Packageflash.ui
Classpublic dynamic class GameInputControl
InheritanceGameInputControl Inheritance EventDispatcher Inheritance Object

Language version: ActionScript 3.0
Runtime version: AIR 3.7

The GameInputControl class represents a control on an input device. The GameInput API maps the physical controls on a device to simple logical controls.

Getting Control Values:

The value property returns the current value of a control. This method does not return the latest value directly from the control. Instead it returns the value that was cached the last time the control was sampled.

There are three ways to get control values from an individual control:

  1. Polling: Call value whenever you want to get the last known value for a control.
  2. Change Events: Register a change event for a controller. The Event.CHANGE event is dispatched whenever the value of a control changes. Upon receiving the event, call value to get the value for the control that fired the event.
  3. Caching Sample Values: Caching is done at the device level. See the GameInputDevice class documentation for details on caching and retrieving sampled control values.

Attempting to read control values from a disabled device causes value to throw an IOError. However, you can access properties describing a control ( id, minValue and maxValue) even if the device is not enabled. This feature makes it possible to determine if a device fits the needs of your application, without having to first enable the device.

For more information, see the Adobe Air Developer Center article: Game controllers on Adobe AIR.

For Android, this feature supports a minimum Android OS version of 4.1 and requires the minimum SWF version 20 and namespace 3.7. For iOS, this feature supports a minimum iOS version of 9.0 and requires the minimum SWF version 34 and namespace 23.0.

See also

flash.ui.GameInput
flash.ui.GameInputDevice
flash.events.GameInputEvent


Public Properties
 PropertyDefined by
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
  device : GameInputDevice
[read-only] Returns the GameInputDevice object that contains this control.
GameInputControl
  id : String
[read-only] Returns the id of this control.
GameInputControl
  maxValue : Number
[read-only] Returns the maximum value for this control.
GameInputControl
  minValue : Number
[read-only] Returns the minimum value for this control.
GameInputControl
 Inheritedprototype : Object
[static] A reference to the prototype object of a class or function object.
Object
  value : Number
[read-only] Returns the value for this control.
GameInputControl
Public Methods
 MethodDefined by
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event.
EventDispatcher
 Inherited
Dispatches an event into the event flow.
EventDispatcher
 Inherited
Checks whether the EventDispatcher object has any listeners registered for a specific type of event.
EventDispatcher
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object.
EventDispatcher
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
 Inherited
Returns the string representation of the specified object.
Object
 Inherited
Returns the primitive value of the specified object.
Object
 Inherited
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.
EventDispatcher
Events
 EventSummaryDefined by
 Inherited [broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active.EventDispatcher
   Dispatched when a control value changes.GameInputControl
 Inherited [broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive.EventDispatcher
Property detail
deviceproperty
device:GameInputDevice  [read-only]

Language version: ActionScript 3.0
Runtime version: AIR 3.7

Returns the GameInputDevice object that contains this control.

Implementation
    public function get device():GameInputDevice
idproperty 
id:String  [read-only]

Language version: ActionScript 3.0
Runtime version: AIR 3.7

Returns the id of this control.

Implementation
    public function get id():String
maxValueproperty 
maxValue:Number  [read-only]

Language version: ActionScript 3.0
Runtime version: AIR 3.7

Returns the maximum value for this control.

Implementation
    public function get maxValue():Number
minValueproperty 
minValue:Number  [read-only]

Language version: ActionScript 3.0
Runtime version: AIR 3.7

Returns the minimum value for this control.

Implementation
    public function get minValue():Number
valueproperty 
value:Number  [read-only]

Language version: ActionScript 3.0
Runtime version: AIR 3.7

Returns the value for this control.

Implementation
    public function get value():Number

Throws
Error — When value is called while the device is disabled.
Event detail
changeevent 
Event object type: flash.events.Event

Dispatched when a control value changes.