Package | flash.ui |
Class | public final class ContextMenu |
Inheritance | ContextMenu NativeMenu EventDispatcher Object |
Language version: | ActionScript 3.0 |
Runtime version: |
Mobile Browser Support: This class is not supported in mobile browsers.
AIR profile support: This feature is not supported on mobile devices or AIR for TV devices. See AIR Profile Support for more information regarding API support across multiple profiles.
In Flash Player, users open the context menu by right-clicking (Windows or Linux) or Control-clicking (Macintosh) Flash Player. You can use the methods and properties of the ContextMenu class to add custom menu items, control the display of the built-in context menu items (for example, Zoom In, and Print), or create copies of menus. In AIR, there are no built-in items and no standard context menu.
In Flash Professional, you can attach a ContextMenu object to a specific button, movie clip, or text
field object, or to an entire movie level. You use the contextMenu
property of the InteractiveObject
class to do this.
In Flex or Flash Builder, only top-level components in the application can have context menus. For example, if a DataGrid control is a child of a TabNavigator or VBox container, the DataGrid control cannot have its own context menu.
To add new items to a ContextMenu object, you create a ContextMenuItem object, and then add that
object to the ContextMenu.customItems
array. For more information about creating context
menu items, see the ContextMenuItem class entry.
Flash Player has three types of context menus: the standard menu (which appears when you right-click in Flash Player), the edit menu (which appears when you right-click a selectable or editable text field), and an error menu (which appears when a SWF file has failed to load into Flash Player). Only the standard and edit menus can be modified with the ContextMenu class. Only the edit menu appears in AIR.
Custom menu items always appear at the top of the Flash Player context menu, above any visible built-in menu items; a separator bar distinguishes built-in and custom menu items. You cannot remove the Settings menu item from the context menu. The Settings menu item is required in Flash so that users can access the settings that affect privacy and storage on their computers. You also cannot remove the About menu item, which is required so that users can find out what version of Flash Player they are using. (In AIR, the built-in Settings and About menu items are not used.)
You can add no more than 15 custom items to a context menu in Flash Player. In AIR, there is no explicit limit imposed on the number of items in a context menu.
You must use the ContextMenu()
constructor to create a ContextMenu object before
calling its methods.
See also
Property | Defined by | ||
---|---|---|---|
builtInItems : ContextMenuBuiltInItems
An instance of the ContextMenuBuiltInItems class with the following properties:
forwardAndBack , loop ,
play , print , quality ,
rewind , save , and zoom . | ContextMenu | ||
clipboardItems : ContextMenuClipboardItems
An instance of the ContextMenuClipboardItems class with the following properties:
cut , copy , paste , delete , selectAll . | ContextMenu | ||
clipboardMenu : Boolean
Specifies whether or not the clipboard menu should be used.
| ContextMenu | ||
constructor : Object
A reference to the class object or constructor function for a given object instance.
| Object | ||
customItems : Array
An array of ContextMenuItem objects.
| ContextMenu | ||
isSupported : Boolean
[static][read-only]
The
isSupported property is set to true if the
ContextMenu class is supported on the current platform, otherwise it is
set to false . | ContextMenu | ||
items : Array
The array of custom items in this menu.
| ContextMenu | ||
link : URLRequest
The
URLRequest of the link. | ContextMenu | ||
numItems : int
[read-only]
The number of items in this menu.
| ContextMenu | ||
parent : NativeMenu
The parent menu.
| NativeMenu | ||
prototype : Object
[static]
A reference to the prototype object of a class or function object.
| Object |
Method | Defined by | ||
---|---|---|---|
Creates a ContextMenu object.
| ContextMenu | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event.
| EventDispatcher | ||
Adds a menu item at the bottom of the menu.
| NativeMenu | ||
Adds a menu item at the bottom of the menu.
| ContextMenu | ||
Adds a submenu to the menu by inserting a new menu item.
| NativeMenu | ||
Adds a submenu to the menu by inserting a new menu item at the
specified position.
| NativeMenu | ||
Creates a copy of the specified ContextMenu object.
| ContextMenu | ||
Reports whether this menu contains the specified menu item.
| ContextMenu | ||
Dispatches an event into the event flow.
| EventDispatcher | ||
Pops up this menu at the specified location.
| ContextMenu | ||
Gets the menu item at the specified index.
| ContextMenu | ||
Gets the menu item with the specified name.
| NativeMenu | ||
Gets the position of the specified item.
| ContextMenu | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event.
| EventDispatcher | ||
Indicates whether an object has a specified property defined.
| Object | ||
Hides all built-in menu items (except Settings) in the specified ContextMenu object.
| ContextMenu | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter.
| Object | ||
Indicates whether the specified property exists and is enumerable.
| Object | ||
Removes all items from the menu.
| ContextMenu | ||
Removes a listener from the EventDispatcher object.
| EventDispatcher | ||
Removes the specified menu item.
| NativeMenu | ||
Removes and returns the menu item at the specified index.
| ContextMenu | ||
Moves a menu item to the specified position.
| NativeMenu | ||
Sets the availability of a dynamic property for loop operations.
| Object | ||
Returns the string representation of this object, formatted according to locale-specific conventions.
| Object | ||
Returns the string representation of the specified object.
| Object | ||
Returns the primitive value of the specified object.
| Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type.
| EventDispatcher |
Event | Summary | Defined by | ||
---|---|---|---|---|
[broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active. | EventDispatcher | |||
[broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive. | EventDispatcher | |||
Dispatched by this NativeMenu object immediately before the menu is displayed. | NativeMenu | |||
Dispatched when a user first generates a context menu but before the contents of the context menu are displayed. | ContextMenu | |||
Dispatched by the NativeMenu object when a key equivalent is pressed and immediately before the menu is displayed. | NativeMenu | |||
Dispatched by this NativeMenu object when one of its menu items or an item in one of its descendant submenus is selected. | NativeMenu |
builtInItems | property |
builtInItems:ContextMenuBuiltInItems
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
An instance of the ContextMenuBuiltInItems class with the following properties:
forwardAndBack
, loop
,
play
, print
, quality
,
rewind
, save
, and zoom
.
Setting these properties to false
removes the corresponding menu items from the
specified ContextMenu object. These properties are enumerable and are set to true
by
default.
Note: In AIR, context menus do not have built-in items.
Implementation public function get builtInItems():ContextMenuBuiltInItems
public function set builtInItems(value:ContextMenuBuiltInItems):void
See also
clipboardItems | property |
clipboardItems:ContextMenuClipboardItems
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.5 |
An instance of the ContextMenuClipboardItems class with the following properties:
cut
, copy
, paste
, delete
, selectAll
.
Setting one of these properties to false
disables the corresponding item in the
clipboard menu.
public function get clipboardItems():ContextMenuClipboardItems
public function set clipboardItems(value:ContextMenuClipboardItems):void
See also
clipboardItems
property
of the ContextMenu
object. Create a ContextMenu
, and set its
clipboardMenu
property to true
. Add an event handler for the
MENU_SELECT
(generally, right-click) event, and assign the menu to a display object.
In this case, the copy
and paste
menus are enabled.
package { import flash.ui.ContextMenu; import flash.events.ContextMenuEvent; import flash.display.Sprite; public class ContextMenuClipboardItemsExample extends Sprite { public function ContextMenuClipboardItemsExample() { var myContextMenu:ContextMenu = new ContextMenu(); myContextMenu.clipboardMenu = true; myContextMenu.addEventListener(ContextMenuEvent.MENU_SELECT, menuSelectHandler); var rc:Sprite = new Sprite(); rc.graphics.beginFill(0xDDDDDD); rc.graphics.drawRect(0,0,100,30); addChild(rc); rc.contextMenu = myContextMenu; } function menuSelectHandler(event:ContextMenuEvent):void { event.contextMenuOwner.contextMenu.clipboardItems.copy = true; event.contextMenuOwner.contextMenu.clipboardItems.paste = true; } } }
clipboardMenu | property |
clipboardMenu:Boolean
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.5 |
Specifies whether or not the clipboard menu should be used. If this value is true
,
the clipboardItems
property determines which items are enabled or disabled on the clipboard menu.
If the link
property is non-null, this clipBoardMenu
property is ignored.
public function get clipboardMenu():Boolean
public function set clipboardMenu(value:Boolean):void
customItems | property |
customItems:Array
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
An array of ContextMenuItem objects. Each object in the array represents a context menu item that you have defined. Use this property to add, remove, or modify these custom menu items.
To add new menu items, you create a ContextMenuItem object and then add it to the
customItems
array (for example, by using Array.push()
). For more information about creating
menu items, see the ContextMenuItem class entry.
public function get customItems():Array
public function set customItems(value:Array):void
See also
isSupported | property |
isSupported:Boolean
[read-only]
Language version: | ActionScript 3.0 |
Runtime version: | AIR 2 |
The isSupported
property is set to true
if the
ContextMenu class is supported on the current platform, otherwise it is
set to false
.
public static function get isSupported():Boolean
items | property |
items:Array
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.0 |
The array of custom items in this menu.
Using this property is equivalent to using the customItems
property.
The array is sorted in display order.
public function get items():Array
public function set items(value:Array):void
link | property |
link:URLRequest
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.5 |
The URLRequest
of the link. If this property is null
, a normal context menu is displayed.
If this property is not null
, the link context menu is displayed, and operates on the url specified.
If a link
is specified, the clipboardMenu
property is ignored.
The default value is null
.
public function get link():URLRequest
public function set link(value:URLRequest):void
numItems | property |
numItems:int
[read-only]
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.0 |
The number of items in this menu.
Implementation public function get numItems():int
ContextMenu | () | constructor |
public function ContextMenu()
Language version: | ActionScript 3.0 |
Runtime version: |
Creates a ContextMenu object.
See also
addItemAt | () | method |
public override function addItemAt(item:NativeMenuItem, index:int):NativeMenuItem
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.0 |
Adds a menu item at the bottom of the menu.
When creating a context menu, you can add either NativeMenuItem or ContextMenuItem objects. However, it is advisable to use only one type of object in a context menu so that all items in the menu have the same properties.
Parametersitem:NativeMenuItem — The item to add at the bottom of the menu.
|
|
index:int |
NativeMenuItem |
ArgumentError — If item is null .
|
|
ArgumentError — If item is a member of another menu.
|
clone | () | method |
public override function clone():NativeMenu
Language version: | ActionScript 3.0 |
Runtime version: |
Creates a copy of the specified ContextMenu object. The copy inherits all the properties of the original menu object.
ReturnsNativeMenu —
A ContextMenu object with all the properties of the original menu object.
|
containsItem | () | method |
public override function containsItem(item:NativeMenuItem):Boolean
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.0 |
Reports whether this menu contains the specified menu item.
Parametersitem:NativeMenuItem — The item to look up.
|
Boolean —
true if item is in this menu.
|
display | () | method |
public override function display(stage:Stage, stageX:Number, stageY:Number):void
Runtime version: | AIR 1.0 |
Pops up this menu at the specified location.
Note: In Flash Player, this method is not supported.
Parametersstage:Stage — The Stage object on which to display this menu.
|
|
stageX:Number — The number of horizontal pixels, relative to the origin
of stage, at which to display this menu.
|
|
stageY:Number — The number of vertical pixels, relative to the origin
of stage, at which to display this menu.
|
getItemAt | () | method |
public override function getItemAt(index:int):NativeMenuItem
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.0 |
Gets the menu item at the specified index.
Parametersindex:int — The (zero-based) position of the item to return.
|
NativeMenuItem —
The item at the specified position in the menu.
|
RangeError — If index is outside the bounds of the menu's
items array.
|
getItemIndex | () | method |
public override function getItemIndex(item:NativeMenuItem):int
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.0 |
Gets the position of the specified item.
Parametersitem:NativeMenuItem — The NativeMenuItem object to look up.
|
int —
The (zero-based) position of the specified item in this menu
or -1 , if the item is not in this menu.
|
hideBuiltInItems | () | method |
public function hideBuiltInItems():void
Language version: | ActionScript 3.0 |
Runtime version: |
Hides all built-in menu items (except Settings) in the specified ContextMenu object. If the debugger version of Flash Player is running, the Debugging menu item appears, although it is dimmed for SWF files that do not have remote debugging enabled.
This method hides only menu items that appear in the standard context menu; it does not affect items that appear in the edit and error menus.
This method works by setting all the Boolean members of my_cm
.builtInItems
to false
. You can selectively make a built-in item visible by setting its
corresponding member in my_cm
.builtInItems
to true
.
Note: In AIR, context menus do not have built-in items. Calling this method will have no effect.
See also
removeAllItems | () | method |
public override function removeAllItems():void
Runtime version: | AIR 1.0 |
Removes all items from the menu.
removeItemAt | () | method |
public override function removeItemAt(index:int):NativeMenuItem
Runtime version: | AIR 1.0 |
Removes and returns the menu item at the specified index.
Parametersindex:int — The (zero-based) position of the item to remove.
|
NativeMenuItem —
The NativeMenuItem object removed.
|
menuSelect | event |
flash.events.ContextMenuEvent
flash.events.ContextMenuEvent.MENU_SELECT
Language version: | ActionScript 3.0 |
Runtime version: |
Dispatched when a user first generates a context menu but before the contents of the context menu are displayed. This allows your program to modify the set of context menu items before displaying the menu. The user generates the context menu by right-clicking the pointing device.
Defines the value of the type
property of a menuSelect
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
contextMenuOwner | The display list object to which the menu is attached. |
currentTarget | The object that is actively processing the Event object with an event listener. |
mouseTarget | The display list object on which the user right-clicked to display the context menu. |
target | The ContextMenu object that is about to be displayed.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
ContextMenuExample
to remove the default context menu items from the Stage and add a new menu item, which, if
clicked, changes the color of a square on the Stage. This is accomplished with the following
steps:
myContextMenu
is declared and then assigned to a new ContextMenu
object and a property redRectangle
of type Sprite is declared.removeDefaultItems()
is called, which removes all built-in context
menu items except Print.addCustomMenuItems()
is called, which places a menu item called
Red to Black
menu selection into the defaultItems
array by using the
push()
method of Array. A menuItemSelect
event listener is added to the
ContextMenuItem object and the associated method is called menuItemSelectHandler()
.
This method prints out some statements using trace()
whenever the
context menu is accessed and Red to Black
is selected. Also the red square
is removed and replaced with a black one.menuSelect
is added, along with
the associated method menuSelectHandler
, which simply prints out three statements using
trace()
every time an item in the context menu is opened.addChildren()
draws a red square and adds it
to the display list, where it is immediately displayed.myContextMenu
is assigned to the context menu of the redRectangle
sprite
so that the custom context menu is displayed only when the mouse pointer is over the square.package { import flash.ui.ContextMenu; import flash.ui.ContextMenuItem; import flash.ui.ContextMenuBuiltInItems; import flash.events.ContextMenuEvent; import flash.display.Sprite; import flash.display.Shape; import flash.text.TextField; public class ContextMenuExample extends Sprite { private var myContextMenu:ContextMenu; private var menuLabel:String = "Reverse Colors"; private var textLabel:String = "Right Click"; private var redRectangle:Sprite; private var label:TextField; private var size:uint = 100; private var black:uint = 0x000000; private var red:uint = 0xFF0000; public function ContextMenuExample() { myContextMenu = new ContextMenu(); removeDefaultItems(); addCustomMenuItems(); myContextMenu.addEventListener(ContextMenuEvent.MENU_SELECT, menuSelectHandler); addChildren(); redRectangle.contextMenu = myContextMenu; } private function addChildren():void { redRectangle = new Sprite(); redRectangle.graphics.beginFill(red); redRectangle.graphics.drawRect(0, 0, size, size); addChild(redRectangle); redRectangle.x = size; redRectangle.y = size; label = createLabel(); redRectangle.addChild(label); } private function removeDefaultItems():void { myContextMenu.hideBuiltInItems(); var defaultItems:ContextMenuBuiltInItems = myContextMenu.builtInItems; defaultItems.print = true; } private function addCustomMenuItems():void { var item:ContextMenuItem = new ContextMenuItem(menuLabel); myContextMenu.customItems.push(item); item.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, menuItemSelectHandler); } private function menuSelectHandler(event:ContextMenuEvent):void { trace("menuSelectHandler: " + event); } private function menuItemSelectHandler(event:ContextMenuEvent):void { trace("menuItemSelectHandler: " + event); var textColor:uint = (label.textColor == black) ? red : black; var bgColor:uint = (label.textColor == black) ? black : red; redRectangle.graphics.clear(); redRectangle.graphics.beginFill(bgColor); redRectangle.graphics.drawRect(0, 0, size, size); label.textColor = textColor; } private function createLabel():TextField { var txtField:TextField = new TextField(); txtField.text = textLabel; return txtField; } } }