Package | flash.display |
Class | public dynamic class MovieClip |
Inheritance | MovieClip Sprite DisplayObjectContainer InteractiveObject DisplayObject EventDispatcher Object |
Language version: | ActionScript 3.0 |
Runtime version: |
Unlike the Sprite object, a MovieClip object has a timeline.
>In Flash Professional, the methods for the MovieClip class provide the same functionality as actions that target movie clips. Some additional methods do not have equivalent actions in the Actions toolbox in the Actions panel in the Flash authoring tool.
Children instances placed on the Stage in Flash Professional cannot be accessed by code from within the
constructor of a parent instance since they have not been created at that point in code execution.
Before accessing the child, the parent must instead either create the child instance
by code or delay access to a callback function that listens for the child to dispatch
its Event.ADDED_TO_STAGE
event.
If you modify any of the following properties of a MovieClip object that contains a motion tween,
the playhead is stopped in that MovieClip object: alpha
, blendMode
,
filters
, height
, opaqueBackground
, rotation
,
scaleX
, scaleY
, scale9Grid
, scrollRect
,
transform
, visible
, width
, x
,
or y
. However, it does not stop the playhead in any child MovieClip objects of that
MovieClip object.
Note:Flash Lite 4 supports the MovieClip.opaqueBackground property only if FEATURE_BITMAPCACHE is defined. The default configuration of Flash Lite 4 does not define FEATURE_BITMAPCACHE. To enable the MovieClip.opaqueBackground property for a suitable device, define FEATURE_BITMAPCACHE in your project.
Property | Defined by | ||
---|---|---|---|
accessibilityImplementation : AccessibilityImplementation
The current accessibility implementation (AccessibilityImplementation)
for this InteractiveObject instance.
| InteractiveObject | ||
accessibilityProperties : AccessibilityProperties
The current accessibility options for this display object.
| DisplayObject | ||
alpha : Number
Indicates the alpha transparency value of the object specified.
| DisplayObject | ||
blendMode : String
A value from the BlendMode class that specifies which blend mode to use.
| DisplayObject | ||
blendShader : Shader
Sets a shader that is used for blending the foreground and background.
| DisplayObject | ||
buttonMode : Boolean
Specifies the button mode of this sprite.
| Sprite | ||
cacheAsBitmap : Boolean
If set to
true , Flash runtimes cache an internal bitmap representation of the
display object. | DisplayObject | ||
cacheAsBitmapMatrix : Matrix
If non-null, this Matrix object defines how a display object is rendered when
cacheAsBitmap is set to true . | DisplayObject | ||
constructor : Object
A reference to the class object or constructor function for a given object instance.
| Object | ||
contextMenu : NativeMenu
Specifies the context menu associated with this object.
| InteractiveObject | ||
currentFrame : int
[read-only]
Specifies the number of the frame in which the playhead is located in the timeline of
the MovieClip instance.
| MovieClip | ||
currentFrameLabel : String
[read-only]
The label at the current frame in the timeline of the MovieClip instance.
| MovieClip | ||
currentLabel : String
[read-only]
The current label in which the playhead is located in the timeline of the MovieClip instance.
| MovieClip | ||
currentLabels : Array
[read-only]
Returns an array of FrameLabel objects from the current scene.
| MovieClip | ||
currentScene : Scene
[read-only]
The current scene in which the playhead is located in the timeline of the MovieClip instance.
| MovieClip | ||
doubleClickEnabled : Boolean
Specifies whether the object receives
doubleClick events. | InteractiveObject | ||
dropTarget : DisplayObject
Specifies the display object over which the sprite is being dragged, or on
which the sprite was dropped.
| Sprite | ||
enabled : Boolean
A Boolean value that indicates whether a movie clip is enabled.
| MovieClip | ||
filters : Array
An indexed array that contains each filter object currently associated with the display object.
| DisplayObject | ||
focusRect : Object
Specifies whether this object displays a focus rectangle.
| InteractiveObject | ||
framesLoaded : int
[read-only]
The number of frames that are loaded from a streaming SWF file.
| MovieClip | ||
graphics : Graphics
Specifies the Graphics object that belongs to this sprite where vector
drawing commands can occur.
| Sprite | ||
height : Number
Indicates the height of the display object, in pixels.
| DisplayObject | ||
hitArea : Sprite
Designates another sprite to serve as the hit area for a sprite.
| Sprite | ||
isPlaying : Boolean
[read-only]
A Boolean value that indicates whether a movie clip is curently playing.
| MovieClip | ||
loaderInfo : LoaderInfo
Returns a LoaderInfo object containing information about loading the file
to which this display object belongs.
| DisplayObject | ||
mask : DisplayObject
The calling display object is masked by the specified
mask object. | DisplayObject | ||
metaData : Object
Obtains the meta data object of the DisplayObject instance if meta data was stored alongside the
the instance of this DisplayObject in the SWF file through a PlaceObject4 tag.
| DisplayObject | ||
mouseChildren : Boolean
Determines whether or not the children of the object are mouse, or user input device, enabled.
| DisplayObjectContainer | ||
mouseEnabled : Boolean
Specifies whether this object receives mouse, or other user input, messages.
| InteractiveObject | ||
mouseX : Number
Indicates the x coordinate of the mouse or user input device position, in pixels.
| DisplayObject | ||
mouseY : Number
Indicates the y coordinate of the mouse or user input device position, in pixels.
| DisplayObject | ||
name : String
Indicates the instance name of the DisplayObject.
| DisplayObject | ||
needsSoftKeyboard : Boolean
Specifies whether a virtual keyboard (an on-screen, software keyboard) should display
when this InteractiveObject instance receives focus.
| InteractiveObject | ||
numChildren : int
Returns the number of children of this object.
| DisplayObjectContainer | ||
opaqueBackground : Object
Specifies whether the display object is opaque with a certain background color.
| DisplayObject | ||
parent : DisplayObjectContainer
Indicates the DisplayObjectContainer object that contains this display object.
| DisplayObject | ||
prototype : Object
[static]
A reference to the prototype object of a class or function object.
| Object | ||
root : DisplayObject
For a display object in a loaded SWF file, the
root property is the
top-most display object in the portion of the display list's tree structure represented by that SWF file. | DisplayObject | ||
rotation : Number
Indicates the rotation of the DisplayObject instance, in degrees, from its original orientation.
| DisplayObject | ||
rotationX : Number
Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.
| DisplayObject | ||
rotationY : Number
Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.
| DisplayObject | ||
rotationZ : Number
Indicates the z-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.
| DisplayObject | ||
scale9Grid : Rectangle
The current scaling grid that is in effect.
| DisplayObject | ||
scaleX : Number
Indicates the horizontal scale (percentage) of the object as applied from the registration point.
| DisplayObject | ||
scaleY : Number
Indicates the vertical scale (percentage) of an object as applied from the registration point of the object.
| DisplayObject | ||
scaleZ : Number
Indicates the depth scale (percentage) of an object as applied from the registration point of the object.
| DisplayObject | ||
scenes : Array
[read-only]
An array of Scene objects, each listing the name, the number of frames,
and the frame labels for a scene in the MovieClip instance.
| MovieClip | ||
scrollRect : Rectangle
The scroll rectangle bounds of the display object.
| DisplayObject | ||
softKeyboard : String
Controls the appearance of the soft keyboard.
| InteractiveObject | ||
softKeyboardInputAreaOfInterest : Rectangle
Defines the area that should remain on-screen when a soft keyboard is displayed (not available on iOS).
| InteractiveObject | ||
soundTransform : SoundTransform
Controls sound within this sprite.
| Sprite | ||
stage : Stage
The Stage of the display object.
| DisplayObject | ||
tabChildren : Boolean
Determines whether the children of the object are tab enabled.
| DisplayObjectContainer | ||
tabEnabled : Boolean
Specifies whether this object is in the tab order.
| InteractiveObject | ||
tabIndex : int
Specifies the tab ordering of objects in a SWF file.
| InteractiveObject | ||
textSnapshot : TextSnapshot
Returns a TextSnapshot object for this DisplayObjectContainer instance.
| DisplayObjectContainer | ||
totalFrames : int
[read-only]
The total number of frames in the MovieClip instance.
| MovieClip | ||
trackAsMenu : Boolean
Indicates whether other display objects that are SimpleButton or MovieClip objects can receive
mouse release events or other user input release events.
| MovieClip | ||
transform : Transform
An object with properties pertaining to a display object's matrix, color transform, and pixel bounds.
| DisplayObject | ||
useHandCursor : Boolean
A Boolean value that indicates whether the pointing hand (hand cursor) appears when the pointer rolls
over a sprite in which the
buttonMode property is set to true . | Sprite | ||
visible : Boolean
Whether or not the display object is visible.
| DisplayObject | ||
width : Number
Indicates the width of the display object, in pixels.
| DisplayObject | ||
x : Number
Indicates the x coordinate of the DisplayObject instance relative to the local coordinates of
the parent DisplayObjectContainer.
| DisplayObject | ||
y : Number
Indicates the y coordinate of the DisplayObject instance relative to the local coordinates of
the parent DisplayObjectContainer.
| DisplayObject | ||
z : Number
Indicates the z coordinate position along the z-axis of the DisplayObject
instance relative to the 3D parent container.
| DisplayObject |
Method | Defined by | ||
---|---|---|---|
Creates a new MovieClip instance.
| MovieClip | ||
Adds a child DisplayObject instance to this DisplayObjectContainer instance.
| DisplayObjectContainer | ||
Adds a child DisplayObject instance to this DisplayObjectContainer
instance.
| DisplayObjectContainer | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event.
| EventDispatcher | ||
Indicates whether the security restrictions
would cause any display objects to be omitted from the list returned by calling
the
DisplayObjectContainer.getObjectsUnderPoint() method
with the specified point point. | DisplayObjectContainer | ||
Determines whether the specified display object is a child of the DisplayObjectContainer instance or
the instance itself.
| DisplayObjectContainer | ||
Dispatches an event into the event flow.
| EventDispatcher | ||
Returns a rectangle that defines the area of the display object relative to the coordinate system
of the
targetCoordinateSpace object. | DisplayObject | ||
Returns the child display object instance that exists at the specified index.
| DisplayObjectContainer | ||
Returns the child display object that exists with the specified name.
| DisplayObjectContainer | ||
Returns the index position of a
child DisplayObject instance. | DisplayObjectContainer | ||
Returns an array of objects that lie under the specified point and are children
(or grandchildren, and so on) of this DisplayObjectContainer instance.
| DisplayObjectContainer | ||
Returns a rectangle that defines the boundary of the display object,
based on the coordinate system defined by the
targetCoordinateSpace
parameter, excluding any strokes on shapes. | DisplayObject | ||
Converts the
point object from the Stage (global) coordinates
to the display object's (local) coordinates. | DisplayObject | ||
Converts a two-dimensional point from the Stage (global) coordinates to a
three-dimensional display object's (local) coordinates.
| DisplayObject | ||
Starts playing the SWF file at the specified frame.
| MovieClip | ||
Brings the playhead to the specified frame of the movie clip and stops it there.
| MovieClip | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event.
| EventDispatcher | ||
Indicates whether an object has a specified property defined.
| Object | ||
Evaluates the bounding box of the display object to see if it overlaps or intersects with the
bounding box of the
obj display object. | DisplayObject | ||
Evaluates the display object to see if it overlaps or intersects with the
point specified by the
x and y parameters. | DisplayObject | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter.
| Object | ||
Converts a three-dimensional point of the three-dimensional display
object's (local) coordinates to a two-dimensional point in the Stage (global) coordinates.
| DisplayObject | ||
Converts the
point object from the display object's (local) coordinates to the
Stage (global) coordinates. | DisplayObject | ||
Sends the playhead to the next frame and stops it.
| MovieClip | ||
Moves the playhead to the next scene of the MovieClip instance.
| MovieClip | ||
Moves the playhead in the timeline of the movie clip.
| MovieClip | ||
Sends the playhead to the previous frame and stops it.
| MovieClip | ||
Moves the playhead to the previous scene of the MovieClip instance.
| MovieClip | ||
Indicates whether the specified property exists and is enumerable.
| Object | ||
Removes the specified
child DisplayObject instance from the child list of the DisplayObjectContainer instance. | DisplayObjectContainer | ||
Removes a child DisplayObject from the specified
index position in the child list of
the DisplayObjectContainer. | DisplayObjectContainer | ||
Removes all
child DisplayObject instances from the child list of the DisplayObjectContainer instance. | DisplayObjectContainer | ||
Removes a listener from the EventDispatcher object.
| EventDispatcher | ||
Raises a virtual keyboard.
| InteractiveObject | ||
Changes the position of an existing child in the display object container.
| DisplayObjectContainer | ||
Sets the availability of a dynamic property for loop operations.
| Object | ||
Lets the user drag the specified sprite.
| Sprite | ||
Lets the user drag the specified sprite on a touch-enabled device.
| Sprite | ||
Stops the playhead in the movie clip.
| MovieClip | ||
Recursively stops the timeline execution of all MovieClips rooted at this object.
| DisplayObjectContainer | ||
Ends the
startDrag() method. | Sprite | ||
Ends the
startTouchDrag() method, for use with touch-enabled devices. | Sprite | ||
Swaps the z-order (front-to-back order) of the two specified child objects.
| DisplayObjectContainer | ||
Swaps the z-order (front-to-back order) of the child objects at the two specified index positions in the
child list.
| DisplayObjectContainer | ||
Returns the string representation of this object, formatted according to locale-specific conventions.
| Object | ||
Returns the string representation of the specified object.
| Object | ||
Returns the primitive value of the specified object.
| Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type.
| EventDispatcher |
currentFrame | property |
currentFrame:int
[read-only]
Language version: | ActionScript 3.0 |
Runtime version: |
Specifies the number of the frame in which the playhead is located in the timeline of the MovieClip instance. If the movie clip has multiple scenes, this value is the frame number in the current scene.
Implementation public function get currentFrame():int
gotoAndStop()
method and the
currentFrame
property to direct the playhead of the mc1
movie clip to
advance five frames ahead of its current location and stop:
mc1.gotoAndStop(mc1.currentFrame + 5);
currentFrameLabel | property |
currentFrameLabel:String
[read-only]
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.5 |
The label at the current frame in the timeline of the MovieClip instance.
If the current frame has no label, currentLabel
is null
.
public function get currentFrameLabel():String
currentLabel | property |
currentLabel:String
[read-only]
Language version: | ActionScript 3.0 |
Runtime version: |
The current label in which the playhead is located in the timeline of the MovieClip instance.
If the current frame has no label, currentLabel
is set to the name of the previous frame
that includes a label. If the current frame and previous frames do not include a label,
currentLabel
returns null
.
public function get currentLabel():String
currentLabel
property of a MovieClip object named mc1
:
trace(mc1.currentLabel);
currentLabels | property |
currentLabels:Array
[read-only]
Language version: | ActionScript 3.0 |
Runtime version: |
Returns an array of FrameLabel objects from the current scene. If the MovieClip instance does not use scenes, the array includes all frame labels from the entire MovieClip instance.
Implementation public function get currentLabels():Array
See also
currentLabels
property of a MovieClip object named mc1
:
import flash.display.FrameLabel; var labels:Array = mc1.currentLabels; for (var i:uint = 0; i < labels.length; i++) { var label:FrameLabel = labels[i]; trace("frame " + label.frame + ": " + label.name); }
currentScene | property |
currentScene:Scene
[read-only]
Language version: | ActionScript 3.0 |
Runtime version: |
The current scene in which the playhead is located in the timeline of the MovieClip instance.
Implementation public function get currentScene():Scene
See also
currentScene
property of a MovieClip object named mc1
:
import flash.display.Scene; var scene:Scene = mc1.currentScene; trace(scene.name + ": " + scene.numFrames + " frames");
enabled | property |
enabled:Boolean
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
A Boolean value that indicates whether a movie clip is enabled. The default value of enabled
is true
. If enabled
is set to false
, the movie clip's
Over, Down, and Up frames are disabled. The movie clip
continues to receive events (for example, mouseDown
,
mouseUp
, keyDown
, and keyUp
).
The enabled
property governs only the button-like properties of a movie clip. You
can change the enabled
property at any time; the modified movie clip is immediately
enabled or disabled. If enabled
is set to false
, the object is not
included in automatic tab ordering.
public function get enabled():Boolean
public function set enabled(value:Boolean):void
enabled
property
to disable the button-like properties of a MovieClip object named mc1
:
mc1.enabled = false;
framesLoaded | property |
framesLoaded:int
[read-only]
Language version: | ActionScript 3.0 |
Runtime version: |
The number of frames that are loaded from a streaming SWF file. You can use the framesLoaded
property to determine whether the contents of a specific frame and all the frames before it
loaded and are available locally in the browser. You can also use it to monitor the downloading
of large SWF files. For example, you might want to display a message to users indicating that
the SWF file is loading until a specified frame in the SWF file finishes loading.
If the movie clip contains multiple scenes, the framesLoaded
property returns the number
of frames loaded for all scenes in the movie clip.
public function get framesLoaded():int
See also
framesLoaded
property and the totalFrames
property to determine if a streaming MovieClip
object named mc1
is fully loaded:
if (mc1.framesLoaded == mc1.totalFrames) { trace("OK."); }
isPlaying | property |
isPlaying:Boolean
[read-only]
Language version: | ActionScript 3.0 |
Runtime version: | AIR 3.0 |
A Boolean value that indicates whether a movie clip is curently playing.
Implementation public function get isPlaying():Boolean
scenes | property |
scenes:Array
[read-only]
Language version: | ActionScript 3.0 |
Runtime version: |
An array of Scene objects, each listing the name, the number of frames, and the frame labels for a scene in the MovieClip instance.
Implementation public function get scenes():Array
See also
scenes
property of a MovieClip object named mc1
:
import flash.display.Scene; for (var i:uint = 0; i < mc1.scenes.length; i++) { var scene:Scene = mc1.scenes[i]; trace("scene " + scene.name + ": " + scene.numFrames + " frames"); }
totalFrames | property |
totalFrames:int
[read-only]
Language version: | ActionScript 3.0 |
Runtime version: |
The total number of frames in the MovieClip instance.
If the movie clip contains multiple frames, the totalFrames
property returns
the total number of frames in all scenes in the movie clip.
public function get totalFrames():int
totalFrames
property of a MovieClip object named mc1
:
trace(mc1.totalFrames);
trackAsMenu | property |
trackAsMenu:Boolean
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
Indicates whether other display objects that are SimpleButton or MovieClip objects can receive
mouse release events or other user input release events. The trackAsMenu
property lets you create menus. You
can set the trackAsMenu
property on any SimpleButton or MovieClip object.
The default value of the trackAsMenu
property is false
.
You can change the trackAsMenu
property at any time; the modified movie
clip immediately uses the new behavior.
public function get trackAsMenu():Boolean
public function set trackAsMenu(value:Boolean):void
trackAsMenu
property to enable mouse release events for a MovieClip object named mc1
:
mc1.trackAsMenu = true;
MovieClip | () | constructor |
public function MovieClip()
Language version: | ActionScript 3.0 |
Runtime version: |
Creates a new MovieClip instance. After creating the MovieClip, call the
addChild()
or addChildAt()
method of a
display object container that is onstage.
gotoAndPlay | () | method |
public function gotoAndPlay(frame:Object, scene:String = null):void
Language version: | ActionScript 3.0 |
Runtime version: |
Starts playing the SWF file at the specified frame. This happens after all
remaining actions in the frame have finished executing. To specify a scene
as well as a frame, specify a value for the scene
parameter.
frame:Object — A number representing the frame number, or a string representing the label of the
frame, to which the playhead is sent. If you specify a number, it is relative to the
scene you specify. If you do not specify a scene, the current scene determines the global frame number to play. If you do specify a scene, the playhead
jumps to the frame number in the specified scene.
|
|
scene:String (default = null ) — The name of the scene to play. This parameter is optional.
|
gotoAndPlay()
method to direct the playhead of
the mc1
movie clip to advance five frames ahead of its current location:
mc1.gotoAndPlay(mc1.currentFrame + 5);
gotoAndPlay()
method to direct the playhead of
the mc1
movie clip to the frame labeled "intro"
in the scene named
"Scene 12"
:
mc1.gotoAndPlay("intro", "Scene 12");
gotoAndStop | () | method |
public function gotoAndStop(frame:Object, scene:String = null):void
Language version: | ActionScript 3.0 |
Runtime version: |
Brings the playhead to the specified frame of the movie clip and stops it there. This happens after all
remaining actions in the frame have finished executing. If you want to specify a scene in addition to a frame,
specify a scene
parameter.
frame:Object — A number representing the frame number, or a string representing the label of the
frame, to which the playhead is sent. If you specify a number, it is relative to the
scene you specify. If you do not specify a scene, the current scene determines the global frame number at which to go to and stop. If you do specify a scene,
the playhead goes to the frame number in the specified scene and stops.
|
|
scene:String (default = null ) — The name of the scene. This parameter is optional.
|
ArgumentError — If the scene or frame specified are
not found in this movie clip.
|
gotoAndStop()
method and the
currentFrame
property to direct the playhead of the mc1
movie clip to
advance five frames ahead of its current location and stop:
mc1.gotoAndStop(mc1.currentFrame + 5);
gotoAndStop()
to direct the playhead of
the mc1
movie clip to the frame labeled "finale"
in the scene named
"Scene 12"
and stop the playhead:
mc1.gotoAndStop("finale", "Scene 12");
nextFrame | () | method |
public function nextFrame():void
Language version: | ActionScript 3.0 |
Runtime version: |
Sends the playhead to the next frame and stops it. This happens after all remaining actions in the frame have finished executing.
See also
prev
button moves the playhead to the previous frame, and the nextBtn
button moves the playhead
to the next frame:
import flash.events.MouseEvent; mc1.stop(); prevBtn.addEventListener(MouseEvent.CLICK, goBack); nextBtn.addEventListener(MouseEvent.CLICK, goForward); function goBack(event:MouseEvent):void { mc1.prevFrame(); } function goForward(event:MouseEvent):void { mc1.nextFrame(); }
nextScene | () | method |
public function nextScene():void
Language version: | ActionScript 3.0 |
Runtime version: |
Moves the playhead to the next scene of the MovieClip instance. This happens after all remaining actions in the frame have finished executing.
prevBtn
button moves the playhead to the previous scene, and the nextBtn
button moves the playhead
to the next scene:
import flash.events.MouseEvent; mc1.stop(); prevBtn.addEventListener(MouseEvent.CLICK, goBack); nextBtn.addEventListener(MouseEvent.CLICK, goForward); function goBack(event:MouseEvent):void { mc1.prevScene(); } function goForward(event:MouseEvent):void { mc1.nextScene(); }
play | () | method |
public function play():void
Language version: | ActionScript 3.0 |
Runtime version: |
Moves the playhead in the timeline of the movie clip.
See also
stop()
method to stop a movie clip
named mc1
and to resume playing when the user clicks the text field named
continueText
:
import flash.text.TextField; import flash.events.MouseEvent; var continueText:TextField = new TextField(); continueText.text = "Play movie..."; addChild(continueText); mc1.stop(); continueText.addEventListener(MouseEvent.CLICK, resumeMovie); function resumeMovie(event:MouseEvent):void { mc1.play(); }
prevFrame | () | method |
public function prevFrame():void
Language version: | ActionScript 3.0 |
Runtime version: |
Sends the playhead to the previous frame and stops it. This happens after all remaining actions in the frame have finished executing.
prev
button moves the playhead to the previous frame, and the nextBtn
button moves the playhead
to the next frame:
import flash.events.MouseEvent; mc1.stop(); prevBtn.addEventListener(MouseEvent.CLICK, goBack); nextBtn.addEventListener(MouseEvent.CLICK, goForward); function goBack(event:MouseEvent):void { mc1.prevFrame(); } function goForward(event:MouseEvent):void { mc1.nextFrame(); }
prevScene | () | method |
public function prevScene():void
Language version: | ActionScript 3.0 |
Runtime version: |
Moves the playhead to the previous scene of the MovieClip instance. This happens after all remaining actions in the frame have finished executing.
prevBtn
button moves the playhead to the previous scene, and the nextBtn
button moves the playhead
to the next scene:
import flash.events.MouseEvent; mc1.stop(); prevBtn.addEventListener(MouseEvent.CLICK, goBack); nextBtn.addEventListener(MouseEvent.CLICK, goForward); function goBack(event:MouseEvent):void { mc1.prevScene(); } function goForward(event:MouseEvent):void { mc1.nextScene(); }
stop | () | method |
public function stop():void
Language version: | ActionScript 3.0 |
Runtime version: |
Stops the playhead in the movie clip.
getPropertiesString()
method is used as text for the
outputText
text field. The getPropertiesString()
method returns
a string that is populated with values of the following properties of the movie clip:
currentFrame
, currentLabel
, currentScene
,
framesLoaded
, totalFrames
, and trackAsMenu
.width
and
height
properties of the outputText
text field.outputText
text field
to the display list.package { import flash.display.MovieClip; import flash.text.TextField; public class MovieClipExample extends MovieClip { public function MovieClipExample() { var outputText:TextField = new TextField(); outputText.text = getPropertiesString(); outputText.width = stage.stageWidth; outputText.height = outputText.textHeight; addChild(outputText); } private function getPropertiesString():String { var str:String = "" + "currentFrame: " + currentFrame + "\n" + "currentLabel: " + currentLabel + "\n" + "currentScene: " + currentScene + "\n" + "framesLoaded: " + framesLoaded + "\n" + "totalFrames: " + totalFrames + "\n" + "trackAsMenu: " + trackAsMenu + "\n"; return str; } } }