Package | flash.events |
Class | public class MouseEvent |
Inheritance | MouseEvent Event Object |
Subclasses | NativeDragEvent, ScreenMouseEvent |
Language version: | ActionScript 3.0 |
Runtime version: |
When nested nodes are involved, mouse events target the deepest possible nested node that
is visible in the display list. This node is called the target node. To have a
target node's ancestor receive notification of a mouse event, use
EventDispatcher.addEventListener()
on the ancestor node with the
type
parameter set to the specific mouse event you want to detect.
Property | Defined by | ||
---|---|---|---|
altKey : Boolean
Indicates whether the Alt key is active (
true ) or inactive (false ). | MouseEvent | ||
bubbles : Boolean
Indicates whether an event is a bubbling event.
| Event | ||
buttonDown : Boolean
Indicates whether the primary mouse button is pressed (
true ) or not (false ). | MouseEvent | ||
cancelable : Boolean
Indicates whether the behavior associated with the event can be prevented.
| Event | ||
clickCount : int
[read-only]
Indicates whether or not the mouse down event is part of a multi-click sequence.
| MouseEvent | ||
commandKey : Boolean
Indicates whether the command key is activated (Mac only.)
The value of property | MouseEvent | ||
constructor : Object
A reference to the class object or constructor function for a given object instance.
| Object | ||
controlKey : Boolean
Indicates whether the Control key is activated on Mac and whether the Ctrl key is activated on Windows or Linux.
| MouseEvent | ||
ctrlKey : Boolean
On Windows or Linux, indicates whether the Ctrl key is active (
true ) or inactive (false ). | MouseEvent | ||
currentTarget : Object
The object that is actively processing the Event object with an event listener.
| Event | ||
delta : int
Indicates how many lines should be scrolled for each unit the user rotates the
mouse wheel.
| MouseEvent | ||
eventPhase : uint
The current phase in the event flow.
| Event | ||
isRelatedObjectInaccessible : Boolean
If
true , the relatedObject property is set to null for
reasons related to security sandboxes. | MouseEvent | ||
localX : Number
When mouse locking is disabled, the horizontal coordinate at which the event occurred relative to the containing sprite.
| MouseEvent | ||
localY : Number
When mouse locking is disabled, the vertical coordinate at which the event occurred relative to the containing sprite.
| MouseEvent | ||
movementX : Number
When mouse locking is enabled, the change in mouse position
in the X direction since the last mouse event.
| MouseEvent | ||
movementY : Number
When mouse locking is enabled, the change in mouse position
in the Y direction since the last mouse event.
| MouseEvent | ||
prototype : Object
[static]
A reference to the prototype object of a class or function object.
| Object | ||
relatedObject : InteractiveObject
A reference to a display list object that is related to the event.
| MouseEvent | ||
shiftKey : Boolean
Indicates whether the Shift key is active (
true ) or inactive
(false ). | MouseEvent | ||
stageX : Number
[read-only]
The horizontal coordinate at which the event occurred in global Stage coordinates.
| MouseEvent | ||
stageY : Number
[read-only]
The vertical coordinate at which the event occurred in global Stage coordinates.
| MouseEvent | ||
target : Object
The event target.
| Event | ||
type : String
The type of event.
| Event |
Method | Defined by | ||
---|---|---|---|
MouseEvent(type:String, bubbles:Boolean = true, cancelable:Boolean = false, localX:Number, localY:Number, relatedObject:InteractiveObject = null, ctrlKey:Boolean = false, altKey:Boolean = false, shiftKey:Boolean = false, buttonDown:Boolean = false, delta:int = 0, commandKey:Boolean = false, controlKey:Boolean = false, clickCount:int = 0)
Creates an Event object that contains information about mouse events.
| MouseEvent | ||
Creates a copy of the MouseEvent object and sets the value of each property to match that of the original.
| MouseEvent | ||
A utility function for implementing the
toString() method in custom
ActionScript 3.0 Event classes. | Event | ||
Indicates whether an object has a specified property defined.
| Object | ||
Checks whether the
preventDefault() method has been called on the event. | Event | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter.
| Object | ||
Cancels an event's default behavior if that behavior can be canceled.
| Event | ||
Indicates whether the specified property exists and is enumerable.
| Object | ||
Sets the availability of a dynamic property for loop operations.
| Object | ||
Prevents processing of any event listeners in the current node and any subsequent nodes in
the event flow.
| Event | ||
Prevents processing of any event listeners in nodes subsequent to the current node in the
event flow.
| Event | ||
Returns the string representation of this object, formatted according to locale-specific conventions.
| Object | ||
Returns a string that contains all the properties of the MouseEvent object.
| MouseEvent | ||
Instructs Flash Player or Adobe AIR to render after processing of this event completes, if the display list has been modified.
| MouseEvent | ||
Returns the primitive value of the specified object.
| Object |
Constant | Defined by | ||
---|---|---|---|
ACTIVATE : String = "activate" [static]
The
ACTIVATE constant defines the value of the type property of an activate event object. | Event | ||
ADDED : String = "added" [static]
The
Event.ADDED constant defines the value of the type property of
an added event object. | Event | ||
ADDED_TO_STAGE : String = "addedToStage" [static]
The
Event.ADDED_TO_STAGE constant defines the value of the type
property of an addedToStage event object. | Event | ||
BROWSER_ZOOM_CHANGE : String = "browserZoomChange" [static]
The
Event.BROWSER_ZOOM_CHANGE constant defines the value of the type
property of an browserZoomChange event object. | Event | ||
CANCEL : String = "cancel" [static]
The
Event.CANCEL constant defines the value of the type property of a cancel event object. | Event | ||
CHANGE : String = "change" [static]
The
Event.CHANGE constant defines the value of the type property of a change event object. | Event | ||
CHANNEL_MESSAGE : String = "channelMessage" [static]
The
Event.CHANNEL_MESSAGE constant defines the value of the type property of a channelMessage event object. | Event | ||
CHANNEL_STATE : String = "channelState" [static]
The
Event.CHANNEL_STATE constant defines the value of the type property of a channelState event object. | Event | ||
CLEAR : String = "clear" [static]
The
Event.CLEAR constant defines the value of the type property
of a clear event object. | Event | ||
CLICK : String = "click" [static]
Defines the value of the
type property of a click event object. | MouseEvent | ||
CLOSE : String = "close" [static]
The
Event.CLOSE constant defines the value of the type property of a close event object. | Event | ||
CLOSING : String = "closing" [static]
The
Event.CLOSING constant defines the value of the
type property of a closing event object. | Event | ||
COMPLETE : String = "complete" [static]
The
Event.COMPLETE constant defines the value of the type property of a complete event object. | Event | ||
CONNECT : String = "connect" [static]
The
Event.CONNECT constant defines the value of the type property of a connect event object. | Event | ||
CONTEXT3D_CREATE : String = "context3DCreate" [static]
The
Event.CONTEXT3D_CREATE constant defines the value of the type property of a context3Dcreate event object. | Event | ||
CONTEXT_MENU : String = "contextMenu" [static]
The
MouseEvent.CONTEXT_MENU constant defines the value of the
type property of a contextMenu event object. | MouseEvent | ||
COPY : String = "copy" [static]
Defines the value of the
type property of a copy event object. | Event | ||
CUT : String = "cut" [static]
Defines the value of the
type property of a cut event object. | Event | ||
DEACTIVATE : String = "deactivate" [static]
The
Event.DEACTIVATE constant defines the value of the type property of a deactivate event object. | Event | ||
DISPLAYING : String = "displaying" [static]
The
Event.DISPLAYING constant defines the value of the type property of a displaying event object. | Event | ||
DOUBLE_CLICK : String = "doubleClick" [static]
Defines the value of the
type property of a doubleClick event object. | MouseEvent | ||
ENTER_FRAME : String = "enterFrame" [static]
The
Event.ENTER_FRAME constant defines the value of the type property of an enterFrame event object. | Event | ||
EXIT_FRAME : String = "exitFrame" [static]
The
Event.EXIT_FRAME constant defines the value of the type property of an exitFrame event object. | Event | ||
EXITING : String = "exiting" [static]
The
Event.EXITING constant defines the value of the type property of an exiting event object. | Event | ||
FRAME_CONSTRUCTED : String = "frameConstructed" [static]
The
Event.FRAME_CONSTRUCTED constant defines the value of the type property of an frameConstructed event object. | Event | ||
FRAME_LABEL : String = "frameLabel" [static]
The
Event.FRAME_LABEL constant defines the value of the type property of an frameLabel event object. | Event | ||
FULLSCREEN : String = "fullScreen" [static]
The
Event.FULL_SCREEN constant defines the value of the type property of a fullScreen event object. | Event | ||
HTML_BOUNDS_CHANGE : String = "htmlBoundsChange" [static]
The
Event.HTML_BOUNDS_CHANGE constant defines the value of the type property of an htmlBoundsChange event object. | Event | ||
HTML_DOM_INITIALIZE : String = "htmlDOMInitialize" [static]
The
Event.HTML_DOM_INITIALIZE constant defines the value of the type property
of an htmlDOMInitialize event object. | Event | ||
HTML_RENDER : String = "htmlRender" [static]
The
Event.HTML_RENDER constant defines the value of the type property of an htmlRender event object. | Event | ||
ID3 : String = "id3" [static]
The
Event.ID3 constant defines the value of the type property of an id3 event object. | Event | ||
INIT : String = "init" [static]
The
Event.INIT constant defines the value of the type property of an init event object. | Event | ||
LOCATION_CHANGE : String = "locationChange" [static]
The
Event.LOCATION_CHANGE constant defines the value of the type property of a locationChange event object. | Event | ||
MIDDLE_CLICK : String = "middleClick" [static]
Defines the value of the
type property of a middleClick event object. | MouseEvent | ||
MIDDLE_MOUSE_DOWN : String = "middleMouseDown" [static]
Defines the value of the
type property of a middleMouseDown event object. | MouseEvent | ||
MIDDLE_MOUSE_UP : String = "middleMouseUp" [static]
Defines the value of the
type property of a middleMouseUp event object. | MouseEvent | ||
MOUSE_DOWN : String = "mouseDown" [static]
Defines the value of the
type property of a mouseDown event object. | MouseEvent | ||
MOUSE_LEAVE : String = "mouseLeave" [static]
The
Event.MOUSE_LEAVE constant defines the value of the type property of a mouseLeave event object. | Event | ||
MOUSE_MOVE : String = "mouseMove" [static]
Defines the value of the
type property of a mouseMove event object. | MouseEvent | ||
MOUSE_OUT : String = "mouseOut" [static]
Defines the value of the
type property of a mouseOut event object. | MouseEvent | ||
MOUSE_OVER : String = "mouseOver" [static]
Defines the value of the
type property of a mouseOver event object. | MouseEvent | ||
MOUSE_UP : String = "mouseUp" [static]
Defines the value of the
type property of a mouseUp event object. | MouseEvent | ||
MOUSE_WHEEL : String = "mouseWheel" [static]
Defines the value of the
type property of a mouseWheel event object. | MouseEvent | ||
MOUSE_WHEEL_HORIZONTAL : String = "mouseWheelHorizontal" [static]
Defines the value of the
type property of a mouseWheelHorizontal event object. | MouseEvent | ||
NETWORK_CHANGE : String = "networkChange" [static]
The
Event.NETWORK_CHANGE constant defines the value of the type property of a networkChange event object. | Event | ||
OPEN : String = "open" [static]
The
Event.OPEN constant defines the value of the type property of an open event object. | Event | ||
PASTE : String = "paste" [static]
The
Event.PASTE constant defines the value of the type property of a paste event object. | Event | ||
PREPARING : String = "preparing" [static]
The
Event.PREPARING constant defines the value of the type property of a preparing event object. | Event | ||
RELEASE_OUTSIDE : String = "releaseOutside" [static]
Defines the value of the
type property of a releaseOutside event object. | MouseEvent | ||
REMOVED : String = "removed" [static]
The
Event.REMOVED constant defines the value of the type property of
a removed event object. | Event | ||
REMOVED_FROM_STAGE : String = "removedFromStage" [static]
The
Event.REMOVED_FROM_STAGE constant defines the value of the type
property of a removedFromStage event object. | Event | ||
RENDER : String = "render" [static]
The
Event.RENDER constant defines the value of the type property of a render event object. | Event | ||
RESIZE : String = "resize" [static]
The
Event.RESIZE constant defines the value of the type property of a resize event object. | Event | ||
RIGHT_CLICK : String = "rightClick" [static]
Defines the value of the
type property of a rightClick event object. | MouseEvent | ||
RIGHT_MOUSE_DOWN : String = "rightMouseDown" [static]
Defines the value of the
type property of a rightMouseDown event object. | MouseEvent | ||
RIGHT_MOUSE_UP : String = "rightMouseUp" [static]
Defines the value of the
type property of a rightMouseUp event object. | MouseEvent | ||
ROLL_OUT : String = "rollOut" [static]
Defines the value of the
type property of a rollOut event object. | MouseEvent | ||
ROLL_OVER : String = "rollOver" [static]
Defines the value of the
type property of a rollOver event object. | MouseEvent | ||
SCROLL : String = "scroll" [static]
The
Event.SCROLL constant defines the value of the type property of a scroll event object. | Event | ||
SELECT : String = "select" [static]
The
Event.SELECT constant defines the value of the type property of a select event object. | Event | ||
SELECT_ALL : String = "selectAll" [static]
The
Event.SELECT_ALL constant defines the value of the type property of a selectAll event object. | Event | ||
SOUND_COMPLETE : String = "soundComplete" [static]
The
Event.SOUND_COMPLETE constant defines the value of the type property of a soundComplete event object. | Event | ||
STANDARD_ERROR_CLOSE : String = "standardErrorClose" [static]
The
Event.STANDARD_ERROR_CLOSE constant defines the value of the type property of a standardErrorClose event object. | Event | ||
STANDARD_INPUT_CLOSE : String = "standardInputClose" [static]
The
Event.STANDARD_INPUT_CLOSE constant defines the value of the type property of a standardInputClose event object. | Event | ||
STANDARD_OUTPUT_CLOSE : String = "standardOutputClose" [static]
The
Event.STANDARD_OUTPUT_CLOSE constant defines the value of the type property of a standardOutputClose event object. | Event | ||
SUSPEND : String = "suspend" [static]
The
Event.SUSPEND constant defines the value of the type property of an suspend event object. | Event | ||
TAB_CHILDREN_CHANGE : String = "tabChildrenChange" [static]
The
Event.TAB_CHILDREN_CHANGE constant defines the value of the type property of a tabChildrenChange event object. | Event | ||
TAB_ENABLED_CHANGE : String = "tabEnabledChange" [static]
The
Event.TAB_ENABLED_CHANGE constant defines the value of the type
property of a tabEnabledChange event object. | Event | ||
TAB_INDEX_CHANGE : String = "tabIndexChange" [static]
The
Event.TAB_INDEX_CHANGE constant defines the value of the
type property of a tabIndexChange event object. | Event | ||
TEXT_INTERACTION_MODE_CHANGE : String = "textInteractionModeChange" [static]
The
Event.TEXT_INTERACTION_MODE_CHANGE constant defines the value of the type property of a interaction mode event object. | Event | ||
TEXTURE_READY : String = "textureReady" [static]
The
Event.TEXTURE_READY constant defines the value of the type property of a textureReady event object. | Event | ||
UNLOAD : String = "unload" [static]
The
Event.UNLOAD constant defines the value of the type property of an unload event object. | Event | ||
USER_IDLE : String = "userIdle" [static]
The
Event.USER_IDLE constant defines the value of the type property of a userIdle event object. | Event | ||
USER_PRESENT : String = "userPresent" [static]
The
Event.USER_PRESENT constant defines the value of the type property of a userPresent event object. | Event | ||
VIDEO_FRAME : String = "videoFrame" [static]
The
Event.VIDEO_FRAME constant defines the value of the
type property of a videoFrame event object. | Event | ||
WORKER_STATE : String = "workerState" [static]
The
Event.WORKER_STATE constant defines the value of the type property of a workerState event object. | Event |
altKey | property |
altKey:Boolean
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
Indicates whether the Alt key is active (true
) or inactive (false
).
Supported for Windows only. On other operating systems, this property is always set to false
.
public function get altKey():Boolean
public function set altKey(value:Boolean):void
buttonDown | property |
buttonDown:Boolean
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
Indicates whether the primary mouse button is pressed (true
) or not (false
).
public function get buttonDown():Boolean
public function set buttonDown(value:Boolean):void
clickCount | property |
clickCount:int
[read-only]
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.0 |
Indicates whether or not the mouse down event is part of a multi-click sequence.
This parameter will be zero for all mouse events other than MouseEvent.mouseDown
,
MouseEvent.mouseUp
, MouseEvent.middleMouseDown
, MouseEvent.middleMouseUp
,
MouseEvent.rightMouseDown
, and MouseEvent.rightMouseUp
. Listening
for single clicks, double clicks, or any multi-click sequence is possible with the clickCount
parameter.
For example, an initial MouseEvent.mouseDown
and MouseEvent.mouseUp
will have a
clickCount
of 1, and the second MouseEvent.mouseDown
and MouseEvent.mouseUp
in a double-click sequence will have a
clickCount
of 2. If the mouse moves sufficiently or the multi-click sequence is
interrupted for some reason, then the next MouseEvent.mouseDown
will have a clickCount of 1.
The doubleClick event will continue to fire as expected.
public function get clickCount():int
commandKey | property |
commandKey:Boolean
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.0 |
Indicates whether the command key is activated (Mac only.)
The value of property commandKey
will have the same value as property ctrlKey
on the Mac.
Always false on Windows or Linux.
public function get commandKey():Boolean
public function set commandKey(value:Boolean):void
controlKey | property |
controlKey:Boolean
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.0 |
Indicates whether the Control key is activated on Mac and whether the Ctrl key is activated on Windows or Linux.
Implementation public function get controlKey():Boolean
public function set controlKey(value:Boolean):void
ctrlKey | property |
ctrlKey:Boolean
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
On Windows or Linux, indicates whether the Ctrl key is active (true
) or inactive (false
).
On Macintosh, indicates whether either the Control key or the Command key is activated.
public function get ctrlKey():Boolean
public function set ctrlKey(value:Boolean):void
delta | property |
delta:int
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
Indicates how many lines should be scrolled for each unit the user rotates the
mouse wheel. A positive delta value indicates an upward scroll; a negative
value indicates a downward scroll. Typical values are 1 to 3, but faster
rotation may produce larger values. This setting depends on the device
and operating system and is usually configurable by the user. This
property applies only to the MouseEvent.mouseWheel
event.
public function get delta():int
public function set delta(value:int):void
isRelatedObjectInaccessible | property |
isRelatedObjectInaccessible:Boolean
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
If true
, the relatedObject
property is set to null
for
reasons related to security sandboxes. If the nominal value of relatedObject
is a reference to a
DisplayObject in another sandbox, relatedObject
is set to
null
unless there is permission in both directions across this sandbox boundary. Permission is
established by calling Security.allowDomain()
from a SWF file, or by providing
a policy file from the server of an image file, and setting the LoaderContext.checkPolicyFile
property when loading the image.
public function get isRelatedObjectInaccessible():Boolean
public function set isRelatedObjectInaccessible(value:Boolean):void
See also
localX | property |
localX:Number
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
When mouse locking is disabled, the horizontal coordinate at which the event occurred relative to the containing sprite.
Disable mouse locking by setting Stage.mouseLock
to false
.
When mouse locking is enabled, localX
and localY
are 0.
Use movementX
and movementY
to determine the changes to mouse position
when mouse locking is enabled.
public function get localX():Number
public function set localX(value:Number):void
See also
localY | property |
localY:Number
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
When mouse locking is disabled, the vertical coordinate at which the event occurred relative to the containing sprite.
Disable mouse locking by setting Stage.mouseLock
to false
.
When mouse locking is enabled, localX
and localY
are 0.
Use movementX
and movementY
to determine the changes to mouse position
when mouse locking is enabled.
public function get localY():Number
public function set localY(value:Number):void
See also
movementX | property |
movementX:Number
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: | AIR 3.2 |
When mouse locking is enabled, the change in mouse position
in the X direction since the last mouse event.
Enable mouse locking by setting Stage.mouseLock
to true
.
When mouse locking is enabled:
localX
and localY
contain 0.movementX
and movementY
contain delta values.movementX
and movementY
are never transformed based
on stage transformation. That means they always remain in screen coordinates.movementX
and movementY
are 0 when
Stage.mouseLock
is false
.
public function get movementX():Number
public function set movementX(value:Number):void
See also
movementY | property |
movementY:Number
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: | AIR 3.2 |
When mouse locking is enabled, the change in mouse position
in the Y direction since the last mouse event.
Enable mouse locking by setting Stage.mouseLock
to true
.
When mouse locking is enabled:
localX
and localY
contain 0.movementX
and movementY
contain delta values.movementX
and movementY
are never transformed based
on stage transformation. That means they always remain in screen coordinates.movementX
and movementY
are 0 when
Stage.mouseLock
is false
.
public function get movementY():Number
public function set movementY(value:Number):void
See also
relatedObject | property |
relatedObject:InteractiveObject
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
A reference to a display list object that is related to the event. For example, when a mouseOut
event occurs,
relatedObject
represents the display list object to which the pointing device now points.
This property applies to the mouseOut
, mouseOver
, rollOut
, and rollOver
events.
The value of this property can be null
in two circumstances: if there no related object,
or there is a related object, but it is in a security sandbox to which you don't have access.
Use the isRelatedObjectInaccessible()
property to determine which of these reasons applies.
public function get relatedObject():InteractiveObject
public function set relatedObject(value:InteractiveObject):void
See also
shiftKey | property |
shiftKey:Boolean
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
Indicates whether the Shift key is active (true
) or inactive
(false
).
public function get shiftKey():Boolean
public function set shiftKey(value:Boolean):void
stageX | property |
stageX:Number
[read-only]
Language version: | ActionScript 3.0 |
Runtime version: |
The horizontal coordinate at which the event occurred in global Stage coordinates.
This property is calculated when the localX
property is set.
public function get stageX():Number
stageY | property |
stageY:Number
[read-only]
Language version: | ActionScript 3.0 |
Runtime version: |
The vertical coordinate at which the event occurred in global Stage coordinates.
This property is calculated when the localY
property is set.
public function get stageY():Number
MouseEvent | () | constructor |
public function MouseEvent(type:String, bubbles:Boolean = true, cancelable:Boolean = false, localX:Number, localY:Number, relatedObject:InteractiveObject = null, ctrlKey:Boolean = false, altKey:Boolean = false, shiftKey:Boolean = false, buttonDown:Boolean = false, delta:int = 0, commandKey:Boolean = false, controlKey:Boolean = false, clickCount:int = 0)
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.0 |
Creates an Event object that contains information about mouse events. Event objects are passed as parameters to event listeners.
Parameterstype:String — The type of the event. Possible values are: MouseEvent.CLICK ,
MouseEvent.DOUBLE_CLICK , MouseEvent.MOUSE_DOWN ,
MouseEvent.MOUSE_MOVE , MouseEvent.MOUSE_OUT ,
MouseEvent.MOUSE_OVER , MouseEvent.MOUSE_UP ,
MouseEvent.MIDDLE_CLICK , MouseEvent.MIDDLE_MOUSE_DOWN , MouseEvent.MIDDLE_MOUSE_UP ,
MouseEvent.RIGHT_CLICK , MouseEvent.RIGHT_MOUSE_DOWN , MouseEvent.RIGHT_MOUSE_UP ,
MouseEvent.MOUSE_WHEEL , MouseEvent.ROLL_OUT , and MouseEvent.ROLL_OVER .
|
|
bubbles:Boolean (default = true ) — Determines whether the Event object participates in the bubbling phase of the event flow.
|
|
cancelable:Boolean (default = false ) — Determines whether the Event object can be canceled.
|
|
localX:Number — The horizontal coordinate at which the event occurred relative to the containing sprite.
|
|
localY:Number — The vertical coordinate at which the event occurred relative to the containing sprite.
|
|
relatedObject:InteractiveObject (default = null ) — The complementary InteractiveObject instance that is affected by the event. For example, when a mouseOut event occurs, relatedObject represents the display list object to which the pointing device now points.
|
|
ctrlKey:Boolean (default = false ) — On Windows or Linux, indicates whether the Ctrl key is activated. On Mac, indicates whether either the Ctrl key or the Command key is activated.
|
|
altKey:Boolean (default = false ) — Indicates whether the Alt key is activated (Windows or Linux only).
|
|
shiftKey:Boolean (default = false ) — Indicates whether the Shift key is activated.
|
|
buttonDown:Boolean (default = false ) — Indicates whether the primary mouse button is pressed.
|
|
delta:int (default = 0 ) — Indicates how many lines should be scrolled for each unit the user rotates the mouse wheel. A positive delta value indicates an upward scroll; a negative value indicates a downward scroll. Typical values are 1 to 3, but faster rotation may produce larger values. This parameter is used only for the MouseEvent.mouseWheel event.
|
|
commandKey:Boolean (default = false ) — (AIR only) Indicates whether the Command key is activated (Mac only). This parameter is used only for the MouseEvent.click ,
MouseEvent.mouseDown , MouseEvent.mouseUp , MouseEvent.middleClick , MouseEvent.middleMouseDown ,
MouseEvent.middleMouseUp , MouseEvent.rightClick , MouseEvent.rightMouseDown , MouseEvent.rightMouseUp ,
and MouseEvent.doubleClick events. This parameter is for Adobe AIR only; do not set it for Flash Player content.
|
|
controlKey:Boolean (default = false ) — (AIR only) Indicates whether the Control or Ctrl key is activated. This parameter is used only for the MouseEvent.click ,
MouseEvent.mouseDown , MouseEvent.mouseUp , MouseEvent.middleClick , MouseEvent.middleMouseDown ,
MouseEvent.middleMouseUp , MouseEvent.rightClick , MouseEvent.rightMouseDown , MouseEvent.rightMouseUp ,
and MouseEvent.doubleClick events. This parameter is for Adobe AIR only; do not set it for Flash Player content.
|
|
clickCount:int (default = 0 ) — (AIR only) Indicates whether or not the mouse event is part of a multi-click sequence. This parameter will be zero for all mouse events other than
MouseEvent.mouseDown , MouseEvent.mouseUp , MouseEvent.middleMouseDown , MouseEvent.middleMouseUp ,
MouseEvent.rightMouseDown and MouseEvent.rightMouseUp . Listening for single clicks, double clicks, or any multi-click sequence
is possible with the clickCount parameter. This parameter is for Adobe AIR only; do not set it for Flash Player content.
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clone | () | method |
public override function clone():Event
Language version: | ActionScript 3.0 |
Runtime version: |
Creates a copy of the MouseEvent object and sets the value of each property to match that of the original.
ReturnsEvent —
A new MouseEvent object with property values that match those of the original.
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toString | () | method |
public override function toString():String
Language version: | ActionScript 3.0 |
Runtime version: |
Returns a string that contains all the properties of the MouseEvent object. The string is in the following format:
[MouseEvent type=value bubbles=value cancelable=value ... delta=value]
String —
A string that contains all the properties of the MouseEvent object.
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updateAfterEvent | () | method |
public function updateAfterEvent():void
Language version: | ActionScript 3.0 |
Runtime version: |
Instructs Flash Player or Adobe AIR to render after processing of this event completes, if the display list has been modified.
CLICK | constant |
public static const CLICK:String = "click"
Language version: | ActionScript 3.0 |
Runtime version: |
Defines the value of the type
property of a click
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | true |
buttonDown | For click events, this value is always false . |
cancelable | false ; there is no default behavior to cancel. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
movementX | The change in horizontal coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
movementY | The change in vertical coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
shiftKey | true if the Shift key is active; false if it is inactive. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
See also
CONTEXT_MENU | constant |
public static const CONTEXT_MENU:String = "contextMenu"
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.0 |
The MouseEvent.CONTEXT_MENU
constant defines the value of the
type
property of a contextMenu
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | true |
buttonDown | true if the right mouse button is pressed; false otherwise. |
cancelable | false ; the default behavior cannot be canceled. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
movementX | The change in horizontal coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
movementY | The change in vertical coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
shiftKey | true if the Shift key is active; false if it is inactive. |
clickCount | Count of the number of mouse clicks to indicate whether the event is part of a multi-click sequence. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
DOUBLE_CLICK | constant |
public static const DOUBLE_CLICK:String = "doubleClick"
Language version: | ActionScript 3.0 |
Runtime version: |
Defines the value of the type
property of a doubleClick
event object. The doubleClickEnabled
property
must be true
for an object to generate the doubleClick
event.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | true |
buttonDown | For double-click events, this value is always false . |
cancelable | false ; there is no default behavior to cancel. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
movementX | The change in horizontal coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
movementY | The change in vertical coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
shiftKey | true if the Shift key is active; false if it is inactive. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
See also
MIDDLE_CLICK | constant |
public static const MIDDLE_CLICK:String = "middleClick"
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.0 |
Defines the value of the type
property of a middleClick
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | true |
buttonDown | For middle-click events, this property is always false . |
cancelable | false ; there is no default behavior to cancel. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
movementX | The change in horizontal coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
movementY | The change in vertical coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
shiftKey | true if the Shift key is active; false if it is inactive. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
See also
MIDDLE_MOUSE_DOWN | constant |
public static const MIDDLE_MOUSE_DOWN:String = "middleMouseDown"
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.0 |
Defines the value of the type
property of a middleMouseDown
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | true |
buttonDown | true if the middle mouse button is pressed; false otherwise. |
cancelable | false ; the default behavior cannot be canceled. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
movementX | The change in horizontal coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
movementY | The change in vertical coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
shiftKey | true if the Shift key is active; false if it is inactive. |
clickCount | Count of the number of mouse clicks to indicate whether the event is part of a multi-click sequence. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
See also
MIDDLE_MOUSE_UP | constant |
public static const MIDDLE_MOUSE_UP:String = "middleMouseUp"
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.0 |
Defines the value of the type
property of a middleMouseUp
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | true |
buttonDown | true if the middle mouse button is pressed; false otherwise. |
cancelable | false ; the default behavior cannot be canceled. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
movementX | The change in horizontal coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
movementY | The change in vertical coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
shiftKey | true if the Shift key is active; false if it is inactive. |
clickCount | Count of the number of mouse clicks to indicate whether the event is part of a multi-click sequence. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
See also
MOUSE_DOWN | constant |
public static const MOUSE_DOWN:String = "mouseDown"
Language version: | ActionScript 3.0 |
Runtime version: |
Defines the value of the type
property of a mouseDown
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | true |
buttonDown | true if the primary mouse button is pressed; false otherwise. |
cancelable | false ; the default behavior cannot be canceled. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows and Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
movementX | The change in horizontal coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
movementY | The change in vertical coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
shiftKey | true if the Shift key is active; false if it is inactive. |
clickCount | Count of the number of mouse clicks to indicate whether the event is part of a multi-click sequence. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
See also
MOUSE_MOVE | constant |
public static const MOUSE_MOVE:String = "mouseMove"
Language version: | ActionScript 3.0 |
Runtime version: |
Defines the value of the type
property of a mouseMove
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | true |
buttonDown | true if the primary mouse button is pressed; false otherwise. |
cancelable | false ; the default behavior cannot be canceled. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
movementX | The change in horizontal coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
movementY | The change in vertical coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
shiftKey | true if the Shift key is active; false if it is inactive. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
See also
In the constructor, a rectangle innerRect
Sprite object is created
and the line style is set to green. The line style for drawing on the
MouseEvent_MOUSE_MOVEExample
Sprite container is set to red. Separate event
listeners for the MouseEvent.MOUSE_UP
and MouseEvent.MOUSE_DOWN
events are added for the application's main Sprite object and innerRect
Sprite object. In both cases, the mouse down event listener methods move the current drawing
position to the mouse pointer's location and add a listener for the MouseEvent.MOUSE_MOVE
event. When the mouse pointer is moved, the invoked event listener methods follows the pointer and draw
a line using the graphics.LineTo()
method. (Note: The innerRect
Sprite object obscures the red lines of the main Sprite object that are drawn behind the rectangle.)
When the MouseEvent.MOUSE_UP
event occurs, the listener for the MOUSE_MOVE
event is removed and drawing is stopped.
package { import flash.display.Sprite; import flash.display.Graphics; import flash.events.MouseEvent; public class MouseEvent_MOUSE_MOVEExample extends Sprite { private var innerRect:Sprite = new Sprite(); public function MouseEvent_MOUSE_MOVEExample() { graphics.lineStyle(3, 0xFF0000, 1); stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler); innerRect.graphics.lineStyle(1, 0x00FF00, 1); innerRect.graphics.beginFill(0xFFFFFF); innerRect.graphics.drawRect(10, 10, 200, 200); innerRect.graphics.endFill(); innerRect.addEventListener(MouseEvent.MOUSE_DOWN, innerRectMouseDownHandler); innerRect.addEventListener(MouseEvent.MOUSE_UP, innerRectMouseUpHandler); addChild(innerRect); } private function mouseDownHandler(event:MouseEvent):void { graphics.moveTo(event.stageX, event.stageY); stage.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler); } private function mouseMoveHandler(event:MouseEvent):void { graphics.lineTo(event.stageX, event.stageY); } private function mouseUpHandler(event:MouseEvent):void { stage.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler); } private function innerRectMouseDownHandler(event:MouseEvent):void { innerRect.graphics.moveTo(event.localX, event.localY); innerRect.addEventListener(MouseEvent.MOUSE_MOVE, innerRectMouseMoveHandler); } private function innerRectMouseMoveHandler(event:MouseEvent):void { innerRect.graphics.lineTo(event.localX, event.localY); } private function innerRectMouseUpHandler(event:MouseEvent):void { innerRect.removeEventListener(MouseEvent.MOUSE_MOVE, innerRectMouseMoveHandler); } } }
MOUSE_OUT | constant |
public static const MOUSE_OUT:String = "mouseOut"
Language version: | ActionScript 3.0 |
Runtime version: |
Defines the value of the type
property of a mouseOut
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | true |
buttonDown | true if the primary mouse button is pressed; false otherwise. |
cancelable | false ; the default behavior cannot be canceled. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
relatedObject | The display list object to which the pointing device now points. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
movementX | The change in horizontal coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
movementY | The change in vertical coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
shiftKey | true if the Shift key is active; false if it is inactive. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
See also
MOUSE_OVER | constant |
public static const MOUSE_OVER:String = "mouseOver"
Language version: | ActionScript 3.0 |
Runtime version: |
Defines the value of the type
property of a mouseOver
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | true |
buttonDown | true if the primary mouse button is pressed; false otherwise. |
cancelable | false ; the default behavior cannot be canceled. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
relatedObject | The display list object to which the pointing device was pointing. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
movementX | The change in horizontal coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
movementY | The change in vertical coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
shiftKey | true if the Shift key is active; false if it is inactive. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
See also
MOUSE_UP | constant |
public static const MOUSE_UP:String = "mouseUp"
Language version: | ActionScript 3.0 |
Runtime version: |
Defines the value of the type
property of a mouseUp
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | true |
buttonDown | true if the primary mouse button is pressed; false otherwise. |
cancelable | false ; the default behavior cannot be canceled. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
movementX | The change in horizontal coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
movementY | The change in vertical coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
shiftKey | true if the Shift key is active; false if it is inactive. |
clickCount | Count of the number of mouse clicks to indicate whether the event is part of a multi-click sequence. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
See also
MOUSE_WHEEL | constant |
public static const MOUSE_WHEEL:String = "mouseWheel"
Language version: | ActionScript 3.0 |
Runtime version: |
Defines the value of the type
property of a mouseWheel
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | true |
buttonDown | true if the primary mouse button is pressed; false otherwise. |
cancelable | false ; the default behavior cannot be canceled. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
delta | The number of lines that that each notch on the mouse wheel represents. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
movementX | The change in horizontal coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
movementY | The change in vertical coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
shiftKey | true if the Shift key is active; false if it is inactive. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
See also
MOUSE_WHEEL_HORIZONTAL | constant |
public static const MOUSE_WHEEL_HORIZONTAL:String = "mouseWheelHorizontal"
Language version: | ActionScript 3.0 |
Runtime version: | AIR 51 |
Defines the value of the type
property of a mouseWheelHorizontal
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | true |
buttonDown | true if the primary mouse button is pressed; false otherwise. |
cancelable | false ; the default behavior cannot be canceled. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
delta | The number of lines that that each notch on the mouse wheel represents. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
movementX | The change in horizontal coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
movementY | The change in vertical coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
shiftKey | true if the Shift key is active; false if it is inactive. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
See also
RELEASE_OUTSIDE | constant |
public static const RELEASE_OUTSIDE:String = "releaseOutside"
Language version: | ActionScript 3.0 |
Runtime version: | AIR 3.3 |
Defines the value of the type
property of a releaseOutside
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | true |
buttonDown | false |
cancelable | false ; the default behavior cannot be canceled. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
shiftKey | true if the Shift key is active; false if it is inactive. |
clickCount | Count of the number of mouse clicks to indicate whether the event is part of a multi-click sequence. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject which pointing device button is pressed over previously and out from the instance and released.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
See also
RIGHT_CLICK | constant |
public static const RIGHT_CLICK:String = "rightClick"
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.0 |
Defines the value of the type
property of a rightClick
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | true |
buttonDown | For right-click events, this property is always false . |
cancelable | false ; there is no default behavior to cancel. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
movementX | The change in horizontal coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
movementY | The change in vertical coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
shiftKey | true if the Shift key is active; false if it is inactive. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
See also
RIGHT_MOUSE_DOWN | constant |
public static const RIGHT_MOUSE_DOWN:String = "rightMouseDown"
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.0 |
Defines the value of the type
property of a rightMouseDown
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | true |
buttonDown | For right-click events, this property is always true . |
cancelable | false ; the default behavior cannot be canceled. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
movementX | The change in horizontal coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
movementY | The change in vertical coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
shiftKey | true if the Shift key is active; false if it is inactive. |
clickCount | Count of the number of mouse clicks to indicate whether the event is part of a multi-click sequence. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
See also
RIGHT_MOUSE_UP | constant |
public static const RIGHT_MOUSE_UP:String = "rightMouseUp"
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.0 |
Defines the value of the type
property of a rightMouseUp
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | true |
buttonDown | true if the right mouse button is pressed; false otherwise. |
cancelable | false ; the default behavior cannot be canceled. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
movementX | The change in horizontal coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
movementY | The change in vertical coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
shiftKey | true if the Shift key is active; false if it is inactive. |
clickCount | Count of the number of mouse clicks to indicate whether the event is part of a multi-click sequence. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
See also
ROLL_OUT | constant |
public static const ROLL_OUT:String = "rollOut"
Language version: | ActionScript 3.0 |
Runtime version: |
Defines the value of the type
property of a rollOut
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | false |
buttonDown | true if the primary mouse button is pressed; false otherwise. |
cancelable | false ; there is no default behavior to cancel. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
relatedObject | The display list object to which the pointing device now points. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
movementX | The change in horizontal coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
movementY | The change in vertical coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
shiftKey | true if the Shift key is active; false if it is inactive. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
See also
ROLL_OVER | constant |
public static const ROLL_OVER:String = "rollOver"
Language version: | ActionScript 3.0 |
Runtime version: |
Defines the value of the type
property of a rollOver
event object.
This event has the following properties:
Property | Value |
---|---|
altKey | true if the Alt key is active (Windows). |
bubbles | false |
buttonDown | true if the primary mouse button is pressed; false otherwise. |
cancelable | false ; there is no default behavior to cancel. |
commandKey | true on the Mac if the Command key is active; false if it is inactive. Always false on Windows. |
controlKey | true if the Ctrl or Control key is active; false if it is inactive. |
ctrlKey | true on Windows or Linux if the Ctrl key is active. true on Mac if either the Ctrl key or the Command key is active. Otherwise, false . |
currentTarget | The object that is actively processing the Event object with an event listener. |
relatedObject | The display list object to which the pointing device was pointing. |
localX | The horizontal coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
localY | The vertical coordinate at which the event occurred relative to the containing sprite, if mouse locking is disabled. |
movementX | The change in horizontal coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
movementY | The change in vertical coordinates of the mouse position since the last mouse event, if mouse locking is enabled. |
shiftKey | true if the Shift key is active; false if it is inactive. |
stageX | The horizontal coordinate at which the event occurred in global stage coordinates. |
stageY | The vertical coordinate at which the event occurred in global stage coordinates. |
target | The InteractiveObject instance under the pointing device.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
See also
MouseEventExample
and
ChildSprite
classes to show how mouse events are dispatched using a simple image.
This example carries out the following tasks:
child
. Its constructor first
draws an orange 100 x 100 pixel square at coordinates (0,0) by calling its draw()
method and then adds seven event listeners/subscribers.
click
/clickHandler()
: Dispatched when the user single-clicks with the left mouse button
over the square.doubleClick
/doubleClickHandler()
: Dispatched when the user double-clicks the left mouse button
over the square.mouseDown
/mouseDownHandler()
: When the ChildSprite
object (the orange square) is clicked, a trace()
message is printed to the screen, and then
ChildSprite.draw()
is called, which draws a dark yellow square in place
of the light blue one drawn in mouseOverHandler()
. The mouseDownHandler()
method also adds a
mouseMove
event listener and the mouseMoveHandler()
subscriber (described below),
which processes the mouse moves. Then the startDrag()
method is called, which
allows the Sprite object to be dragged.mouseOut
/mouseOutHandler()
: Dispatched whenever the pointer leaves the
square area. The draw()
method is called to return the square to its normal
size and color.mouseOver
/mouseOverHandler()
: Dispatched when the mouse pointer is over the square.
This method redraws the square so that it is larger and its background color is dark yellow.mouseUp
/mouseUpHandler()
: When the user releases the mouse button, the mouseMove
event listener is removed and stopDrag
is called, which freezes the square in place.mouseMove
/mouseMoveHandler()
: Called as part of the mouseDownHandler()
function, and dispatched when the user is pressing the left mouse button and dragging the square.mouseWheel
/mouseWheelHandler()
: Dispatched when the user rotates the mouse
wheel over the square.child
is then added to the display list by means of
addChild()
, which promptly draws the orange square.Notes:
MouseEventExample
class should be the document root.sprite
, which
is assigned the cast of event.target
to type Sprite.package { import flash.display.Sprite; public class MouseEventExample extends Sprite { private var size:uint = 100; private var bgColor:uint = 0xFFCC00; public function MouseEventExample() { var child:ChildSprite = new ChildSprite(); addChild(child); } } } import flash.display.Sprite; import flash.events.MouseEvent; class ChildSprite extends Sprite { private var size:uint = 50; private var overSize:uint = 60; private var backgroundColor:uint = 0xFFCC00; private var overColor:uint = 0xCCFF00; private var downColor:uint = 0x00CCFF; public function ChildSprite() { draw(size, size, backgroundColor); doubleClickEnabled = true; addEventListener(MouseEvent.CLICK, clickHandler); addEventListener(MouseEvent.DOUBLE_CLICK, doubleClickHandler); addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler); addEventListener(MouseEvent.MOUSE_OUT, mouseOutHandler); addEventListener(MouseEvent.MOUSE_OVER, mouseOverHandler); addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler); addEventListener(MouseEvent.MOUSE_WHEEL, mouseWheelHandler); } private function draw(w:uint, h:uint, bgColor:uint):void { graphics.clear(); graphics.beginFill(bgColor); graphics.drawRect(0, 0, w, h); graphics.endFill(); } private function clickHandler(event:MouseEvent):void { trace("clickHandler"); } private function doubleClickHandler(event:MouseEvent):void { trace("doubleClickHandler"); } private function mouseDownHandler(event:MouseEvent):void { trace("mouseDownHandler"); draw(overSize, overSize, downColor); var sprite:Sprite = Sprite(event.target); sprite.addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler); sprite.startDrag(); } private function mouseMoveHandler(event:MouseEvent):void { trace("mouseMoveHandler"); event.updateAfterEvent(); } private function mouseOutHandler(event:MouseEvent):void { trace("mouseOutHandler"); draw(size, size, backgroundColor); } private function mouseOverHandler(event:MouseEvent):void { trace("mouseOverHandler"); draw(overSize, overSize, overColor); } private function mouseWheelHandler(event:MouseEvent):void { trace("mouseWheelHandler delta: " + event.delta); } private function mouseUpHandler(event:MouseEvent):void { trace("mouseUpHandler"); var sprite:Sprite = Sprite(event.target); sprite.removeEventListener(MouseEvent.MOUSE_MOVE, mouseMoveHandler); sprite.stopDrag(); draw(overSize, overSize, overColor); } }