Packageflash.display
Classpublic class SimpleButton
InheritanceSimpleButton Inheritance InteractiveObject Inheritance DisplayObject Inheritance EventDispatcher Inheritance Object

Language version: ActionScript 3.0
Runtime version: 

The SimpleButton class lets you control all instances of button symbols in a SWF file.

In Flash Professional, you can give a button an instance name in the Property inspector. SimpleButton instance names are displayed in the Movie Explorer and in the Insert Target Path dialog box in the Actions panel. After you create an instance of a button in Flash Professional, you can use the methods and properties of the SimpleButton class to manipulate buttons with ActionScript.

In ActionScript 3.0, you use the new SimpleButton() constructor to create a SimpleButton instance.

The SimpleButton class inherits from the InteractiveObject class.

Starting with Player version 11.2 / AIR version 3.2, the parent property of the states of a SimpleButton object will report null if queried.

View the examples.

See also

InteractiveObject class


Public Properties
 PropertyDefined by
 InheritedaccessibilityImplementation : AccessibilityImplementation
The current accessibility implementation (AccessibilityImplementation) for this InteractiveObject instance.
InteractiveObject
 InheritedaccessibilityProperties : AccessibilityProperties
The current accessibility options for this display object.
DisplayObject
 Inheritedalpha : Number
Indicates the alpha transparency value of the object specified.
DisplayObject
 InheritedblendMode : String
A value from the BlendMode class that specifies which blend mode to use.
DisplayObject
 InheritedblendShader : Shader
Sets a shader that is used for blending the foreground and background.
DisplayObject
 InheritedcacheAsBitmap : Boolean
If set to true, Flash runtimes cache an internal bitmap representation of the display object.
DisplayObject
 InheritedcacheAsBitmapMatrix : Matrix
If non-null, this Matrix object defines how a display object is rendered when cacheAsBitmap is set to true.
DisplayObject
 Inheritedconstructor : Object
A reference to the class object or constructor function for a given object instance.
Object
 InheritedcontextMenu : NativeMenu
Specifies the context menu associated with this object.
InteractiveObject
 InheriteddoubleClickEnabled : Boolean
Specifies whether the object receives doubleClick events.
InteractiveObject
  downState : DisplayObject
Specifies a display object that is used as the visual object for the button "Down" state —the state that the button is in when the user selects the hitTestState object.
SimpleButton
  enabled : Boolean
A Boolean value that specifies whether a button is enabled.
SimpleButton
 Inheritedfilters : Array
An indexed array that contains each filter object currently associated with the display object.
DisplayObject
 InheritedfocusRect : Object
Specifies whether this object displays a focus rectangle.
InteractiveObject
 Inheritedheight : Number
Indicates the height of the display object, in pixels.
DisplayObject
  hitTestState : DisplayObject
Specifies a display object that is used as the hit testing object for the button.
SimpleButton
 InheritedloaderInfo : LoaderInfo
Returns a LoaderInfo object containing information about loading the file to which this display object belongs.
DisplayObject
 Inheritedmask : DisplayObject
The calling display object is masked by the specified mask object.
DisplayObject
 InheritedmetaData : Object
Obtains the meta data object of the DisplayObject instance if meta data was stored alongside the the instance of this DisplayObject in the SWF file through a PlaceObject4 tag.
DisplayObject
 InheritedmouseEnabled : Boolean
Specifies whether this object receives mouse, or other user input, messages.
InteractiveObject
 InheritedmouseX : Number
Indicates the x coordinate of the mouse or user input device position, in pixels.
DisplayObject
 InheritedmouseY : Number
Indicates the y coordinate of the mouse or user input device position, in pixels.
DisplayObject
 Inheritedname : String
Indicates the instance name of the DisplayObject.
DisplayObject
 InheritedneedsSoftKeyboard : Boolean
Specifies whether a virtual keyboard (an on-screen, software keyboard) should display when this InteractiveObject instance receives focus.
InteractiveObject
 InheritedopaqueBackground : Object
Specifies whether the display object is opaque with a certain background color.
DisplayObject
  overState : DisplayObject
Specifies a display object that is used as the visual object for the button over state — the state that the button is in when the pointer is positioned over the button.
SimpleButton
 Inheritedparent : DisplayObjectContainer
Indicates the DisplayObjectContainer object that contains this display object.
DisplayObject
 Inheritedprototype : Object
[static] A reference to the prototype object of a class or function object.
Object
 Inheritedroot : DisplayObject
For a display object in a loaded SWF file, the root property is the top-most display object in the portion of the display list's tree structure represented by that SWF file.
DisplayObject
 Inheritedrotation : Number
Indicates the rotation of the DisplayObject instance, in degrees, from its original orientation.
DisplayObject
 InheritedrotationX : Number
Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.
DisplayObject
 InheritedrotationY : Number
Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.
DisplayObject
 InheritedrotationZ : Number
Indicates the z-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.
DisplayObject
 Inheritedscale9Grid : Rectangle
The current scaling grid that is in effect.
DisplayObject
 InheritedscaleX : Number
Indicates the horizontal scale (percentage) of the object as applied from the registration point.
DisplayObject
 InheritedscaleY : Number
Indicates the vertical scale (percentage) of an object as applied from the registration point of the object.
DisplayObject
 InheritedscaleZ : Number
Indicates the depth scale (percentage) of an object as applied from the registration point of the object.
DisplayObject
 InheritedscrollRect : Rectangle
The scroll rectangle bounds of the display object.
DisplayObject
 InheritedsoftKeyboard : String
Controls the appearance of the soft keyboard.
InteractiveObject
 InheritedsoftKeyboardInputAreaOfInterest : Rectangle
Defines the area that should remain on-screen when a soft keyboard is displayed (not available on iOS).
InteractiveObject
  soundTransform : SoundTransform
The SoundTransform object assigned to this button.
SimpleButton
 Inheritedstage : Stage
The Stage of the display object.
DisplayObject
 InheritedtabEnabled : Boolean
Specifies whether this object is in the tab order.
InteractiveObject
 InheritedtabIndex : int
Specifies the tab ordering of objects in a SWF file.
InteractiveObject
  trackAsMenu : Boolean
Indicates whether other display objects that are SimpleButton or MovieClip objects can receive user input release events.
SimpleButton
 Inheritedtransform : Transform
An object with properties pertaining to a display object's matrix, color transform, and pixel bounds.
DisplayObject
  upState : DisplayObject
Specifies a display object that is used as the visual object for the button up state — the state that the button is in when the pointer is not positioned over the button.
SimpleButton
  useHandCursor : Boolean
A Boolean value that, when set to true, indicates whether the hand cursor is shown when the pointer rolls over a button.
SimpleButton
 Inheritedvisible : Boolean
Whether or not the display object is visible.
DisplayObject
 Inheritedwidth : Number
Indicates the width of the display object, in pixels.
DisplayObject
 Inheritedx : Number
Indicates the x coordinate of the DisplayObject instance relative to the local coordinates of the parent DisplayObjectContainer.
DisplayObject
 Inheritedy : Number
Indicates the y coordinate of the DisplayObject instance relative to the local coordinates of the parent DisplayObjectContainer.
DisplayObject
 Inheritedz : Number
Indicates the z coordinate position along the z-axis of the DisplayObject instance relative to the 3D parent container.
DisplayObject
Public Methods
 MethodDefined by
  
SimpleButton(upState:DisplayObject = null, overState:DisplayObject = null, downState:DisplayObject = null, hitTestState:DisplayObject = null)
Creates a new SimpleButton instance.
SimpleButton
 Inherited
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener receives notification of an event.
EventDispatcher
 Inherited
Dispatches an event into the event flow.
EventDispatcher
 Inherited
getBounds(targetCoordinateSpace:DisplayObject):Rectangle
Returns a rectangle that defines the area of the display object relative to the coordinate system of the targetCoordinateSpace object.
DisplayObject
 Inherited
getRect(targetCoordinateSpace:DisplayObject):Rectangle
Returns a rectangle that defines the boundary of the display object, based on the coordinate system defined by the targetCoordinateSpace parameter, excluding any strokes on shapes.
DisplayObject
 Inherited
Converts the point object from the Stage (global) coordinates to the display object's (local) coordinates.
DisplayObject
 Inherited
Converts a two-dimensional point from the Stage (global) coordinates to a three-dimensional display object's (local) coordinates.
DisplayObject
 Inherited
Checks whether the EventDispatcher object has any listeners registered for a specific type of event.
EventDispatcher
 Inherited
Indicates whether an object has a specified property defined.
Object
 Inherited
Evaluates the bounding box of the display object to see if it overlaps or intersects with the bounding box of the obj display object.
DisplayObject
 Inherited
hitTestPoint(x:Number, y:Number, shapeFlag:Boolean = false):Boolean
Evaluates the display object to see if it overlaps or intersects with the point specified by the x and y parameters.
DisplayObject
 Inherited
Indicates whether an instance of the Object class is in the prototype chain of the object specified as the parameter.
Object
 Inherited
Converts a three-dimensional point of the three-dimensional display object's (local) coordinates to a two-dimensional point in the Stage (global) coordinates.
DisplayObject
 Inherited
Converts the point object from the display object's (local) coordinates to the Stage (global) coordinates.
DisplayObject
 Inherited
Indicates whether the specified property exists and is enumerable.
Object
 Inherited
removeEventListener(type:String, listener:Function, useCapture:Boolean = false):void
Removes a listener from the EventDispatcher object.
EventDispatcher
 Inherited
Raises a virtual keyboard.
InteractiveObject
 Inherited
Sets the availability of a dynamic property for loop operations.
Object
 Inherited
Returns the string representation of this object, formatted according to locale-specific conventions.
Object
 Inherited
Returns the string representation of the specified object.
Object
 Inherited
Returns the primitive value of the specified object.
Object
 Inherited
Checks whether an event listener is registered with this EventDispatcher object or any of its ancestors for the specified event type.
EventDispatcher
Events
 EventSummaryDefined by
 Inherited [broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active.EventDispatcher
 Inherited Dispatched when a display object is added to the display list.DisplayObject
 Inherited Dispatched when a display object is added to the on stage display list, either directly or through the addition of a sub tree in which the display object is contained.DisplayObject
 Inherited Dispatched when the user selects 'Clear' (or 'Delete') from the text context menu.InteractiveObject
 Inherited Dispatched when a user presses and releases the main button of the user's pointing device over the same InteractiveObject.InteractiveObject
 Inherited Dispatched when a user gesture triggers the context menu associated with this interactive object in an AIR application.InteractiveObject
 Inherited Dispatched when the user activates the platform-specific accelerator key combination for a copy operation or selects 'Copy' from the text context menu.InteractiveObject
 Inherited
cut
Dispatched when the user activates the platform-specific accelerator key combination for a cut operation or selects 'Cut' from the text context menu.InteractiveObject
 Inherited [broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive.EventDispatcher
 Inherited Dispatched when a user presses and releases the main button of a pointing device twice in rapid succession over the same InteractiveObject when that object's doubleClickEnabled flag is set to true.InteractiveObject
 Inherited [broadcast event] Dispatched when the playhead is entering a new frame.DisplayObject
 Inherited [broadcast event] Dispatched when the playhead is exiting the current frame.DisplayObject
 Inherited Dispatched after a display object gains focus.InteractiveObject
 Inherited Dispatched after a display object loses focus.InteractiveObject
 Inherited [broadcast event] Dispatched after the constructors of frame display objects have run but before frame scripts have run.DisplayObject
 Inherited Dispatched when the user creates a point of contact along the edge of the touch surface with an InteractiveObject instance, (such as tapping along the edge of the touch surface on Siri Remote for Apple TV) Some devices might also interpret this contact as a combination of several touch events, as well.InteractiveObject
 Inherited Dispatched when the user presses two points of contact over the same InteractiveObject instance on a touch-enabled device (such as presses and releases two fingers over a display object on a mobile phone or tablet with a touch screen).InteractiveObject
 Inherited Dispatched when the user moves a point of contact over the InteractiveObject instance on a touch-enabled device (such as moving a finger from left to right over a display object on a mobile phone or tablet with a touch screen).InteractiveObject
 Inherited Dispatched when the user performs a rotation gesture at a point of contact with an InteractiveObject instance (such as touching two fingers and rotating them over a display object on a mobile phone or tablet with a touch screen).InteractiveObject
 Inherited Dispatched when the user performs a swipe gesture at a point of contact with an InteractiveObject instance (such as touching three fingers to a screen and then moving them in parallel over a display object on a mobile phone or tablet with a touch screen).InteractiveObject
 Inherited Dispatched when the user creates a point of contact with an InteractiveObject instance, then taps on a touch-enabled device (such as placing several fingers over a display object to open a menu and then taps one finger to select a menu item on a mobile phone or tablet with a touch screen).InteractiveObject
 Inherited Dispatched when the user performs a zoom gesture at a point of contact with an InteractiveObject instance (such as touching two fingers to a screen and then quickly spreading the fingers apart over a display object on a mobile phone or tablet with a touch screen).InteractiveObject
 Inherited This event is dispatched to any client app that supports inline input with an IME InteractiveObject
 Inherited Dispatched when the user presses a key.InteractiveObject
 Inherited Dispatched when the user attempts to change focus by using keyboard navigation.InteractiveObject
 Inherited Dispatched when the user releases a key.InteractiveObject
 Inherited Dispatched when a user presses and releases the middle button of the user's pointing device over the same InteractiveObject.InteractiveObject
 Inherited Dispatched when a user presses the middle pointing device button over an InteractiveObject instance.InteractiveObject
 Inherited Dispatched when a user releases the pointing device button over an InteractiveObject instance.InteractiveObject
 Inherited Dispatched when a user presses the pointing device button over an InteractiveObject instance.InteractiveObject
 Inherited Dispatched when the user attempts to change focus by using a pointer device.InteractiveObject
 Inherited Dispatched when a user moves the pointing device while it is over an InteractiveObject.InteractiveObject
 Inherited Dispatched when the user moves a pointing device away from an InteractiveObject instance.InteractiveObject
 Inherited Dispatched when the user moves a pointing device over an InteractiveObject instance.InteractiveObject
 Inherited Dispatched when a user releases the pointing device button over an InteractiveObject instance.InteractiveObject
 Inherited Dispatched when a mouse wheel is spun over an InteractiveObject instance.InteractiveObject
 Inherited Dispatched when a horizontal mouse wheel is spun over an InteractiveObject instance.InteractiveObject
 Inherited Dispatched by the drag initiator InteractiveObject when the user releases the drag gesture.InteractiveObject
 Inherited Dispatched by the target InteractiveObject when a dragged object is dropped on it and the drop has been accepted with a call to DragManager.acceptDragDrop().InteractiveObject
 Inherited Dispatched by an InteractiveObject when a drag gesture enters its boundary.InteractiveObject
 Inherited Dispatched by an InteractiveObject when a drag gesture leaves its boundary.InteractiveObject
 Inherited Dispatched by an InteractiveObject continually while a drag gesture remains within its boundary.InteractiveObject
 Inherited Dispatched at the beginning of a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call.InteractiveObject
 Inherited Dispatched during a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call.InteractiveObject
 Inherited Dispatched when the user activates the platform-specific accelerator key combination for a paste operation or selects 'Paste' from the text context menu.InteractiveObject
 Inherited Dispatched when the user lowers an active stylus past the proximity detection threshold of the screen.InteractiveObject
 Inherited Dispatched when the user lifts an active stylus above the proximity detection threshold of the screen.InteractiveObject
 Inherited Dispatched when the user moves an active stylus over the screen while remaining within the proximity detection threshold.InteractiveObject
 Inherited Dispatched when the user moves an active stylus away from this InteractiveObject while remaining within the proximity detection threshold of the screen.InteractiveObject
 Inherited Dispatched when the user moves an active stylus directly above this InteractiveObject while remaining within the proximity detection threshold of the screen.InteractiveObject
 Inherited Dispatched when the user moves an active stylus away from this InteractiveObject and any of its children while remaining within the proximity detection threshold of the screen.InteractiveObject
 Inherited Dispatched when the user moves an active stylus over this InteractiveObject from outside the object's tree of descendents in the display list (while remaining within the proximity detection threshold of the screen).InteractiveObject
 Inherited Dispatched when a user releases the button on the pointing device after the user first pressed the button over an InteractiveObject instance and then moved the pointing device off of the InteractiveObject instance.InteractiveObject
 Inherited Dispatched when a display object is about to be removed from the display list.DisplayObject
 Inherited Dispatched when a display object is about to be removed from the display list, either directly or through the removal of a sub tree in which the display object is contained.DisplayObject
 Inherited [broadcast event] Dispatched when the display list is about to be updated and rendered.DisplayObject
 Inherited Dispatched when a user presses and releases the right button of the user's pointing device over the same InteractiveObject.InteractiveObject
 Inherited Dispatched when a user presses the pointing device button over an InteractiveObject instance.InteractiveObject
 Inherited Dispatched when a user releases the pointing device button over an InteractiveObject instance.InteractiveObject
 Inherited Dispatched when the user moves a pointing device away from an InteractiveObject instance.InteractiveObject
 Inherited Dispatched when the user moves a pointing device over an InteractiveObject instance.InteractiveObject
 Inherited Dispatched when the user activates the platform-specific accelerator key combination for a select all operation or selects 'Select All' from the text context menu.InteractiveObject
 Inherited Dispatched immediately after the soft keyboard is raised.InteractiveObject
 Inherited Dispatched immediately before the soft keyboard is raised.InteractiveObject
 Inherited Dispatched immediately after the soft keyboard is lowered.InteractiveObject
 Inherited Dispatched when the value of the object's tabChildren flag changes.InteractiveObject
 Inherited Dispatched when the object's tabEnabled flag changes.InteractiveObject
 Inherited Dispatched when the value of the object's tabIndex property changes.InteractiveObject
 Inherited Dispatched when a user enters one or more characters of text.InteractiveObject
 Inherited Dispatched when the user first contacts a touch-enabled device (such as touches a finger to a mobile phone or tablet with a touch screen).InteractiveObject
 Inherited Dispatched when the user removes contact with a touch-enabled device (such as lifts a finger off a mobile phone or tablet with a touch screen).InteractiveObject
 Inherited Dispatched when the user touches the device, and is continuously dispatched until the point of contact is removed.InteractiveObject
 Inherited Dispatched when the user moves the point of contact away from InteractiveObject instance on a touch-enabled device (such as drags a finger from one display object to another on a mobile phone or tablet with a touch screen).InteractiveObject
 Inherited Dispatched when the user moves the point of contact over an InteractiveObject instance on a touch-enabled device (such as drags a finger from a point outside a display object to a point over a display object on a mobile phone or tablet with a touch screen).InteractiveObject
 Inherited Dispatched when the user moves the point of contact away from an InteractiveObject instance on a touch-enabled device (such as drags a finger from over a display object to a point outside the display object on a mobile phone or tablet with a touch screen).InteractiveObject
 Inherited Dispatched when the user moves the point of contact over an InteractiveObject instance on a touch-enabled device (such as drags a finger from a point outside a display object to a point over a display object on a mobile phone or tablet with a touch screen).InteractiveObject
 Inherited Dispatched when the user lifts the point of contact over the same InteractiveObject instance on which the contact was initiated on a touch-enabled device (such as presses and releases a finger from a single point over a display object on a mobile phone or tablet with a touch screen).InteractiveObject
Property detail
downStateproperty
downState:DisplayObject  [read-write]

Language version: ActionScript 3.0
Runtime version: 

Specifies a display object that is used as the visual object for the button "Down" state —the state that the button is in when the user selects the hitTestState object.

Implementation
    public function get downState():DisplayObject
    public function set downState(value:DisplayObject):void

See also

enabledproperty 
enabled:Boolean  [read-write]

Language version: ActionScript 3.0
Runtime version: 

A Boolean value that specifies whether a button is enabled. When a button is disabled (the enabled property is set to false), the button is visible but cannot be clicked. The default value is true. This property is useful if you want to disable part of your navigation; for example, you might want to disable a button in the currently displayed page so that it can't be clicked and the page cannot be reloaded.

Note: To prevent mouseClicks on a button, set both the enabled and mouseEnabled properties to false.

Implementation
    public function get enabled():Boolean
    public function set enabled(value:Boolean):void
hitTestStateproperty 
hitTestState:DisplayObject  [read-write]

Language version: ActionScript 3.0
Runtime version: 

Specifies a display object that is used as the hit testing object for the button. For a basic button, set the hitTestState property to the same display object as the overState property. If you do not set the hitTestState property, the SimpleButton is inactive — it does not respond to user input events.

Implementation
    public function get hitTestState():DisplayObject
    public function set hitTestState(value:DisplayObject):void

See also

overStateproperty 
overState:DisplayObject  [read-write]

Language version: ActionScript 3.0
Runtime version: 

Specifies a display object that is used as the visual object for the button over state — the state that the button is in when the pointer is positioned over the button.

Implementation
    public function get overState():DisplayObject
    public function set overState(value:DisplayObject):void

See also

soundTransformproperty 
soundTransform:SoundTransform  [read-write]

Language version: ActionScript 3.0
Runtime version: 

The SoundTransform object assigned to this button. A SoundTransform object includes properties for setting volume, panning, left speaker assignment, and right speaker assignment. This SoundTransform object applies to all states of the button. This SoundTransform object affects only embedded sounds.

Implementation
    public function get soundTransform():SoundTransform
    public function set soundTransform(value:SoundTransform):void

See also

trackAsMenuproperty 
trackAsMenu:Boolean  [read-write]

Language version: ActionScript 3.0
Runtime version: 

Indicates whether other display objects that are SimpleButton or MovieClip objects can receive user input release events. The trackAsMenu property lets you create menus. You can set the trackAsMenu property on any SimpleButton or MovieClip object. If the trackAsMenu property does not exist, the default behavior is false.

You can change the trackAsMenu property at any time; the modified button immediately takes on the new behavior.

Implementation
    public function get trackAsMenu():Boolean
    public function set trackAsMenu(value:Boolean):void
upStateproperty 
upState:DisplayObject  [read-write]

Language version: ActionScript 3.0
Runtime version: 

Specifies a display object that is used as the visual object for the button up state — the state that the button is in when the pointer is not positioned over the button.

Implementation
    public function get upState():DisplayObject
    public function set upState(value:DisplayObject):void

See also

useHandCursorproperty 
useHandCursor:Boolean  [read-write]

Language version: ActionScript 3.0
Runtime version: 

A Boolean value that, when set to true, indicates whether the hand cursor is shown when the pointer rolls over a button. If this property is set to false, the arrow pointer cursor is displayed instead. The default is true.

You can change the useHandCursor property at any time; the modified button immediately uses the new cursor behavior.

Implementation
    public function get useHandCursor():Boolean
    public function set useHandCursor(value:Boolean):void
Constructor detail
SimpleButton()constructor
public function SimpleButton(upState:DisplayObject = null, overState:DisplayObject = null, downState:DisplayObject = null, hitTestState:DisplayObject = null)

Language version: ActionScript 3.0
Runtime version: 

Creates a new SimpleButton instance. Any or all of the display objects that represent the various button states can be set as parameters in the constructor.

Parameters
upState:DisplayObject (default = null) — The initial value for the SimpleButton up state.
 
overState:DisplayObject (default = null) — The initial value for the SimpleButton over state.
 
downState:DisplayObject (default = null) — The initial value for the SimpleButton down state.
 
hitTestState:DisplayObject (default = null) — The initial value for the SimpleButton hitTest state.
Examples
examples\SimpleButtonExample
The following example uses the SimpleButtonExample class, which in turn uses the CustomSimpleButton class, and this class then instantiates four ButtonDisplayState objects. The result is a button that is created in the shape of a square, whose background color changes based on the mouse state by overriding instance properties of the SimpleButton class. This is accomplished by performing the following steps:
  1. In the SimpleButtonExample() constructor, a new CustomSimpleButton object of type SimpleButton, called button, is created, which calls the CustomSimpleButton constructor method. The button object is the added to the display list. The button's color and size are determined in the steps that follow.
  2. In the CustomSimpleButton class, instance properties are declared that are later used to control the size and background color of button, based on the state it is in (orange in the normal state, dark yellow in the mouse over state, an light blue in the mouse down state). In all of the button's states, the size of the square is set to 80 pixels by using the size property.
  3. The constructor function for the CustomSimpleButton class sets the downState, overState, upState, hitTestState, and useHandCursor properties with four instances of the ButtonDisplayState class.
  4. In the ButtonDisplayState class, the constructor sets the value of the square's size and background color and calls the draw() method.
  5. The draw() method redraws the square with the size and background color set in the constructor based on the button's state.
package {
    import flash.display.Sprite;

    public class SimpleButtonExample extends Sprite {
        public function SimpleButtonExample() {
            var button:CustomSimpleButton = new CustomSimpleButton();
            addChild(button);
        }
    }
}

import flash.display.DisplayObject;
import flash.display.Shape;
import flash.display.SimpleButton;

class CustomSimpleButton extends SimpleButton {
    private var upColor:uint   = 0xFFCC00;
    private var overColor:uint = 0xCCFF00;
    private var downColor:uint = 0x00CCFF;
    private var size:uint      = 80;

    public function CustomSimpleButton() {
        downState      = new ButtonDisplayState(downColor, size);
        overState      = new ButtonDisplayState(overColor, size);
        upState        = new ButtonDisplayState(upColor, size);
        hitTestState   = new ButtonDisplayState(upColor, size * 2);
        hitTestState.x = -(size / 4);
        hitTestState.y = hitTestState.x;
        useHandCursor  = true;
    }
}

class ButtonDisplayState extends Shape {
    private var bgColor:uint;
    private var size:uint;

    public function ButtonDisplayState(bgColor:uint, size:uint) {
        this.bgColor = bgColor;
        this.size    = size;
        draw();
    }

    private function draw():void {
        graphics.beginFill(bgColor);
        graphics.drawRect(0, 0, size, size);
        graphics.endFill();
    }
}