Package | flash.geom |
Class | public class PerspectiveProjection |
Inheritance | PerspectiveProjection Object |
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.5 |
Projection is a way of representing a three-dimensional object in a two-dimensional space, like a cube projected onto a computer screen. Perspective projection uses a viewing frustum (a rectangular pyramid) to model and project a three-dimensional world and its objects on the screen. The viewing frustum becomes increasingly wider as it moves further from the origin of the viewpoint. The origin of the viewpoint could be a camera or the eyes of an observer facing the screen. The projected perspective produces the illusion of three dimensions with depth and distance, where the objects closer to the screen appear larger than the objects farther from the screen.
A default PerspectiveProjection object is a framework defined for perspective transformation
of the root object, based on the field of view and aspect ratio (dimensions) of the stage.
The projection center, the vanishing point, is set to the center of the stage, which means the
three-dimensional display objects disappear toward the center of the stage as they move
back in the z axis. The default viewpoint is at point (0,0) looking down the positive
z axis. The y-axis points down toward the bottom of the screen. You can
gain access to the root
display object's perspective projection settings
and change the field of view and projection center properties of the perspectiveProjection
property through the root
object's DisplayObject.transform
property.
You can also set a different perspective projection setting for a display object through
the parent's perspective projection. First, create a PerspectiveProjection object and set
its fieldOfView
and projectionCenter
properties. Next, assign the
PerspectiveProjection object to the parent display object using
the DisplayObject.transform
property. The specified projection matrix and transformation
will then apply to all the display object's three-dimensional children.
See also
Property | Defined by | ||
---|---|---|---|
constructor : Object
A reference to the class object or constructor function for a given object instance.
| Object | ||
fieldOfView : Number
Specifies an angle, as a degree between
0 and 180 , for the field of view in three
dimensions. | PerspectiveProjection | ||
focalLength : Number
The distance between the eye or the viewpoint's origin (0,0,0) and the display object located
in the z axis.
| PerspectiveProjection | ||
projectionCenter : Point
A two-dimensional point representing the center of the projection, the vanishing point for the display object.
| PerspectiveProjection | ||
prototype : Object
[static]
A reference to the prototype object of a class or function object.
| Object |
Method | Defined by | ||
---|---|---|---|
Creates an instance of a PerspectiveProjection object.
| PerspectiveProjection | ||
Indicates whether an object has a specified property defined.
| Object | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter.
| Object | ||
Indicates whether the specified property exists and is enumerable.
| Object | ||
Sets the availability of a dynamic property for loop operations.
| Object | ||
Returns the string representation of this object, formatted according to locale-specific conventions.
| Object | ||
Returns the underlying Matrix3D object of the display object.
| PerspectiveProjection | ||
Returns the underlying Matrix3D object of the display object, reusing any passed-in object.
| PerspectiveProjection | ||
Returns the string representation of the specified object.
| Object | ||
Returns the primitive value of the specified object.
| Object |
fieldOfView | property |
fieldOfView:Number
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.5 |
Specifies an angle, as a degree between 0
and 180
, for the field of view in three
dimensions. This value determines how strong the perspective transformation and distortion apply to
a three-dimensional display object with a non-zero z-coordinate.
A degree close to 0
means that the screen's two-dimensional x- and y-coordinates are
roughly the same as the three-dimensional x-, y-, and z-coordinates with little or
no distortion. In other words, for a small angle, a display object moving down the z axis appears
to stay near the same size and moves little.
A value close to 180
degrees results in a fisheye lens effect: positions
with a z
value smaller than 0
are magnified, while positions with a
z
value larger than 0
are minimized. With a large angle, a display object
moving down the z axis appears to change size quickly and moves a great distance. If the field of view
is set to 0
or 180
, nothing is seen on the screen.
public function get fieldOfView():Number
public function set fieldOfView(value:Number):void
focalLength | property |
focalLength:Number
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.5 |
The distance between the eye or the viewpoint's origin (0,0,0) and the display object located
in the z axis. During the perspective transformation, the focalLength
is calculated dynamically
using the angle of the field of view and the stage's aspect ratio (stage width divided by
stage height).
public function get focalLength():Number
public function set focalLength(value:Number):void
See also
projectionCenter | property |
projectionCenter:Point
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.5 |
A two-dimensional point representing the center of the projection, the vanishing point for the display object.
The projectionCenter
property is an offset to the default registration point that is the
upper left of the stage, point (0,0). The default projection transformation center is in the middle of
the stage, which means the three-dimensional display objects disappear toward the center of the stage
as they move backwards in the z axis.
public function get projectionCenter():Point
public function set projectionCenter(value:Point):void
PerspectiveProjection | () | constructor |
public function PerspectiveProjection()
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.5 |
Creates an instance of a PerspectiveProjection object.
toMatrix3D | () | method |
public function toMatrix3D():Matrix3D
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.5 |
Returns the underlying Matrix3D object of the display object.
A display object, like the root object, can have a PerspectiveProjection object without
needing a Matrix3D property defined for its transformations. In fact, use either
a PerspectiveProjection or a Matrix3D object to specify the perspective transformation.
If when using the PerspectiveProjection object, a Matrix3D object was needed, the toMatrix3D()
method can retrieve the underlying Matrix3D object of the display object. For example, the
toMatrix3D()
method can be used with the Utils3D.projectVectors()
method.
Matrix3D —
The underlying Matrix3D object.
|
See also
toMatrix3DToOutput | () | method |
public function toMatrix3DToOutput(output:Matrix3D):Matrix3D
Language version: | ActionScript 3.0 |
Runtime version: | AIR 33.1 |
Returns the underlying Matrix3D object of the display object, reusing any passed-in object.
This function is identical to toMatrix3D()
but rather than creating a new Matrix3D
object, it will set the values in the output
parameter and return that object instead.
output:Matrix3D — An optional Matrix3D to be set to the underlying Matrix3D, avoiding the creation of a new object.
|
Matrix3D —
The underlying Matrix3D object.
|
See also