Language version: | ActionScript 3.0
|
The Socket class enables code to establish Transport Control Protocol (TCP) socket
connections for sending and receiving binary data.
The Socket class is useful for working with servers that use binary protocols.
To use the methods of the Socket class, first use the constructor, new Socket
,
to create a Socket object.
A socket transmits and receives data asynchronously.
On some operating systems, flush() is called automatically between execution frames, but on other operating systems, such
as Windows, the data is never sent unless you call flush()
explicitly. To ensure your application behaves reliably
across all operating systems, it is a good practice to call the flush()
method after writing each message
(or related group of data) to the socket.
In Adobe AIR, Socket objects are also created when a listening ServerSocket receives a connection from an external process.
The Socket representing the connection is dispatched in a ServerSocketConnectEvent. Your application is responsible for
maintaining a reference to this Socket object. If you don't, the Socket object is eligible for garbage collection and may be
destroyed by the runtime without warning.
SWF content running in the local-with-filesystem security sandbox cannot use sockets.
Socket policy files on the target host specify the hosts from which SWF files
can make socket connections, and the ports to which those connections can be made.
The security requirements with regard to socket policy files have become more stringent
in the last several releases of Flash Player.
In all versions of Flash Player, Adobe recommends the use of a socket policy file;
in some circumstances, a socket policy file is required. Therefore, if you
are using Socket objects, make sure that the target host provides a socket policy file
if necessary.
The following list summarizes the requirements for socket policy files
in different versions of Flash Player:
- In Flash Player 9.0.124.0 and later, a socket policy file is required for any socket connection.
That is, a socket policy file on the target host is required no matter what port
you are connecting to, and is required even if you are connecting
to a port on the same host that is serving the SWF file.
- In Flash Player versions 9.0.115.0 and earlier, if you want to connect to a port number below 1024,
or if you want to connect to a host other than the one serving the SWF file,
a socket policy file on the target host is required.
- In Flash Player 9.0.115.0, even if a socket policy file isn't required,
a warning is displayed when using the Flash Debug Player if the target host
doesn't serve a socket policy file.
- In AIR, a socket policy file is not required for content running in the application
security sandbox. Socket policy files are required for any socket connection established
by content running outside the AIR application security sandbox.
For more information related to security, see the Flash Player Developer Center Topic:
Security
View the examples.
bytesAvailable:uint
[read-only]
Language version: | ActionScript 3.0
|
The number of bytes of data available for reading in the input buffer.
Your code must access bytesAvailable
to ensure
that sufficient data is available before trying to read
it with one of the read
methods.
Implementation
public function get bytesAvailable():uint
bytesPending:uint
[read-only]
Language version: | ActionScript 3.0 |
Indicates the number of bytes remaining in the write buffer.
Use this property in combination with with the OutputProgressEvent. An OutputProgressEvent is thrown
whenever data is written from the write buffer to the network.
In the event handler, you can check bytesPending
to see how much data is still
left in the buffer waiting to be written. When bytesPending
returns 0, it means that all the data has been
transferred from the write buffer to the network, and it is safe to do things like remove event handlers,
null out socket references,start the next upload in a queue, etc.
Implementation
public function get bytesPending():uint
See also
connected:Boolean
[read-only]
Language version: | ActionScript 3.0
|
Indicates whether this Socket object is currently connected.
A call to this property returns a value of true
if the socket
is currently connected, or false
otherwise.
Implementation
public function get connected():Boolean
endian:String
[read-write]
Language version: | ActionScript 3.0
|
Indicates the byte order for the data. Possible values are
constants from the flash.utils.Endian class,
Endian.BIG_ENDIAN
or Endian.LITTLE_ENDIAN
.
The default value is Endian.BIG_ENDIAN
.
Implementation
public function get endian():String
public function set endian(value:String):void
See also
localAddress:String
[read-only]
Language version: | ActionScript 3.0
|
The IP address this socket is bound to on the local machine.
Implementation
public function get localAddress():String
See also
localPort:int
[read-only]
Language version: | ActionScript 3.0
|
The port this socket is bound to on the local machine.
Implementation
public function get localPort():int
See also
objectEncoding:uint
[read-write]
Language version: | ActionScript 3.0
|
Controls the version of AMF used when writing or reading an object.
Implementation
public function get objectEncoding():uint
public function set objectEncoding(value:uint):void
See also
remoteAddress:String
[read-only]
Language version: | ActionScript 3.0
|
The IP address of the remote machine to which this socket is connected.
You can use this property to determine the IP address of a client socket
dispatched in a ServerSocketConnectEvent by a ServerSocket object. Use the DNSResolver class to
convert an IP address to a domain name, if desired.
Implementation
public function get remoteAddress():String
See also
remotePort:int
[read-only]
Language version: | ActionScript 3.0
|
The port on the remote machine to which this socket is connected.
You can use this property to determine the port number of a client socket
dispatched in a ServerSocketConnectEvent by a ServerSocket object.
Implementation
public function get remotePort():int
See also
tcpNoDelay:Boolean
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: | AIR 51.0
|
Whether to use the 'TCP_NODELAY' setting to avoid the use of Nagle's algorithm.
If this value is set, data will be sent as soon as it's ready, to reduce latency (good for situations where lots of
small data package are expected). If this is false
then Nagle's algorithm will be applied to the socket
which means that data will be grouped together into more efficient data transfer packets, but in a way that can add
delays.
Implementation
public function get tcpNoDelay():Boolean
public function set tcpNoDelay(value:Boolean):void
timeout:uint
[read-write]
Language version: | ActionScript 3.0 |
Indicates the number of milliseconds to wait for a connection.
If the connection doesn't succeed within the specified time, the connection fails.
The default value is 20,000 (twenty seconds).
Implementation
public function get timeout():uint
public function set timeout(value:uint):void
public function Socket(host:String = null, port:int = 0)
Language version: | ActionScript 3.0 |
Creates a new Socket object. If no parameters are specified, an initially disconnected socket
is created. If parameters are specified, a connection is attempted to the specified host and port.
Note: It is strongly advised to use the constructor form without parameters, then
add any event listeners, then call the connect
method with host
and port
parameters. This sequence guarantees that all event listeners will work
properly.
Parameters
| host:String (default = null ) — A fully qualified DNS domain name or an IP address. IPv4 addresses are specified in
dot-decimal notation, such as 192.0.2.0. In Flash Player 9.0.115.0 and AIR 1.0 and later,
you can specify IPv6 addresses using hexadecimal-colon notation, such as 2001:db8:ccc3:ffff:0:444d:555e:666f.
You can also specify null to connect to the host server
on which the SWF file resides. If the SWF file issuing this call is running in a web browser,
host must be in the domain from which the SWF file originated.
|
|
| port:int (default = 0 ) — The TCP port number on the target host used to establish a connection.
In Flash Player 9.0.124.0 and later, the target host must serve a socket policy file
specifying that socket connections are permitted from the host serving the SWF file
to the specified port. In earlier versions of Flash Player, a socket policy file is required
only if you want to connect to a port number below 1024,
or if you want to connect to a host other than the one serving the SWF file.
|
Events
| connect:Event — Dispatched when a network connection has been established. |
|
| ioError:IOErrorEvent — Dispatched when an input/output error
occurs that causes the connection to fail. |
|
| securityError:SecurityErrorEvent — This error occurs in SWF content.
Dispatched if a call to Socket.connect() attempts
to connect either to a server that doesn't serve a socket policy file,
or to a server whose policy file doesn't grant the calling host access to the specified port.
For more information on policy files, see "Website controls (policy files)" in
the ActionScript 3.0 Developer's Guide and the Flash Player Developer Center Topic:
Security. |
Throws
| SecurityError — This error occurs in SWF content.
for the following reasons:
- Local-with-filesystem files cannot communicate with the Internet. You can
work around this problem by reclassifying this SWF file as local-with-networking or trusted.
This limitation is not set for AIR application content in the application security sandbox.
- You cannot specify a socket port higher than 65535.
|
public function close():void
Language version: | ActionScript 3.0 |
Closes the socket. You cannot read or write any data after the close()
method
has been called.
The close
event is dispatched only when the server
closes the connection; it is not dispatched when you call the close()
method.
You can reuse the Socket object by calling the connect()
method on it again.
Throws
| Error — The socket could not be closed, or the socket was not open.
|
public function connect(host:String, port:int):void
Language version: | ActionScript 3.0 |
Connects the socket to the specified host and port.
If the connection fails immediately, either an event is dispatched
or an exception is thrown: an error event is dispatched if a host was
specified, and an exception is thrown if no host was specified.
Otherwise, the status of the connection is reported by an event.
If the socket is already connected, the existing connection is closed first.
Parameters
| host:String — The name or IP address of the host to connect to. If no host is specified,
the host that is contacted is the host where the calling file
resides. If you do not specify a host, use an event listener to
determine whether the connection was successful.
|
|
| port:int — The port number to connect to.
|
Events
| connect:Event — Dispatched when a network connection has been
established. |
|
| ioError:IOErrorEvent — Dispatched if a host is specified and an
input/output error occurs that causes the connection to fail. |
|
| securityError:SecurityErrorEvent — Dispatched if a call to
Socket.connect() attempts to connect
either to a server that doesn't serve a socket policy file,
or to a server whose policy file doesn't grant the calling host access to the specified port.
For more information on policy files, see "Website controls (policy files)" in
the ActionScript 3.0 Developer's Guide and the Flash Player Developer Center Topic:
Security. |
Throws
| Error — No host was specified and the connection failed.
|
|
| SecurityError — This error occurs in SWF content.
for the following reasons:
- Local untrusted SWF files may not communicate with
the Internet. You can work around this limitation by reclassifying the
file as local-with-networking or as trusted.
- You cannot specify a socket port higher than 65535.
- In the HTML page that contains the SWF content, the
allowNetworking parameter of the object
and embed tags is set to "none" .
|
public function flush():void
Language version: | ActionScript 3.0 |
Flushes any accumulated data in the socket's output buffer.
On some operating systems, flush() is called automatically between execution frames, but on other operating systems, such
as Windows, the data is never sent unless you call flush()
explicitly. To ensure your application behaves reliably
across all operating systems, it is a good practice to call the flush()
method after writing each message
(or related group of data) to the socket.
Throws
| Error — An I/O error occurred on the socket, or the socket is not open.
|
public function readBoolean():Boolean
Language version: | ActionScript 3.0 |
Reads a Boolean value from the socket. After reading a single byte, the
method returns true
if the byte is nonzero, and
false
otherwise.
Returns
| Boolean —
A value of true if the byte read is nonzero,
otherwise false .
|
Throws
| Error — There is insufficient data available to read.
|
|
| Error — An I/O error occurred on the socket, or the socket is not open.
|
public function readByte():int
Language version: | ActionScript 3.0 |
Reads a signed byte from the socket.
Returns
| int —
A value from -128 to 127.
|
Throws
| Error — There is insufficient data available to read.
|
|
| Error — An I/O error occurred on the socket, or the socket is not open.
|
public function readBytes(bytes:ByteArray, offset:uint = 0, length:uint = 0):void
Language version: | ActionScript 3.0 |
Reads the number of data bytes specified by the length
parameter from the socket. The bytes are read into the specified byte
array, starting at the position indicated by offset
.
Parameters
| bytes:ByteArray — The ByteArray object to read data into.
|
|
| offset:uint (default = 0 ) — The offset at which data reading should begin in the byte
array.
|
|
| length:uint (default = 0 ) — The number of bytes to read. The default value of 0 causes
all available data to be read.
|
Throws
| Error — There is insufficient data available to read.
|
|
| Error — An I/O error occurred on the socket, or the socket is
not open.
|
public function readDouble():Number
Language version: | ActionScript 3.0 |
Reads an IEEE 754 double-precision floating-point number from the socket.
Returns
| Number —
An IEEE 754 double-precision floating-point number.
|
Throws
| Error — There is insufficient data available to read.
|
|
| Error — An I/O error occurred on the socket, or the socket is not open.
|
public function readFloat():Number
Language version: | ActionScript 3.0 |
Reads an IEEE 754 single-precision floating-point number from the socket.
Returns
| Number —
An IEEE 754 single-precision floating-point number.
|
Throws
| Error — There is insufficient data available to read.
|
|
| Error — An I/O error occurred on the socket, or the socket is not open.
|
public function readInt():int
Language version: | ActionScript 3.0 |
Reads a signed 32-bit integer from the socket.
Returns
| int —
A value from -2147483648 to 2147483647.
|
Throws
| Error — There is insufficient data available to read.
|
|
| Error — An I/O error occurred on the socket, or the socket is not open.
|
public function readMultiByte(length:uint, charSet:String):String
Language version: | ActionScript 3.0 |
Reads a multibyte string from the byte stream, using the specified character set.
Parameters
| length:uint — The number of bytes from the byte stream to read.
|
|
| charSet:String — The string denoting the character set to use to interpret the bytes.
Possible character set strings include "shift_jis" , "CN-GB" , and
"iso-8859-1" .
For a complete list, see Supported Character Sets.
Note: If the value for the charSet parameter is not recognized
by the current system, then the application uses the system's default code page as the character set.
For example, a value for the charSet parameter, as in myTest.readMultiByte(22, "iso-8859-01")
that uses 01 instead of 1 might work on your development machine, but not on another machine.
On the other machine, the application will use the system's default code page.
|
Returns
| String —
A UTF-8 encoded string.
|
Throws
| Error — There is insufficient data available to read.
|
public function readObject():*
Language version: | ActionScript 3.0 |
Reads an object from the socket, encoded in AMF serialized format.
Returns
| * — The deserialized object
|
Throws
| Error — There is insufficient data available to read.
|
|
| Error — An I/O error occurred on the socket, or the socket is not open.
|
See also
public function readShort():int
Language version: | ActionScript 3.0 |
Reads a signed 16-bit integer from the socket.
Returns
| int —
A value from -32768 to 32767.
|
Throws
| Error — There is insufficient data available to read.
|
|
| Error — An I/O error occurred on the socket, or the socket is not open.
|
public function readUnsignedByte():uint
Language version: | ActionScript 3.0 |
Reads an unsigned byte from the socket.
Returns
| uint —
A value from 0 to 255.
|
Throws
| Error — There is insufficient data available to read.
|
|
| Error — An I/O error occurred on the socket, or the socket is not open.
|
public function readUnsignedInt():uint
Language version: | ActionScript 3.0 |
Reads an unsigned 32-bit integer from the socket.
Returns
| uint —
A value from 0 to 4294967295.
|
Throws
| Error — There is insufficient data available to read.
|
|
| Error — An I/O error occurred on the socket, or the socket is not open.
|
public function readUnsignedShort():uint
Language version: | ActionScript 3.0 |
Reads an unsigned 16-bit integer from the socket.
Returns
| uint —
A value from 0 to 65535.
|
Throws
| Error — There is insufficient data available to read.
|
|
| Error — An I/O error occurred on the socket, or the socket is not open.
|
public function readUTF():String
Language version: | ActionScript 3.0 |
Reads a UTF-8 string from the socket. The string is assumed to be prefixed
with an unsigned short integer that indicates the length in bytes.
Returns
Throws
| Error — There is insufficient data available to read.
|
|
| Error — An I/O error occurred on the socket, or the socket is not open.
|
public function readUTFBytes(length:uint):String
Language version: | ActionScript 3.0 |
Reads the number of UTF-8 data bytes specified by the length
parameter from the socket, and returns a string.
Parameters
| length:uint — The number of bytes to read.
|
Returns
Throws
| Error — There is insufficient data available to read.
|
|
| Error — An I/O error occurred on the socket, or the socket is not open.
|
public function writeBoolean(value:Boolean):void
Language version: | ActionScript 3.0 |
Writes a Boolean value to the socket. This method writes a single byte,
with either a value of 1 (true
) or 0 (false
).
Parameters
| value:Boolean — The value to write to the socket: 1 (true ) or 0 (false ).
|
Throws
| Error — An I/O error occurred on the socket, or the socket is not open.
|
See also
public function writeByte(value:int):void
Language version: | ActionScript 3.0 |
Writes a byte to the socket.
Parameters
| value:int — The value to write to the socket. The low 8 bits of the
value are used; the high 24 bits are ignored.
|
Throws
| Error — An I/O error occurred on the socket, or the socket is not open.
|
See also
public function writeBytes(bytes:ByteArray, offset:uint = 0, length:uint = 0):void
Language version: | ActionScript 3.0 |
Writes a sequence of bytes from the specified byte array. The write
operation starts at the position specified by offset
.
If you omit the length
parameter the default
length of 0 causes the method to write the entire buffer starting at
offset
.
If you also omit the offset
parameter, the entire buffer is written.
Parameters
| bytes:ByteArray — The ByteArray object to write data from.
|
|
| offset:uint (default = 0 ) — The zero-based offset into the bytes ByteArray
object at which data writing should begin.
|
|
| length:uint (default = 0 ) — The number of bytes to write. The default value of 0 causes
the entire buffer to be written, starting at the value specified by
the offset parameter.
|
Throws
| Error — An I/O error occurred on the socket, or the socket is not open.
|
|
| RangeError — If offset is greater than the length of the ByteArray specified in
bytes or if the amount of data specified to be written by offset plus
length exceeds the data available.
|
See also
public function writeDouble(value:Number):void
Language version: | ActionScript 3.0 |
Writes an IEEE 754 double-precision floating-point number to the socket.
Parameters
| value:Number — The value to write to the socket.
|
Throws
| Error — An I/O error occurred on the socket, or the socket is not open.
|
See also
public function writeFloat(value:Number):void
Language version: | ActionScript 3.0 |
Writes an IEEE 754 single-precision floating-point number to the socket.
Parameters
| value:Number — The value to write to the socket.
|
Throws
| Error — An I/O error occurred on the socket, or the socket is not open.
|
See also
public function writeInt(value:int):void
Language version: | ActionScript 3.0 |
Writes a 32-bit signed integer to the socket.
Parameters
| value:int — The value to write to the socket.
|
Throws
| Error — An I/O error occurred on the socket, or the socket is not open.
|
See also
public function writeMultiByte(value:String, charSet:String):void
Language version: | ActionScript 3.0 |
Writes a multibyte string from the byte stream, using the specified character set.
Parameters
| value:String — The string value to be written.
|
|
| charSet:String — The string denoting the character set to use to interpret the bytes.
Possible character set strings include "shift_jis" , "CN-GB" ,
and "iso-8859-1" . For a complete list, see
Supported Character Sets.
|
See also
public function writeObject(object:*):void
Language version: | ActionScript 3.0 |
Write an object to the socket in AMF serialized format.
Parameters
| object:* — The object to be serialized.
|
Throws
| Error — An I/O error occurred on the socket, or the socket is not open.
|
See also
public function writeShort(value:int):void
Language version: | ActionScript 3.0 |
Writes a 16-bit integer to the socket. The bytes written are as follows:
(v >> 8) & 0xff v & 0xff
The low 16 bits of the parameter are used; the high 16 bits
are ignored.
Parameters
| value:int — The value to write to the socket.
|
Throws
| Error — An I/O error occurred on the socket, or the socket is not open.
|
See also
public function writeUnsignedInt(value:uint):void
Language version: | ActionScript 3.0 |
Writes a 32-bit unsigned integer to the socket.
Parameters
| value:uint — The value to write to the socket.
|
Throws
| Error — An I/O error occurred on the socket, or the socket is not open.
|
See also
public function writeUTF(value:String):void
Language version: | ActionScript 3.0 |
Writes the following data to the socket: a 16-bit unsigned integer, which
indicates the length of the specified UTF-8 string in bytes, followed by
the string itself.
Before writing the string, the method calculates the number of bytes
that are needed to represent all characters of the string.
Parameters
| value:String — The string to write to the socket.
|
Throws
| RangeError — The length is larger than 65535.
|
|
| Error — An I/O error occurred on the socket, or the socket is not open.
|
See also
public function writeUTFBytes(value:String):void
Language version: | ActionScript 3.0 |
Writes a UTF-8 string to the socket.
Parameters
| value:String — The string to write to the socket.
|
Throws
| Error — An I/O error occurred on the socket, or the socket is not open.
|
See also
Event object type: flash.events.Event
Event.type property = flash.events.Event.CLOSE
Language version: | ActionScript 3.0
|
Dispatched when the server closes the socket connection.
The close
event is dispatched only when the server
closes the connection; it is not dispatched when you call the Socket.close()
method.
The Event.CLOSE
constant defines the value of the type
property of a close
event object.
This event has the following properties:
Property | Value |
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event
object with an event listener. |
target | The object whose connection has been closed. |
Event object type: flash.events.Event
Event.type property = flash.events.Event.CONNECT
Language version: | ActionScript 3.0
|
Dispatched when a network connection has been established.
The Event.CONNECT
constant defines the value of the type
property of a connect
event object.
This event has the following properties:
Property | Value |
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event
object with an event listener. |
target | The Socket or XMLSocket object that has established a network connection. |
Event object type: flash.events.IOErrorEvent
IOErrorEvent.type property = flash.events.IOErrorEvent.IO_ERROR
Language version: | ActionScript 3.0
|
Dispatched when an input/output error occurs that causes a send or load operation to fail.
Defines the value of the type
property of an ioError
event object.
This event has the following properties:
Property | Value |
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event
object with an event listener. |
errorID | A reference number associated with the specific error (AIR only). |
target | The network object experiencing the input/output error. |
text | Text to be displayed as an error message. |
Event object type: flash.events.OutputProgressEvent
Dispatched when a socket moves data from its write buffer to the networking transport layer
Event object type: flash.events.SecurityErrorEvent
SecurityErrorEvent.type property = flash.events.SecurityErrorEvent.SECURITY_ERROR
Language version: | ActionScript 3.0
|
Dispatched if a call to Socket.connect()
attempts to connect to a server
prohibited by the caller's security sandbox or to a port lower than 1024 and no socket policy file
exists to permit such a connection.
Note: In an AIR application, content running in the application security sandbox is permitted to
connect to any server and port number without a socket policy file.
The SecurityErrorEvent.SECURITY_ERROR
constant defines the value of the type
property of a securityError
event object.
This event has the following properties:
Property | Value |
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event
object with an event listener. |
target | The network object reporting the security error. |
text | Text to be displayed as an error message. |
See also
Event object type: flash.events.ProgressEvent
ProgressEvent.type property = flash.events.ProgressEvent.SOCKET_DATA
Language version: | ActionScript 3.0
|
Dispatched when a socket has received data.
The data received by the socket remains in the socket until it is read. You do not have to read
all the available data during the handler for this event.
Events of type socketData
do not use the ProgressEvent.bytesTotal
property.
Defines the value of the type
property of a socketData
event object.
This event has the following properties:
Property | Value |
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event. |
bytesLoaded | The number of items or bytes loaded at the time the listener processes the event. |
bytesTotal | 0; this property is not used by socketData event objects. |
target | The socket reporting progress. |
The following example reads from and writes to a socket and outputs information
transmitted during socket events. Highlights of the example follow:
- The constructor creates a
CustomSocket
instance named socket
and passes the
host name localhost
and port 80 as arguments. Since CustomSocket
extends
Socket, a call to super()
calls Socket's constructor.
- The example then calls the
configureListeners()
method, which adds listeners for
Socket events.
- Finally, the socket
connect()
method is called with localhost
as the
host name and 80 as the port number.
Note: To run the example, you need a server running on the same domain
where the SWF resides (in the example, localhost
) and listening on port 80.
package {
import flash.display.Sprite;
public class SocketExample extends Sprite {
private var socket:CustomSocket;
public function SocketExample() {
socket = new CustomSocket("localhost", 80);
}
}
}
import flash.errors.*;
import flash.events.*;
import flash.net.Socket;
class CustomSocket extends Socket {
private var response:String;
public function CustomSocket(host:String = null, port:uint = 0) {
super();
configureListeners();
if (host && port) {
super.connect(host, port);
}
}
private function configureListeners():void {
addEventListener(Event.CLOSE, closeHandler);
addEventListener(Event.CONNECT, connectHandler);
addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler);
addEventListener(SecurityErrorEvent.SECURITY_ERROR, securityErrorHandler);
addEventListener(ProgressEvent.SOCKET_DATA, socketDataHandler);
}
private function writeln(str:String):void {
str += "\n";
try {
writeUTFBytes(str);
}
catch(e:IOError) {
trace(e);
}
}
private function sendRequest():void {
trace("sendRequest");
response = "";
writeln("GET /");
flush();
}
private function readResponse():void {
var str:String = readUTFBytes(bytesAvailable);
response += str;
}
private function closeHandler(event:Event):void {
trace("closeHandler: " + event);
trace(response.toString());
}
private function connectHandler(event:Event):void {
trace("connectHandler: " + event);
sendRequest();
}
private function ioErrorHandler(event:IOErrorEvent):void {
trace("ioErrorHandler: " + event);
}
private function securityErrorHandler(event:SecurityErrorEvent):void {
trace("securityErrorHandler: " + event);
}
private function socketDataHandler(event:ProgressEvent):void {
trace("socketDataHandler: " + event);
readResponse();
}
}
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Mon Feb 12 2024, 3:03 PM GMT