The flash.geom package contains geometry classes, such as points, rectangles and transformation matrixes, to support the BitmapData class and the bitmap caching feature.
Classes
| Class | Description |
| ColorTransform |
The ColorTransform class lets you adjust the color values in a display object. |
| Matrix |
The Matrix class represents a transformation matrix that determines how to map points from one
coordinate space to another. |
| Matrix3D |
The Matrix3D class represents a transformation matrix that determines the position and orientation of
a three-dimensional (3D) display object. |
| Orientation3D |
The Orientation3D class is an enumeration of constant values for representing the orientation style
of a Matrix3D object. |
| PerspectiveProjection |
The PerspectiveProjection class provides an easy way to assign or modify the perspective
transformations of a display object and all of its children. |
| Point |
The Point object represents a location in a two-dimensional coordinate system, where x
represents the horizontal axis and y represents the vertical axis. |
| Rectangle |
A Rectangle object is an area defined by its position, as
indicated by its top-left corner point (x, y) and by its width
and its height. |
| Transform |
The Transform class provides access to color adjustment properties and two- or three-dimensional
transformation objects that can be applied to a display object. |
| Utils3D |
The Utils3D class contains static methods that simplify the implementation of certain three-dimensional
matrix operations. |
| Vector3D |
The Vector3D class represents a point or a location in the three-dimensional space using the
Cartesian coordinates x, y, and z. |
© 2004-2022 Adobe Systems Incorporated. All rights reserved.
Wed Sep 28 2022, 6:12 PM GMT+01:00