Package | flash.text |
Class | public class TextField |
Inheritance | TextField InteractiveObject DisplayObject EventDispatcher Object |
Language version: | ActionScript 3.0 |
Runtime version: |
To create a text field dynamically, use the TextField()
constructor.
The methods of the TextField class let you set, select, and manipulate text in a dynamic or input text field that you create during authoring or at runtime.
ActionScript provides several ways to
format your text at runtime. The TextFormat class lets you set character and paragraph formatting
for TextField objects. You can apply Cascading Style Sheets (CSS) styles
to text fields by using the TextField.styleSheet
property and the StyleSheet class. You can use CSS to
style built-in HTML tags, define new formatting tags, or apply styles.
You can assign HTML formatted text, which optionally uses CSS styles, directly to a text
field. HTML text that you assign to a text field can contain embedded
media (movie clips, SWF files, GIF files, PNG files, and JPEG files). The text wraps around the
embedded media in the same way that a web browser wraps text around media embedded in an HTML document.
Flash Player supports a subset of HTML tags that you can use to format text. See the list of supported
HTML tags in the description of the htmlText
property.
See also
Property | Defined by | ||
---|---|---|---|
accessibilityImplementation : AccessibilityImplementation
The current accessibility implementation (AccessibilityImplementation)
for this InteractiveObject instance.
| InteractiveObject | ||
accessibilityProperties : AccessibilityProperties
The current accessibility options for this display object.
| DisplayObject | ||
allowedDomains : Vector.<String>
Feature to allow applications to specify approved domains from which AIR will load images.
| TextField | ||
alpha : Number
Indicates the alpha transparency value of the object specified.
| DisplayObject | ||
alwaysShowSelection : Boolean
When set to
true and the text field is not in focus, Flash Player highlights the
selection in the text field in gray. | TextField | ||
antiAliasType : String
The type of anti-aliasing used for this text field.
| TextField | ||
autoSize : String
Controls automatic sizing and alignment of text fields.
| TextField | ||
background : Boolean
Specifies whether the text field has a background fill.
| TextField | ||
backgroundColor : uint
The color of the text field background.
| TextField | ||
blendMode : String
A value from the BlendMode class that specifies which blend mode to use.
| DisplayObject | ||
blendShader : Shader
Sets a shader that is used for blending the foreground and background.
| DisplayObject | ||
border : Boolean
Specifies whether the text field has a border.
| TextField | ||
borderColor : uint
The color of the text field border.
| TextField | ||
bottomScrollV : int
[read-only]
An integer (1-based index) that indicates the bottommost line that is currently visible in
the specified text field.
| TextField | ||
cacheAsBitmap : Boolean
If set to
true , Flash runtimes cache an internal bitmap representation of the
display object. | DisplayObject | ||
cacheAsBitmapMatrix : Matrix
If non-null, this Matrix object defines how a display object is rendered when
cacheAsBitmap is set to true . | DisplayObject | ||
caretIndex : int
[read-only]
The index of the insertion point (caret) position.
| TextField | ||
condenseWhite : Boolean
A Boolean value that specifies whether extra white space (spaces, line breaks, and so on)
in a text field with HTML text is removed.
| TextField | ||
constructor : Object
A reference to the class object or constructor function for a given object instance.
| Object | ||
contextMenu : NativeMenu
Specifies the context menu associated with this object.
| InteractiveObject | ||
defaultTextFormat : TextFormat
Specifies the format applied to newly inserted text, such as text entered by a user or text inserted with the
replaceSelectedText() method. | TextField | ||
displayAsPassword : Boolean
Specifies whether the text field is a password text field.
| TextField | ||
doubleClickEnabled : Boolean
Specifies whether the object receives
doubleClick events. | InteractiveObject | ||
embedFonts : Boolean
Specifies whether to render by using embedded font outlines.
| TextField | ||
filters : Array
An indexed array that contains each filter object currently associated with the display object.
| DisplayObject | ||
focusRect : Object
Specifies whether this object displays a focus rectangle.
| InteractiveObject | ||
gridFitType : String
The type of grid fitting used for this text field.
| TextField | ||
height : Number
Indicates the height of the display object, in pixels.
| DisplayObject | ||
htmlParagraphBehavior : Boolean
A Boolean value that determines whether
<p> paragraph breaks should
behave like HTML paragraphs. | TextField | ||
htmlText : String
Contains the HTML representation of the text field contents.
| TextField | ||
length : int
[read-only]
The number of characters in a text field.
| TextField | ||
loaderInfo : LoaderInfo
Returns a LoaderInfo object containing information about loading the file
to which this display object belongs.
| DisplayObject | ||
mask : DisplayObject
The calling display object is masked by the specified
mask object. | DisplayObject | ||
maxChars : int
The maximum number of characters that the text field can contain, as entered by a user.
| TextField | ||
maxScrollH : int
[read-only]
The maximum value of
scrollH . | TextField | ||
maxScrollV : int
[read-only]
The maximum value of
scrollV . | TextField | ||
metaData : Object
Obtains the meta data object of the DisplayObject instance if meta data was stored alongside the
the instance of this DisplayObject in the SWF file through a PlaceObject4 tag.
| DisplayObject | ||
mouseEnabled : Boolean
Specifies whether this object receives mouse, or other user input, messages.
| InteractiveObject | ||
mouseWheelEnabled : Boolean
A Boolean value that indicates whether Flash Player automatically scrolls multiline
text fields when the user clicks a text field and rolls the mouse wheel.
| TextField | ||
mouseX : Number
Indicates the x coordinate of the mouse or user input device position, in pixels.
| DisplayObject | ||
mouseY : Number
Indicates the y coordinate of the mouse or user input device position, in pixels.
| DisplayObject | ||
multiline : Boolean
Indicates whether field is a multiline text field.
| TextField | ||
name : String
Indicates the instance name of the DisplayObject.
| DisplayObject | ||
needsSoftKeyboard : Boolean
Specifies whether a virtual keyboard (an on-screen, software keyboard) should display
when this InteractiveObject instance receives focus.
| InteractiveObject | ||
numLines : int
[read-only]
Defines the number of text lines in a multiline text field.
| TextField | ||
opaqueBackground : Object
Specifies whether the display object is opaque with a certain background color.
| DisplayObject | ||
parent : DisplayObjectContainer
Indicates the DisplayObjectContainer object that contains this display object.
| DisplayObject | ||
prototype : Object
[static]
A reference to the prototype object of a class or function object.
| Object | ||
restrict : String
Indicates the set of characters that a user can enter into the text field.
| TextField | ||
root : DisplayObject
For a display object in a loaded SWF file, the
root property is the
top-most display object in the portion of the display list's tree structure represented by that SWF file. | DisplayObject | ||
rotation : Number
Indicates the rotation of the DisplayObject instance, in degrees, from its original orientation.
| DisplayObject | ||
rotationX : Number
Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.
| DisplayObject | ||
rotationY : Number
Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.
| DisplayObject | ||
rotationZ : Number
Indicates the z-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.
| DisplayObject | ||
scale9Grid : Rectangle
The current scaling grid that is in effect.
| DisplayObject | ||
scaleX : Number
Indicates the horizontal scale (percentage) of the object as applied from the registration point.
| DisplayObject | ||
scaleY : Number
Indicates the vertical scale (percentage) of an object as applied from the registration point of the object.
| DisplayObject | ||
scaleZ : Number
Indicates the depth scale (percentage) of an object as applied from the registration point of the object.
| DisplayObject | ||
scrollH : int
The current horizontal scrolling position.
| TextField | ||
scrollRect : Rectangle
The scroll rectangle bounds of the display object.
| DisplayObject | ||
scrollV : int
The vertical position of text in a text field.
| TextField | ||
selectable : Boolean
A Boolean value that indicates whether the text field is selectable.
| TextField | ||
selectionBeginIndex : int
[read-only]
The zero-based character index value of the first character in the current selection.
| TextField | ||
selectionEndIndex : int
[read-only]
The zero-based character index value of the last character in the current selection.
| TextField | ||
sharpness : Number
The sharpness of the glyph edges in this text field.
| TextField | ||
softKeyboard : String
Controls the appearance of the soft keyboard.
| InteractiveObject | ||
softKeyboardInputAreaOfInterest : Rectangle
Defines the area that should remain on-screen when a soft keyboard is displayed (not available on iOS).
| InteractiveObject | ||
stage : Stage
The Stage of the display object.
| DisplayObject | ||
styleSheet : StyleSheet
Attaches a style sheet to the text field.
| TextField | ||
tabEnabled : Boolean
Specifies whether this object is in the tab order.
| InteractiveObject | ||
tabIndex : int
Specifies the tab ordering of objects in a SWF file.
| InteractiveObject | ||
text : String
A string that is the current text in the text field.
| TextField | ||
textColor : uint
The color of the text in a text field, in hexadecimal format.
| TextField | ||
textHeight : Number
[read-only]
The height of the text in pixels.
| TextField | ||
textInteractionMode : String
[read-only]
The interaction mode property, Default value is TextInteractionMode.NORMAL.
| TextField | ||
textWidth : Number
[read-only]
The width of the text in pixels.
| TextField | ||
thickness : Number
The thickness of the glyph edges in this text field.
| TextField | ||
transform : Transform
An object with properties pertaining to a display object's matrix, color transform, and pixel bounds.
| DisplayObject | ||
type : String
The type of the text field.
| TextField | ||
useRichTextClipboard : Boolean
Specifies whether to copy and paste the text formatting along with the text.
| TextField | ||
visible : Boolean
Whether or not the display object is visible.
| DisplayObject | ||
width : Number
Indicates the width of the display object, in pixels.
| DisplayObject | ||
wordWrap : Boolean
A Boolean value that indicates whether the text field has word wrap.
| TextField | ||
x : Number
Indicates the x coordinate of the DisplayObject instance relative to the local coordinates of
the parent DisplayObjectContainer.
| DisplayObject | ||
y : Number
Indicates the y coordinate of the DisplayObject instance relative to the local coordinates of
the parent DisplayObjectContainer.
| DisplayObject | ||
z : Number
Indicates the z coordinate position along the z-axis of the DisplayObject
instance relative to the 3D parent container.
| DisplayObject |
Method | Defined by | ||
---|---|---|---|
Creates a new TextField instance.
| TextField | ||
addEventListener(type:String, listener:Function, useCapture:Boolean = false, priority:int = 0, useWeakReference:Boolean = false):void
Registers an event listener object with an EventDispatcher object so that the listener
receives notification of an event.
| EventDispatcher | ||
Appends the string specified by the
newText parameter to the end of the text
of the text field. | TextField | ||
Dispatches an event into the event flow.
| EventDispatcher | ||
Returns a rectangle that defines the area of the display object relative to the coordinate system
of the
targetCoordinateSpace object. | DisplayObject | ||
Returns a rectangle that is the bounding box of the character.
| TextField | ||
Returns the zero-based index value of the character at the point specified by the
x
and y parameters. | TextField | ||
Given a character index, returns the index of the first character in the same paragraph.
| TextField | ||
Returns a DisplayObject reference for the given
id , for an image or SWF file
that has been added to an HTML-formatted text field by using an <img> tag. | TextField | ||
Returns the zero-based index value of the line at the point specified by the
x
and y parameters. | TextField | ||
Returns the zero-based index value of the line containing the character specified
by the
charIndex parameter. | TextField | ||
Returns the number of characters in a specific text line.
| TextField | ||
Returns metrics information about a given text line.
| TextField | ||
Returns the character index of the first character in the line that
the
lineIndex parameter specifies. | TextField | ||
Returns the text of the line specified by the
lineIndex parameter. | TextField | ||
Given a character index, returns the length of the paragraph containing the given character.
| TextField | ||
Returns a rectangle that defines the boundary of the display object,
based on the coordinate system defined by the
targetCoordinateSpace
parameter, excluding any strokes on shapes. | DisplayObject | ||
Returns a TextFormat object that contains formatting information for the range of text that the
beginIndex and endIndex parameters specify. | TextField | ||
Converts the
point object from the Stage (global) coordinates
to the display object's (local) coordinates. | DisplayObject | ||
Converts a two-dimensional point from the Stage (global) coordinates to a
three-dimensional display object's (local) coordinates.
| DisplayObject | ||
Checks whether the EventDispatcher object has any listeners registered for a specific type
of event.
| EventDispatcher | ||
Indicates whether an object has a specified property defined.
| Object | ||
Evaluates the bounding box of the display object to see if it overlaps or intersects with the
bounding box of the
obj display object. | DisplayObject | ||
Evaluates the display object to see if it overlaps or intersects with the
point specified by the
x and y parameters. | DisplayObject | ||
[static]
Returns true if an embedded font is available with the specified
fontName and fontStyle
where Font.fontType is flash.text.FontType.EMBEDDED . | TextField | ||
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter.
| Object | ||
Converts a three-dimensional point of the three-dimensional display
object's (local) coordinates to a two-dimensional point in the Stage (global) coordinates.
| DisplayObject | ||
Converts the
point object from the display object's (local) coordinates to the
Stage (global) coordinates. | DisplayObject | ||
Indicates whether the specified property exists and is enumerable.
| Object | ||
Removes a listener from the EventDispatcher object.
| EventDispatcher | ||
Replaces the current selection with the contents of the
value parameter. | TextField | ||
Replaces the range of characters that the
beginIndex and
endIndex parameters specify with the contents
of the newText parameter. | TextField | ||
Raises a virtual keyboard.
| InteractiveObject | ||
Sets the availability of a dynamic property for loop operations.
| Object | ||
Sets as selected the text designated by the index values of the
first and last characters, which are specified with the
beginIndex
and endIndex parameters. | TextField | ||
Applies the text formatting that the
format parameter specifies to the specified text in a text field. | TextField | ||
Returns the string representation of this object, formatted according to locale-specific conventions.
| Object | ||
Returns the string representation of the specified object.
| Object | ||
Returns the primitive value of the specified object.
| Object | ||
Checks whether an event listener is registered with this EventDispatcher object or any of
its ancestors for the specified event type.
| EventDispatcher |
Event | Summary | Defined by | ||
---|---|---|---|---|
[broadcast event] Dispatched when the Flash Player or AIR application gains operating system focus and becomes active. | EventDispatcher | |||
Dispatched when a display object is added to the display list. | DisplayObject | |||
Dispatched when a display object is added to the on stage display list, either directly or through the addition of a sub tree in which the display object is contained. | DisplayObject | |||
Dispatched after a control value is modified, unlike
the textInput event, which is dispatched before the value is modified. | TextField | |||
Dispatched when the user selects 'Clear' (or 'Delete') from the text context menu. | InteractiveObject | |||
Dispatched when a user presses and releases the main button of the user's pointing device over the same InteractiveObject. | InteractiveObject | |||
Dispatched when a user gesture triggers the context menu associated with this interactive object in an AIR application. | InteractiveObject | |||
Dispatched when the user activates the platform-specific accelerator key combination for a copy operation or selects 'Copy' from the text context menu. | InteractiveObject | |||
Dispatched when the user activates the platform-specific accelerator key combination for a cut operation or selects 'Cut' from the text context menu. | InteractiveObject | |||
[broadcast event] Dispatched when the Flash Player or AIR application operating loses system focus and is becoming inactive. | EventDispatcher | |||
Dispatched when a user presses and releases the main button of a pointing device twice in
rapid succession over the same InteractiveObject when that object's
doubleClickEnabled flag is set to true . | InteractiveObject | |||
[broadcast event] Dispatched when the playhead is entering a new frame. | DisplayObject | |||
[broadcast event] Dispatched when the playhead is exiting the current frame. | DisplayObject | |||
Dispatched after a display object gains focus. | InteractiveObject | |||
Dispatched after a display object loses focus. | InteractiveObject | |||
[broadcast event] Dispatched after the constructors of frame display objects have run but before frame scripts have run. | DisplayObject | |||
Dispatched when the user creates a point of contact along the edge of the touch surface with an InteractiveObject instance, (such as tapping along the edge of the touch surface on Siri Remote for Apple TV) Some devices might also interpret this contact as a combination of several touch events, as well. | InteractiveObject | |||
Dispatched when the user presses two points of contact over the same InteractiveObject instance on a touch-enabled device (such as presses and releases two fingers over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user moves a point of contact over the InteractiveObject instance on a touch-enabled device (such as moving a finger from left to right over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user performs a rotation gesture at a point of contact with an InteractiveObject instance (such as touching two fingers and rotating them over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user performs a swipe gesture at a point of contact with an InteractiveObject instance (such as touching three fingers to a screen and then moving them in parallel over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user creates a point of contact with an InteractiveObject instance, then taps on a touch-enabled device (such as placing several fingers over a display object to open a menu and then taps one finger to select a menu item on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user performs a zoom gesture at a point of contact with an InteractiveObject instance (such as touching two fingers to a screen and then quickly spreading the fingers apart over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
This event is dispatched to any client app that supports inline input with an IME | InteractiveObject | |||
Dispatched when the user presses a key. | InteractiveObject | |||
Dispatched when the user attempts to change focus by using keyboard navigation. | InteractiveObject | |||
Dispatched when the user releases a key. | InteractiveObject | |||
Dispatched when a user clicks a hyperlink in an HTML-enabled text field, where the URL begins with "event:". | TextField | |||
Dispatched when a user presses and releases the middle button of the user's pointing device over the same InteractiveObject. | InteractiveObject | |||
Dispatched when a user presses the middle pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when a user releases the pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when a user presses the pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when the user attempts to change focus by using a pointer device. | InteractiveObject | |||
Dispatched when a user moves the pointing device while it is over an InteractiveObject. | InteractiveObject | |||
Dispatched when the user moves a pointing device away from an InteractiveObject instance. | InteractiveObject | |||
Dispatched when the user moves a pointing device over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when a user releases the pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when a mouse wheel is spun over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when a horizontal mouse wheel is spun over an InteractiveObject instance. | InteractiveObject | |||
Dispatched by the drag initiator InteractiveObject when the user releases the drag gesture. | InteractiveObject | |||
Dispatched by the target InteractiveObject when a dragged object is dropped on it and the drop has been accepted with a call to DragManager.acceptDragDrop(). | InteractiveObject | |||
Dispatched by an InteractiveObject when a drag gesture enters its boundary. | InteractiveObject | |||
Dispatched by an InteractiveObject when a drag gesture leaves its boundary. | InteractiveObject | |||
Dispatched by an InteractiveObject continually while a drag gesture remains within its boundary. | InteractiveObject | |||
Dispatched at the beginning of a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call. | InteractiveObject | |||
Dispatched during a drag operation by the InteractiveObject that is specified as the drag initiator in the DragManager.doDrag() call. | InteractiveObject | |||
Dispatched when the user activates the platform-specific accelerator key combination for a paste operation or selects 'Paste' from the text context menu. | InteractiveObject | |||
Dispatched when the user lowers an active stylus past the proximity detection threshold of the screen. | InteractiveObject | |||
Dispatched when the user lifts an active stylus above the proximity detection threshold of the screen. | InteractiveObject | |||
Dispatched when the user moves an active stylus over the screen while remaining within the proximity detection threshold. | InteractiveObject | |||
Dispatched when the user moves an active stylus away from this InteractiveObject while remaining within the proximity detection threshold of the screen. | InteractiveObject | |||
Dispatched when the user moves an active stylus directly above this InteractiveObject while remaining within the proximity detection threshold of the screen. | InteractiveObject | |||
Dispatched when the user moves an active stylus away from this InteractiveObject and any of its children while remaining within the proximity detection threshold of the screen. | InteractiveObject | |||
Dispatched when the user moves an active stylus over this InteractiveObject from outside the object's tree of descendents in the display list (while remaining within the proximity detection threshold of the screen). | InteractiveObject | |||
Dispatched when a user releases the button on the pointing device after the user first pressed the button over an InteractiveObject instance and then moved the pointing device off of the InteractiveObject instance. | InteractiveObject | |||
Dispatched when a display object is about to be removed from the display list. | DisplayObject | |||
Dispatched when a display object is about to be removed from the display list, either directly or through the removal of a sub tree in which the display object is contained. | DisplayObject | |||
[broadcast event] Dispatched when the display list is about to be updated and rendered. | DisplayObject | |||
Dispatched when a user presses and releases the right button of the user's pointing device over the same InteractiveObject. | InteractiveObject | |||
Dispatched when a user presses the pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when a user releases the pointing device button over an InteractiveObject instance. | InteractiveObject | |||
Dispatched when the user moves a pointing device away from an InteractiveObject instance. | InteractiveObject | |||
Dispatched when the user moves a pointing device over an InteractiveObject instance. | InteractiveObject | |||
Dispatched by a TextField object after the user scrolls. | TextField | |||
Dispatched when the user activates the platform-specific accelerator key combination for a select all operation or selects 'Select All' from the text context menu. | InteractiveObject | |||
Dispatched immediately after the soft keyboard is raised. | InteractiveObject | |||
Dispatched immediately before the soft keyboard is raised. | InteractiveObject | |||
Dispatched immediately after the soft keyboard is lowered. | InteractiveObject | |||
Dispatched when the value of the object's tabChildren flag changes. | InteractiveObject | |||
Dispatched when the object's tabEnabled flag changes. | InteractiveObject | |||
Dispatched when the value of the object's tabIndex property changes. | InteractiveObject | |||
Flash Player dispatches the textInput event when a user enters one or more
characters of text. | TextField | |||
Dispatched when a user enters one or more characters of text. | InteractiveObject | |||
Flash Player dispatches the textInteractionModeChange event when a user
changes the interaction mode of a text field. | TextField | |||
Dispatched when the user first contacts a touch-enabled device (such as touches a finger to a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user removes contact with a touch-enabled device (such as lifts a finger off a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user touches the device, and is continuously dispatched until the point of contact is removed. | InteractiveObject | |||
Dispatched when the user moves the point of contact away from InteractiveObject instance on a touch-enabled device (such as drags a finger from one display object to another on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user moves the point of contact over an InteractiveObject instance on a touch-enabled device (such as drags a finger from a point outside a display object to a point over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user moves the point of contact away from an InteractiveObject instance on a touch-enabled device (such as drags a finger from over a display object to a point outside the display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user moves the point of contact over an InteractiveObject instance on a touch-enabled device (such as drags a finger from a point outside a display object to a point over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject | |||
Dispatched when the user lifts the point of contact over the same InteractiveObject instance on which the contact was initiated on a touch-enabled device (such as presses and releases a finger from a single point over a display object on a mobile phone or tablet with a touch screen). | InteractiveObject |
allowedDomains | property |
allowedDomains:Vector.<String>
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: | AIR 51.0 |
Feature to allow applications to specify approved domains from which AIR will load images.
If the htmlText
property of a TextField
contains an img
tag,
AIR will refuse to load the image due to the standard internal security policy. However, if a domain
is added to this list, images that are under one of the provided domains will be loaded.
To allow loading from within symbol assets (e.g. src="symbolLinkageName"
), the root
of the application can be added to this list (loaderInfo.url
).
Note that this is a per-text field setting, but it is possible to share a vector between different
TextField
objects. The provided value is not copied, but a reference to the vector is used,
so if this is changed after setting the value, the new changes will be taken every time the text field
is rendered. To avoid this behaviour, use textField.allowedDomains = vectorList.concat();
to copy
the elements from the existing vectorList
into the allowedDomains
vector.
public function get allowedDomains():Vector.<String>
public function set allowedDomains(value:Vector.<String>):void
alwaysShowSelection | property |
alwaysShowSelection:Boolean
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
When set to true
and the text field is not in focus, Flash Player highlights the
selection in the text field in gray. When set to false
and the text field is not in
focus, Flash Player does not highlight the selection in the text field.
The default value is false
.
public function get alwaysShowSelection():Boolean
public function set alwaysShowSelection(value:Boolean):void
See also
package { import flash.display.Sprite; import flash.text.TextField; import flash.text.TextFieldType; public class TextField_alwaysShowSelection extends Sprite { public function TextField_alwaysShowSelection() { var label1:TextField = createCustomTextField(0, 20, 200, 20); label1.text = "This text is selected."; label1.setSelection(0, 9); label1.alwaysShowSelection = true; var label2:TextField = createCustomTextField(0, 50, 200, 20); label2.text = "Drag to select some of this text."; } private function createCustomTextField(x:Number, y:Number, width:Number, height:Number):TextField { var result:TextField = new TextField(); result.x = x; result.y = y; result.width = width; result.height = height; addChild(result); return result; } } }
antiAliasType | property |
antiAliasType:String
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
The type of anti-aliasing used for this text field. Use flash.text.AntiAliasType
constants for this property. You can control this setting only if the font is
embedded (with the embedFonts
property set to true
).
The default setting is flash.text.AntiAliasType.NORMAL
.
To set values for this property, use the following string values:
String value | Description |
---|---|
flash.text.AntiAliasType.NORMAL |
Applies the regular text anti-aliasing. This value matches the type of anti-aliasing that Flash Player 7 and earlier versions used. |
flash.text.AntiAliasType.ADVANCED |
Applies advanced anti-aliasing, which makes text more legible. (This feature became available in Flash Player 8.) Advanced anti-aliasing allows for high-quality rendering of font faces at small sizes. It is best used with applications with a lot of small text. Advanced anti-aliasing is not recommended for fonts that are larger than 48 points. |
public function get antiAliasType():String
public function set antiAliasType(value:String):void
See also
autoSize | property |
autoSize:String
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
Controls automatic sizing and alignment of text fields.
Acceptable values for the TextFieldAutoSize
constants: TextFieldAutoSize.NONE
(the default),
TextFieldAutoSize.LEFT
, TextFieldAutoSize.RIGHT
, and TextFieldAutoSize.CENTER
.
If autoSize
is set to TextFieldAutoSize.NONE
(the default) no resizing occurs.
If autoSize
is set to TextFieldAutoSize.LEFT
, the text is
treated as left-justified text, meaning that the left margin of the text field remains fixed and any
resizing of a single line of the text field is on the right margin. If the text includes a line break
(for example, "\n"
or "\r"
), the bottom is also resized to fit the next
line of text. If wordWrap
is also set to true
, only the bottom
of the text field is resized and the right side remains fixed.
If autoSize
is set to TextFieldAutoSize.RIGHT
, the text is treated as
right-justified text, meaning that the right margin of the text field remains fixed and any resizing
of a single line of the text field is on the left margin. If the text includes a line break
(for example, "\n" or "\r")
, the bottom is also resized to fit the next
line of text. If wordWrap
is also set to true
, only the bottom
of the text field is resized and the left side remains fixed.
If autoSize
is set to TextFieldAutoSize.CENTER
, the text is treated as
center-justified text, meaning that any resizing of a single line of the text field is equally distributed
to both the right and left margins. If the text includes a line break (for example, "\n"
or
"\r"
), the bottom is also resized to fit the next line of text. If wordWrap
is also
set to true
, only the bottom of the text field is resized and the left and
right sides remain fixed.
public function get autoSize():String
public function set autoSize(value:String):void
ArgumentError — The autoSize specified is not a member of flash.text.TextFieldAutoSize.
|
See also
background | property |
background:Boolean
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
Specifies whether the text field has a background fill. If true
, the text field has a
background fill. If false
, the text field has no background fill.
Use the backgroundColor
property to set the background color of a text field.
The default value is false
.
public function get background():Boolean
public function set background(value:Boolean):void
See also
backgroundColor | property |
backgroundColor:uint
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
The color of the text field background. The default value is 0xFFFFFF
(white).
This property can be retrieved or set, even if there currently is no background, but the
color is visible only if the text field has the background
property set to
true
.
public function get backgroundColor():uint
public function set backgroundColor(value:uint):void
See also
border | property |
border:Boolean
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
Specifies whether the text field has a border. If true
, the text field has a border.
If false
, the text field has no border. Use the borderColor
property
to set the border color.
The default value is false
.
public function get border():Boolean
public function set border(value:Boolean):void
See also
borderColor | property |
borderColor:uint
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
The color of the text field border. The default value is 0x000000
(black).
This property can be retrieved or set, even if there currently is no border, but the
color is visible only if the text field has the border
property set to
true
.
public function get borderColor():uint
public function set borderColor(value:uint):void
See also
bottomScrollV | property |
bottomScrollV:int
[read-only]
Language version: | ActionScript 3.0 |
Runtime version: |
An integer (1-based index) that indicates the bottommost line that is currently visible in
the specified text field. Think of the text field as a window onto a block of text.
The scrollV
property is the 1-based index of the topmost visible line
in the window.
All the text between the lines indicated by scrollV
and bottomScrollV
is currently visible in the text field.
public function get bottomScrollV():int
See also
caretIndex | property |
caretIndex:int
[read-only]
Language version: | ActionScript 3.0 |
Runtime version: |
The index of the insertion point (caret) position. If no insertion point is displayed, the value is the position the insertion point would be if you restored focus to the field (typically where the insertion point last was, or 0 if the field has not had focus).
Selection span indexes are zero-based (for example, the first position is 0, the second position is 1, and so on).
Implementation public function get caretIndex():int
See also
printCursorPosition
method is called. In that case, the values of the
caretIndex
, selectionBeginIndex
, and
selectionEndIndex
properties are output.
Run this example and try clicking in the TextField to select text. Then click in the field without
selecting text. When you click in the text without making a selection, the
caretIndex
property indicates where the insertion point occurs, and the selectionBeginIndex
and selectionEndIndex
properties equal the caretIndex
property value.
package { import flash.display.Sprite; import flash.events.MouseEvent; import flash.text.TextField; import flash.text.TextFieldType; public class TextField_caretIndex extends Sprite { public function TextField_caretIndex() { var tf:TextField = createCustomTextField(10, 10, 100, 100); tf.wordWrap = true; tf.type = TextFieldType.INPUT; tf.text = "Click in this text field. Compare the difference between clicking without selecting versus clicking and selecting text."; tf.addEventListener(MouseEvent.CLICK, printCursorPosition); } private function printCursorPosition(event:MouseEvent):void { var tf:TextField = TextField(event.target); trace("caretIndex:", tf.caretIndex); trace("selectionBeginIndex:", tf.selectionBeginIndex); trace("selectionEndIndex:", tf.selectionEndIndex); } private function createCustomTextField(x:Number, y:Number, width:Number, height:Number):TextField { var result:TextField = new TextField(); result.x = x; result.y = y; result.width = width; result.height = height; addChild(result); return result; } } }
condenseWhite | property |
condenseWhite:Boolean
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
A Boolean value that specifies whether extra white space (spaces, line breaks, and so on)
in a text field with HTML text is removed. The default value is false
.
The condenseWhite
property only affects text set with
the htmlText
property, not the text
property. If you set
text with the text
property, condenseWhite
is ignored.
If condenseWhite
is set to true
, use standard HTML commands such as
<BR>
and <P>
to place line breaks in the text field.
Set the condenseWhite
property before setting the htmlText
property.
public function get condenseWhite():Boolean
public function set condenseWhite(value:Boolean):void
See also
condenseWhite
setting to false
and setting it to true
:
package { import flash.display.Sprite; import flash.text.TextField; public class TextField_condenseWhite extends Sprite { public function TextField_condenseWhite() { var tf1:TextField = createCustomTextField(0, 0, 200, 50); tf1.condenseWhite = false; tf1.htmlText = "keep on\n\ttruckin'"; var tf2:TextField = createCustomTextField(0, 120, 200, 50); tf2.condenseWhite = true; tf2.htmlText = "keep on\n\ttruckin'"; } private function createCustomTextField(x:Number, y:Number, width:Number, height:Number):TextField { var result:TextField = new TextField(); result.x = x; result.y = y; result.width = width; result.height = height; result.border = true; addChild(result); return result; } } }
defaultTextFormat | property |
defaultTextFormat:TextFormat
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
Specifies the format applied to newly inserted text, such as text entered by a user or text inserted with the
replaceSelectedText()
method.
Note: When selecting characters to be replaced with setSelection()
and
replaceSelectedText()
, the defaultTextFormat
will be applied only if the
text has been selected up to and including the last character. Here is an example:
var my_txt:TextField new TextField(); my_txt.text = "Flash Macintosh version"; var my_fmt:TextFormat = new TextFormat(); my_fmt.color = 0xFF0000; my_txt.defaultTextFormat = my_fmt; my_txt.setSelection(6,15); // partial text selected - defaultTextFormat not applied my_txt.setSelection(6,23); // text selected to end - defaultTextFormat applied my_txt.replaceSelectedText("Windows version");
When you access the defaultTextFormat
property, the returned TextFormat object has all
of its properties defined. No property is null
.
Note: You can't set this property if a style sheet is applied to the text field.
Implementation public function get defaultTextFormat():TextFormat
public function set defaultTextFormat(value:TextFormat):void
Error — This method cannot be used on a text field with a style sheet.
|
See also
displayAsPassword | property |
displayAsPassword:Boolean
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
Specifies whether the text field is a password text field. If the value of this property is true
,
the text field is treated as a password text field and hides the input characters using asterisks instead of the
actual characters. If false
, the text field is not treated as a password text field. When password mode
is enabled, the Cut and Copy commands and their corresponding keyboard shortcuts will
not function. This security mechanism prevents an unscrupulous user from using the shortcuts to discover
a password on an unattended computer.
The default value is false
.
public function get displayAsPassword():Boolean
public function set displayAsPassword(value:Boolean):void
embedFonts | property |
embedFonts:Boolean
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
Specifies whether to render by using embedded font outlines.
If false
, Flash Player renders the text field by using
device fonts.
If you set the embedFonts
property to true
for a text field,
you must specify a font for that text by using the font
property of
a TextFormat object applied to the text field.
If the specified font is not embedded in the SWF file, the text is not displayed.
The default value is false
.
public function get embedFonts():Boolean
public function set embedFonts(value:Boolean):void
See also
gridFitType | property |
gridFitType:String
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
The type of grid fitting used for this text field. This property applies only if the
flash.text.AntiAliasType
property of the text field is set to flash.text.AntiAliasType.ADVANCED
.
The type of grid fitting used determines whether Flash Player forces strong horizontal and vertical lines to fit to a pixel or subpixel grid, or not at all.
For the flash.text.GridFitType
property, you can use the following string values:
String value | Description |
---|---|
flash.text.GridFitType.NONE |
Specifies no grid fitting. Horizontal and vertical lines in the glyphs are not forced to the pixel grid. This setting is recommended for animation or for large font sizes. |
flash.text.GridFitType.PIXEL |
Specifies that strong horizontal and vertical lines are fit to the
pixel grid. This setting works only for left-aligned text fields.
To use this setting, the flash.dispaly.AntiAliasType property of the text field
must be set to flash.text.AntiAliasType.ADVANCED .
This setting generally provides the best legibility for
left-aligned text. |
flash.text.GridFitType.SUBPIXEL |
Specifies that strong horizontal and vertical lines are fit to the subpixel grid on
an LCD monitor. To use this setting, the
flash.text.AntiAliasType property of the text field must be set to
flash.text.AntiAliasType.ADVANCED . The flash.text.GridFitType.SUBPIXEL setting is often good
for right-aligned or centered
dynamic text, and it is sometimes a useful trade-off for animation versus text quality. |
The default value is pixel
.
public function get gridFitType():String
public function set gridFitType(value:String):void
See also
gridFitType
property. When you use this example,
notice the difference in legibility for the first two lines. Also note the optimal use of
GridFitType.PIXEL
for left-aligned text and GridFitType.SUBPIXEL
for right-aligned text.
package { import flash.display.Sprite; import flash.text.TextField; import flash.text.TextFormat; import flash.text.TextFieldAutoSize; import flash.text.AntiAliasType; import flash.text.GridFitType; public class gridFitTypeExample extends Sprite { public function gridFitTypeExample() { var format1:TextFormat = new TextFormat(); format1.font="Arial"; format1.size=12; var tf1:TextField = createCustomTextField(0,0,format1,"NONE",TextFieldAutoSize.LEFT,GridFitType.NONE); var tf2:TextField = createCustomTextField(0,30,format1,"PIXEL",TextFieldAutoSize.LEFT,GridFitType.PIXEL); var tf3:TextField = createCustomTextField(300,60,format1,"SUBPIXEL",TextFieldAutoSize.RIGHT,GridFitType.SUBPIXEL); } private function createCustomTextField(x:Number,y:Number,fm:TextFormat,tl:String,tfs:String,gft:String):TextField { var result:TextField = new TextField(); result.x=x; result.y=y; result.embedFonts=true; result.antiAliasType=AntiAliasType.ADVANCED; result.text="This text uses a gridFitType of " + tl; result.autoSize=tfs; result.gridFitType=gft; result.setTextFormat(fm); addChild(result); return result; } } }
htmlParagraphBehavior | property |
htmlParagraphBehavior:Boolean
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: | AIR 50.0 |
A Boolean value that determines whether <p>
paragraph breaks should
behave like HTML paragraphs. The default value is false
which leaves the
behaviour as it has been in AIR historically. Setting this to true will mean that any
section of text marked as a paragraph, when embedded in a longer string, will be displayed
with line breaks before and after it. However, line breaks will not be added if the start
or end of a paragraph section coincides with the start or end of the text field.
The htmlParagraphBehavior
property only affects text set with
the htmlText
property, not the text
property. If you set
text with the text
property, htmlParagraphBehavior
is ignored.
Set the htmlParagraphBehavior
property before setting the htmlText
property.
public function get htmlParagraphBehavior():Boolean
public function set htmlParagraphBehavior(value:Boolean):void
See also
htmlText | property |
htmlText:String
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
Contains the HTML representation of the text field contents.
Flash Player supports the following HTML tags:
Tag | Description |
---|---|
Anchor tag |
The <a> tag creates a hypertext link and supports the following attributes:
|
Bold tag |
The <b> tag renders text as bold. A bold typeface must be available for the font used.
|
Break tag |
The <br> tag creates a line break in the text field. Set the text field to
be a multiline text field to use this tag.
|
Font tag |
The <font> tag specifies a font or list of fonts to display the text.The font tag
supports the following attributes:
|
Image tag |
The <img> tag lets you embed external image files (JPEG, GIF, PNG), SWF files, and
movie clips inside text fields. Text automatically flows around images you embed in text fields. You
must set the text field to be multiline to wrap text around an image.
The
Flash displays media embedded in a text field at full size. To specify the dimensions of the media
you are embedding, use the In general, an image embedded in a text field appears on the line following the
For AIR content in the application security sandbox, AIR ignores |
Italic tag |
The <i> tag displays the tagged text in italics. An italic typeface must be available
for the font used.
|
List item tag |
The <li> tag places a bullet in front of the text that it encloses.
Note: Because Flash Player and AIR do not recognize ordered and unordered list tags (<ol>
and <ul> , they do not modify how your list is rendered. All lists are unordered and all
list items use bullets.
|
Paragraph tag |
The <p> tag creates a new paragraph. The text field must be set to be a multiline
text field to use this tag.
The <p> tag supports the following attributes:
|
Span tag |
The <span> tag is available only for use with CSS text styles. It supports the
following attribute:
|
Text format tag |
The The
|
Underline tag |
The <u> tag underlines the tagged text.
|
Flash Player and AIR support the following HTML entities:
Entity | Description |
---|---|
&lt; | < (less than) |
&gt; | > (greater than) |
&amp; | & (ampersand) |
&quot; | " (double quotes) |
&apos; | ' (apostrophe, single quote) |
Flash Player and AIR also support explicit character codes, such as & (ASCII ampersand) and € (Unicode € symbol).
Implementation public function get htmlText():String
public function set htmlText(value:String):void
See also
tf1
, and assigns an
HTML-formatted String to its text
property. When its htmlText
property
is traced, the output is the HTML-formatted String, with additional tags (such as <P> and
<FONT>) automatically added by Flash Player. When the value of the text
property is traced, the unformatted string without HTML tags is displayed.
By way of comparison, the same steps are performed on another TextField object named
tf2
, with the addition that a StyleSheet object is assigned to tf2
's
styleSheet
property before its htmlText
property is set. In that case,
when the htmlText
property is traced, it only includes the exact HTML text that was
originally assigned to the htmlText
property, showing that no additional tags were
added by Flash Player.
package { import flash.display.Sprite; import flash.text.StyleSheet; import flash.text.TextField; public class TextField_text extends Sprite { public function TextField_text() { var tf1:TextField = createCustomTextField(10, 10, 400, 22); tf1.htmlText = "<b>Lorem ipsum dolor sit amet.</b>"; // htmlText: <P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="12" COLOR="#000000" LETTERSPACING="0" KERNING="0"><b>Lorem ipsum dolor sit amet.</b></FONT></P> trace("htmlText: " + tf1.htmlText); // text: Lorem ipsum dolor sit amet. trace("text: " + tf1.text); var tf2:TextField = createCustomTextField(10, 50, 400, 22); tf2.styleSheet = new StyleSheet(); tf2.htmlText = "<b>Lorem ipsum dolor sit amet.</b>"; // htmlText: <b>Lorem ipsum dolor sit amet.</b> trace("htmlText: " + tf2.htmlText); // text: Lorem ipsum dolor sit amet. trace("text: " + tf2.text); } private function createCustomTextField(x:Number, y:Number, width:Number, height:Number):TextField { var result:TextField = new TextField(); result.x = x; result.y = y; result.width = width; result.height = height; addChild(result); return result; } } }
length | property |
length:int
[read-only]
Language version: | ActionScript 3.0 |
Runtime version: |
The number of characters in a text field. A character such as tab (\t
) counts as one
character.
public function get length():int
maxChars | property |
maxChars:int
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
The maximum number of characters that the text field can contain, as entered by a user.
A script can insert more text than maxChars
allows; the maxChars
property
indicates only how much text a user can enter. If the value of this property is 0
,
a user can enter an unlimited amount of text.
The default value is 0
.
public function get maxChars():int
public function set maxChars(value:int):void
maxScrollH | property |
maxScrollH:int
[read-only]
Language version: | ActionScript 3.0 |
Runtime version: |
The maximum value of scrollH
.
public function get maxScrollH():int
See also
maxScrollV | property |
maxScrollV:int
[read-only]
Language version: | ActionScript 3.0 |
Runtime version: |
The maximum value of scrollV
.
public function get maxScrollV():int
See also
mouseWheelEnabled | property |
mouseWheelEnabled:Boolean
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
A Boolean value that indicates whether Flash Player automatically scrolls multiline
text fields when the user clicks a text field and rolls the mouse wheel.
By default, this value is true
. This property is useful if you want to prevent
mouse wheel scrolling of text fields, or implement your own text field scrolling.
public function get mouseWheelEnabled():Boolean
public function set mouseWheelEnabled(value:Boolean):void
multiline | property |
multiline:Boolean
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
Indicates whether field is a multiline text field. If the value is true
,
the text field is multiline; if the value is false
, the text field is a single-line
text field. In a field of type TextFieldType.INPUT
, the multiline
value
determines whether the Enter
key creates a new line (a value of false
,
and the Enter
key is ignored).
If you paste text into a TextField
with a multiline
value of false
,
newlines are stripped out of the text.
The default value is false
.
public function get multiline():Boolean
public function set multiline(value:Boolean):void
See also
numLines | property |
numLines:int
[read-only]
Language version: | ActionScript 3.0 |
Runtime version: |
Defines the number of text lines in a multiline text field.
If wordWrap
property is set to true
,
the number of lines increases when text wraps.
public function get numLines():int
See also
restrict | property |
restrict:String
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
Indicates the set of characters that a user can enter into the text field. If the value of the
restrict
property is null
, you can enter any character. If the value of
the restrict
property is an empty string, you cannot enter any character. If the value
of the restrict
property is a string of characters, you can enter only characters in
the string into the text field. The string is scanned from left to right. You can specify a range by
using the hyphen (-) character. Only user interaction is restricted; a script can put any text into the
text field. This property does not synchronize with the Embed font options
in the Property inspector.
If the string begins with a caret (^) character, all characters are initially accepted and succeeding characters in the string are excluded from the set of accepted characters. If the string does not begin with a caret (^) character, no characters are initially accepted and succeeding characters in the string are included in the set of accepted characters.
The following example allows only uppercase characters, spaces, and numbers to be entered into a text field:
my_txt.restrict = "A-Z 0-9";
The following example includes all characters, but excludes lowercase letters:
my_txt.restrict = "^a-z";
You can use a backslash to enter a ^ or - verbatim. The accepted backslash sequences are \-, \^ or \\. The backslash must be an actual character in the string, so when specified in ActionScript, a double backslash must be used. For example, the following code includes only the dash (-) and caret (^):
my_txt.restrict = "\\-\\^";
The ^ can be used anywhere in the string to toggle between including characters and excluding characters. The following code includes only uppercase letters, but excludes the uppercase letter Q:
my_txt.restrict = "A-Z^Q";
You can use the \u
escape sequence to construct restrict
strings.
The following code includes only the characters from ASCII 32 (space) to ASCII 126 (tilde).
my_txt.restrict = "\u0020-\u007E";
The default value is null
.
public function get restrict():String
public function set restrict(value:String):void
scrollH | property |
scrollH:int
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
The current horizontal scrolling position. If the scrollH
property is 0, the text
is not horizontally scrolled. This property value is an integer that represents the horizontal
position in pixels.
The units of horizontal scrolling are pixels, whereas the units of vertical scrolling are lines. Horizontal scrolling is measured in pixels because most fonts you typically use are proportionally spaced; that is, the characters can have different widths. Flash Player performs vertical scrolling by line because users usually want to see a complete line of text rather than a partial line. Even if a line uses multiple fonts, the height of the line adjusts to fit the largest font in use.
Note: The scrollH
property is zero-based, not 1-based like
the scrollV
vertical scrolling property.
public function get scrollH():int
public function set scrollH(value:int):void
See also
scrollV | property |
scrollV:int
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
The vertical position of text in a text field. The scrollV
property is useful for
directing users to a specific paragraph in a long passage, or creating scrolling text fields.
The units of vertical scrolling are lines, whereas the units of horizontal scrolling are pixels. If the first line displayed is the first line in the text field, scrollV is set to 1 (not 0). Horizontal scrolling is measured in pixels because most fonts are proportionally spaced; that is, the characters can have different widths. Flash performs vertical scrolling by line because users usually want to see a complete line of text rather than a partial line. Even if there are multiple fonts on a line, the height of the line adjusts to fit the largest font in use.
Implementation public function get scrollV():int
public function set scrollV(value:int):void
See also
selectable | property |
selectable:Boolean
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
A Boolean value that indicates whether the text field is selectable. The value true
indicates that the text is selectable. The selectable
property controls whether
a text field is selectable, not whether a text field is editable. A dynamic text field can
be selectable even if it is not editable. If a dynamic text field is not selectable, the user
cannot select its text.
If selectable
is set to false
, the text in the text field does not
respond to selection commands from the mouse or keyboard, and the text cannot be copied with the
Copy command. If selectable
is set to true
, the text in the text field
can be selected with the mouse or keyboard, and the text can be copied with the Copy command.
You can select text this way even if the text field is a dynamic text field instead of an input text field.
The default value is true
.
public function get selectable():Boolean
public function set selectable(value:Boolean):void
See also
selectable
property set to true
, and the other text field with the selectable
property set to false
.
When you use this example, try to select the text in these fields with the mouse or the keyboard.
package { import flash.display.Sprite; import flash.text.TextField; import flash.text.TextFieldAutoSize; public class selectableExample extends Sprite { public function selectableExample() { var tf1:TextField = createCustomTextField(10, 10); tf1.text="This text can be selected"; tf1.selectable=true; var tf2:TextField = createCustomTextField(10, 30); tf2.text="This text cannot be selected"; tf2.selectable=false; } private function createCustomTextField(x:Number, y:Number):TextField { var result:TextField = new TextField(); result.x = x; result.y = y; result.autoSize=TextFieldAutoSize.LEFT; addChild(result); return result; } } }
selectionBeginIndex | property |
selectionBeginIndex:int
[read-only]
Language version: | ActionScript 3.0 |
Runtime version: |
The zero-based character index value of the first character in the current selection.
For example, the first character is 0, the second character is 1, and so on. If no
text is selected, this property is the value of caretIndex
.
public function get selectionBeginIndex():int
See also
printCursorPosition
method is called. In that case, the values of the
caretIndex
, selectionBeginIndex
, and
selectionEndIndex
properties are output.
Run this example and try clicking in the TextField to select text. Then click in the field without
selecting text. When you click in the text without making a selection, the
caretIndex
property indicates where the insertion point occurs, and the selectionBeginIndex
and selectionEndIndex
properties equal the caretIndex
property value.
package { import flash.display.Sprite; import flash.events.MouseEvent; import flash.text.TextField; import flash.text.TextFieldType; public class TextField_caretIndex extends Sprite { public function TextField_caretIndex() { var tf:TextField = createCustomTextField(10, 10, 100, 100); tf.wordWrap = true; tf.type = TextFieldType.INPUT; tf.text = "Click in this text field. Compare the difference between clicking without selecting versus clicking and selecting text."; tf.addEventListener(MouseEvent.CLICK, printCursorPosition); } private function printCursorPosition(event:MouseEvent):void { var tf:TextField = TextField(event.target); trace("caretIndex:", tf.caretIndex); trace("selectionBeginIndex:", tf.selectionBeginIndex); trace("selectionEndIndex:", tf.selectionEndIndex); } private function createCustomTextField(x:Number, y:Number, width:Number, height:Number):TextField { var result:TextField = new TextField(); result.x = x; result.y = y; result.width = width; result.height = height; addChild(result); return result; } } }
selectionEndIndex | property |
selectionEndIndex:int
[read-only]
Language version: | ActionScript 3.0 |
Runtime version: |
The zero-based character index value of the last character in the current selection.
For example, the first character is 0, the second character is 1, and so on. If no
text is selected, this property is the value of caretIndex
.
public function get selectionEndIndex():int
See also
printCursorPosition
method is called. In that case, the values of the
caretIndex
, selectionBeginIndex
, and
selectionEndIndex
properties are output.
Run this example and try clicking in the TextField to select text. Then click in the field without
selecting text. When you click in the text without making a selection, the
caretIndex
property indicates where the insertion point occurs, and the selectionBeginIndex
and selectionEndIndex
properties equal the caretIndex
property value.
package { import flash.display.Sprite; import flash.events.MouseEvent; import flash.text.TextField; import flash.text.TextFieldType; public class TextField_caretIndex extends Sprite { public function TextField_caretIndex() { var tf:TextField = createCustomTextField(10, 10, 100, 100); tf.wordWrap = true; tf.type = TextFieldType.INPUT; tf.text = "Click in this text field. Compare the difference between clicking without selecting versus clicking and selecting text."; tf.addEventListener(MouseEvent.CLICK, printCursorPosition); } private function printCursorPosition(event:MouseEvent):void { var tf:TextField = TextField(event.target); trace("caretIndex:", tf.caretIndex); trace("selectionBeginIndex:", tf.selectionBeginIndex); trace("selectionEndIndex:", tf.selectionEndIndex); } private function createCustomTextField(x:Number, y:Number, width:Number, height:Number):TextField { var result:TextField = new TextField(); result.x = x; result.y = y; result.width = width; result.height = height; addChild(result); return result; } } }
sharpness | property |
sharpness:Number
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
The sharpness of the glyph edges in this text field. This property applies
only if the flash.text.AntiAliasType
property of the text field is set to
flash.text.AntiAliasType.ADVANCED
. The range for
sharpness
is a number from -400 to 400. If you attempt to set
sharpness
to a value outside that range, Flash sets the property to
the nearest value in the range (either -400 or 400).
The default value is 0
.
public function get sharpness():Number
public function set sharpness(value:Number):void
See also
sharpness
property for a TextField object. You need to embed the font, and set the
antiAliasType
property to ADVANCED
.
package { import flash.display.Sprite; import flash.text.TextField; import flash.text.TextFieldAutoSize; import flash.text.AntiAliasType; import flash.text.GridFitType; import flash.text.TextFormat; public class sharpnessExample extends Sprite { public function sharpnessExample() { var format1:TextFormat = new TextFormat(); format1.font="Arial"; format1.size=24; var lTxt:String = "The quick brown fox"; var tf1:TextField=createCustomTextField(0,lTxt,format1,-400); var tf2:TextField=createCustomTextField(30,lTxt,format1,0); var tf3:TextField=createCustomTextField(60,lTxt,format1,400); } private function createCustomTextField(y:Number,fldTxt:String,format:TextFormat,fldSharpness:Number):TextField { var result:TextField = new TextField(); result.y=y; result.text=fldTxt; result.embedFonts=true; result.autoSize=TextFieldAutoSize.LEFT; result.antiAliasType=AntiAliasType.ADVANCED; result.gridFitType=GridFitType.PIXEL; result.sharpness=fldSharpness; result..setTextFormat(format); addChild(result); return result; } } }
styleSheet | property |
styleSheet:StyleSheet
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
Attaches a style sheet to the text field. For information on creating style sheets, see the StyleSheet class and the ActionScript 3.0 Developer's Guide.
You can change the style sheet associated with a text field at any time. If you change
the style sheet in use, the text field is redrawn with the new style sheet.
You can set the style sheet to null
or undefined
to remove the style sheet. If the style sheet in use is removed, the text field is redrawn without a style sheet.
Note: If the style sheet is removed, the contents of both TextField.text
and
TextField.htmlText
change to incorporate the formatting previously applied by the style sheet. To preserve
the original TextField.htmlText
contents without the formatting, save the value in a variable before
removing the style sheet.
public function get styleSheet():StyleSheet
public function set styleSheet(value:StyleSheet):void
See also
stylesheet
property before setting the content.
package { import flash.display.Sprite; import flash.text.TextField; import flash.text.StyleSheet; public class TextStylesheetExample extends Sprite { var myLabel:TextField = new TextField(); var labelText:String = "Hello world."; var newStyle:StyleSheet = new StyleSheet(); public function TextStylesheetExample() { var styleObj:Object = new Object(); styleObj.fontWeight = "bold"; styleObj.color = "#660066"; newStyle.setStyle(".defStyle", styleObj); myLabel.styleSheet=newStyle; myLabel.htmlText=labelText; addChild(myLabel); } } }
text | property |
text:String
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
A string that is the current text in the text field. Lines are separated by the carriage
return character ('\r'
, ASCII 13). This property contains unformatted text in the text
field, without HTML tags.
To get the text in HTML form, use the htmlText
property.
Note: If a style sheet is applied to the text field the content
of the text
property will be interpreted as HTML.
public function get text():String
public function set text(value:String):void
See also
tf1
, and assigns an
HTML-formatted String to its text
property. When its htmlText
property
is traced, the output is the HTML-formatted String, with additional tags (such as <P> and
<FONT>) automatically added by Flash Player. When the value of the text
property is traced, the unformatted string without HTML tags is displayed.
By way of comparison, the same steps are performed on another TextField object named
tf2
, with the addition that a StyleSheet object is assigned to tf2
's
styleSheet
property before its htmlText
property is set. In that case,
when the htmlText
property is traced, it only includes the exact HTML text that was
originally assigned to the htmlText
property, showing that no additional tags were
added by Flash Player.
package { import flash.display.Sprite; import flash.text.StyleSheet; import flash.text.TextField; public class TextField_text extends Sprite { public function TextField_text() { var tf1:TextField = createCustomTextField(10, 10, 400, 22); tf1.htmlText = "<b>Lorem ipsum dolor sit amet.</b>"; // htmlText: <P ALIGN="LEFT"><FONT FACE="Times New Roman" SIZE="12" COLOR="#000000" LETTERSPACING="0" KERNING="0"><b>Lorem ipsum dolor sit amet.</b></FONT></P> trace("htmlText: " + tf1.htmlText); // text: Lorem ipsum dolor sit amet. trace("text: " + tf1.text); var tf2:TextField = createCustomTextField(10, 50, 400, 22); tf2.styleSheet = new StyleSheet(); tf2.htmlText = "<b>Lorem ipsum dolor sit amet.</b>"; // htmlText: <b>Lorem ipsum dolor sit amet.</b> trace("htmlText: " + tf2.htmlText); // text: Lorem ipsum dolor sit amet. trace("text: " + tf2.text); } private function createCustomTextField(x:Number, y:Number, width:Number, height:Number):TextField { var result:TextField = new TextField(); result.x = x; result.y = y; result.width = width; result.height = height; addChild(result); return result; } } }
textColor | property |
textColor:uint
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
The color of the text in a text field, in hexadecimal format.
The hexadecimal color system uses six digits to represent
color values. Each digit has 16 possible values or characters. The characters range from
0-9 and then A-F. For example, black is 0x000000
; white is
0xFFFFFF
.
The default value is 0 (0x000000)
.
public function get textColor():uint
public function set textColor(value:uint):void
textColor
property to red (0xFF0000
).
package { import flash.display.Sprite; import flash.text.TextField; public class TextField_textColor extends Sprite { public function TextField_textColor() { var tf:TextField = createCustomTextField(10, 10, 100, 300); tf.text = "This will be red text"; tf.textColor = 0xFF0000; } private function createCustomTextField(x:Number, y:Number, width:Number, height:Number):TextField { var result:TextField = new TextField(); result.x = x; result.y = y; result.width = width; result.height = height; addChild(result); return result; } } }
textHeight | property |
textHeight:Number
[read-only]
Language version: | ActionScript 3.0 |
Runtime version: |
The height of the text in pixels.
Implementation public function get textHeight():Number
See also
trace
statements display the values of the textWidth
and
textHeight
properties. For comparison, the width
and height
properties are also displayed. (Note that the values you see for textHeight
and textWidth
might
vary depending on the font that is used on your machine).
package { import flash.display.Sprite; import flash.text.TextField; public class TextField_textHeight extends Sprite { public function TextField_textHeight() { var tf:TextField = createCustomTextField(10, 10, 100, 150); tf.text = "Sample text"; trace("textWidth: " + tf.textWidth); // textWidth: 55.75 trace("textHeight: " + tf.textHeight); // textHeight: 13.450000000000001 trace("width: " + tf.width); // width: 100 trace("height: " + tf.height); // height: 150 } private function createCustomTextField(x:Number, y:Number, width:Number, height:Number):TextField { var result:TextField = new TextField(); result.x = x; result.y = y; result.width = width; result.height = height; result.border = true; result.background = true; addChild(result); return result; } } }
textInteractionMode | property |
textInteractionMode:String
[read-only]
Language version: | ActionScript 3.0 |
Runtime version: |
The interaction mode property, Default value is TextInteractionMode.NORMAL. On mobile platforms, the normal mode implies that the text can be scrolled but not selected. One can switch to the selectable mode through the in-built context menu on the text field. On Desktop, the normal mode implies that the text is in scrollable as well as selection mode.
Implementation public function get textInteractionMode():String
textWidth | property |
textWidth:Number
[read-only]
Language version: | ActionScript 3.0 |
Runtime version: |
The width of the text in pixels.
Implementation public function get textWidth():Number
See also
trace
statements display the values of the textWidth
and
textHeight
properties. For comparison, the width
and height
properties are also displayed. (Note that the values you see for textHeight
and textWidth
might
vary depending on the font that is used on your machine).
package { import flash.display.Sprite; import flash.text.TextField; public class TextField_textHeight extends Sprite { public function TextField_textHeight() { var tf:TextField = createCustomTextField(10, 10, 100, 150); tf.text = "Sample text"; trace("textWidth: " + tf.textWidth); // textWidth: 55.75 trace("textHeight: " + tf.textHeight); // textHeight: 13.450000000000001 trace("width: " + tf.width); // width: 100 trace("height: " + tf.height); // height: 150 } private function createCustomTextField(x:Number, y:Number, width:Number, height:Number):TextField { var result:TextField = new TextField(); result.x = x; result.y = y; result.width = width; result.height = height; result.border = true; result.background = true; addChild(result); return result; } } }
thickness | property |
thickness:Number
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
The thickness of the glyph edges in this text field. This property applies only
when flash.text.AntiAliasType
is set to flash.text.AntiAliasType.ADVANCED
.
The range for thickness
is a number from -200 to 200. If you attempt to
set thickness
to a value outside that range, the property is set to the
nearest value in the range (either -200 or 200).
The default value is 0
.
public function get thickness():Number
public function set thickness(value:Number):void
See also
thickness
property for a TextField object. You need to embed the font, and set the antiAliasType
property to ADVANCED
.
package { import flash.display.Sprite; import flash.text.TextField; import flash.text.TextFieldAutoSize; import flash.text.AntiAliasType; import flash.text.GridFitType; import flash.text.TextFormat; public class thicknessExample extends Sprite { public function thicknessExample() { var format1:TextFormat = new TextFormat(); format1.font="Arial"; format1.size=24; var lTxt:String = "The quick brown fox"; var tf1:TextField=createCustomTextField(0,lTxt,format1,-200); var tf2:TextField=createCustomTextField(30,lTxt,format1,0); var tf3:TextField=createCustomTextField(60,lTxt,format1,200); } private function createCustomTextField(y:Number,fldTxt:String,format:TextFormat,fldThickness:Number):TextField { var result:TextField = new TextField(); result.y=y; result.text=fldTxt; result.embedFonts=true; result.autoSize=TextFieldAutoSize.LEFT; result.antiAliasType=AntiAliasType.ADVANCED; result.gridFitType=GridFitType.PIXEL; result.thickness=fldThickness; result.setTextFormat(format); addChild(result); return result; } } }
type | property |
type:String
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
The type of the text field.
Either one of the following TextFieldType constants: TextFieldType.DYNAMIC
,
which specifies a dynamic text field, which a user cannot edit, or TextFieldType.INPUT
,
which specifies an input text field, which a user can edit.
The default value is dynamic
.
public function get type():String
public function set type(value:String):void
ArgumentError — The type specified is not a member of flash.text.TextFieldType.
|
See also
tfDynamic
and
tfInput
. Text is entered into both text fields. However,
tfDynamic
has its type
property set to
TextFieldType.DYNAMIC
, and tfInput
has its
type
property set to TextFieldType.INPUT
, so the user can
modify the text in tfInput
but can only view the text in tfDynamic
.
package { import flash.display.Sprite; import flash.text.TextField; import flash.text.TextFieldType; public class TextField_type extends Sprite { public function TextField_type() { var tfDynamic:TextField = createCustomTextField(10, 10, 100, 20); tfDynamic.type = TextFieldType.DYNAMIC; tfDynamic.text = "hello"; var tfInput:TextField = createCustomTextField(10, 45, 100, 20); tfInput.type = TextFieldType.INPUT; tfInput.text = "world"; } private function createCustomTextField(x:Number, y:Number, width:Number, height:Number):TextField { var result:TextField = new TextField(); result.x = x; result.y = y; result.width = width; result.height = height; result.background = true; result.border = true; addChild(result); return result; } } }
useRichTextClipboard | property |
useRichTextClipboard:Boolean
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
Specifies whether to copy and paste the text formatting along with the text. When set to true
,
Flash Player copies and pastes formatting (such as alignment, bold, and italics) when you copy and paste between text fields. Both the origin and destination text fields for the copy and paste procedure must have
useRichTextClipboard
set to true
. The default value
is false
.
public function get useRichTextClipboard():Boolean
public function set useRichTextClipboard(value:Boolean):void
tf1
) and two dynamic
text fields (tf2
and tf3
).
The code assigns each dynamic text field a TextFormat object (Courier Bold font).
The tf2
text field has useRichTextClipboard
property set to
false
. The tf3
text field has the
useRichTextClipboard
property set to true
.
When you copy the text from the tf2
text field
and paste it into the tf1
text field, the pasted text does not include
the formatting. When you copy the text from the tf3
text field (which has
useRichTextClipboard
set to true
) and paste it into the
tf1
text field, the pasted text includes the formatting.
package { import flash.display.Sprite; import flash.text.TextField; import flash.text.TextFieldType; import flash.text.TextFormat; public class useRichTextClipboard extends Sprite { public function useRichTextClipboard() { var format1:TextFormat = new TextFormat(); format1.font="Courier"; format1.bold=true; var tf1:TextField = createCustomTextField(10, 10, 200, 20); tf1.type=TextFieldType.INPUT; tf1.useRichTextClipboard=true; var tf2:TextField = createCustomTextField(220, 10, 200, 20); tf2.text="1.Text loses format"; tf2.setTextFormat(format1); tf2.useRichTextClipboard=false; var tf3:TextField = createCustomTextField(220, 50, 200, 20); tf3.text="2.Text includes format"; tf3.setTextFormat(format1); tf3.useRichTextClipboard=true; } private function createCustomTextField(x:Number, y:Number, width:Number, height:Number):TextField { var result:TextField = new TextField(); result.x = x; result.y = y; result.width = width; result.height = height; result.background = true; result.border = true; addChild(result); return result; } } }
wordWrap | property |
wordWrap:Boolean
[read-write]
Language version: | ActionScript 3.0 |
Runtime version: |
A Boolean value that indicates whether the text field has word wrap. If the value of
wordWrap
is true
, the text field has word wrap;
if the value is false
, the text field does not have word wrap. The default
value is false
.
public function get wordWrap():Boolean
public function set wordWrap(value:Boolean):void
wordWrap
property to true
and setting it to false
. Two TextField instances are
created whose contents are too large for their widths. The wordWrap
property of
the first (named tfWrap
) is set to true
; it is set to false
for the second (tfNoWrap
).
package { import flash.display.Sprite; import flash.text.TextField; public class TextField_wordWrap extends Sprite { public function TextField_wordWrap() { var tfWrap:TextField = createCustomTextField(10, 10, 100, 100); tfWrap.wordWrap = true; tfWrap.text = "(wordWrap = true):\nThis is very long text that will certainly extend beyond the width of this text field"; var tfNoWrap:TextField = createCustomTextField(10, 150, 100, 100); tfNoWrap.wordWrap = false; tfNoWrap.text = "(wordWrap = false):\nThis is very long text that will certainly extend beyond the width of this text field"; } private function createCustomTextField(x:Number, y:Number, width:Number, height:Number):TextField { var result:TextField = new TextField(); result.x = x; result.y = y; result.width = width; result.height = height; result.background = true; result.border = true; addChild(result); return result; } } }
TextField | () | constructor |
public function TextField()
Language version: | ActionScript 3.0 |
Runtime version: |
Creates a new TextField instance. After you create the TextField instance, call the
addChild()
or addChildAt()
method of the parent
DisplayObjectContainer object to add the TextField instance to the display list.
The default size for a text field is 100 x 100 pixels.
var theTextField:TextField = new TextField(); theTextField.type = TextFieldType.INPUT; theTextField.border = true; theTextField.x = 10; theTextField.y = 10; theTextField.multiline = true; theTextField.wordWrap = true; addChild(theTextField);
appendText | () | method |
public function appendText(newText:String):void
Language version: | ActionScript 3.0 |
Runtime version: |
Appends the string specified by the newText
parameter to the end of the text
of the text field. This method is more efficient than an addition assignment (+=
) on
a text
property (such as someTextField.text += moreText
),
particularly for a text field that contains a significant amount of content.
newText:String — The string to append to the existing text.
|
The outputText
text field is set to automatically fit the text and to resize as a
left-justified text using autoSize
property. The outputText.text
property writes the first
line of the content and the method appendText()
appends the rest of the content. (It is not
necessary to start with the text
property. The appendText()
method could also be
used to append text from the outset.) Setting the text
property a second time will overwrite
the original text. Use +=
operator to append content with the text
property.
The if
statement checks if the date is Saturday (6) or Sunday (0). If it's not, the
toLocaleTimeString()
method returns the local time, which is appended to the text field's content.
The text field's length
property is used to read the number of characters until right
before the function is called, and the property numLines
is used to count the number of lines
in the text field. Note that the empty lines are counted in the number of lines and the empty spaces and
line breaks (\n) are counted in determining the content length.
package { import flash.display.Sprite; import flash.text.TextField; import flash.text.TextFieldAutoSize; public class TextField_appendTextExample extends Sprite { public function TextField_appendTextExample() { var outputText:TextField = new TextField(); var today:Date = new Date(); outputText.x = 10; outputText.y = 10; outputText.background = true; outputText.autoSize = TextFieldAutoSize.LEFT; outputText.text = "WHAT TIME IS IT?" + "\n\n"; if((today.day == 0) || (today.day == 6)) { outputText.appendText("It's the weekend."); outputText.appendText("\n\n"); } else { outputText.appendText("The time is: "); outputText.appendText(today.toLocaleTimeString() + ".\n\n"); } outputText.appendText("Number of characters including line breaks and spaces so far: "); outputText.appendText(outputText.length.toString() + "\n"); outputText.appendText("Number of lines in the outputText: "); outputText.appendText(outputText.numLines.toString()); this.addChild(outputText); } } }
getCharBoundaries | () | method |
public function getCharBoundaries(charIndex:int):Rectangle
Language version: | ActionScript 3.0 |
Runtime version: |
Returns a rectangle that is the bounding box of the character.
ParameterscharIndex:int — The zero-based index value for the character (for example, the first
position is 0, the second position is 1, and so on).
|
Rectangle —
A rectangle with x and y minimum and maximum values
defining the bounding box of the character.
|
See also
getCharBoundaries()
method is used to mark
(put a spotlight on) a character that is selected by the user.
The class defines the spotlight
Shape object that will be used to draw a rectangle around
each character that is selected. When the user clicks on the myTextField
text field, the
clickHandler()
method is invoked.
In the clickHandler()
method, the getCharIndexAtPoint()
method gets the clicked character's
index based on the localX
and localY
coordinates of the mouse click, which is relative
to the containing Sprite
. The getCharIndexAtPoint()
method returns -1
if
the point (mouse click) was not over any character. Since the text field could be larger than the text, the returned
integer (index
) is checked to make sure the user has clicked on a character. The index
integer
is also used by getCharBoundaries()
to get a Rectangle
object that holds the boundary
of the character. The clear()
method clears any previously displayed spotlight
Shape object. A
new rectangle the size of the character's width and height boundaries is produced at the location of the character
(offset from the (10, 10) coordinates) using the returned frame
rectangle's x and y coordinates.
To put the spotlight on the character, the spotlight
Shape object is filled with color yellow and the
opacity is set to 35 percent, so the character can be seen. Note that spaces are also considered a character.
package { import flash.display.Sprite; import flash.events.MouseEvent; import flash.text.TextField; import flash.geom.Rectangle; import flash.events.MouseEvent; import flash.text.TextFieldAutoSize; import flash.display.Shape; public class TextField_getCharBoundariesExample extends Sprite { private var myTextField:TextField = new TextField(); private var spotlight:Shape = new Shape(); public function TextField_getCharBoundariesExample() { myTextField.x = 10; myTextField.y = 10; myTextField.border = true; myTextField.selectable = false; myTextField.autoSize = TextFieldAutoSize.LEFT; myTextField.text = "Selected a character from this text by clicking on it." myTextField.addEventListener(MouseEvent.CLICK, clickHandler); this.addChild(myTextField); this.addChild(spotlight); } private function clickHandler (e:MouseEvent):void { var index:int = myTextField.getCharIndexAtPoint(e.localX, e.localY); if (index != -1) { var frame:Rectangle = myTextField.getCharBoundaries(index); spotlight.graphics.clear(); spotlight.graphics.beginFill(0xFFFF00, .35); spotlight.graphics.drawRect((frame.x + 10), (frame.y + 10), frame.width, frame.height); spotlight.graphics.endFill(); } } } }
getCharIndexAtPoint | () | method |
public function getCharIndexAtPoint(x:Number, y:Number):int
Language version: | ActionScript 3.0 |
Runtime version: |
Returns the zero-based index value of the character at the point specified by the x
and y
parameters.
x:Number — The x coordinate of the character.
|
|
y:Number — The y coordinate of the character.
|
int —
The zero-based index value of the character (for example, the first position is 0,
the second position is 1, and so on). Returns -1 if the point is not over any character.
|
The first text field holds the text the user is going to select. In order to make sure the text
is clicked but not selected, selectable
property is set to false. When the user clicks
on the firstTextField
text field, the clickHandler()
method is invoked.
In the clickHandler()
method, the getCharIndexAtPoint()
method returns the character's
index based on the localX
and localY
coordinates of the mouse click. Since the text field
could be larger than the text, the return integer (index
) is checked to make sure the user has clicked
on a character. (The getCharIndexAtPoint()
method returns -1
, if the point (mouse click)
was not over a character.) The mouse coordinates is used to set the coordinates of the new text field where the
echoed character will appear. The color of the character in the second text field is set to red. Finally
the text of the second field is set to the selected character, which is retrieved using the charAt()
method.
Note that using the text
property instead of the appendText()
method will overwrite the character
in the second text field, instead of appending it.
package { import flash.display.Sprite; import flash.events.MouseEvent; import flash.text.TextField; import flash.geom.Rectangle; import flash.events.MouseEvent; import flash.text.TextFieldAutoSize; public class TextField_getCharIndexAtPointExample extends Sprite { private var firstTextField:TextField = new TextField(); private var secondTextField:TextField = new TextField(); public function TextField_getCharIndexAtPointExample() { firstTextField.x = 100; firstTextField.y = 100; firstTextField.width = 260; firstTextField.height = 20; firstTextField.border = true; firstTextField.background = true; firstTextField.selectable = false; firstTextField.text = "Selected a character from this text by clicking on it." firstTextField.addEventListener(MouseEvent.CLICK, clickHandler); this.addChild(firstTextField); this.addChild(secondTextField); } private function clickHandler (e:MouseEvent):void { var index:int = firstTextField.getCharIndexAtPoint(e.localX, e.localY); if (index != -1) { secondTextField.x = mouseX; secondTextField.y = 70; secondTextField.border = true; secondTextField.selectable = false; secondTextField.background = true; secondTextField.textColor = 0xFF0000; secondTextField.autoSize = TextFieldAutoSize.LEFT; secondTextField.text = firstTextField.text.charAt(index); } } } }
getFirstCharInParagraph | () | method |
public function getFirstCharInParagraph(charIndex:int):int
Language version: | ActionScript 3.0 |
Runtime version: |
Given a character index, returns the index of the first character in the same paragraph.
ParameterscharIndex:int — The zero-based index value of the character (for example, the first character is 0,
the second character is 1, and so on).
|
int —
The zero-based index value of the first character in the same paragraph.
|
RangeError — The character index specified is out of range.
|
In the constructor, the myTextField
text field is set to text wrap. The getTextFormat
method returns the original format of the first character of the content of the text field, which is placed
in the originalFormat
TextFormat object. A new TextFormat object (newFormat
) is
also defined and its align
property is assigned to right-justified. When the user clicks
on the text field, the clickHandler()
method is invoked.
In the clickHandler()
method, the getCharIndexAtPoint()
method returns the character's
index based on the localX
and localY
coordinates of the mouse click. The first if
statement checks to see if the use has clicked on a character. Using the clickIndex
integer returned by the
getCharIndexAtPoint()
method, the getFirstCharInParagraph()
method returns the index of the
first character in the paragraph the user has clicked. The index of the last character in the paragraph is
determined by adding the length of the paragraph (using getParagraphLength()
method) to the index of the first
character in the paragraph, minus the last character (\n
). The second if
statement
checks the format of the first character in the paragraph. If its alignment value is the same as the
original format (left-justified), the new format is applied to all the characters in the paragraph.
Otherwise, the format of the paragraph is set back to the original format. Alignment, along with formatting
like indent, bullet, tab stop, left and right margin are formats that are meant for paragraphs.
Note that once word wrap or line break is used, the formatting will only apply to the first line of the
paragraph if endIndex
argument is not defined for the setTextFormat()
method.
package { import flash.display.Sprite; import flash.text.TextField; import flash.events.MouseEvent; import flash.text.TextFormat; import flash.text.TextFormatAlign; public class TextField_getFirstCharInParagraphExample extends Sprite { private var myTextField:TextField = new TextField(); private var originalFormat:TextFormat = new TextFormat(); private var newFormat:TextFormat = new TextFormat(); public function TextField_getFirstCharInParagraphExample() { myTextField.x = 10; myTextField.y = 10; myTextField.border = true; myTextField.wordWrap = true; myTextField.width = 300; myTextField.height = 300; myTextField.background = true; myTextField.appendText("The TextField class is used to create display objects for " + "text display and input. All dynamic and input text fields in a SWF file " + "are instances of the TextField class. You can use the TextField class " + "to perform low-level text rendering. However, in Flex, you typically use " + "the Label, Text, TextArea, and TextInput controls to process text. " + "You can give a text field an instance name in the Property inspector " + "and use the methods and properties of the TextField class to manipulate it with ActionScript. " + "TextField instance names are displayed in the Movie Explorer and in the Insert " + "Target Path dialog box in the Actions panel.\n\n" + "To create a text field dynamically, use the TextField constructor.\n\n" + "The methods of the TextField class let you set, select, and manipulate " + "text in a dynamic or input text field that you create during authoring or at runtime.\n\n"); originalFormat = myTextField.getTextFormat(0); newFormat.align = TextFormatAlign.RIGHT; myTextField.addEventListener(MouseEvent.CLICK, clickHandler); this.addChild(myTextField); } private function clickHandler(e:MouseEvent):void { var clickIndex:int = myTextField.getCharIndexAtPoint(e.localX, e.localY); if(clickIndex != -1) { var paragraphFirstIndex:int = myTextField.getFirstCharInParagraph(clickIndex); var paragraphEndIndex:int = paragraphFirstIndex + ((myTextField.getParagraphLength(clickIndex) - 1)); if (myTextField.getTextFormat(paragraphFirstIndex).align == originalFormat.align) { myTextField.setTextFormat(newFormat, paragraphFirstIndex, paragraphEndIndex); }else { myTextField.setTextFormat(originalFormat, paragraphFirstIndex, paragraphEndIndex); } } } } }
getImageReference | () | method |
public function getImageReference(id:String):DisplayObject
Language version: | ActionScript 3.0 |
Runtime version: |
Returns a DisplayObject reference for the given id
, for an image or SWF file
that has been added to an HTML-formatted text field by using an <img>
tag.
The <img>
tag is in the following format:
<img src = 'filename.jpg' id = 'instanceName' >
Parameters
id:String — The id to match (in the id attribute of the
<img> tag).
|
DisplayObject —
The display object corresponding to the image or SWF file with the matching id
attribute in the <img> tag of the text field. For media loaded from an external source,
this object is a Loader object, and, once loaded, the media object is a child of that Loader object. For media
embedded in the SWF file, it is the loaded object. If no <img> tag with
the matching id exists, the method returns null .
|
See also
The image (image.jpg
) is included via the HTML. (Here it is assumed that an image file is in the same
directory as the SWF file.) An id
attribute needs to be defined for the img
tag in order
to access the image using getImageReference()
method. The htmlText
property is used to include
HTML-formatted string content. When the user clicks on the myTextField
text field, the clickHandler()
method is invoked.
In the clickHandler()
method, the getImageReference()
method returns a reference to
the image as a DisplayObject
. This reference can be used to manipulate the image, like any DisplayObject
object. Here, the alpha
(transparency) and rotation
properties are set. The transform
property can also be used to access the display object's matrix, color transform, and pixel bounds. Note also that
flash.display.DisplayObject
needs to be imported.
package { import flash.display.Sprite; import flash.text.TextField; import flash.events.Event; import flash.events.MouseEvent; import flash.display.DisplayObject; import flash.text.TextFieldAutoSize; public class TextField_getImageReferenceExample extends Sprite { private var myTextField:TextField = new TextField(); public function TextField_getImageReferenceExample() { var myText1:String = "<p>Here is an image we want to mainpulate: <img src='image.jpg' id='testimage'></p>"; myTextField.x = 10; myTextField.y = 10; myTextField.width = 250; myTextField.height = 250; myTextField.background = true; myTextField.border = true; myTextField.border = true; myTextField.multiline = true; myTextField.htmlText = myText1; myTextField.addEventListener(MouseEvent.CLICK, clickHandler); this.addChild(myTextField); } private function clickHandler(e:MouseEvent):void { var imageRef:DisplayObject = myTextField.getImageReference("testimage"); imageRef.rotation += 90; imageRef.x = 125; imageRef.y = 125; imageRef.alpha = 0.25; } } }
getLineIndexAtPoint | () | method |
public function getLineIndexAtPoint(x:Number, y:Number):int
Language version: | ActionScript 3.0 |
Runtime version: |
Returns the zero-based index value of the line at the point specified by the x
and y
parameters.
x:Number — The x coordinate of the line.
|
|
y:Number — The y coordinate of the line.
|
int —
The zero-based index value of the line (for example, the first line is 0, the
second line is 1, and so on). Returns -1 if the point is not over any line.
|
In the constructor, the poem
text field is set not to wrap (since it's a poem).
The autoSize
property also is used to set the text to automatically fit and to have
it resize as a left-justified text. The poemCopy
text field is placed under the
poem
text field. When a user clicks on some line of the poem, the clickHandler()
method is invoked.
In clickHandler()
method, the getLineIndexAtPoint()
method returns
the line index of where the user has clicked based on the localX
and localY
coordinates of the mouse click. (Since the original poem fits the size of the text field here,
it is not necessary to check for out of range error (RangeError
) thrown by
getCharIndexAtPoint()
method.) The line index is then used to get the content of
the line as a string with the getLineText()
method, which is then appended to the
poemCopy
text field content. The copying can go on continuously but after a point,
the text will be outside of the range of the viewable poemCopy
text field.
package { import flash.display.Sprite; import flash.text.TextField; import flash.events.MouseEvent; import flash.text.TextFormat; import flash.text.TextFieldAutoSize; public class TextField_getLineIndexAtPointExample extends Sprite { private var poem:TextField = new TextField(); private var poemCopy:TextField = new TextField(); public function TextField_getLineIndexAtPointExample() { poem.border = true; poem.autoSize = TextFieldAutoSize.LEFT; poem.x = 10; poem.wordWrap = false; poemCopy.height = 250; poemCopy.width = 270; poemCopy.y = 230; poemCopy.x = 10; poemCopy.background = true; poemCopy.border = true; poemCopy.wordWrap = false; poem.appendText("Let me not to the marriage of true minds\n" + "Admit impediments. love is not love\n" + "Which alters when it alteration finds\n" + "Or bends with the remover to remove:\n" + "O no! it is an ever-fixed mark\n" + "That looks on tempests and is never shaken;\n" + "It is the star to every wandering bark,\n" + "Whose worth's unknown, although his height be taken.\n" + "Love's not Time's fool, though rosy lips and cheeks\n" + "Within his bending sickle's compass come:\n" + "Love alters not with his brief hours and weeks,\n" + "But bears it out even to the edge of doom.\n" + "If this be error and upon me proved,\n" + "I never writ, nor no man ever loved."); poem.addEventListener(MouseEvent.CLICK, clickHandler); this.addChild(poem); this.addChild(poemCopy); } private function clickHandler(e:MouseEvent):void { var index:int = poem.getLineIndexAtPoint(e.localX, e.localY); var s:String; s = poem.getLineText(index); poemCopy.appendText(s + "\n"); } } }
getLineIndexOfChar | () | method |
public function getLineIndexOfChar(charIndex:int):int
Language version: | ActionScript 3.0 |
Runtime version: |
Returns the zero-based index value of the line containing the character specified
by the charIndex
parameter.
charIndex:int — The zero-based index value of the character (for example, the first character is 0,
the second character is 1, and so on).
|
int —
The zero-based index value of the line.
|
RangeError — The character index specified is out of range.
|
getLineIndexOfChar()
method returns
the line numbers for the 100th and 500th characters in the text field.
The myTextField
text field is defined to wrap and resize as a left-justified text.
The getLineIndexOfChar()
method returns the line index for the specified character
indexes (100 and 500). This information is then appended after the paragraph. Note that since
line index begins with 0, the line index (index
) is increased by 1 to get the line number.
Also if the display is resized the line number may change but the information here will stay the same
since the method is only invoked once.
package { import flash.display.Sprite; import flash.text.TextField; import flash.text.TextFieldAutoSize; public class TextField_getLineIndexOfCharExample extends Sprite { public function TextField_getLineIndexOfCharExample() { var myTextField:TextField = new TextField(); myTextField.x = 10; myTextField.y = 10; myTextField.width = 200; myTextField.background = true; myTextField.border = true; myTextField.wordWrap = true; myTextField.autoSize = TextFieldAutoSize.LEFT; myTextField.appendText("The TextField class is used to create display objects for " + "text display and input. All dynamic and input text fields in a SWF file" + "are instances of the TextField class. You can use the TextField class " + "to perform low-level text rendering. However, in Flex, you typically use " + "the Label, Text, TextArea, and TextInput controls to process text. " + "You can give a text field an instance name in the Property inspector " + "and use the methods and properties of the TextField class to manipulate it with ActionScript. " + "TextField instance names are displayed in the Movie Explorer and in the Insert " + "Target Path dialog box in the Actions panel.\n\n"); var index:int = myTextField.getLineIndexOfChar(100); myTextField.appendText("100th character is in line: " + (index + 1) + "\n"); index = myTextField.getLineIndexOfChar(500); myTextField.appendText("500th character is in line: " + (index + 1)); this.addChild(myTextField); } } }
getLineLength | () | method |
public function getLineLength(lineIndex:int):int
Language version: | ActionScript 3.0 |
Runtime version: |
Returns the number of characters in a specific text line.
ParameterslineIndex:int — The line number for which you want the length.
|
int —
The number of characters in the line.
|
RangeError — The line number specified is out of range.
|
As an illustration, myTextField
text field, which displays the text that will be counted, is set to
INPUT
, meaning users can actually change the lines or add lines between the lines or at the end.
(There is an empty line created by using line break (\n
) at the end of the last line.) The countLines
text field, where the result of counting the line length is displayed, is set below myTextField
text field and its text is not selectable. When the user clicks on a line in the myTextField
text field,
the clickHandler()
method is invoked.
In the clickHandler()
method, the getLineIndexAtPoint()
method returns the line index of
where the user clicked, by using the localX
and localY
coordinates of the mouse click.
The if
statement checks to see if the use has clicked on a character. If so, the
getLineLength()
method, using the index of line, returns the number of characters in the line.
Note that the empty lines between the lines include the second line break (\n
) and have
a count of 1 character, while the line after the last line has a 0 count. Spaces also count as one character.
The users can write a new line or changes a line and get the character count of the line by clicking on it.
If text wrap is used and the screen is resized, the line index could change.
package { import flash.display.Sprite; import flash.text.TextField; import flash.text.TextFieldType; import flash.events.Event; import flash.events.MouseEvent; public class TextField_getLineLengthExample extends Sprite { private var myTextField:TextField = new TextField(); private var countLines:TextField = new TextField(); public function TextField_getLineLengthExample() { myTextField.x = 10; myTextField.y = 10; myTextField.width = 350; myTextField.height = 150; myTextField.background = true; myTextField.border = true; myTextField.type = TextFieldType.INPUT; myTextField.appendText("Click on the lines to count its number of characters:\n\n"); myTextField.appendText("This is a short line.\n"); myTextField.appendText("This is a longer line than the last line.\n\n"); myTextField.appendText("This one is even longer than the one before. It has two sentences.\n"); this.addChild(myTextField); countLines.border = true; countLines.x = 10; countLines.y = 180; countLines.height = 30; countLines.width = 200; countLines.background = true; countLines.selectable = false; this.addChild(countLines); myTextField.addEventListener(MouseEvent.CLICK, clickHandler); } private function clickHandler(e:MouseEvent):void { var index:int = myTextField.getLineIndexAtPoint(e.localX, e.localY); if (index != -1) { var lenght:int = myTextField.getLineLength(index); countLines.text = "Number of characters in the line is: " + lenght.toString(); } } } }
getLineMetrics | () | method |
public function getLineMetrics(lineIndex:int):TextLineMetrics
Language version: | ActionScript 3.0 |
Runtime version: |
Returns metrics information about a given text line.
ParameterslineIndex:int — The line number for which you want metrics information.
|
TextLineMetrics —
A TextLineMetrics object.
|
RangeError — The line number specified is out of range.
|
See also
The text appended is two lines from the Song of Myself by Walt Whitman. A new TextFormat object
(newFormat
) is used to set the format of the second line. The first line holds the
default format. The getLineMetrics()
method returns a TextLineMetrics
object for a specific line. (Line index begins with 0.) Using metrics1
and metrics2
TextLineMetrics objects for the line one and two, respectively, the ascent, descent, height, and weight
value of the line are retrieved and displayed. The result numbers are converted to
string but not rounded. Note that this value is for the line and not a specific character. It
reflects the range of characters for a line. For example, if a line has different characters with
different height formats, the character with the highest height will determine the value. This also
means that if one of the character's format is changes, some of the metrics values could also change.
package { import flash.display.Sprite; import flash.text.TextField; import flash.text.TextLineMetrics; import flash.text.TextFieldAutoSize; import flash.text.AntiAliasType; import flash.text.TextFormat; public class TextField_getLineMetricsExample extends Sprite { public function TextField_getLineMetricsExample() { var myTextField:TextField = new TextField(); var newFormat:TextFormat = new TextFormat(); myTextField.x = 10; myTextField.y = 10; myTextField.background = true; myTextField.wordWrap = false; myTextField.autoSize = TextFieldAutoSize.LEFT; myTextField.appendText("A child said What is the grass? fetching it to me with full hands;\n"); myTextField.appendText("How could I answer the child? I do not know what it is any more than he.\n\n"); newFormat.size = 14; newFormat.font = "Arial"; newFormat.italic = true; myTextField.setTextFormat(newFormat, 67, 139); var metrics1:TextLineMetrics = myTextField.getLineMetrics(0); myTextField.appendText("Metrics ascent for the line 1 is: " + metrics1.ascent.toString() + "\n"); myTextField.appendText("Metrics descent is: " + metrics1.descent.toString() + "\n"); myTextField.appendText("Metrics height is: " + metrics1.height.toString() + "\n"); myTextField.appendText("Metrics width is: " + metrics1.width.toString() + "\n\n"); var metrics2:TextLineMetrics = myTextField.getLineMetrics(1); myTextField.appendText("Metrics ascent for the line 2 is: " + metrics2.ascent.toString() + "\n"); myTextField.appendText("Metrics descent is: " + metrics2.descent.toString() + "\n"); myTextField.appendText("Metrics height is: " + metrics2.height.toString() + "\n"); myTextField.appendText("Metrics width is: " + metrics2.width.toString() + "\n"); addChild(myTextField); } } }
getLineOffset | () | method |
public function getLineOffset(lineIndex:int):int
Language version: | ActionScript 3.0 |
Runtime version: |
Returns the character index of the first character in the line that
the lineIndex
parameter specifies.
lineIndex:int — The zero-based index value of the line (for example, the first line is 0,
the second line is 1, and so on).
|
int —
The zero-based index value of the first character in the line.
|
RangeError — The line number specified is out of range.
|
The myTextField
text field is set to word wrap. The countField
text field will display the first character of line 4. When the user clicks on the myTextField
text field, the clickHandler()
method is invoked.
In the clickHandler()
method, the getLineOffset()
method returns
the index of the first character in the line index 3, which is the fourth line of the text.
(First line has a 0 index.) The charAt()
method is used to get the character
using the index of the first character of the fourth line. The countField
text field
content is updated with this information using the text
property of the
countField
text field. Using the countField.text
property means that
each time after the click the content of the countField
text field will be overwritten.
If the user resizes the display, the content will wrap and the first character of the line 4 could
change. By clicking again on the myTextField
field, the content of countField
text field is updated with the new first character for the fourth line.
package { import flash.display.Sprite; import flash.text.TextField; import flash.events.MouseEvent; public class TextField_getLineOffsetExample extends Sprite { private var myTextField:TextField = new TextField(); private var countField:TextField = new TextField(); public function TextField_getLineOffsetExample() { myTextField.x = 10; myTextField.y = 10; myTextField.width = 150; myTextField.height = 300; myTextField.background = true; myTextField.border = true; myTextField.wordWrap = true; countField.height = 20; countField.width = 200; countField.x = 10; countField.y = 320; countField.selectable = false; myTextField.appendText("The TextField class is used to create display objects for " + "text display and input. All dynamic and input text fields in a SWF file " + "are instances of the TextField class. You can use the TextField class " + "to perform low-level text rendering. However, in Flex, you typically use " + "the Label, Text, TextArea, and TextInput controls to process text. " + "You can give a text field an instance name in the Property inspector " + "and use the methods and properties of the TextField class to manipulate it with ActionScript."); myTextField.addEventListener(MouseEvent.CLICK, clickHandler); this.addChild(myTextField); this.addChild(countField); } private function clickHandler(e:MouseEvent):void { var c:String; var index:int; index = myTextField.getLineOffset(3); c = myTextField.text.charAt(index); countField.text = "The first character of line 4 is: " + c; } } }
getLineText | () | method |
public function getLineText(lineIndex:int):String
Language version: | ActionScript 3.0 |
Runtime version: |
Returns the text of the line specified by the lineIndex
parameter.
lineIndex:int — The zero-based index value of the line (for example, the first line is 0,
the second line is 1, and so on).
|
String —
The text string contained in the specified line.
|
RangeError — The line number specified is out of range.
|
The poem
text field is set to fit automatically the text and to resize as a left-justified text.
The wordWrap
property is set to false
, so the lines of the poem would not wrap, though
normally when using the autoSize
property, this should not be a problem. The for
loop iterates through the lines
of the sonnet using the property numLines
of the text field. The getLineText()
method
returns the content of the line as a string. (Note that the numLines
property returns the number
of lines starting with line 1, while for the getLineText()
method the line number begins with 0.)
Using the regular expression pattern (/love/i
), the if
statement looks for any substring
of the word in upper or lowercase. If the pattern is found, the search
method returns the index of
the first matching substring, otherwise it returns -1
(if there is no match). The line number where
"love" was found ((i + 1)
) is then placed in the string lineResult
. The string method converts
the number argument ((i + 1)
) to a string as long as there is another argument that is a string (" ").
The line result of the search will include lines with the words "loved" or "Love's." If the string "Love was found in lines:"
was appended before the for
loop, the word "Love" in this line would also have been included.
package { import flash.display.Sprite; import flash.text.TextField; import flash.text.TextFieldAutoSize; import flash.utils.Timer; import flash.events.TimerEvent; public class TextField_getLineTextExample extends Sprite { public function TextField_getLineTextExample() { var poem:TextField = new TextField(); var lineResult:String = ""; var pattern:RegExp = /love/i; poem.x = 10; poem.y = 10; poem.background = true; poem.wordWrap = false; poem.autoSize = TextFieldAutoSize.LEFT; poem.text = "Let me not to the marriage of true minds\n" + "Admit impediments. love is not love\n" + "Which alters when it alteration finds\n" + "Or bends with the remover to remove:\n" + "O no! it is an ever-fixed mark\n" + "That looks on tempests and is never shaken;\n" + "It is the star to every wandering bark,\n" + "Whose worth's unknown, although his height be taken.\n" + "Love's not Time's fool, though rosy lips and cheeks\n" + "Within his bending sickle's compass come:\n" + "Love alters not with his brief hours and weeks,\n" + "But bears it out even to the edge of doom.\n" + "If this be error and upon me proved,\n" + "I never writ, nor no man ever loved.\n\n"; for (var i:int = 0; i < poem.numLines; i++) { var s:String = poem.getLineText(i); if(s.search(pattern) != -1) { lineResult += (i + 1) + " "; } } poem.appendText("Love was found in lines: " + lineResult); this.addChild(poem); } } }
getParagraphLength | () | method |
public function getParagraphLength(charIndex:int):int
Language version: | ActionScript 3.0 |
Runtime version: |
Given a character index, returns the length of the paragraph containing the given character.
The length is relative to the first character in the paragraph (as returned by
getFirstCharInParagraph()
), not to the character index passed in.
charIndex:int — The zero-based index value of the character (for example, the first character is 0,
the second character is 1, and so on).
|
int —
Returns the number of characters in the paragraph.
|
RangeError — The character index specified is out of range.
|
See also
The myTextField
text field displays the paragraphs that the user will select.
When the user click on the text field, the MouseEvent.CLICK
event is dispatched, and
the clickHandler()
method is called. The paragraph length and number of "s" characters
will appear in countField
text field, which is placed below myTextField
text field.
In the clickHandler()
method, the getCharIndexAtPoint()
method returns the character's
index based on the localX
and localY
coordinates of the mouse click. The first if
statement checks to see if the use has clicked on a character. The getFirstCharInParagraph()
method,
uses this index to return the index of the first character in the same paragraph. The paragraph length returned by
getParagraphLength()
method is used with the index of the first character in the paragraph to determine the
index for the end of the paragraph. A for
loop iterates through the paragraph looking for the number of "s"
characters.
package { import flash.display.Sprite; import flash.text.TextField; import flash.events.MouseEvent; public class TextField_getParagraphLengthExample extends Sprite { private var myTextField:TextField = new TextField(); private var countField:TextField = new TextField(); public function TextField_getParagraphLengthExample() { myTextField.x = 10; myTextField.y = 10; myTextField.background = true; myTextField.border = true; myTextField.wordWrap = true; myTextField.width = 300; myTextField.height = 280; myTextField.appendText("The TextField class is used to create display objects for " + "text display and input. All dynamic and input text fields in a SWF file" + "are instances of the TextField class. You can use the TextField class " + "to perform low-level text rendering. However, in Flex, you typically use " + "the Label, Text, TextArea, and TextInput controls to process text. " + "You can give a text field an instance name in the Property inspector " + "and use the methods and properties of the TextField class to manipulate it with ActionScript. " + "TextField instance names are displayed in the Movie Explorer and in the Insert " + "Target Path dialog box in the Actions panel.\n\n" + "To create a text field dynamically, use the TextField() constructor.\n\n" + "The methods of the TextField class let you set, select, and manipulate " + "text in a dynamic or input text field that you create during authoring or at runtime."); myTextField.addEventListener(MouseEvent.CLICK, clickHandler); countField.x = 10; countField.y = 300; countField.height = 50; countField.width = 250; countField.background = true; countField.selectable = false; this.addChild(myTextField); this.addChild(countField); } private function clickHandler(e:MouseEvent):void { var index:int = myTextField.getCharIndexAtPoint(e.localX, e.localY); if(index != -1) { var beginParag:int = myTextField.getFirstCharInParagraph(index); var paragLength:int = myTextField.getParagraphLength(index); var endParag:int = beginParag + paragLength; var sCount:uint = 0; for (var i:int = beginParag; i <= endParag; i++) { if ((myTextField.text.charAt(i) == "s") || (myTextField.text.charAt(i) == "S")) { sCount++; } countField.text = "Paragraph length is: " + paragLength.toString() + "\n" + "Number of 's' characters in the paragraph: " + sCount.toString(); } } } } }
getTextFormat | () | method |
public function getTextFormat(beginIndex:int = -1, endIndex:int = -1):TextFormat
Language version: | ActionScript 3.0 |
Runtime version: |
Returns a TextFormat object that contains formatting information for the range of text that the
beginIndex
and endIndex
parameters specify. Only properties
that are common to the entire text specified are set in the resulting TextFormat object.
Any property that is mixed, meaning that it has different values
at different points in the text, has a value of null
.
If you do not specify values for these parameters, this method is applied to all the text in the text field.
The following table describes three possible usages:
Usage | Description |
---|---|
my_textField.getTextFormat() |
Returns a TextFormat object containing formatting information for all text in a text field.
Only properties that are common to all text in the text field are set in the resulting TextFormat
object. Any property that is mixed, meaning that it has different values at different
points in the text, has a value of null . |
my_textField.getTextFormat(beginIndex:Number) |
Returns a TextFormat object containing a copy of the text format of the character at the
beginIndex position. |
my_textField.getTextFormat(beginIndex:Number,endIndex:Number) |
Returns a TextFormat object containing formatting information for the span of
text from beginIndex to endIndex-1 . Only properties that are common
to all of the text in the specified range are set in the resulting TextFormat object. Any property
that is mixed (that is, has different values at different points in the range) has its value set to null . |
beginIndex:int (default = -1 ) — Optional; an integer that specifies the starting location of a range of text within the text field.
|
|
endIndex:int (default = -1 ) — Optional; an integer that specifies the position of the first character after the desired
text span. As designed, if you specify beginIndex and endIndex values,
the text from beginIndex to endIndex-1 is read.
|
TextFormat —
The TextFormat object that represents the formatting properties for the specified text.
|
RangeError — The beginIndex or endIndex specified is out of range.
|
See also
isFontCompatible | () | method |
public static function isFontCompatible(fontName:String, fontStyle:String):Boolean
Language version: | ActionScript 3.0 |
Runtime version: | AIR 1.5 |
Returns true if an embedded font is available with the specified fontName
and fontStyle
where Font.fontType
is flash.text.FontType.EMBEDDED
. Starting with Flash Player 10,
two kinds of embedded fonts can appear in a SWF file. Normal embedded fonts are only used with
TextField objects.
CFF embedded fonts are only used with the flash.text.engine classes. The two types are distinguished by the
fontType
property of the Font
class, as returned by the enumerateFonts()
function.
TextField cannot use a font of type EMBEDDED_CFF
. If embedFonts
is set to true
and the only font available at run time with the specified name and style is of type EMBEDDED_CFF
,
Flash Player fails to render the text, as if no embedded font were available with the specified name and style.
If both EMBEDDED
and EMBEDDED_CFF
fonts are available with the same name and style, the EMBEDDED
font is selected and text renders with the EMBEDDED
font.
fontName:String — The name of the embedded font to check.
|
|
fontStyle:String — Specifies the font style to check. Use flash.text.FontStyle
|
Boolean —
true if a compatible embedded font is available, otherwise false .
|
ArgumentError — The fontStyle specified is not a member of flash.text.FontStyle .
|
See also
replaceSelectedText | () | method |
public function replaceSelectedText(value:String):void
Language version: | ActionScript 3.0 |
Runtime version: |
Replaces the current selection with the contents of the value
parameter.
The text is inserted at the position of the current selection, using the current default character
format and default paragraph format. The text is not treated as HTML.
You can use the replaceSelectedText()
method to insert and delete text without disrupting
the character and paragraph formatting of the rest of the text.
Note: This method does not work if a style sheet is applied to the text field.
Parametersvalue:String — The string to replace the currently selected text.
|
Error — This method cannot be used on a text field with a style sheet.
|
See also
Two different TextField objects are created and event listeners are added for the
MouseEvent.MOUSE_UP
events. Mouse up occurs when the user releases the mouse,
an event that normally happens after a selection of text is made. Note that the default
setting for a text field is for its text to be selected.
In the mouseHandler1()
method, when a user release a mouse in the
myTextField1
text field, the text is erased by replacing it with an empty
string. This can continue until all the text is erased. In the mouseHandler2()
method, when a user selects some text in myTextField2
text field, properties
selectionBeginIndex
and selectionEndIndex
are checked to see if
any character was selected. (The selectionBeginIndex
and selectionEndIndex
properties don't have the same value if some text were selected.) The selected text is then replaced
with "NEW TEXT" string. This can continue until all the original text of the second text field is
replaced with the "NEW TEXT" string.
package { import flash.display.Sprite; import flash.text.TextField; import flash.events.MouseEvent; public class TextField_replaceSelectedTextExample extends Sprite { private var myTextField1:TextField = new TextField(); private var myTextField2:TextField = new TextField(); public function TextField_replaceSelectedTextExample() { myTextField1.x = 10; myTextField1.width = 300; myTextField1.height = 50; myTextField1.background = true; myTextField1.border = true; myTextField1.text = "Select the text you want to remove from the line."; myTextField2.x = 10; myTextField2.y = 60; myTextField2.width = 300; myTextField2.height = 50; myTextField2.background = true; myTextField2.border = true; myTextField2.text = "Select the text you want to replace with NEW TEXT."; myTextField1.addEventListener(MouseEvent.MOUSE_UP, mouseHandler1); myTextField2.addEventListener(MouseEvent.MOUSE_UP, mouseHandler2); this.addChild(myTextField1); this.addChild(myTextField2); } private function mouseHandler1(e:MouseEvent):void { myTextField1.replaceSelectedText(""); } private function mouseHandler2(e:MouseEvent):void { if(myTextField2.selectionBeginIndex != myTextField2.selectionEndIndex) { myTextField2.replaceSelectedText("NEW TEXT"); } } } }
replaceText | () | method |
public function replaceText(beginIndex:int, endIndex:int, newText:String):void
Language version: | ActionScript 3.0 |
Runtime version: |
Replaces the range of characters that the beginIndex
and
endIndex
parameters specify with the contents
of the newText
parameter. As designed, the text from
beginIndex
to endIndex-1
is replaced.
Note: This method does not work if a style sheet is applied to the text field.
ParametersbeginIndex:int — The zero-based index value for the start position of the replacement range.
|
|
endIndex:int — The zero-based index position of the first character after the desired
text span.
|
|
newText:String — The text to use to replace the specified range of characters.
|
Error — This method cannot be used on a text field with a style sheet.
|
replaceText()
method to delete, replace and insert
some text into a text field.
The outputText
text field is set to automatically fit the text and to resize as a left-justified text.
With the first replaceText()
method call, the first line ("This is the wrong heading")
is replaced with "THIS IS THE HEADING FOR EVERYONE." With the second method call, the text "CORRECT"
is inserted between "THE" and "HEADING." With the third method call, the words "FOR EVERYONE" are deleted.
Note that with each call to the method appendText()
, the current text's begin and end index
are changed. Here, only the final text (after the changes have been made) will display.
package { import flash.display.Sprite; import flash.text.TextField; import flash.text.TextFieldAutoSize; public class TextField_replaceTextExample extends Sprite { public function TextField_replaceTextExample() { var outputText:TextField = new TextField(); outputText.x = 10; outputText.y = 10; outputText.background = true; outputText.autoSize = TextFieldAutoSize.LEFT; outputText.appendText("This is the wrong heading"); outputText.appendText("\n\n"); outputText.appendText("This is the body of the text."); outputText.replaceText(0, 25, "THIS IS THE HEADING FOR EVERYONE"); outputText.replaceText(12, 12, "CORRECT "); outputText.replaceText(27, 40, ""); this.addChild(outputText); } } }
setSelection | () | method |
public function setSelection(beginIndex:int, endIndex:int):void
Language version: | ActionScript 3.0 |
Runtime version: |
Sets as selected the text designated by the index values of the
first and last characters, which are specified with the beginIndex
and endIndex
parameters. If the two parameter values are the same,
this method sets the insertion point, as if you set the
caretIndex
property.
beginIndex:int — The zero-based index value of the first character in the selection
(for example, the first character is 0, the second character is 1, and so on).
|
|
endIndex:int — The zero-based index value of the last character in the selection.
|
See also
Two event listeners for the myTextField
text field respond to the user's mouse clicks or mouse up events.
Mouse up will occur when the user releases the mouse, an event that normally happens after a selection of text is made.
Note that the default setting for a text field is for its text to be selected. When some text is clicked,
clickHandler()
method is invoked. When some text is selected and the mouse is released,
mouseUpHandler()
method is invoked.
In both clickHandler()
and mouseUpHandler()
methods, the setSelection()
method
sets only the characters between indexes 54 and 70 (TEXT IN ALL CAPS) to be selected.
package { import flash.display.Sprite; import flash.events.MouseEvent; import flash.text.TextField; import flash.text.TextFieldAutoSize; public class TextField_setSelectionExample extends Sprite { private var myTextField:TextField = new TextField(); public function TextField_setSelectionExample() { myTextField.autoSize = TextFieldAutoSize.LEFT; myTextField.text = "No matter where you click on this text field only the TEXT IN ALL CAPS is selected."; myTextField.addEventListener(MouseEvent.CLICK, clickHandler); myTextField.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler); this.addChild(myTextField); } private function clickHandler(event:MouseEvent):void { myTextField.setSelection(54, 70); } private function mouseUpHandler(event:MouseEvent):void { myTextField.setSelection(54, 70); } } }
setTextFormat | () | method |
public function setTextFormat(format:TextFormat, beginIndex:int = -1, endIndex:int = -1):void
Language version: | ActionScript 3.0 |
Runtime version: |
Applies the text formatting that the format
parameter specifies to the specified text in a text field.
The value of format
must be a TextFormat object that specifies the
desired text formatting changes. Only the non-null properties of format
are applied
to the text field. Any property of format
that is set to null
is not
applied. By default, all of the properties of a newly created TextFormat object are set to null
.
Note: This method does not work if a style sheet is applied to the text field.
The setTextFormat()
method changes the text formatting applied to a range of
characters or to the entire body of text in a text field. To apply the properties of format to all text in the text
field, do not specify values for beginIndex
and endIndex
. To apply the
properties of the format to a range of text, specify values for the beginIndex
and
the endIndex
parameters. You can use the length
property to determine
the index values.
The two types of formatting information in a TextFormat object are character level formatting and paragraph level formatting. Each character in a text field can have its own character formatting settings, such as font name, font size, bold, and italic.
For paragraphs, the first character of the paragraph is examined for the paragraph formatting settings for the entire paragraph. Examples of paragraph formatting settings are left margin, right margin, and indentation.
Any text inserted manually by the user, or replaced by the
replaceSelectedText()
method, receives the default text field formatting for new text,
and not the formatting specified for the text insertion point. To set the default
formatting for new text, use defaultTextFormat
.
format:TextFormat — A TextFormat object that contains character and paragraph formatting information.
|
|||||||||
beginIndex:int (default = -1 ) — Optional; an integer that specifies the zero-based index position specifying the
first character of the desired range of text.
|
|||||||||
endIndex:int (default = -1 ) — Optional; an integer that specifies the first character after the desired text span.
As designed, if you specify beginIndex and endIndex values,
the text from beginIndex to endIndex-1 is updated.
Notice that any text inserted manually by the user, or replaced by the
|
Error — This method cannot be used on a text field with a style sheet.
|
|
RangeError — The beginIndex or endIndex specified is out of range.
|
See also
An event listener for the myTextField
text field is added to respond to the mouse clicks by invoking
the clickHandler()
method. In the clickHandler()
method, the getTextFormat()
method returns the current format of a character (index 55) from the intended range of the text, which is then placed
in the currentTextFormat
TextFormat object. The if
statement checks the currentTextFormat
text format to see if the character in the range is using the new format (font point is set to 18). If not, the new format changes
the size to 18 point, color to red, and applies underline and italics to the range of text between 54-70 (TEXT IN ALL CAPS).
If the character in the range is using the new format, the format of the range is set back to the default (original)
format of the text field.
package { import flash.display.Sprite; import flash.text.TextField; import flash.text.TextFormat; import flash.text.TextFieldAutoSize; import flash.events.MouseEvent; public class TextField_setTextFormatExample extends Sprite { private var myTextField:TextField = new TextField(); private var newFormat:TextFormat = new TextFormat(); public function TextField_setTextFormatExample() { myTextField.autoSize = TextFieldAutoSize.LEFT; myTextField.selectable = false; myTextField.background = true; myTextField.text = "No matter where you click on this text field only the TEXT IN ALL CAPS changes format."; myTextField.addEventListener(MouseEvent.CLICK, clickHandler); newFormat.color = 0xFF0000; newFormat.size = 18; newFormat.underline = true; newFormat.italic = true; this.addChild(myTextField); } private function clickHandler(event:MouseEvent):void { var currentTextFormat:TextFormat = myTextField.getTextFormat(55); if(currentTextFormat.size != 18) { myTextField.setTextFormat(newFormat, 54, 70); } else { myTextField.setTextFormat(myTextField.defaultTextFormat); } } } }
change | event |
flash.events.Event
flash.events.Event.CHANGE
Language version: | ActionScript 3.0 |
Runtime version: |
Dispatched after a control value is modified, unlike
the textInput
event, which is dispatched before the value is modified.
Unlike the W3C DOM Event Model version of the change
event, which dispatches the
event only after the control loses focus, the ActionScript 3.0 version of the
change
event is dispatched any time the control changes. For example, if a user
types text into a text field, a change
event is dispatched after every keystroke.
The Event.CHANGE
constant defines the value of the type
property of a change
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | true |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | The object that has had its value modified.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
Two text fields are created, one for the user input and the other
(headingTextField
) for the copy of the user input. A TextFormat
object is also created and the default text format is assigned to the
headingTextField
text field. When the content of the text field
is changed, the changeHandler()
method is invoked, which assigns
the text in the inputTextField
text field to the headingTextField
text field. (If the method was called for the TextEvent.TEXT_INPUT
event
instead of the Event.CHANGE
event, the content of the user input
is copied only after the user has entered more text.)
package { import flash.display.Sprite; import flash.text.TextField; import flash.text.TextFieldType; import flash.text.TextFormat; import flash.text.TextFormatAlign; import flash.events.Event; import flash.events.TextEvent; public class TextField_Event_changeExample extends Sprite { private var inputTextField:TextField = new TextField(); private var headingTextField:TextField = new TextField(); private var newFormat:TextFormat = new TextFormat(); public function TextField_Event_changeExample() { headingTextField.x = 10; headingTextField.y = 10; headingTextField.height = 30; headingTextField.width = 400; headingTextField.background = true; headingTextField.backgroundColor = 0xF5F5DC; headingTextField.selectable = false; inputTextField.x = 10; inputTextField.y = 70; inputTextField.height = 20; inputTextField.width = 230; inputTextField.background = true; inputTextField.border = true; inputTextField.maxChars = 40; inputTextField.wordWrap = true; inputTextField.type = TextFieldType.INPUT; inputTextField.addEventListener(Event.CHANGE, changeHandler); newFormat.bold = true; newFormat.size = 18; newFormat.color = 0xFF0000; newFormat.align = TextFormatAlign.CENTER; headingTextField.defaultTextFormat = newFormat; this.addChild(inputTextField); this.addChild(headingTextField); } private function changeHandler(e:Event):void { headingTextField.text = inputTextField.text; } } }
link | event |
flash.events.TextEvent
flash.events.TextEvent.LINK
Language version: | ActionScript 3.0 |
Runtime version: |
Dispatched when a user clicks a hyperlink in an HTML-enabled text field, where the URL begins with "event:". The remainder of the URL after "event:" is placed in the text property of the LINK event.
Note: The default behavior, adding the text to the text field,
occurs only when Flash Player generates the event, which in this case happens when
a user attempts to input text. You cannot put text into a text field by sending it textInput
events.
Defines the value of the type
property of a link
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | true |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | The text field containing the hyperlink that has been clicked.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
text | The remainder of the URL after "event:" |
playMP3()
function is defined.
A TextField object named list
is created and populated with HTML text.
The text "Track 1"
and "Track 2"
are links inside the text field.
The playMP3() function is called when the user clicks either link. The name of the MP3
file, which follows the string "event:" in the href
attribute of the
HTML tag, is passed to the linkHandler()
method as the text
property of the link
event object.
package { import flash.display.Sprite; import flash.errors.IOError; import flash.events.IOErrorEvent; import flash.events.TextEvent; import flash.media.Sound; import flash.media.SoundChannel; import flash.net.URLRequest; import flash.text.TextField; import flash.text.TextFieldAutoSize; public class TextField_event_link extends Sprite { private var myMP3:Sound; public function TextField_event_link() { myMP3 = new Sound(); var list:TextField = new TextField(); list.autoSize = TextFieldAutoSize.LEFT; list.multiline = true; list.htmlText = "<a href=\"event:track1.mp3\">Track 1</a><br>"; list.htmlText += "<a href=\"event:track2.mp3\">Track 2</a><br>"; addEventListener(TextEvent.LINK, linkHandler); addChild(list); } private function playMP3(mp3:String):void { try { myMP3.load(new URLRequest(mp3)); myMP3.play(); } catch(err:Error) { trace(err.message); } myMP3.addEventListener(IOErrorEvent.IO_ERROR, errorHandler); } private function linkHandler(linkEvent:TextEvent):void { playMP3(linkEvent.text); } private function errorHandler(errorEvent:IOErrorEvent):void { trace(errorEvent.text); } } }
scroll | event |
flash.events.Event
flash.events.Event.SCROLL
Language version: | ActionScript 3.0 |
Runtime version: |
Dispatched by a TextField object after the user scrolls.
The Event.SCROLL
constant defines the value of the type
property of a scroll
event object.
This event has the following properties:
Property | Value |
---|---|
bubbles | false |
cancelable | false ; there is no default behavior to cancel. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | The TextField object that has been scrolled.
The target property is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
mouseDown
event is dispatched, and the associated mouseDownScroll
handler is called. The
mouseDownScroll()
handler causes the field to scroll. Then, the
scroll
event is dispatched, and the associated scrollHandler()
handler updates the second text field to display the current scroll position.
package { import flash.display.Sprite; import flash.text.*; import flash.events.Event; import flash.events.TextEvent; import flash.events.MouseEvent; public class TextScrollExample extends Sprite { private var myTextBox1:TextField = new TextField(); private var myTextBox2:TextField = new TextField(); private var myText:String = "Hello world and welcome to the show. It's really nice to meet you. Take your coat off and stay a while. OK, show is over. Hope you had fun. You can go home now. Don't forget to tip your waiter. There are mints in the bowl by the door. Thank you. Please come again."; public function TextScrollExample() { myTextBox1.text = myText; myTextBox1.width = 200; myTextBox1.height = 50; myTextBox1.multiline = true; myTextBox1.wordWrap = true; myTextBox1.background = true; myTextBox1.border = true; myTextBox2.x=220; myTextBox2.text="scrolled to line: " + myTextBox1.scrollV; addChild(myTextBox1); addChild(myTextBox2); myTextBox1.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownScroll); myTextBox1.addEventListener(Event.SCROLL, scrollHandler); } public function mouseDownScroll(event:MouseEvent):void { myTextBox1.scrollV++; } public function scrollHandler(event:Event):void { myTextBox2.text="scrolled to line: " + myTextBox1.scrollV; } } }
textInput | event |
flash.events.TextEvent
flash.events.TextEvent.TEXT_INPUT
Language version: | ActionScript 3.0 |
Runtime version: |
Flash Player dispatches the textInput
event when a user enters one or more
characters of text. Various
text input methods can generate this event, including standard keyboards,
input method editors (IMEs), voice or speech recognition systems, and even the act
of pasting plain text with no formatting or style information.
Defines the value of the type
property of a textInput
event object.
Note: This event is not dispatched for the Delete or Backspace keys.
This event has the following properties:
Property | Value |
---|---|
bubbles | true |
cancelable | true ; call the preventDefault() method
to cancel default behavior. |
currentTarget | The object that is actively processing the Event object with an event listener. |
target | The text field into which characters are being entered.
The target is not always the object in the display list
that registered the event listener. Use the currentTarget
property to access the object in the display list that is currently processing the event. |
text | The character or sequence of characters entered by the user. |
textInput
event is dispatched, the textInputHandler()
handler is called, and the characters display in the second
text field. When you paste a
block of text into the input field, the event handler copies the entire block
into the other field.
package { import flash.display.Sprite; import flash.text.*; import flash.events.Event; import flash.events.TextEvent; import flash.events.MouseEvent; public class TextInputExample extends Sprite { private var myTextBox1:TextField = new TextField(); private var myTextBox2:TextField = new TextField(); public function TextInputExample() { myTextBox1.type = TextFieldType.INPUT; myTextBox1.width = 200; myTextBox1.height = 20; myTextBox1.background = true; myTextBox1.border = true; myTextBox2.x=220; addChild(myTextBox1); addChild(myTextBox2); myTextBox1.addEventListener(TextEvent.TEXT_INPUT,textInputHandler); } public function textInputHandler(event:TextEvent):void { myTextBox2.text=event.text; } } }
textInteractionModeChange | event |
flash.events.Event
Language version: | ActionScript 3.0 |
Runtime version: |
Flash Player dispatches the textInteractionModeChange
event when a user
changes the interaction mode of a text field.
for example on Android, one can toggle from NORMAL mode to SELECTION mode using context menu
options
TextFieldExample
class to
display a text message. This is accomplished by using the following steps:
label
property of type TextField is created.configureLabel()
function.configureLabel()
method first creates a new TextField object and assigns it to
the label
property, and then sets its parameters to the following:
configureLabel()
method creates the format
variable and assigns it to
a new TextFormat instance with its parameters set to the following:
defaultTextFormat
property of the label
text field
is set to format
, and the label
instance is added to the display list,
which initially displays a text field with no text on the stage.label
text field to
"Hello world and welcome to the show."
by calling the
setLabel()
method.package { import flash.display.Sprite; import flash.text.TextField; import flash.text.TextFieldAutoSize; import flash.text.TextFormat; public class TextFieldExample extends Sprite { private var label:TextField; private var labelText:String = "Hello world and welcome to the show."; public function TextFieldExample() { configureLabel(); setLabel(labelText); } public function setLabel(str:String):void { label.text = str; } private function configureLabel():void { label = new TextField(); label.autoSize = TextFieldAutoSize.LEFT; label.background = true; label.border = true; var format:TextFormat = new TextFormat(); format.font = "Verdana"; format.color = 0xFF0000; format.size = 10; format.underline = true; label.defaultTextFormat = format; addChild(label); } } }