Package | flash.display |
Class | public class Loader |
Inheritance | Loader DisplayObjectContainer InteractiveObject DisplayObject EventDispatcher Object |
Language version: | ActionScript 3.0 |
Runtime version: |
load()
method to initiate loading. The loaded display object is added as a child
of the Loader object.
Use the URLLoader class to load text or binary data.
The Loader class overrides the following methods that it inherits, because a Loader object can only
have one child display object—the display object that it loads. Calling the following methods throws an
exception: addChild()
, addChildAt()
, removeChild()
,
removeChildAt()
, and setChildIndex()
. To remove a loaded display object,
you must remove the Loader object from its parent DisplayObjectContainer child array.
iOS notes
In AIR applications on iOS, you can only load a SWF file containing ActionScript from the application package. This restriction includes any ActionScript, such as assets with class names exported for ActionScript. For loading any SWF file, you must load the SWF using the same application domain as the parent SWF, as shown in the following example:
var loader:Loader = new Loader(); var url:URLRequest = new URLRequest("swfs/SecondarySwf.swf"); var loaderContext:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain, null); loader.load(url, loaderContext);
In addition, on iOS you can't load a SWF file that contains any ActionScript ByteCode (ABC) then unload it and reload it. If you attempt to do this, the runtime throws error 3764.
Prior to AIR 3.6, only SWF files that do not contain ActionScript bytecode can be loaded, regardless of whether they're loaded from the application package or over a network. As an alternative to using an external SWF file with ActionScript, create a SWC library and link it in to your main SWF.
AIR 3.7 and higher supports loading of externally hosted secondary SWFs. The detailed description about this feature can be found here.
These iOS restrictions restrictions do not apply when an application is running in the iOS Simulator (ipa-test-interpreter-simulator or ipa-debug-interpreter-simulator) or interpreter mode (ipa-test-interpreter or ipa-debug-interpreter.)
Loader security
When you use the Loader class, consider the Flash Player and Adobe AIR security model:
System.allowDomain()
or
the System.allowInsecureDomain()
method in the loaded content file.However, in AIR, content in the application
security sandbox (content
installed with the AIR application) are not restricted by these security limitations.
For more information related to security, see the Flash Player Developer Center Topic: Security.
When loading a SWF file from an untrusted source (such as a domain other than that of the Loader object's root SWF file), you may want to define a mask for the Loader object, to prevent the loaded content (which is a child of the Loader object) from drawing to portions of the Stage outside of that mask, as shown in the following code:
import flash.display.*; import flash.net.URLRequest; var rect:Shape = new Shape(); rect.graphics.beginFill(0xFFFFFF); rect.graphics.drawRect(0, 0, 100, 100); rect.graphics.endFill(); addChild(rect); var ldr:Loader = new Loader(); ldr.mask = rect; var url:String = "http://www.unknown.example.com/content.swf"; var urlReq:URLRequest = new URLRequest(url); ldr.load(urlReq); addChild(ldr);
Note: App Transport Security is being introduced from Apple in iOS9, which doesnt allow unsecure connections between App and Web services. Due to this change all the connections which are made to Unsecure web sites via Loader, URLLoader will discontinue and not work due to App Transport Security. Please specify exceptions to the default behaviour by adding keys to Info.plist in your app.
To turn off the feature completely you can add following in your Info.plist and it will work as before.
<key>NSAppTransportSecurity</key> <dict> <key>NSAllowsArbitraryLoads</key><true/> </dict>
Please specify exceptions to the default behavior by adding keys to InfoAdditions tag of application descriptor of your app.
<iPhone> <InfoAdditions> <![CDATA[ <key>NSAppTransportSecurity</key> <dict> <key>NSExceptionDomains</key> <dict> <key>www.example.com</key> <dict> <!--Include to allow subdomains--> <key>NSIncludesSubdomains</key> <true/> <!--Include to allow HTTP requests--> <key>NSTemporaryExceptionAllowsInsecureHTTPLoads</key> <true/> <!--Include to specify minimum TLS version--> <key>NSTemporaryExceptionMinimumTLSVersion</key> <string>TLSv1.1</string> </dict> </dict> </dict> ]]> </InfoAdditions> </iPhone>
See also
Property | Defined by | ||
---|---|---|---|
accessibilityImplementation : AccessibilityImplementation
The current accessibility implementation (AccessibilityImplementation)
for this InteractiveObject instance.
| InteractiveObject | ||
accessibilityProperties : AccessibilityProperties
The current accessibility options for this display object.
| DisplayObject | ||
alpha : Number
Indicates the alpha transparency value of the object specified.
| DisplayObject | ||
blendMode : String
A value from the BlendMode class that specifies which blend mode to use.
| DisplayObject | ||
blendShader : Shader
Sets a shader that is used for blending the foreground and background.
| DisplayObject | ||
cacheAsBitmap : Boolean
If set to
true , Flash runtimes cache an internal bitmap representation of the
display object. | DisplayObject | ||
cacheAsBitmapMatrix : Matrix
If non-null, this Matrix object defines how a display object is rendered when
cacheAsBitmap is set to true . | DisplayObject | ||
constructor : Object
A reference to the class object or constructor function for a given object instance.
| Object | ||
content : DisplayObject
[read-only]
Contains the root display object of the SWF file or image (JPG, PNG, or GIF)
file that was loaded by using the
load() or loadBytes() methods. | Loader | ||
contentLoaderInfo : LoaderInfo
[read-only]
Returns a LoaderInfo object corresponding to the object being loaded.
| Loader | ||
contextMenu : NativeMenu
Specifies the context menu associated with this object.
| InteractiveObject | ||
doubleClickEnabled : Boolean
Specifies whether the object receives
doubleClick events. | InteractiveObject | ||
filters : Array
An indexed array that contains each filter object currently associated with the display object.
| DisplayObject | ||
focusRect : Object
Specifies whether this object displays a focus rectangle.
| InteractiveObject | ||
height : Number
Indicates the height of the display object, in pixels.
| DisplayObject | ||
loaderInfo : LoaderInfo
Returns a LoaderInfo object containing information about loading the file
to which this display object belongs.
| DisplayObject | ||
mask : DisplayObject
The calling display object is masked by the specified
mask object. | DisplayObject | ||
metaData : Object
Obtains the meta data object of the DisplayObject instance if meta data was stored alongside the
the instance of this DisplayObject in the SWF file through a PlaceObject4 tag.
| DisplayObject | ||
mouseChildren : Boolean
Determines whether or not the children of the object are mouse, or user input device, enabled.
| DisplayObjectContainer | ||
mouseEnabled : Boolean
Specifies whether this object receives mouse, or other user input, messages.
| InteractiveObject | ||
mouseX : Number
Indicates the x coordinate of the mouse or user input device position, in pixels.
| DisplayObject | ||
mouseY : Number
Indicates the y coordinate of the mouse or user input device position, in pixels.
| DisplayObject | ||
name : String
Indicates the instance name of the DisplayObject.
| DisplayObject | ||
needsSoftKeyboard : Boolean
Specifies whether a virtual keyboard (an on-screen, software keyboard) should display
when this InteractiveObject instance receives focus.
| InteractiveObject | ||
numChildren : int
Returns the number of children of this object.
| DisplayObjectContainer | ||
opaqueBackground : Object
Specifies whether the display object is opaque with a certain background color.
| DisplayObject | ||
parent : DisplayObjectContainer
Indicates the DisplayObjectContainer object that contains this display object.
| DisplayObject | ||
prototype : Object
[static]
A reference to the prototype object of a class or function object.
| Object | ||
root : DisplayObject
For a display object in a loaded SWF file, the
root property is the
top-most display object in the portion of the display list's tree structure represented by that SWF file. | DisplayObject | ||
rotation : Number
Indicates the rotation of the DisplayObject instance, in degrees, from its original orientation.
| DisplayObject | ||
rotationX : Number
Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.
| DisplayObject | ||
rotationY : Number
Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.
| DisplayObject | ||
rotationZ : Number
Indicates the z-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.
| DisplayObject | ||
scale9Grid : Rectangle
The current scaling grid that is in effect.
| DisplayObject | ||
scaleX : Number
Indicates the horizontal scale (percentage) of the object as applied from the registration point.
| DisplayObject | ||
scaleY : Number
Indicates the vertical scale (percentage) of an object as applied from the registration point of the object.
| DisplayObject | ||
scaleZ : Number
Indicates the depth scale (percentage) of an object as applied from the registration point of the object.
| DisplayObject | ||
scrollRect : Rectangle
The scroll rectangle bounds of the display object.
| DisplayObject | ||
softKeyboard : String
Controls the appearance of the soft keyboard.
| InteractiveObject | ||
softKeyboardInputAreaOfInterest : Rectangle
Defines the area that should remain on-screen when a soft keyboard is displayed (not available on iOS).
| InteractiveObject | ||
stage : Stage
The Stage of the display object.
| DisplayObject | ||
tabChildren : Boolean
Determines whether the children of the object are tab enabled.
| DisplayObjectContainer | ||
tabEnabled : Boolean
Specifies whether this object is in the tab order.
| InteractiveObject | ||
tabIndex : int
Specifies the tab ordering of objects in a SWF file.
| InteractiveObject | ||
textSnapshot : TextSnapshot
Returns a TextSnapshot object for this DisplayObjectContainer instance.
| DisplayObjectContainer | ||
transform : Transform
An object with properties pertaining to a display object's matrix, color transform, and pixel bounds.
| DisplayObject | ||
uncaughtErrorEvents : UncaughtErrorEvents
[read-only]
An object that dispatches an
uncaughtError event when an unhandled error
occurs in the SWF that's loaded by this Loader object. | Loader | ||
visible : Boolean
Whether or not the display object is visible.
| DisplayObject | ||
width : Number
Indicates the width of the display object, in pixels.
| DisplayObject | ||
x : Number
Indicates the x coordinate of the DisplayObject instance relative to the local coordinates of
the parent DisplayObjectContainer.
| DisplayObject | ||
y : Number
Indicates the y coordinate of the DisplayObject instance relative to the local coordinates of
the parent DisplayObjectContainer.
| DisplayObject | ||
z : Number
Indicates the z coordinate position along the z-axis of the DisplayObject
instance relative to the 3D parent container.
| DisplayObject |
Method | Defined by | ||
---|---|---|---|
Loader()
Creates a Loader object that you can use to load files, such as SWF, JPEG, GIF, or PNG files.
| Loader | ||
Adds a child DisplayObject instance to this DisplayObjectContainer instance.
| DisplayObjectContainer | ||
Adds a child DisplayObject instance to this DisplayObjectContainer
instance.
| DisplayObjectContainer | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event.
| EventDispatcher | ||
Indicates whether the security restrictions
would cause any display objects to be omitted from the list returned by calling
the
DisplayObjectContainer.getObjectsUnderPoint() method
with the specified point point. | DisplayObjectContainer | ||
Cancels a
load() method operation that is currently in progress for the Loader instance. | Loader | ||
Determines whether the specified display object is a child of the DisplayObjectContainer instance or
the instance itself.
| DisplayObjectContainer | ||
Dispatches an event into the event flow.
| EventDispatcher | ||
Returns a rectangle that defines the area of the display object relative to the coordinate system
of the
targetCoordinateSpace object. | DisplayObject | ||
Returns the child display object instance that exists at the specified index.
| DisplayObjectContainer | ||
Returns the child display object that exists with the specified name.
| DisplayObjectContainer | ||
Returns the index position of a
child DisplayObject instance. | DisplayObjectContainer | ||
Returns an array of objects that lie under the specified point and are children
(or grandchildren, and so on) of this DisplayObjectContainer instance.
| DisplayObjectContainer | ||
Returns a rectangle that defines the boundary of the display object,
based on the coordinate system defined by the
targetCoordinateSpace
parameter, excluding any strokes on shapes. | DisplayObject | ||
Converts the
point object from the Stage (global) coordinates
to the display object's (local) coordinates. | DisplayObject | ||
Converts a two-dimensional point from the Stage (global) coordinates to a
three-dimensional display object's (local) coordinates.
| DisplayObject | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event.
| EventDispatcher | ||
Indicates whether an object has a specified property defined.
| Object | ||
Evaluates the bounding box of the display object to see if it overlaps or intersects with the
bounding box of the
obj display object. | DisplayObject | ||
Evaluates the display object to see if it overlaps or intersects with the
point specified by the
x and y parameters. | DisplayObject | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter.
| Object | ||
Loads a SWF, JPEG, progressive JPEG, unanimated GIF, or PNG file into an object that is a child of
this Loader object.
| Loader | ||
Loads from binary data stored in a ByteArray object.
| Loader | ||
Loads an IFilePromise instance.
| Loader | ||
Converts a three-dimensional point of the three-dimensional display
object's (local) coordinates to a two-dimensional point in the Stage (global) coordinates.
| DisplayObject | ||
Converts the
point object from the display object's (local) coordinates to the
Stage (global) coordinates. | DisplayObject | ||
Indicates whether the specified property exists and is enumerable.
| Object | ||
Removes the specified
child DisplayObject instance from the child list of the DisplayObjectContainer instance. | DisplayObjectContainer | ||
Removes a child DisplayObject from the specified
index position in the child list of
the DisplayObjectContainer. | DisplayObjectContainer | ||
Removes all
child DisplayObject instances from the child list of the DisplayObjectContainer instance. | DisplayObjectContainer | ||
Removes a listener from the EventDispatcher object.
| EventDispatcher | ||
Raises a virtual keyboard.
| InteractiveObject | ||
Changes the position of an existing child in the display object container.
| DisplayObjectContainer | ||
Sets the availability of a dynamic property for loop operations.
| Object | ||
Recursively stops the timeline execution of all MovieClips rooted at this object.
| DisplayObjectContainer | ||
Swaps the z-order (front-to-back order) of the two specified child objects.
| DisplayObjectContainer | ||
Swaps the z-order (front-to-back order) of the child objects at the two specified index positions in the
child list.
| DisplayObjectContainer | ||
Returns the string representation of this object, formatted according to locale-specific conventions.
| Object | ||
Returns the string representation of the specified object.
| Object | ||
Removes a child of this Loader object that was loaded by using the
load() method. | Loader | ||
Attempts to unload child SWF file contents and stops the execution of commands from loaded SWF files.
| Loader | ||
Returns the primitive value of the specified object.
| Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type.
| EventDispatcher |
content | property |
content:DisplayObject
[read-only]
Language version: | ActionScript 3.0 |
Runtime version: |
Contains the root display object of the SWF file or image (JPG, PNG, or GIF)
file that was loaded by using the load()
or loadBytes()
methods.
public function get content():DisplayObject
SecurityError — The loaded SWF file or image file belongs to a security
sandbox to which you do not have access. For a loaded SWF file, you can avoid this situation by having
the file call the Security.allowDomain() method or by having the loading file specify a
loaderContext parameter with its securityDomain property set to
SecurityDomain.currentDomain when you call the load() or
loadBytes() method.
|
See also
contentLoaderInfo | property |
contentLoaderInfo:LoaderInfo
[read-only]
Language version: | ActionScript 3.0 |
Runtime version: |
Returns a LoaderInfo object corresponding to the object being loaded. LoaderInfo objects are shared between the Loader object and the loaded content object. The LoaderInfo object supplies loading progress information and statistics about the loaded file.
Events related to the load are dispatched by the LoaderInfo object referenced by the
contentLoaderInfo
property of the Loader object. The contentLoaderInfo
property is set to a valid LoaderInfo object, even before the content is loaded, so that you can add
event listeners to the object prior to the load.
To detect uncaught errors that happen in a loaded SWF, use the
Loader.uncaughtErrorEvents
property, not the
Loader.contentLoaderInfo.uncaughtErrorEvents
property.
public function get contentLoaderInfo():LoaderInfo
See also
var url:String = "http://www.helpexamples.com/flash/images/image2.jpg"; var urlRequest:URLRequest = new URLRequest(url); var loader:Loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loader_complete); loader.load(urlRequest); addChild(loader); function loader_complete(evt:Event):void { var target_mc:Loader = evt.currentTarget.loader as Loader; target_mc.x = (stage.stageWidth - target_mc.width) / 2; target_mc.y = (stage.stageHeight - target_mc.height) / 2; }
uncaughtErrorEvents | property |
uncaughtErrorEvents:UncaughtErrorEvents
[read-only]
Language version: | ActionScript 3.0 |
Runtime version: | AIR 2 |
An object that dispatches an uncaughtError
event when an unhandled error
occurs in the SWF that's loaded by this Loader object.
An uncaught error happens when an error is
thrown outside of any try..catch
blocks or when an ErrorEvent
object is dispatched with no registered listeners.
Note that a Loader object's uncaughtErrorEvents
property
dispatches events that bubble through it, not events that it dispatches directly.
It never dispatches an uncaughtErrorEvent
in the target phase. It only
dispatches the event in the capture and bubbling phases. To detect an uncaught error
in the current SWF (the SWF in which the Loader object
is defined) use the LoaderInfo.uncaughtErrorEvents
property instead.
If the content loaded by the Loader object is an AVM1 (ActionScript 2) SWF file,
uncaught errors in the AVM1 SWF file do not result in an uncaughtError
event.
public function get uncaughtErrorEvents():UncaughtErrorEvents
See also
uncaughtError
event handler to detect uncaught errors.
In the constructor, the code creates a Loader object and registers a listener for
the uncaughtError
event dispatched by the Loader object's
uncaughtErrorEvents
property.
In the uncaughtErrorHandler()
method, the code checks the data type of
the error
property and responds accordingly.
package { import flash.display.Loader; import flash.display.Sprite; import flash.events.ErrorEvent; import flash.events.UncaughtErrorEvent; import flash.net.URLRequest; public class LoaderUncaughtErrorEventExample extends Sprite { private var ldr:Loader; public function LoaderUncaughtErrorEventExample() { ldr = new Loader(); ldr.load(new URLRequest("child.swf")); ldr.uncaughtErrorEvents.addEventListener(UncaughtErrorEvent.UNCAUGHT_ERROR, uncaughtErrorHandler); } private function uncaughtErrorHandler(event:UncaughtErrorEvent):void { if (event.error is Error) { var error:Error = event.error as Error; // do something with the error } else if (event.error is ErrorEvent) { var errorEvent:ErrorEvent = event.error as ErrorEvent; // do something with the error } else { // a non-Error, non-ErrorEvent type was thrown and uncaught } } } }
Loader | () | constructor |
public function Loader()
Language version: | ActionScript 3.0 |
Runtime version: |
Creates a Loader object that you can use to load files, such as SWF, JPEG, GIF, or PNG files.
Call the load()
method to load the asset as a child of the Loader instance.
You can then add the Loader object to the display list (for instance, by using the
addChild()
method of a DisplayObjectContainer instance).
The asset appears on the Stage as it loads.
You can also use a Loader instance "offlist," that is without adding it to a display object container on the display list. In this mode, the Loader instance might be used to load a SWF file that contains additional modules of an application.
To detect when the SWF file is finished loading, you can use the events of the LoaderInfo
object associated with the contentLoaderInfo
property of the Loader object.
At that point, the code in the module SWF file can be executed to initialize and start the module.
In the offlist mode, a Loader instance might also be used to load a SWF file that contains components or
media assets. Again, you can use the LoaderInfo object event notifications to detect when the
components are finished loading. At that point, the application can start using the components
and media assets in the library of the SWF file by instantiating the ActionScript 3.0 classes that represent
those components and assets.
To determine the status of a Loader object, monitor the following events that the LoaderInfo
object associated with the contentLoaderInfo
property of the Loader object:
open
event is dispatched when loading begins.ioError
or securityError
event is dispatched if the file
cannot be loaded or if an error occured during the load process. progress
event fires continuously while the file is being loaded.complete
event is dispatched when a file completes downloading, but before
the loaded movie clip's methods and properties are available. init
event is dispatched after the properties and methods of the loaded SWF file
are accessible, so you can begin manipulating the loaded SWF file.
This event is dispatched before the complete
handler. In streaming SWF files,
the init
event can occur significantly earlier than the complete
event.
For most purposes, use the init
handler.Notes (iOS only): In AIR applications on iOS, you can only load a SWF file containing ActionScript from the application package. This restriction includes any ActionScript, such as assets with class names exported for ActionScript. For loading any SWF file, you must load the SWF using the same application domain as the parent SWF.
Prior to AIR 3.6, only SWF files that do not contain ActionScript bytecode can be loaded, regardless of whether they're loaded from the application package or over a network. As an alternative to using an external SWF file with ActionScript, create a SWC library and link it in to your main SWF.
These restrictions do not apply when an application is running in the iOS Simulator (ipa-test-interpreter-simulator or ipa-debug-interpreter-simulator) or interpreter mode (ipa-test-interpreter or ipa-debug-interpreter.)
See also
close | () | method |
public function close():void
Language version: | ActionScript 3.0 |
Runtime version: |
Cancels a load()
method operation that is currently in progress for the Loader instance.
See also
load | () | method |
public function load(request:URLRequest, context:LoaderContext = null):void
Language version: | ActionScript 3.0 |
Runtime version: |
Loads a SWF, JPEG, progressive JPEG, unanimated GIF, or PNG file into an object that is a child of
this Loader object. If you load an animated GIF file, only the first frame is displayed.
As the Loader object can contain only a single child, issuing a subsequent load()
request terminates the previous request, if still pending, and commences a new load.
Note: In AIR 1.5 and Flash Player 10, the maximum size for a loaded image is 8,191 pixels in width or height, and the total number of pixels cannot exceed 16,777,215 pixels. (So, if an loaded image is 8,191 pixels wide, it can only be 2,048 pixels high.) In Flash Player 9 and earlier and AIR 1.1 and earlier, the limitation is 2,880 pixels in height and 2,880 pixels in width.
A SWF file or image loaded into a Loader object inherits the position, rotation, and scale properties of the parent display objects of the Loader object.
Use the unload()
method to remove movies or images loaded with this
method, or to cancel a load operation that is in progress.
You can prevent a SWF file from using this method by setting the allowNetworking
parameter of the the object
and embed
tags in the HTML
page that contains the SWF content.
iOS notes
In AIR applications on iOS, you can only load a SWF file containing ActionScript from the application package. This restriction includes any ActionScript, such as assets with class names exported for ActionScript. For loading any SWF file, you must load the SWF using the same application domain as the parent SWF, as shown in the following example:
var loader:Loader = new Loader(); var url:URLRequest = new URLRequest("swfs/SecondarySwf.swf"); var loaderContext:LoaderContext = new LoaderContext(false, ApplicationDomain.currentDomain, null); loader.load(url, loaderContext);
In addition, on iOS you can't load a SWF file that contains any ActionScript ByteCode (ABC) then unload it and reload it. If you attempt to do this, the runtime throws error 3764.
Prior to AIR 3.6, only SWF files that do not contain ActionScript bytecode can be loaded, regardless of whether they're loaded from the application package or over a network. As an alternative to using an external SWF file with ActionScript, create a SWC library and link it in to your main SWF.
These restrictions do not apply when an application is running in the iOS Simulator (ipa-test-interpreter-simulator or ipa-debug-interpreter-simulator) or interpreter mode (ipa-test-interpreter or ipa-debug-interpreter.)
Loader security
When you use this method, consider the Flash Player security model, which is described in the Loader class description.
In Flash Player 10 and later, if you use a multipart Content-Type (for example "multipart/form-data") that contains an upload (indicated by a "filename" parameter in a "content-disposition" header within the POST body), the POST operation is subject to the security rules applied to uploads:
Also, for any multipart Content-Type, the syntax must be valid (according to the RFC2046 standard). If the syntax appears to be invalid, the POST operation is subject to the security rules applied to uploads.
For more information related to security, see the Flash Player Developer Center Topic: Security.
Parametersrequest:URLRequest — The absolute or relative URL of the SWF, JPEG, GIF, or PNG file to be loaded. A
relative path must be relative to the main SWF file. Absolute URLs must include the
protocol reference, such as http:// or file:///. Filenames cannot include disk drive
specifications.
|
|
context:LoaderContext (default = null ) — A LoaderContext object, which has properties that define the following:
If the iOS only: When calling the For complete details, see the description of the properties in the LoaderContext class. |
asyncError:AsyncErrorEvent — Dispatched by the contentLoaderInfo object if the
LoaderContext.requestedContentParent property has been specified and it is not possible to add the
loaded content as a child to the specified DisplayObjectContainer. This could happen if the loaded content is a
flash.display.AVM1Movie or if the addChild() call to the requestedContentParent throws
an error. |
|
complete:Event — Dispatched by the contentLoaderInfo object when the file has
completed loading. The complete event is always dispatched after the init event. |
|
httpStatus:HTTPStatusEvent — Dispatched by the contentLoaderInfo object when a network
request is made over HTTP and Flash Player can detect the HTTP status code. |
|
init:Event — Dispatched by the contentLoaderInfo object when the properties and methods
of the loaded SWF file are accessible. The init event always precedes the complete
event. |
|
ioError:IOErrorEvent — Dispatched by the contentLoaderInfo object when an input or output
error occurs that causes a load operation to fail. |
|
open:Event — Dispatched by the contentLoaderInfo object when the loading operation starts. |
|
progress:ProgressEvent — Dispatched by the contentLoaderInfo object as data is received
while load operation progresses. |
|
securityError:SecurityErrorEvent — Dispatched by the contentLoaderInfo object if a SWF file
in the local-with-filesystem sandbox attempts to load content in the local-with-networking sandbox, or vice versa. |
|
securityError:SecurityErrorEvent — Dispatched by the contentLoaderInfo object if the
LoaderContext.requestedContentParent property has been specified and the security sandbox
of the LoaderContext.requestedContentParent does not have access to the loaded SWF. |
|
unload:Event — Dispatched by the contentLoaderInfo object when a loaded object is removed. |
Error — The digest property of the request object is not
null . You should only set the digest property of a URLRequest object
when calling the URLLoader.load() method when loading a SWZ file (an Adobe
platform component).
|
|
SecurityError — The value of LoaderContext.securityDomain must be either null
or SecurityDomain.currentDomain . This reflects the fact that you can only
place the loaded media in its natural security sandbox or your own (the latter requires a
policy file).
|
|
SecurityError — Local SWF files may not set LoaderContext.securityDomain to anything
other than null . It is not permitted to import non-local media into a local
sandbox, or to place other local media in anything other than its natural sandbox.
|
|
SecurityError — You cannot connect to commonly reserved ports.
For a complete list of blocked ports, see "Restricting Networking APIs" in the
ActionScript 3.0 Developer's Guide.
|
|
SecurityError — If the applicationDomain or securityDomain
properties of the context parameter are from a disallowed domain.
|
|
SecurityError — If a local SWF file is attempting to use the securityDomain property
of the context parameter.
|
|
Error — If the requestedContentParent property of the context parameter
is a Loader .
|
|
Error — If the LoaderContext.parameters parameter is
set to non-null and has some values which are not Strings.
|
|
Error — On iOS, if the application attempts to load
a SWF file in an application domain other than the main application domain.
|
|
Error — On iOS, if the application attempts to reload
a SWF that has been loaded and unloaded and the SWF contains ABC code.
|
|
Error — On iOS, if the application attempts to load a SWF file from
outside the application package that contains ActionScript code. This error
can't be caught. It appears as a dialog box on the app screen with the
title "Uncompiled ActionScript." Prior to AIR 3.6, this error occurs when
you attempt to load any SWF file containing ActionScript, whether it is
external or included in the application package.
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See also
loadBytes | () | method |
public function loadBytes(bytes:ByteArray, context:LoaderContext = null):void
Language version: | ActionScript 3.0 |
Runtime version: |
Loads from binary data stored in a ByteArray object.
The loadBytes()
method is asynchronous. You must wait for the "init" event before
accessing the properties of a loaded object.
When you use this method, consider the Flash Player security model, which is described in the Loader class description.
Note (iOS only): In AIR applications on iOS, you can only load a SWF file containing ActionScript from the application package. This restriction includes any ActionScript, such as assets with class names exported for ActionScript. For loading any SWF file, you must load the SWF using the same application domain as the parent SWF.
Prior to AIR 3.6, calling this method has no effect on iOS.
Parametersbytes:ByteArray — A ByteArray object. The contents of the ByteArray can be
any of the file formats supported by the Loader class: SWF, GIF, JPEG, or PNG.
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context:LoaderContext (default = null ) — A LoaderContext object. Only the applicationDomain property
of the LoaderContext object applies; the checkPolicyFile and securityDomain
properties of the LoaderContext object do not apply.
If the For more information related to security, see the Flash Player Developer Center Topic: Security. |
asyncError:AsyncErrorEvent — Dispatched by the contentLoaderInfo object if the
LoaderContext.requestedContentParent property has been specified and it is not possible to add the
loaded content as a child to the specified DisplayObjectContainer. This could happen if the loaded content is a
flash.display.AVM1Movie or if the addChild() call to the requestedContentParent throws
an error. |
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complete:Event — Dispatched by the contentLoaderInfo object when the operation is
complete. The complete event is always dispatched after the init event. |
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init:Event — Dispatched by the contentLoaderInfo object when the properties and methods
of the loaded data are accessible. The init event always precedes the complete
event. |
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ioError:IOErrorEvent — Dispatched by the contentLoaderInfo object when the runtime cannot parse
the data in the byte array. |
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open:Event — Dispatched by the contentLoaderInfo object when the operation starts. |
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progress:ProgressEvent — Dispatched by the contentLoaderInfo object as data is transfered in memory. |
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securityError:SecurityErrorEvent — Dispatched by the contentLoaderInfo object if the
LoaderContext.requestedContentParent property has been specified and the security sandbox
of the LoaderContext.requestedContentParent does not have access to the loaded SWF. |
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unload:Event — Dispatched by the contentLoaderInfo object when a loaded object is removed. |
ArgumentError — If the length property of the ByteArray object is not
greater than 0.
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Error — If the checkPolicyFile or securityDomain
property of the context parameter are non-null.
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Error — If the requestedContentParent property of the context parameter
is a Loader .
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Error — If the LoaderContext.parameters parameter is
set to non-null and has some values which are not Strings.
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Error — On iOS, if the application attempts to load
a SWF file in an application domain other than the main application domain.
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Error — On iOS, if the application attempts to reload
a SWF that has been loaded and unloaded and that contains ABC code.
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Error — On iOS, if the application attempts to load a SWF file from
outside the application package that contains ActionScript code. This error
can't be caught. It appears as a dialog box on the app screen with the
message "Uncompiled ActionScript." Prior to AIR 3.6, this error occurs when
you attempt to load any SWF file containing ActionScript, whether it is
external or included in the application package.
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SecurityError — If the provided applicationDomain property of the
context property is from a disallowed domain.
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SecurityError — You cannot connect to commonly reserved ports.
For a complete list of blocked ports, see "Restricting Networking APIs" in the
ActionScript 3.0 Developer's Guide.
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See also
loadFilePromise | () | method |
public function loadFilePromise(promise:IFilePromise, context:LoaderContext = null):void
Language version: | ActionScript 3.0 |
Runtime version: | AIR 2.5 |
Loads an IFilePromise instance.
The loadFilePromise
method takes an IFilePromise
object and
loads the binary data. If the data is a progressive stream, such as a video wait for the "init"
or progress events before accessing the properties of the loaded object. Otherwise, wait for
the complete event to make sure that the data is fully loaded.
When you use this method, consider the Flash Player security model, which is described in the Loader class description.
Parameterspromise:IFilePromise — An IFilePromise object. The data source of the object can be
any of the file formats supported by the Loader class: SWF, GIF, JPEG, or PNG.
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context:LoaderContext (default = null ) — A LoaderContext object. Only the applicationDomain property
of the LoaderContext object applies; the checkPolicyFile and securityDomain
properties of the LoaderContext object do not apply.
If the For more information related to security, see the Flash Player Developer Center Topic: Security. |
asyncError:AsyncErrorEvent — Dispatched by the contentLoaderInfo object if the
LoaderContext.requestedContentParent property has been specified and it is not possible to add the
loaded content as a child to the specified DisplayObjectContainer. This could happen if the loaded content is a
flash.display.AVM1Movie or if the addChild() call to the requestedContentParent throws
an error. |
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complete:Event — Dispatched by the contentLoaderInfo object when the operation is
complete. The complete event is always dispatched after the init event. |
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init:Event — Dispatched by the contentLoaderInfo object when the properties and methods
of the loaded data are accessible. The init event always precedes the complete
event. |
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ioError:IOErrorEvent — Dispatched by the contentLoaderInfo object when the runtime cannot parse
the data in the data source or if the data source stream is not readable. |
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open:Event — Dispatched by the contentLoaderInfo object when the operation starts. |
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progress:ProgressEvent — Dispatched by the contentLoaderInfo object as data is transfered in memory. |
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securityError:SecurityErrorEvent — Dispatched by the contentLoaderInfo object if the
LoaderContext.requestedContentParent property has been specified and the security sandbox
of the LoaderContext.requestedContentParent does not have access to the loaded SWF. |
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unload:Event — Dispatched by the contentLoaderInfo object when a loaded object is removed. |
Error — If the requestedContentParent property of the context parameter
is a Loader .
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Error — If the LoaderContext.parameters parameter is
set to non-null and has some values which are not Strings.
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ArgumentError — If the IFilePromise object passed as parameter is null
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See also
unload | () | method |
public function unload():void
Language version: | ActionScript 3.0 |
Runtime version: |
Removes a child of this Loader object that was loaded by using the load()
method.
The property
of the associated LoaderInfo object is reset to null
.
The child is not necessarily destroyed because other objects might have references to it; however,
it is no longer a child of the Loader object.
When you call the unload()
method, the Loader object's
contentLoaderInfo
property is set to null
. Any
visual assets that were loaded with the SWF are unloaded and removed from
memory. ActionScript class definitions in the loaded SWF remain in memory,
and code in the same application domain as the loaded SWF can access
instances of those classes and create new instances.
Note (iOS only): Prior to AIR 3.6, this method has no effect on iOS.
As a best practice, before you unload a child SWF file, you should explicitly
close any streams in the child SWF file's objects, such as LocalConnection, NetConnection,
NetStream, and Sound objects. Otherwise, audio in the child SWF file might continue to play, even
though the child SWF file was unloaded. To close streams in the child SWF file, add an event listener
to the child that listens for the unload
event. When the parent calls
Loader.unload()
, the unload
event is dispatched to the child.
The following code shows how you might do this:
function closeAllStreams(evt:Event) { myNetStream.close(); mySound.close(); myNetConnection.close(); myLocalConnection.close(); } myMovieClip.loaderInfo.addEventListener(Event.UNLOAD, closeAllStreams);
See also
unloadAndStop | () | method |
public function unloadAndStop(gc:Boolean = true):void
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.5 |
Attempts to unload child SWF file contents and stops the execution of commands from loaded SWF files.
This method attempts to unload SWF files
that were loaded using Loader.load()
or Loader.loadBytes()
by removing references to EventDispatcher,
NetConnection, Timer, Sound, or Video objects of the child SWF file. As a result, the following occurs for the child SWF file
and the child SWF file's display list:
enterFrame
, frameConstructed
, exitFrame
,
activate
and deactivate
are removed.When you call the unloadAndStop()
method, the Loader object's
contentLoaderInfo
property is set to null
. Any
visual assets that were loaded with the SWF are unloaded and removed from
memory. ActionScript class definitions in the loaded SWF remain in memory,
and code in the same application domain as the loaded SWF can access
instances of those classes and create new instances.
Note (iOS only): Prior to AIR 3.6, this method has no effect on iOS.
Parametersgc:Boolean (default = true ) — Provides a hint to the garbage collector to run on the child SWF objects (true ) or not (false ).
If you are unloading many objects asynchronously, setting the gc paramter to false might improve
application performance. However, if the parameter is set to
false , media and display objects of the child SWF file might persist in memory after running the
unloadAndStop() command.
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See also
url
property is created, which is the location and name of the image fileLoaderExample
constructor, a new Loader object named loader
is
created, which is then passed to the configureListeners()
method, described in step 3.request
, with url
passed so that the file name and location are known.request
object is passed to the loader
object's
load()
method, which loads the image onto the display list.clickHandler
event listener is registered for the click
event on the loader.
After a mouse click, the loaded image is unloaded.configureListeners()
method adds seven event listeners by using the following methods:
completeHandler()
method executes when the image finishes loading.httpStatusHandler()
method executes if the image is not loaded
locally and only if the network request is made available and the Flash Player can detect it.initHandler()
method executes before the completeHandler()
method and after the progressHandler()
method. Generally, the init
event is more useful when loading SWF files.ioErrorHandler()
method executes if the image file is not available or not
accessible.openHandler()
method executes when the image file is first opened.progressHandler()
method executes when the image file starts to load and
again when the image is finished loading.unLoadHandler()
method executes when the image is unloaded by using the
unload()
method when the user clicks the image.Keep in mind the following requirements:
complete
event
(and perhaps the ioError
event) are sufficient when loading a local image.package { import flash.display.Loader; import flash.display.Sprite; import flash.events.*; import flash.net.URLRequest; public class LoaderExample extends Sprite { private var url:String = "Image.gif"; public function LoaderExample() { var loader:Loader = new Loader(); configureListeners(loader.contentLoaderInfo); loader.addEventListener(MouseEvent.CLICK, clickHandler); var request:URLRequest = new URLRequest(url); loader.load(request); addChild(loader); } private function configureListeners(dispatcher:IEventDispatcher):void { dispatcher.addEventListener(Event.COMPLETE, completeHandler); dispatcher.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpStatusHandler); dispatcher.addEventListener(Event.INIT, initHandler); dispatcher.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); dispatcher.addEventListener(Event.OPEN, openHandler); dispatcher.addEventListener(ProgressEvent.PROGRESS, progressHandler); dispatcher.addEventListener(Event.UNLOAD, unLoadHandler); } private function completeHandler(event:Event):void { trace("completeHandler: " + event); } private function httpStatusHandler(event:HTTPStatusEvent):void { trace("httpStatusHandler: " + event); } private function initHandler(event:Event):void { trace("initHandler: " + event); } private function ioErrorHandler(event:IOErrorEvent):void { trace("ioErrorHandler: " + event); } private function openHandler(event:Event):void { trace("openHandler: " + event); } private function progressHandler(event:ProgressEvent):void { trace("progressHandler: bytesLoaded=" + event.bytesLoaded + " bytesTotal=" + event.bytesTotal); } private function unLoadHandler(event:Event):void { trace("unLoadHandler: " + event); } private function clickHandler(event:MouseEvent):void { trace("clickHandler: " + event); var loader:Loader = Loader(event.target); loader.unload(); } } }