Language version: | ActionScript 3.0
|
The Point object represents a location in a two-dimensional coordinate system, where
x
represents the horizontal axis and
y represents the vertical axis.
The following code creates a point at (0,0):
var myPoint:Point = new Point();
var myPoint = new Point();
Methods and properties of the following classes use Point objects:
- BitmapData
- DisplayObject
- DisplayObjectContainer
- DisplacementMapFilter
- NativeWindow
- Matrix
- Rectangle
You can use the new Point()
constructor to create a
Point object.
View the examples.
length:Number
[read-only]
Language version: | ActionScript 3.0
|
The length of the line segment from (0,0) to this point.
Implementation
public function get length():Number
See also
public var x:Number
Language version: | ActionScript 3.0
|
The horizontal coordinate of the point. The default value is 0.
public var y:Number
Language version: | ActionScript 3.0
|
The vertical coordinate of the point. The default value is 0.
public function Point(x:Number = 0, y:Number = 0)
Language version: | ActionScript 3.0 |
Creates a new point. If you pass no parameters to this method, a point is created at (0,0).
Parameters
| x:Number (default = 0 ) — The horizontal coordinate.
|
|
| y:Number (default = 0 ) — The vertical coordinate.
|
public function add(v:Point):Point
Language version: | ActionScript 3.0
|
Adds the coordinates of another point to the coordinates of this point to create a new point.
Parameters
| v:Point — The point to be added.
|
Returns
| Point —
The new point (or the object passed in as the output parameter, if not null).
|
public function addToOutput(v:Point, output:Point):Point
Language version: | ActionScript 3.0 |
Runtime version: | AIR 33.1
|
Adds the coordinates of another point to the coordinates of this point to create a new point.
Parameters
| v:Point — The point to be added.
|
|
| output:Point — An optional point to be used for the result of the operation.
|
Returns
| Point —
The new point (or the object passed in as the output parameter, if not null).
|
public function clone():Point
Language version: | ActionScript 3.0
|
Creates a copy of this Point object.
Returns
| Point —
The new Point object.
|
public function copyFrom(sourcePoint:Point):void
Language version: | ActionScript 3.0
|
Copies all of the point data from the source Point object into the
calling Point object.
Parameters
| sourcePoint:Point — The Point object from which to copy the data.
|
public static function distance(pt1:Point, pt2:Point):Number
Language version: | ActionScript 3.0
|
Returns the distance between pt1
and pt2
.
Parameters
| pt1:Point — The first point.
|
|
| pt2:Point — The second point.
|
Returns
| Number —
The distance between the first and second points.
|
public function equals(toCompare:Point):Boolean
Language version: | ActionScript 3.0
|
Determines whether two points are equal. Two points are equal if they have the same x and
y values.
Parameters
| toCompare:Point — The point to be compared.
|
Returns
| Boolean —
A value of true if the object is equal to this Point object; false if it is not equal.
|
public static function interpolate(pt1:Point, pt2:Point, f:Number):Point
Language version: | ActionScript 3.0
|
Determines a point between two specified points. The parameter f
determines where the new interpolated point is located relative to the two end points
specified by parameters pt1
and pt2
. The closer the value of the parameter
f
is to 1.0
, the closer the interpolated point is to the
first point (parameter pt1
). The closer the value of the parameter f
is
to 0, the closer the interpolated point is to the second point (parameter pt2
).
Parameters
| pt1:Point — The first point.
|
|
| pt2:Point — The second point.
|
|
| f:Number — The level of interpolation between the two points. Indicates where the new point will be, along the line
between pt1 and pt2 . If f =1, pt1 is returned; if
f =0, pt2 is returned.
|
Returns
| Point —
The new, interpolated point.
|
public static function interpolateToOutput(pt1:Point, pt2:Point, f:Number, output:Point):Point
Language version: | ActionScript 3.0 |
Runtime version: | AIR 33.1
|
Determines a point between two specified points. The parameter f
determines where the new interpolated point is located relative to the two end points
specified by parameters pt1
and pt2
. The closer the value of the parameter
f
is to 1.0
, the closer the interpolated point is to the
first point (parameter pt1
). The closer the value of the parameter f
is
to 0, the closer the interpolated point is to the second point (parameter pt2
).
Parameters
| pt1:Point — The first point.
|
|
| pt2:Point — The second point.
|
|
| f:Number — The level of interpolation between the two points. Indicates where the new point will be, along the line
between pt1 and pt2 . If f =1, pt1 is returned; if
f =0, pt2 is returned.
|
|
| output:Point — An optional point to be used for the result of the operation.
|
Returns
| Point —
The new, interpolated point.
|
public function normalize(thickness:Number):void
Language version: | ActionScript 3.0
|
Scales the line segment between (0,0) and the current point to a set length.
Parameters
| thickness:Number — The scaling value. For example, if the current point is (0,5),
and you normalize it to 1, the point returned is at (0,1).
|
See also
public function offset(dx:Number, dy:Number):void
Language version: | ActionScript 3.0
|
Offsets the Point object by the specified amount. The value of dx
is added
to the original value of x to create the new x value. The value
of dy
is added to the original value of y to create the new y value.
Parameters
| dx:Number — The amount by which to offset the horizontal coordinate, x.
|
|
| dy:Number — The amount by which to offset the vertical coordinate, y.
|
public static function polar(len:Number, angle:Number):Point
Language version: | ActionScript 3.0
|
Converts a pair of polar coordinates to a Cartesian point coordinate.
Parameters
| len:Number — The length coordinate of the polar pair.
|
|
| angle:Number — The angle, in radians, of the polar pair.
|
Returns
| Point —
The Cartesian point.
|
See also
public static function polarToOutput(len:Number, angle:Number, output:Point):Point
Language version: | ActionScript 3.0 |
Runtime version: | AIR 33.1
|
Converts a pair of polar coordinates to a Cartesian point coordinate.
Parameters
| len:Number — The length coordinate of the polar pair.
|
|
| angle:Number — The angle, in radians, of the polar pair.
|
|
| output:Point — An optional point to be used for the result of the operation.
|
Returns
| Point —
The Cartesian point.
|
See also
public function setTo(xa:Number, ya:Number):void
Language version: | ActionScript 3.0
|
Sets the members of Point to the specified values
Parameters
public function subtract(v:Point):Point
Language version: | ActionScript 3.0
|
Subtracts the coordinates of another point from the coordinates of this point to create a new
point.
Parameters
| v:Point — The point to be subtracted.
|
Returns
public function subtractToOutput(v:Point, output:Point):Point
Language version: | ActionScript 3.0 |
Runtime version: | AIR 33.1
|
Subtracts the coordinates of another point from the coordinates of this point to create a new
point.
Parameters
| v:Point — The point to be subtracted.
|
|
| output:Point — An optional point to be used for the result of the operation.
|
Returns
public function toString():String
Language version: | ActionScript 3.0
|
Returns a string that contains the values of the x and y coordinates.
The string has the form "(x=x, y=y)"
, so calling the toString()
method for a point at 23,17 would return "(x=23, y=17)"
.
Returns
| String —
The string representation of the coordinates.
|
The following example uses the PointExample class to create a number of new Point
objects at various
x,y coordinates and then uses the
trace()
method to output the
results of various class methods.
package {
import flash.display.Sprite;
import flash.geom.Point;
public class PointExample extends Sprite {
public function PointExample() {
var point1:Point = new Point();
trace(point1); // (x=0, y=0)
var point2:Point = new Point(6, 8);
trace(point2); // (x=6, y=8)
trace(Point.interpolate(point1, point2, 0.5)); // (x=3, y=4)
trace(Point.distance(point1, point2)); // 10
trace(point1.add(point2)); // (x=6, y=8)
var point3:Point = point2.clone();
trace(point2.equals(point3)); // true
point3.normalize(2.5);
trace(point3); // (x=1.5, y=2)
trace(point2.subtract(point3)); // (x=4.5, y=6)
trace(point1.offset(2, 3)); //
var angle:Number = Math.PI * 2 * (30 / 360); // 30 degrees
trace(Point.polar(4, angle)) // (x=3.464101615137755, y=1.9999999999999998)
}
}
}
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Wed Sep 28 2022, 6:12 PM GMT+01:00