The flash.geom package contains geometry classes, such as points, rectangles and transformation matrixes, to support the BitmapData class and the bitmap caching feature.
Class | Description | |
---|---|---|
ColorTransform | The ColorTransform class lets you adjust the color values in a display object. | |
Matrix | The Matrix class represents a transformation matrix that determines how to map points from one coordinate space to another. | |
Matrix3D | The Matrix3D class represents a transformation matrix that determines the position and orientation of a three-dimensional (3D) display object. | |
Orientation3D | The Orientation3D class is an enumeration of constant values for representing the orientation style of a Matrix3D object. | |
PerspectiveProjection | The PerspectiveProjection class provides an easy way to assign or modify the perspective transformations of a display object and all of its children. | |
Point | The Point object represents a location in a two-dimensional coordinate system, where x represents the horizontal axis and y represents the vertical axis. | |
Rectangle | A Rectangle object is an area defined by its position, as indicated by its top-left corner point (x, y) and by its width and its height. | |
Transform | The Transform class provides access to color adjustment properties and two- or three-dimensional transformation objects that can be applied to a display object. | |
Utils3D | The Utils3D class contains static methods that simplify the implementation of certain three-dimensional matrix operations. | |
Vector3D | The Vector3D class represents a point or a location in the three-dimensional space using the Cartesian coordinates x, y, and z. |