.

Operands
reference:XMLList — An XMLList object that specifies the XML elements or attributes to delete.

Result
Boolean — Always returns a value of true. The result is always true because the XMLList operand always refers to a valid (though possibly empty) XMLList object.

Example

.. descendant accessoroperator 
Usage
 myXML..childElement1..@attributeName 

Language version: ActionScript 3.0
Runtime version: 

Navigates to descendant elements of an XML or XMLList object, or (combined with the @ operator) finds matching attributes of descendants. The matching elements or attributes need not be direct children of the XML or XMLList object; they can be lower in the tree (for example, grandchildren). The result is an XMLList object, because more than one child element or attribute can match.

The order of nodes in the XMLList object returned is the result of a depth-first traversal. For example, consider the following:

var myXML:XML = <a>
			<b>one
				<c> 
					<b>two</b> 
				</c> 
			</b>
			<b>three</b>
		</a>;

trace(myXML..b[0].toXMLString());
trace("______________");
trace(myXML..b[1].toXMLString());
trace("______________");
trace(myXML..b[2].toXMLString());

The following output would result:

<b>
  one
  <c>
    <b>two</b>
  </c>
</b>
______________
<b>two</b>
______________
<b>three</b>

To return descendants with names that match ActionScript reserved words, use the XML.descendants() method instead of the descendant (..) operator, as the following example shows:

var xml:XML = 
<enrollees>
	<student id="239">
		<class name="Algebra" />
 		<class name="Spanish 2"/>
	</student>
	<student id="206">
		<class name="Trigonometry" />
 		<class name="Spanish 2" />
	</student>
 </enrollees>;
 trace(xml.descendants("class")); 
 

Operands
myXML:Object — The XML or XMLList object.
childElement1_or_attributeName — The name of an XML property or the name of an attribute.

Example

See also

/ divisionoperator 
Usage
expression1 / expression2

Language version: ActionScript 3.0
Runtime version: 

Divides expression1 by expression2. The result of the division operation is a double-precision floating-point number.

Operands
expression:Number — A number or a variable that evaluates to a number.

Result
Number — The floating-point result of the operation.

Example

See also

/= division assignmentoperator 
Usage
expression1 /= expression2

Language version: ActionScript 3.0
Runtime version: 

Assigns expression1 the value of expression1 / expression2. For example, the following two statements are equivalent:

x /= y; 
x = x / y;

Operands
expression1:Number — A number or a variable that evaluates to a number.
expression2:Number — A number or a variable that evaluates to a number.

Result
Number — A number.

Example

See also

. dotoperator 
Usage
object.property_or_method

Language version: ActionScript 3.0
Runtime version: 

Accesses class variables and methods, gets and sets object properties, and delimits imported packages or classes.

Operands
object:Object — An instance of a class. The object can be an instance of any of the built-in ActionScript classes or a class you define. This operand is always to the left of the dot (.) operator.
property_or_method:* — The name of a property or method associated with an object. All the valid methods and properties for the built-in classes are listed in the method and property summary tables for that class. This operand is always to the right of the dot (.) operator.

Result
* — The variable, method, or property named on the right side of the dot.

Example

See also

. dot (XML)operator 
Usage
myXML.childElement
myXML.@attributeName 

Language version: ActionScript 3.0
Runtime version: 

Navigates to child elements of an XML or XMLList object, or (combined with the @ operator) returns attributes of an XML or XMLList object. The object returned is an XMLList, because more than one child element or attribute can match.

To return elements with names that match ActionScript reserved words, use the XML.elements() method or the XML.descendants() method instead of the XML dot (.) operator, as the following example shows:

var xml:XML = 
	<student id="206">
		<class name="Trigonometry" />
		<class name="Spanish 2" />
	</student>;
trace(xml.elements("class"));
trace(xml.descendants("class")); 

Operands
myXML:Object — The XML or XMLList object.
childElement:* — The name of an XML property.
attributeName:* — The name of an attribute.

Result
XMLList — The XMLList specified.

Example

See also

== equalityoperator 
Usage
expression1 == expression2

Language version: ActionScript 3.0
Runtime version: 

Tests two expressions for equality. The result is true if the expressions are equal.

If the data types of the two operands match, the definition of equal depends on the data type of the operands:

If the data types of the operands do not match, the result is false except in the following circumstances:

Operands
expression1:Object — A number, string, Boolean value, variable, object, array, or expression.
expression2:Object — A number, string, Boolean value, variable, object, array, or expression.

Result
Boolean — A value of true if the expressions are equal, and false otherwise.

Example

See also

> greater thanoperator 
Usage
expression1 > expression2

Language version: ActionScript 3.0
Runtime version: 

Compares two expressions and determines whether expression1 is greater than expression2; if it is, the result is true. If expression1 is less than or equal to expression2, the result is false.

If both operands are of type String, the operands are compared using alphabetical order; all capital letters come before lowercase letters. Otherwise, operands are first converted to numbers, then compared.

Operands
expression1:Object — A string, integer, or floating-point number.
expression2:Object — A string, integer, or floating-point number.

Result
Boolean — A value of true if expression1 is greater than expression2; false otherwise.

Example

>= greater than or equal tooperator 
Usage
expression1 >= expression2

Language version: ActionScript 3.0
Runtime version: 

Compares two expressions and determines whether expression1 is greater than or equal to expression2 (true) or expression1 is less than expression2 (false).

Operands
expression1:Object — A string, integer, or floating-point number.
expression2:Object — A string, integer, or floating-point number.

Result
Boolean — A value of true if expression1 is greater than or equal to expression2; false otherwise.

Example

See also

inoperator 
Usage
expression1 in expression2

Language version: ActionScript 3.0
Runtime version: 

Evaluates whether a property is part of a specific object. To use the in operator, specify a property name as the first operand and an object as the second operand. If the object you specify contains such a property, the result is true; otherwise the result is false.

If the specified object is an Array object, you can use the in operator to check whether a particular index number is valid. If you pass an integer as the first operand, the result is true if the index is within the valid range of index numbers, and false otherwise.

Result
Boolean — A value of true if expression1 is a property of the object represented by expression2, and false otherwise.

Example

See also

++ incrementoperator 
Usage
++expression
 expression++

Language version: ActionScript 3.0
Runtime version: 

Adds 1 to an expression. The expression can be a variable, an element in an array, or a property of an object. The pre-increment form of the operator (++expression) adds 1 to expression and returns the result. The post-increment form of the operator (expression++) adds 1 to expression and returns the initial value of expression (the value prior to the addition).

Operands
expression:Number — A number or a variable that evaluates to a number.

Result
Number — The result of the increment.

Example

!= inequalityoperator 
Usage
expression1 != expression2

Language version: ActionScript 3.0
Runtime version: 

Tests for the exact opposite of the equality (==) operator. If expression1 is equal to expression2, the result is false. As with the equality (==) operator, the definition of equal depends on the data types being compared.

If the data types of the two operands match, the definition of equal depends on the data type of the operands:

If the data types of the operands do not match, the inequality operator (!=) returns true except in the following circumstances:

Operands
expression1:Object — A number, string, Boolean value, variable, object, array, or function.
expression2:Object — A number, string, Boolean value, variable, object, array, or function.

Result
Boolean — A value of true if the expressions are not equal, and false otherwise.

Example

See also

instanceofoperator 
Usage
expression instanceof function

Language version: ActionScript 3.0
Runtime version: 

Evaluates whether an expression's prototype chain includes the prototype object for function. The instanceof operator is included for backward compatibility with ECMAScript edition 3, and may be useful for advanced programmers who choose to use prototype-based inheritance with constructor functions instead of classes.

To check whether an object is a member of a specific data type, use the is operator.

When used with classes, the instanceof operator is similar to the is operator because a class's prototype chain includes all of its superclasses. Interfaces, however, are not included on prototype chains, so the instanceof operator always results in false when used with interfaces, whereas the is operator results in true if an object belongs to a class that implements the specified interface.

Note: The ActionScript is operator is the equivalent of the Java instanceof operator.

Operands
expression:Object — The object that contains the prototype chain to evaluate.
function:Object — A function object (or class).

Result
Boolean — Returns true if the prototype chain of expression includes the prototype object for function, and false otherwise.

Example

See also

isoperator 
Usage
expression1 is expression2

Language version: ActionScript 3.0
Runtime version: 

Evaluates whether an object is compatible with a specific data type, class, or interface. Use the is operator instead of the instanceof operator for type comparisons. You can also use the is operator to check whether an object implements an interface.

Result
Boolean — A value of true if expression1 is compatible with the data type, class, or interface specified in expression2, and false otherwise.

Example

See also

< less thanoperator 
Usage
expression1 < expression2

Language version: ActionScript 3.0
Runtime version: 

Compares two expressions and determines whether expression1 is less than expression2; if so, the result is true. If expression1 is greater than or equal to expression2, the result is false.

If both operands are of type String, the operands are compared using alphabetical order; all capital letters come before lowercase letters. Otherwise, operands are first converted to numbers, then compared.

Operands
expression1:Object — A string, integer, or floating-point number.
expression2:Object — A string, integer, or floating-point number.

Result
Boolean — A value of true if expression1 is less than expression2; false otherwise.

Example

<= less than or equal tooperator 
Usage
expression1 <= expression2

Language version: ActionScript 3.0
Runtime version: 

Compares two expressions and determines whether expression1 is less than or equal to expression2; if it is, the result is true. If expression1 is greater than expression2, the result is false.

If both operands are of type String, the operands are compared using alphabetical order; all capital letters come before lowercase letters. Otherwise, operands are first converted to numbers, then compared.

Operands
expression1:Object — A string, integer, or floating-point number.
expression2:Object — A string, integer, or floating-point number.

Result
Boolean — A value of true if expression1 is less than or equal to expression2; false otherwise.

Example

// line comment delimiteroperator 
Usage
// comment

Language version: ActionScript 3.0
Runtime version: 

Indicates the beginning of a script comment. Characters that appear between the comment delimiter (//) and the end-of-line character are interpreted as a comment and are ignored. Use this delimiter for single-line comments; for comments on multiple successive lines, use the /* and */ delimiters.

Operands
comment:* — Any characters.

Example

See also

&& logical ANDoperator 
Usage
expression1 && expression2

Language version: ActionScript 3.0
Runtime version: 

Returns expression1 if it is false or can be converted to false, and expression2 otherwise. Examples of values that can be converted to false are 0, NaN, null, and undefined. If you use a function call as expression2, the function is not called if expression1 evaluates to false.

If both operands are of type Boolean, the result is true only if both operands are true, as shown in the following table:

Expression Evaluates
true && true true
true && false false
false && false false
false && true false

Operands
expression1:* — A value or expression of any type.
expression2:* — A value of expression of any type.

Result
* — A Boolean value if both operands are of type Boolean. Otherwise, the result is the value of either expression.

Example

See also

&&= logical AND assignmentoperator 
Usage
expression1 &&= expression2

Language version: ActionScript 3.0
Runtime version: 

Assigns expression1 the value of expression1 && expression2. For example, the following two statements are equivalent:

x &&= y; 
x = x && y; 

Operands
expression1:* — A value of any type.
expression2:* — A value of any type.

Result
* — A Boolean value if both operands are members of the Boolean data type. Otherwise, the result will be the value of either of the two expressions.

Example

See also

! logical NOToperator 
Usage
!expression

Language version: ActionScript 3.0
Runtime version: 

Inverts the Boolean value of a variable or expression. If expression is a variable with the absolute or converted value true, the value of !expression is false. If the expression x && y evaluates to false, the expression !(x && y) evaluates to true.

The following expressions illustrate the result of using the logical NOT (!) operator:

Operands
expression:Boolean — An expression or a variable that evaluates to a Boolean value.

Result
Boolean — The Boolean result of the logical operation.

Example

See also

|| logical ORoperator 
Usage
expression1 || expression2

Language version: ActionScript 3.0
Runtime version: 

Returns expression1 if it is true or can be converted to true, and expression2 otherwise. If you use a function call as expression2, the function is not called if expression1 evaluates to true.

If both operands are of type Boolean, the result is true if either or both expressions are true; the result is false only if both expressions are false, as shown in the following table:

Expression Evaluates
true || true true
true || false true
false || false false
false || true true

Operands
expression1:* — A value of any type.
expression2:* — A value of any type.

Result
* — A Boolean value if both operands are members of the Boolean data type. Otherwise, the result will be the value of either of the two expressions.

Example

See also

||= logical OR assignmentoperator 
Usage
expression1 ||= expression2

Language version: ActionScript 3.0
Runtime version: 

Assigns expression1 the value of expression1 || expression2. For example, the following two statements are equivalent:

x ||= y; 
x = x || y; 

Operands
expression1:* — A value of any type.
expression2:* — A value of any type.

Result
* — A Boolean value if both operands are members of the Boolean data type. Otherwise, the result will be the value of either of the two expressions.

Example

See also

% modulooperator 
Usage
expression1 % expression2

Language version: ActionScript 3.0
Runtime version: 

Calculates the remainder of expression1 divided by expression2. If either operand is non-numeric, the modulo (%) operator attempts to convert it to a number.

The sign of the modulo result matches the sign of the dividend (the first number). For example, -4 % 3 and -4 % -3 both evaluate to -1.

Operands
expression1:Number — A number or expression that evaluates to a number. A string that contains only numeric characters evaluates to a number.
expression2:Number — A number or expression that evaluates to a number. A string that contains only numeric characters evaluates to a number.

Result
Number — The result of the arithmetic operation.

Example

See also

%= modulo assignmentoperator 
Usage
expression1 %= expression2

Language version: ActionScript 3.0
Runtime version: 

Assigns expression1 the value of expression1 % expression2. The following two statements are equivalent:

x %= y; 
x = x % y; 

Operands
expression1:Number — A number or expression that evaluates to a number.
expression2:Number — A number or expression that evaluates to a number.

Result
Number — The result of the arithmetic operation.

Example

See also

* multiplicationoperator 
Usage
expression1 * expression2

Language version: ActionScript 3.0
Runtime version: 

Multiplies two numerical expressions. If both expressions are integers, the product is an integer. If either or both expressions are floating-point numbers, the product is a floating-point number.

Operands
expression1:Number — A number or expression that evaluates to a number.
expression2:Number — A number or expression that evaluates to a number.

Result
Number — An integer or floating-point number.

Example

*= multiplication assignmentoperator 
Usage
expression1 *= expression2

Language version: ActionScript 3.0
Runtime version: 

Assigns expression1 the value of expression1 * expression2. For example, the following two expressions are equivalent:

x *= y 
x = x * y 

Operands
expression1:Number — A number or expression that evaluates to a number.
expression2:Number — A number or expression that evaluates to a number.

Result
Number — The value of expression1 * expression2 . If an expression cannot be converted to a numeric value, it returns NaN (not a number).

Example

See also

:: name qualifieroperator 
Usage
namespace::property
namespace::method()
namespace::xmlObject.property
namespace::xmlObject.@attribute

Language version: ActionScript 3.0
Runtime version: 

Identifies the namespace of a property, a method, an XML property, or an XML attribute.

Operands
namespace:Object — The identifying namespace.
propertyName:Object — The property, method, XML property, or XML attribute to identify.

Example

See also

newoperator 
Usage
new constructor(parameters)

Runtime version: 

Instantiates a class instance. The new operator can be used with a class or a variable of type Class to create an instance of a class. The new operator is commonly used with a class object to create an instance of a class. For example, the statement new Sprite() creates an instance of the Sprite class.

The new operator can also be used to associate a class with an embedded asset, which is an external object such as an image, sound, or font that is compiled into a SWF file. Each embedded asset is represented by a unique embedded asset class. To access an embedded asset, you must use the new operator to instantiate its associated class. Subsequently, you can call the appropriate methods and properties of the embedded asset class to manipulate the embedded asset.

If you prefer to define classes with Function objects instead of the class keyword, you can use the new operator to create objects based on constructor functions. Do not confuse constructor functions with constructor methods of a class. A constructor function is a Function object that is defined with the function keyword, but that is not part of a class definition. If you use constructor functions to create objects, you must use prototype inheritance instead of class inheritance.

Operands
constructor:* — A class, a function, or a variable that holds a value of type Class.
parameters:* — One or more parameters, separated by commas.

Example

See also

?. null condition member accessoperator 
Usage
object?.property_or_method

Language version: ActionScript 3.0
Runtime version: AIR 50

Accesses class variables and methods, gets and sets object properties, with an inherent null-object check. If the object on which this operator is applied is null, then rather than throwing a null reference error, the expression evaluates to null.

For example sprite.stage.nativeWindow would return the native window on which the 'sprite' object is placed. But if the sprite was not on the stage, this would throw a null reference error. Using the null condition member access, this becomes sprite.stage?.nativeWindow which would then result in a 'null' value if the sprite was not on the stage, rather than throwing an errro.

Operands
object:Object — An instance of a class. The object can be an instance of any of the built-in ActionScript classes or a class you define. This operand is always to the left of the dot (.) operator.
property_or_method:* — The name of a property or method associated with an object. All the valid methods and properties for the built-in classes are listed in the method and property summary tables for that class. This operand is always to the right of the dot (.) operator.

Result
* — If the object is null, this values to null. Otherwise it returns the variable, method, or property named on the right side of the dot.

Example

See also

?? nullish coalescingoperator 
Usage
expression1 ?? expression2

Language version: ActionScript 3.0
Runtime version: AIR 50

Returns expression1 unless it is null or undefined, and expression2 otherwise. If you use a function call as expression2, the function is not called unless expression1 evaluates to null or undefined.

This is essentially a short-hand way of writing "(expression1 == null || expression1 == undefined) ? expression2 : expression1". If expression1 is a 'false' or zero value, this is a defined value and so would be returned (i.e. "(0 ?? 1)" would return 0, whereas "(null ?? 1)" would return 1, as would "(0 || 1)").

Operands
expression1:* — A value of any type.
expression2:* — A value of any type.

Result
* — The result will be the value of either of the two expressions.

See also

{} object initializeroperator 
Usage
object = {name1 : value1, name2 : value2,... nameN : valueN}

Language version: ActionScript 3.0
Runtime version: 

Creates a new object and initializes it with the specified name and value property pairs. Using this operator is the same as using the new Object syntax and populating the property pairs using the assignment operator. The prototype of the newly created object is generically named the Object object.

This operator is also used to mark blocks of contiguous code associated with flow control statements (for, while, if, else, switch) and functions.

Operands
object:Object — The object to create.
name1,2,...N:Object — The names of the properties.
value1,2,...N:Object — The corresponding values for each name property.

Result
Object — An Object object.

Example

See also

() parenthesesoperator 
Usage
(expression1[, expression2])
(expression1, expression2)
function(parameter1,..., parameterN) 

Language version: ActionScript 3.0
Runtime version: 

Performs a grouping operation on one or more parameters, performs sequential evaluation of expressions, or surrounds one or more parameters and passes them as arguments to a function that precedes the parentheses.

Usage 1: Controls the order in which the operators execute. Parentheses override the normal precedence order and cause the expressions within the parentheses to be evaluated first. When parentheses are nested, the contents of the innermost parentheses are evaluated before the contents of the outer ones.

Usage 2: Evaluates a series of expressions, separated by commas, in sequence, and returns the result of the final expression.

Usage 3: Surrounds one or more parameters and passes them to the function that precedes the parentheses.

Operands
expression1:Object — An expression, which can include numbers, strings, variables, or text.
expression2:Object — An expression, which can include numbers, strings, variables, or text.
function:Function — The function to be performed on the contents of the parentheses.
parameter1...parameterN:Object — A series of parameters to execute before the results are passed as arguments to the function outside the parentheses.

Example

See also

( ) parentheses (XML)operator 
Usage
myXML.(expression)

Language version: ActionScript 3.0
Runtime version: 

Evaluates an expression in an ECMAScript for XML (E4X) XML construct. For example, myXML.(lastName == "Smith") identifies XML elements with the name lastName and the value "Smith". The result is an XMLList object.

Operands
myXML:* — An XML or XMLList object.
expression:* — The expression defining the matching elements.

Result
XMLList — The XMLList specified by the parentheses.

Example

See also

/ RegExp delimiteroperator 
Usage
/pattern/flags

Language version: ActionScript 3.0
Runtime version: 

When used before and after characters, indicates that the characters have a literal value and are considered a regular expression (RegExp), not a variable, string, or other ActionScript element. Note, however, that two sequential forward slash characters (//) indicate the beginning of a comment.

Operands
pattern:String — A sequence of one or more characters, defining the pattern of the regular expression.
flags:String — A sequence of zero or more of the following characters: g (for the global flag), i (for the ignoreCase flag), s (for the dotall flag), x (for the extended flag).

Example

See also

=== strict equalityoperator 
Usage
expression1 === expression2

Language version: ActionScript 3.0
Runtime version: 

Tests two expressions for equality, but does not perform automatic data conversion. The result is true if both expressions, including their data types, are equal.

The strict equality (===) operator is the same as the equality (==) operator in three ways:

The strict equality (===) operator differs from the equality (==) operator in only two ways: The strict equality operator generates different results in ActionScript 3.0 than it did in ActionScript 2.0 in two situations involving primitive values (for example, var x:Number = 1) with primitive objects (for example, var x:Number = new Number(1)). This is because ActionScript 3.0 removes the distinction between primitive values and primitive wrapper objects.

First, comparisons between primitive values and primitive objects that contain the same value return true in ActionScript 3.0, but false in earlier versions. In earlier versions, the data type of a primitive value is either Boolean, Number, or String, whereas the data type of a primitive object is always Object rather than Boolean, Number or String. The practical effect of this difference is that the following code results in false in previous versions of ActionScript because the data types of the operands do not match, but the result is true in ActionScript 3.0 because primitive values are typed as either Boolean, Number, int, uint, or String, whether they are wrapped in an object or not.

var num1:Number = 1;
var num2:Number = new Number(1);
trace(num1 === num2); // true in ActionScript 3.0, false in ActionScript 2.0
			
Second, comparisons between two primitive objects that contain the same value result in true in ActionScript 3.0, but false in previous versions.
var num1:Number = new Number(1);
var num2:Number = new Number(1);
trace(num1 == num2);  // true in ActionScript 3.0, false in ActionScript 2.0
trace(num1 === num2); // true in ActionScript 3.0, false in ActionScript 2.0
This is because in previous versions of ActionScript, both variables belong to the data type Object, so they are compared by reference and the result is false for both the equality and strict equality operations. In ActionScript 3.0, however, both variables belong to the data type Number, so they are compared by value and the result is true for both the equality and strict equality operators.

Operands
expression1:Object — A number, string, Boolean value, variable, object, array, or function.
expression2:Object — A number, string, Boolean value, variable, object, array, or function.

Result
Boolean — The Boolean result of the comparison.

Example

See also

!== strict inequalityoperator 
Usage
expression1 !== expression2

Language version: ActionScript 3.0
Runtime version: 

Tests for the exact opposite of the strict equality (===) operator. The strict inequality operator performs the same as the inequality operator except that only the int and uint data types are converted.

If expression1 is equal to expression2, and their data types are equal, the result is false.

The strict inequality (!==) operator is the same as the inequality (!=) operator in three ways:

The strict inequality operator differs from the inequality (!=) operator in only two ways:

Operands
expression1:Object — A number, string, Boolean value, variable, object, array, or function.
expression2:Object — A number, string, Boolean value, variable, object, array, or function.

Result
Boolean — The Boolean result of the comparison.

Example

See also

" string delimiteroperator 
Usage
 "text" 

Language version: ActionScript 3.0
Runtime version: 

When used before and after characters, indicates that the characters have a literal value and are considered a string, not a variable, numerical value, or other ActionScript element.

Operands
text:String — A sequence of zero or more characters.

Example

See also

- subtractionoperator 
Usage
-expression
 expression1 - expression2

Runtime version: 

Used for negating or subtracting.

Usage 1: When used for negating, the operator reverses the sign of a numerical expression.

Usage 2: When used for subtracting, the operator performs an arithmetic subtraction on two numerical expressions, subtracting expression2 from expression1. When both expressions are integers, the difference is an integer. When either or both expressions are floating-point numbers, the difference is a floating-point number.

Operands
expression1:Number — A number or expression that evaluates to a number.
expression2:Number — A number or expression that evaluates to a number.

Result
Number — An integer or floating-point number.

Example

-= subtraction assignmentoperator 
Usage
expression1 -= expression2

Language version: ActionScript 3.0
Runtime version: 

Assigns expression1 the value of expression1 - expression2. For example, the following two statements are equivalent:

x -= y ;
x = x - y;

String expressions must be converted to numbers; otherwise, the result is NaN (not a number).

Operands
expression1:Number — A number or expression that evaluates to a number.
expression2:Number — A number or expression that evaluates to a number.

Result
Number — The result of the arithmetic operation.

Example

See also

: typeoperator 
Usage
[modifiers] var variableName:type
function functionName():type { ... }
function functionName(parameter1:type, ..., parameterN:type) [:type]{ ... } 

Language version: ActionScript 3.0
Runtime version: 

Used for assigning a data type; this operator specifies the variable type, function return type, or function parameter type. When used in a variable declaration or assignment, this operator specifies the variable's type; when used in a function declaration or definition, this operator specifies the function's return type; when used with a function parameter in a function definition, this operator specifies the variable type expected for that parameter.

Type checking always occurs at run time. However, when the compiler is set to strict mode, all types are also checked at compile time, and errors are generated when there is a mismatch. Mismatches can occur during assignment operations, function calls, and class member dereferencing using the dot (.) operator.

Types that you can use include all native object types, classes and interfaces that you define, and void. The recognized native types are Boolean, Number, int, uint, and String. All built-in classes are also supported as native types.

If you do not assign a data type, the variable, function return value, or function parameter is considered untyped, which means that the value can be of any data type. If you wish to make clear your intent to use an untyped value, you can use the asterisk (*) character as the type annotation. When used as a type annotation, the asterisk character is equivalent to leaving a variable, function return type, or function parameter untyped.

Operands
variableName:* — An identifier for a variable.
type:* — A native data type, class name that you have defined, or interface name.
functionName:Function — An identifier for a function.
parameter:* — An identifier for a function parameter.

Example

See also

typeofoperator 
Usage
typeof expression

Language version: ActionScript 3.0
Runtime version: 

Evaluates expression and returns a string specifying the expression's data type. The result is limited to six possible string values: boolean, function, number, object, string, and xml. If you apply this operator to an instance of a user-defined class, the result is the string object. The typeof operator is included for backward compatibility. Use the is operator to check type compatibility.

Operands
expression:Object — An object to evaluate.

Result
String — A string representation of the type of expression. The following table shows the results of the typeof operator on each type of expression.

Expression Type Result
Array object
Boolean boolean
Function function
int number
Number number
Object object
String string
uint number
XML xml
XMLList xml
* undefined

Example

See also

voidoperator 
Usage
void expression

Runtime version: 

Evaluates an expression and then discards its value, returning undefined. The void operator is often used in comparisons that use the == operator to test for undefined values.

Operands
expression:Object — An expression to be evaluated.

Result
* — The value undefined.
< > XML literal tag delimiteroperator 
Usage
 myXML= <{tagName} {attributeName} = {attributeValue}>{content}</{tagName}>

Language version: ActionScript 3.0
Runtime version: 

Defines an XML tag in an XML literal. Use the forward slash / to define the closing tag.

Operands
myXML:* — An XML or XMLList object.
tagName:* — An expression that evaluates to the name of an XML tag.
attributeName:* — An expression that evaluates to the name of an XML attribute.
attributeValue:* — An expression that evaluates to the value of an XML attribute.
content:* — An expression that evaluates to the contents of an XML tag.

Example

See also